labros Posted June 9, 2010 Posted June 9, 2010 hi pedia exo afto edo to event mesa to gameserver ala dn exodi pote na ine on afto ine kitaxtes # ==================== # # ==================== # # L2J-Infinity Project # # Event Settings # # ==================== # # ==================== # # This will alow you to control all the events. # ========================== # # Team vs Team Engine # # ========================== # # Enable TvTEvent TvTEventEnabled = False # Time Between TvT events (in minutes, 300 = 5 hours) TvTEventInterval = 300 # Registration timer (in minutes) from start of event. TvTEventParticipationTime = 60 # Event running time, in minutes TvTEventRunningTime = 20 # TvT Event NPC Details (create a custom npc of type L2TvTEventNpc) TvTEventParticipationNpcId = 70010 TvTEventParticipationNpcCoordinates = 83425,148585,-3406 # Join Commands # Usage: .tvtjoin | .tvtleave | .tvtinfo TvTEventCommands = False # Minimum amount of players allowed in each team TvTEventMinPlayersInTeams = 1 TvTEventMaxPlayersInTeams = 20 # Level rules TvTEventMinPlayerLevel = 1 TvTEventMaxPlayerLevel = 80 # Teleport delay Timers (in seconds) TvTEventRespawnTeleportDelay = 10 TvTEventStartLeaveTeleportDelay = 10 # First Team Details (name, start and death x,y,z tp point) TvTEventTeam1Name = Team1 TvTEventTeam1Coordinates = 148695,46725,-3414 # Second Team Details (name, start and death x,y,z tp point) TvTEventTeam2Name = Team2 TvTEventTeam2Coordinates = 149999,46728,-3414 # Reward for winning team # itemId,amount;itemId,amount;itemId,amount;... # no ";" at the start or end TvTEventReward = 57,100000;5575,1000 # TvTEvent Rules TvTEventTargetTeamMembersAllowed = True TvTEventPotionsAllowed = False TvTEventSummonByItemAllowed = False # Door id's to close/open on start/end # ex.: 1;2;3;4;5;6 # no ";" at the start or end TvTEventDoorsCloseOpenOnStartEnd = # ========================== # # Capture The Flag Engine # # ========================== # # Setting for Capture The Flag # CTFEvenTeams = NO|BALANCE|SHUFFLE # NO means: not even teams. # BALANCE means: Players can only join team with lowest player count. # SHUFFLE means: Players can only participate to the event and not direct to a team. Teams will be shuffled on teams teleport. CTFEvenTeams = SHUFFLE # Players that are not participating in CTF can target ctf participants? CTFAllowInterference = False # CTF participants can use potions? CTFAllowPotions = False # CTF participants can summon by item? CTFAllowSummon = False # Remove all effects of CTF participants on event start? CTFOnStartRemoveAllEffects = True # Unsummon pet of CTF participants on event start? CTFOnStartUnsummonPet = True # On revive participants regain full HP/MP/CP? CTFReviveRecovery = False # Announce all team statistics CTFAnnounceTeamStats = False # Announce reward CTFAnnounceReward = False # Players with cursed weapon are allowed to join? CTFJoinWithCursedWeapon = True # Delay on revive when dead, NOTE: 20000 equals to 20 seconds, minimum 1000 (1 second) CTFReviveDelay = 20000 ti prepi na kano plz pite mou na to valo na ine on Quote
0 caramel Posted June 9, 2010 Posted June 9, 2010 # Enable TvTEvent TvTEventEnabled = False kanto true re file :s Quote
0 labros Posted June 9, 2010 Author Posted June 9, 2010 boris nabis meso teamviwer na mou ftiaxis ligo re si i oxi gt exi ana 5 hours na vgeni Quote
0 kokopikou Posted June 9, 2010 Posted June 9, 2010 # Enable TvTEvent TvTEventEnabled = True # Time Between TvT events (in minutes, 300 = 5 hours) TvTEventInterval = 60 # Level rules TvTEventMinPlayerLevel = 80 TvTEventMaxPlayerLevel = 90 # First Team Details (name, start and death x,y,z tp point) TvTEventTeam1Name = Team1 <~~~~~ edo bazis to name pou thes na exei to proto team (Police) px TvTEventTeam1Coordinates = 148695,46725,-3414 # Second Team Details (name, start and death x,y,z tp point) TvTEventTeam2Name = Team2 <~~~~~~~~ (Mafia) px edo gia to 2 team to name h ta afinis opos exoun TvTEventTeam2Coordinates = 149999,46728,-3414 kanta etsi kai tha deis kathe 1 oraa tha kani spawn mono tou Quote
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labros
hi pedia exo afto edo to event mesa to gameserver ala dn exodi pote na ine on afto ine kitaxtes
# ==================== # # ==================== #
# L2J-Infinity Project # # Event Settings #
# ==================== # # ==================== #
# This will alow you to control all the events.
# ========================== #
# Team vs Team Engine #
# ========================== #
# Enable TvTEvent
TvTEventEnabled = False
# Time Between TvT events (in minutes, 300 = 5 hours)
TvTEventInterval = 300
# Registration timer (in minutes) from start of event.
TvTEventParticipationTime = 60
# Event running time, in minutes
TvTEventRunningTime = 20
# TvT Event NPC Details (create a custom npc of type L2TvTEventNpc)
TvTEventParticipationNpcId = 70010
TvTEventParticipationNpcCoordinates = 83425,148585,-3406
# Join Commands
# Usage: .tvtjoin | .tvtleave | .tvtinfo
TvTEventCommands = False
# Minimum amount of players allowed in each team
TvTEventMinPlayersInTeams = 1
TvTEventMaxPlayersInTeams = 20
# Level rules
TvTEventMinPlayerLevel = 1
TvTEventMaxPlayerLevel = 80
# Teleport delay Timers (in seconds)
TvTEventRespawnTeleportDelay = 10
TvTEventStartLeaveTeleportDelay = 10
# First Team Details (name, start and death x,y,z tp point)
TvTEventTeam1Name = Team1
TvTEventTeam1Coordinates = 148695,46725,-3414
# Second Team Details (name, start and death x,y,z tp point)
TvTEventTeam2Name = Team2
TvTEventTeam2Coordinates = 149999,46728,-3414
# Reward for winning team
# itemId,amount;itemId,amount;itemId,amount;...
# no ";" at the start or end
TvTEventReward = 57,100000;5575,1000
# TvTEvent Rules
TvTEventTargetTeamMembersAllowed = True
TvTEventPotionsAllowed = False
TvTEventSummonByItemAllowed = False
# Door id's to close/open on start/end
# ex.: 1;2;3;4;5;6
# no ";" at the start or end
TvTEventDoorsCloseOpenOnStartEnd =
# ========================== #
# Capture The Flag Engine #
# ========================== #
# Setting for Capture The Flag
# CTFEvenTeams = NO|BALANCE|SHUFFLE
# NO means: not even teams.
# BALANCE means: Players can only join team with lowest player count.
# SHUFFLE means: Players can only participate to the event and not direct to a team. Teams will be shuffled on teams teleport.
CTFEvenTeams = SHUFFLE
# Players that are not participating in CTF can target ctf participants?
CTFAllowInterference = False
# CTF participants can use potions?
CTFAllowPotions = False
# CTF participants can summon by item?
CTFAllowSummon = False
# Remove all effects of CTF participants on event start?
CTFOnStartRemoveAllEffects = True
# Unsummon pet of CTF participants on event start?
CTFOnStartUnsummonPet = True
# On revive participants regain full HP/MP/CP?
CTFReviveRecovery = False
# Announce all team statistics
CTFAnnounceTeamStats = False
# Announce reward
CTFAnnounceReward = False
# Players with cursed weapon are allowed to join?
CTFJoinWithCursedWeapon = True
# Delay on revive when dead, NOTE: 20000 equals to 20 seconds, minimum 1000 (1 second)
CTFReviveDelay = 20000
ti prepi na kano plz pite mou na to valo na ine on
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