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Posted

This is the same as my other thread's autoreply, but without the bugs :)

 

Features

-auto reply for any kind of chat

-auto reply for being attacked, magic, melee, ranged

-alarms for chat

-alarms for grief

-alarms for getting attacked

-detection if the same user is bot-testing you

-multiple replys per word

-detects partial phrases

-liberty to add more then one reply per detection word

more

 

FACTS

-More powerful then L2Walker's auto-reply

-Works with any other scripts, just include it

-Smart detection to not be replying to the same person

-delay between speeches, no multiple conversations

-Alarms in case you want them

-Kickass writer.

-L2.NET compatible

 

:)

 

report bugs in this forum for faster responses,

http://insane-gamers.com/showthread.php/4472-Auto-Reply-Official-Release?highlight=auto-reply

or reply here.

 

PRINT_TEXT "Autoreply script made by mpj123, this is the STAND ALONE version v1.2"
PRINT_TEXT "Special thanks to d00d for the packet info from his Buff Awareness Script"
PRINT_TEXT "Special thanks to galozeh, and Jeapordy for ideas, beta testing and code."
PRINT_TEXT "And ofc slothmo for his hard work, making this possible :)"
PRINT_TEXT "More scripts at ltwonet.com! JOIN US NOW! Be a part of the L2.NET community!"

//Debug? 0 = off // 1 = on
DEFINE_GLOBAL INT DEBUG 1

//How many seconds before another message can be sent? Calculated in SECONDS.
//Recommended 10 to 60
DEFINE_GLOBAL INT DelayBetweenMessages 1

//Do you want to allow sound alerts for chat messages? 0 = off // 1 = on
DEFINE_GLOBAL INT ENABLESOUND 1

//Do you want to allow sound alerts when being attacked by the same person? 0 = off // 1 = on
DEFINE_GLOBAL INT ENABLESOUND2 1

//Do you want to replys to melee skills (when a player attacks you) 0 = off // 1 = on
DEFINE_GLOBAL INT MELEEREPLYTOGGLE 1

//Do you want to replys to any skills (when a player attacks you) 0 = off // 1 = on
DEFINE_GLOBAL INT SKILLREPLYTOGGLE 1

//Do you want to allow alerts for when a player attacks you
DEFINE_GLOBAL INT ENABLESOUND3 1

//Do you want to replys to ANY chat? 
//WARNING, if this is turned off, no replys will be made to ANY chat channels! 0 = off // 1 = on
DEFINE_GLOBAL INT CHATREPLYTOGGLE 1

//Which channel should be monitored... /// 1 = enable // 0 = disable
//All chat
DEFINE_GLOBAL INT CHAN0 1
//Shout
DEFINE_GLOBAL INT CHAN1 1
//Private message
DEFINE_GLOBAL INT CHAN2 1
//Party chat
DEFINE_GLOBAL INT CHAN3 0
//Clan chat
DEFINE_GLOBAL INT CHAN4 0
//GM
DEFINE_GLOBAL INT CHAN5 1
//Petition
DEFINE_GLOBAL INT CHAN6 1
//Petition2
DEFINE_GLOBAL INT CHAN7 1
//Trade
DEFINE_GLOBAL INT CHAN8 0
//Ally chat
DEFINE_GLOBAL INT CHAN9 0
//Announcement
DEFINE_GLOBAL INT CHAN10 0
//Boat chat
DEFINE_GLOBAL INT CHAN11 0
//partyroom chat
DEFINE_GLOBAL INT CHAN15 0
//PartyCommander chat
DEFINE_GLOBAL INT CHAN16 0
//Hero
DEFINE_GLOBAL INT CHAN17 0


//your nicknames.... for instance if you name is killerbeast, your nicknames could be Kill, Beast
//WARNING, names MUST BE IN lower case! KILLERBEAST would NEED to be killerbeast to work.
DEFINE_GLOBAL ARRAYLIST MyName 0
MyName.ADD "#$kill"
MyName.ADD "#$beast"
MyName.ADD "#$killbeast"
//add more if you wish

//If somebody attacks you with a skill or melee
DEFINE_GLOBAL ARRAYLIST AttackReply 0
AttackReply.ADD "#$Yo buddy"
AttackReply.ADD "#$Not nice :("
AttackReply.ADD "#$WAAAA"
//add more if you wish

//This arraylist is to define all the words you wish to reply to.
DEFINE_GLOBAL ARRAYLIST STRINGREPLY 0
STRINGREPLY.ADD "#$bot" //1
STRINGREPLY.ADD "#$noob" //2
STRINGREPLY.ADD "#$naab" //3
STRINGREPLY.ADD "#$<&CHAR_NAME&>" //4
//add more if you wish

//
//Start of replys
//

DEFINE_GLOBAL ARRAYLIST Reply1 0
Reply1.ADD "#$Nope"
Reply1.ADD "#$haha"
//add more if you wish

DEFINE_GLOBAL ARRAYLIST Reply2 0
Reply2.ADD "#$Low."
Reply2.ADD "#$I cant say  :)"
Reply2.ADD "#$No comprende BR mangs! JAJAJA"
//add more if you wish

DEFINE_GLOBAL ARRAYLIST Reply3 0
Reply3.ADD "#$Low."
Reply3.ADD "#$I cant say  :)"
Reply3.ADD "#$No comprende BR mangs! JAJAJA"
//add more if you wish

DEFINE_GLOBAL ARRAYLIST Reply4 0
Reply4.ADD "#$Am I ^^"
//add more if you wish

//
//End of replys
//

DEFINE_GLOBAL ARRAYLIST PHRASEREPLY 0

//you will need to add more Reply(number) if you added more responses.
PHRASEREPLY.ADD Reply1
PHRASEREPLY.ADD Reply2
PHRASEREPLY.ADD Reply3
PHRASEREPLY.ADD Reply4
//add more if you wish


//
//
//
//
//END OF USER-SET OPTIONS
//
//DO NOT TOUCH
//
//
//
//

//Arraylists
DEFINE_GLOBAL ARRAYLIST SAVELIST 0

//INT
DEFINE_GLOBAL INT IsItPrivate 0
DEFINE_GLOBAL INT PhraseToSay 0
DEFINE_GLOBAL INT PhraseToSay2 0
DEFINE_GLOBAL INT HowManyLines 0
DEFINE_GLOBAL INT MESSAGEVAR 0
DEFINE_GLOBAL INT MESSAGESENT 0
DEFINE_GLOBAL INT CURRENTNUMBER 0
DEFINE_GLOBAL INT TYPEMESSAGE 0
DEFINE_GLOBAL INT LASTID 0
DEFINE_GLOBAL INT GLOBALTIMER 10
DEFINE_GLOBAL INT TimeCalc 0
DEFINE_GLOBAL INT TimeCalc1 0
DEFINE_GLOBAL INT DONOTTALK 0

//STRINGS
DEFINE_GLOBAL STRING PNAME ""
DEFINE_GLOBAL STRING MESSAGELOWER ""
DEFINE_GLOBAL STRING STRCURRENT ""
DEFINE_GLOBAL STRING MESSAGEREPLY ""
DEFINE_GLOBAL STRING MESSAGEREPLY2 ""
DEFINE_GLOBAL STRING HowManyLines2 ""
DEFINE_GLOBAL STRING SelfReply "-><&Char_name&>"

IF MELEEREPLYTOGGLE == ONE
  //Melee Attack
  SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" Melee 51
ENDIF
IF SKILLREPLYTOGGLE == ONE
  //Skill User
  SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" SkillUser 72
  //Canceled skill
  SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" NOTHING 73
ENDIF

IF CHATREPLYTOGGLE == ONE
  //Chat
  SET_EVENT "<&SCRIPTEVENT_CHAT&>" "<&SYSTEM_CURRENTFILE&>" Reply
ENDIF

//Time Counter and Infinit Loop
IF DEBUG == ONE
  PRINT_TEXT "TimeCounter thread started"
ENDIF
GLOBALTIMER = DelayBetweenMessages
WHILE ZERO == ZERO
  SLEEP 1000
  GLOBALTIMER = GLOBALTIMER + ONE
     IF DEBUG == ONE
        //PRINT_TEXT "<&GLOBALTIMER&>"
  ENDIF
WEND
************************************************************************************************************
***************************************Functions**************************************************************
************************************************************************************************************
//
//FUNCTION REPLY
//

Function REPLY

IF MESSAGESENT == 1
 IF DEBUG == 1
   PRINT_TEXT "Already in message sending process, not applying reply"
 ENDIF
 RETURN VOID
ENDIF

IF SENDERNAME == SelfReply
  IF DEBUG == ONE
     PRINT_TEXT "Self testing.... ignoring second PM"
  ENDIF
  RETURN VOID
ENDIF

MESSAGELOWER = MESSAGE.TO_LOWER_INVARIANT
TYPEMESSAGE = MESSAGETYPE

IF DEBUG == ONE
  PRINT_TEXT "in REPLY function"
  PRINT_TEXT "This is the message: <&MESSAGE&>"
  PRINT_TEXT "This is the message in lower caps: <&MESSAGELOWER&>"
  PRINT_TEXT "This is a name to ignore: <&SelfReply&>"
ENDIF

IF ENABLESOUND == ONE
  FOREACH I STRING MyName
     PNAME = MyName.I
     //Print_text "<&PNAME&>"
     IF "MESSAGELOWER.CONTAINS PNAME" == TRUE
        PRINT_TEXT "PLAYING WAVE SOUND, <&SENDERNAME&> is calling us!"
        PLAYALARM
     ENDIF
  NEXTEACH
ENDIF

TimeCalc1 = GLOBALTIMER - TimeCalc
IF TimeCalc1 < DelayBetweenMessages
  IF DEBUG == ONE
     PRINT_TEXT "Can't be spamming like crazy. User set time until next message can be sent:<&DelayBetweenMessages&> and current time: <&TimeCalc1&>"
  ENDIF
  RETURN VOID
ENDIF

MESSAGESENT = 1
CALLSUB REPLYNOW
MESSAGESENT = 0
RETURN VOID

//
//Melee
//

FUNCTION Melee
IF DEBUG == ONE
  PRINT_TEXT "in Melee function"
ENDIF
DEFINE STRING TargeteeName ""
DEFINE INT p_MSU_packet_type2 0
DEFINE INT p_MSU_source_id2 0
DEFINE INT p_MSU_target_id2 0

PACKET.READ_BYTE p_MSU_packet_type2
PACKET.READ_INT32 p_MSU_source_id2
PACKET.READ_INT32 p_MSU_target_id2

CHAR_GET_NAME TargeteeName "<&p_MSU_source_id2&>"

IF DEBUG == ONE
  PRINT_TEXT "This is the name of the attacker: <&TargeteeName&>"
ENDIF

IF TargeteeName == "#$<&CHAR_NAME&>"
  IF DEBUG == ONE
     PRINT_TEXT "seems like this packet is from ourselves attacking, not replying to this"
  ENDIF
  RETURN VOID
ENDIF

IF TargeteeName == "#$-nobody-"
  IF DEBUG == ONE
     PRINT_TEXT "This is a mob attacking, no need to reply"
  ENDIF
  RETURN VOID
ENDIF

IF DEBUG == ONE
  PRINT_TEXT "attack coming from:<&p_MSU_source_id2&> Hitting: <&p_MSU_target_id2&>"
ENDIF

IF ENABLESOUND3 == ONE
  IF DEBUG == ONE
     PRINT_TEXT "Melee function alarm activated!"
  ENDIF
  PLAYALARM
ENDIF

IF LASTID == p_MSU_source_id2
  IF DEBUG == ONE
     PRINT_TEXT "Hey, thats the same person trying to get us to talk again! What a douche."
  ENDIF
  IF ENABLESOUND2 == ONE
     IF DEBUG == ONE
        PRINT_TEXT "ENABLESOUND2 is ringing!"
     ENDIF
     PLAYALARM
  ENDIF
ENDIF

IF p_MSU_target_id2 == CHAR_ID
  LASTID = p_MSU_source_id2
  TimeCalc1 = GLOBALTIMER - TimeCalc
  IF TimeCalc1 < DelayBetweenMessages
     IF DEBUG == ONE
        PRINT_TEXT "Can't be spamming like crazy. User set time until next message can be sent:<&DelayBetweenMessages&> and current time: <&TimeCalc1&>"
     ENDIF
     RETURN VOID
  ENDIF
  IF DEBUG == ONE
     PRINT_TEXT "We are getting hit with melee or ranged."
     PRINT_TEXT "Our char ID = <&CHAR_ID&>"
  ENDIF
  MESSAGESENT = 1
  CALLSUB TALKBACK
  MESSAGESENT = 0
ENDIF

RETURN VOID

//
//FUNCTION SkillUser
//

FUNCTION SkillUser
IF DEBUG == ONE
  PRINT_TEXT "in SkillUser function"
ENDIF

DEFINE INT p_MSU_packet_type 0
DEFINE INT p_MSU_source_id 0
DEFINE INT p_MSU_target_id 0
DEFINE INT p_MSU_skill_id 0
DEFINE INT p_MSU_skill_level 0
DEFINE INT p_MSU_hit_time 0
DEFINE INT p_MSU_reuse_delay 0

PACKET.READ_BYTE p_MSU_packet_type
PACKET.READ_INT32 p_MSU_source_id
PACKET.READ_INT32 p_MSU_target_id
PACKET.READ_INT32 p_MSU_skill_id
PACKET.READ_INT32 p_MSU_skill_level
PACKET.READ_INT32 p_MSU_hit_time
PACKET.READ_INT32 p_MSU_reuse_delay

DEFINE STRING TargeteeName ""
CHAR_GET_NAME TargeteeName "<&p_MSU_source_id&>"

IF DEBUG == ONE
  PRINT_TEXT "This is the name of the attacker: <&TargeteeName&>"
ENDIF

IF TargeteeName == "#$<&CHAR_NAME&>"
  IF DEBUG == ONE
     PRINT_TEXT "seems like this packet is from ourselves attacking, not replying to this"
  ENDIF
  RETURN VOID
ENDIF

IF TargeteeName == "#$-nobody-"
  IF DEBUG == ONE
     PRINT_TEXT "This is a mob attacking, no need to reply"
  ENDIF
  RETURN VOID
ENDIF

IF ENABLESOUND3 == ONE
  IF DEBUG == ONE
     PRINT_TEXT "Skill function alarm activated!"
  ENDIF
  PLAYALARM
ENDIF

IF DEBUG == ONE
  PRINT_TEXT "Who the caster is targetting: ID = <&p_MSU_target_id&>"
ENDIF

IF LASTID == p_MSU_source_id
  IF DEBUG == ONE
     PRINT_TEXT "Hey, thats the same person trying to get us to talk again! What a douche."
  ENDIF
  IF ENABLESOUND2 == ONE
     PLAYALARM
  ENDIF
ENDIF

IF p_MSU_target_id == CHAR_ID
  LASTID = p_MSU_source_id
  TimeCalc1 = GLOBALTIMER - TimeCalc
  IF TimeCalc1 < DelayBetweenMessages
     IF DEBUG == ONE
        PRINT_TEXT "Can't be spamming like crazy. User set time until next message can be sent:<&DelayBetweenMessages&> and current time: <&TimeCalc1&>"
     ENDIF
  RETURN VOID
  ENDIF
  
  IF DEBUG == ONE
     PRINT_TEXT "We are getting casted on with magic by <&p_MSU_source_id&> in <&p_MSU_hit_time&> Milliseconds"
     PRINT_TEXT "Our char ID = <&CHAR_ID&>"
  ENDIF
  MESSAGESENT = 1
  CALLSUB SKILLWATCHFORCANCEL
  MESSAGESENT = 0
ENDIF
RETURN VOID

//
//Fucntion SkillCanceled
//

FUNCTION SkillCanceled
IF DEBUG == ONE
  PRINT_TEXT "in SkillCanceled function"
ENDIF
DEFINE INT p_MSU_packet_type2 0
DEFINE INT p_MSU_source_id2 0

PACKET.READ_BYTE p_MSU_packet_type2
PACKET.READ_INT32 p_MSU_source_id2

IF DEBUG == ONE
  PRINT_TEXT "<&p_MSU_source_id2&>"
ENDIF

IF LASTID == p_MSU_source_id2
  IF DEBUG == ONE
     PRINT_TEXT "User stopped his cast! We wont say anything!"
  ENDIF
  DONOTTALK = ONE
ENDIF
RETURN VOID

FUNCTION NOTHING
IF DEBUG == ONE
  PRINT_TEXT "Function NOTHING fired up"
ENDIF
//does nothing
RETURN VOID

************************************************************************************************************
***************************************SUBS**************************************************************
************************************************************************************************************

SUB REPLYNOW

//
//Pre message-code, do not touch unless you know what your doing.
//
IF DEBUG == ONE
  PRINT_TEXT "in REPLYNOW sub"
ENDIF

SWITCH TYPEMESSAGE
   CASE #i0
       IF CHAN0 != #i1
           RETURNSUB
       ENDIF
       MESSAGEVAR = #i0
       BREAK 1
   CASE #i1
       IF CHAN1 != #i1
           RETURNSUB
       ENDIF
       MESSAGEVAR = #i1
       BREAK 1
   CASE #i2
       IF CHAN2 != #i1
           RETURNSUB
       ENDIF
       MESSAGEVAR = #i2
       BREAK 1
   CASE  #i3
       IF CHAN3 != #i1
           RETURNSUB
       ENDIF
       MESSAGEVAR = #i3
       BREAK 1
   CASE #i4
       IF CHAN4 != #i1
           RETURNSUB
       ENDIF
       MESSAGEVAR = #i4
       BREAK 1
   CASE #i5
       IF CHAN5 != #i1
           RETURNSUB
       ENDIF
       MESSAGEVAR = #i5
   BREAK 1
   CASE  #i6
       IF CHAN6 != #i1
           RETURNSUB
       ENDIF
       MESSAGEVAR = #i6
       BREAK 1
   CASE  #i7
       IF CHAN7 != #i1
           RETURNSUB
       ENDIF
       MESSAGEVAR = #i7
       BREAK 1
   CASE  #i8
       IF CHAN8 != #i1
           RETURNSUB
       ENDIF
       MESSAGEVAR = #i8
       BREAK 1
   CASE  #i9
       IF CHAN9 != #i1
           RETURNSUB
       ENDIF
       MESSAGEVAR = #i9
   BREAK 1
   CASE  #i10
       IF CHAN10 != #i1
           RETURNSUB
       ENDIF
       MESSAGEVAR = #i10
       BREAK 1
   CASE  #i11
       IF CHAN11 != #i1
           RETURNSUB
       ENDIF
       MESSAGEVAR = #i11
       BREAK 1
   CASE  #i15
       IF CHAN15 != #i1
           RETURNSUB
       ENDIF
       MESSAGEVAR = #i15
       BREAK 1
   CASE  #i16
       IF CHAN16 != #i1
           RETURNSUB
       ENDIF
       MESSAGEVAR = #i16
       BREAK 1
   CASE  #i17
       IF CHAN17 != #i1
           RETURNSUB
       ENDIF
       MESSAGEVAR = #i17
       BREAK 1
   DEFAULT
       RETURNSUB
       BREAK 1
ENDSWITCH

//
//END of pre-message code
//

FOREACH W string STRINGREPLY
STRCURRENT = "#$<&STRINGREPLY.W&>"
SAVELIST = PHRASEReply.W
HowManyLines = SAVELIST.COUNT

IF DEBUG == ONE
  PRINT_TEXT "HowManyLines = <&HowManyLines&>"
ENDIF

IF "MESSAGELOWER.CONTAINS #$<&STRCURRENT&>" == TRUE
 GET_RAND PhraseToSay 1 "<&HowManyLines&>"
 PhraseToSay = PhraseToSay - 1
 SLEEP 500
 SLEEP_HUMAN_READING "<&MESSAGE&>"
 SLEEP_HUMAN_WRITING "<&MESSAGEREPLY&>"
 TimeCalc = GLOBALTIMER
 SAY_TEXT "<&MESSAGEVAR&>" "<&SAVELIST.PhraseToSay&>" "<&SENDERNAME&>"
 RETURNSUB
ENDIF
NEXTEACH
RETURNSUB


//
//SUB SKILLWATCHFORCANCEL
//

SUB SKILLWATCHFORCANCEL
LOCK SkillUser
SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" SkillCanceled 73
SLEEP "<&p_MSU_hit_time&>"
SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" NOTHING 73
UNLOCK SkillUser
CALLSUB TALKBACK
RETURNSUB

//
//SUB TALKBACK
//

SUB TALKBACK
IF DONOTTALK == ZERO
   TimeCalc = GLOBALTIMER
   HowManyLines2 = "AttackReply.COUNT"
   GET_RAND PhraseToSay2 1 "<&HowManyLines2&>"
   PhraseToSay2 = PhraseToSay2 - 1
   MESSAGEREPLY2 = "#$AttackReply.PhraseToSay2"
   SLEEP 2000
   SLEEP_HUMAN_WRITING "<&MESSAGEREPLY2&>"
   SAY_TEXT "CHANNEL_ALL" "<&<&MESSAGEREPLY2&>&>"
ELSE
  IF DEBUG == ONE
     PRINT_TEXT "-beep-er canceled his skill, trying to see if were bots, not replying."
  ENDIF
ENDIF
DONOTTALK = ZERO
RETURNSUB

 

output:

9:48:26 AM :[HowManyLines = 1

9:48:26 AM :[HowManyLines = 3

9:48:26 AM :[HowManyLines = 3

9:48:26 AM :[HowManyLines = 2

9:48:26 AM :[in REPLYNOW sub

9:48:26 AM :[This is a name to ignore: ->mpj123

9:48:26 AM :[This is the message in lower caps: haha

9:48:26 AM :[This is the message: haha

9:48:26 AM :[in REPLY function

9:48:26 AM :[mpj123: haha

9:48:25 AM :[HowManyLines = 2

9:48:25 AM :[in REPLYNOW sub

9:48:25 AM :[This is a name to ignore: ->mpj123

9:48:25 AM :[This is the message in lower caps: effin bot!

9:48:25 AM :[This is the message: effin bot!

9:48:25 AM :[in REPLY function

9:48:25 AM :[asdasd: effin bot!

9:48:19 AM :[HowManyLines = 1

9:48:19 AM :[HowManyLines = 3

9:48:19 AM :[HowManyLines = 3

9:48:19 AM :[HowManyLines = 2

9:48:19 AM :[in REPLYNOW sub

9:48:19 AM :[This is a name to ignore: ->mpj123

9:48:19 AM :[This is the message in lower caps: not nice :(

9:48:19 AM :[This is the message: Not nice :(

9:48:19 AM :[in REPLY function

9:48:19 AM :[mpj123: Not nice :(

9:48:14 AM :[mpj123 has received 2 damage from asdasd.

9:48:13 AM :[Our char ID = 268504448

9:48:13 AM :[We are getting hit with melee or ranged.

9:48:13 AM :[ENABLESOUND2 is ringing!

9:48:13 AM :[Hey, thats the same person trying to get us to talk again! What a douche.

9:48:13 AM :[Melee function alarm activated!

9:48:13 AM :[attack coming from:268530598 Hitting: 268504448

9:48:13 AM :[This is the name of the attacker: asdasd

9:48:13 AM :[in Melee function

9:48:06 AM :[HowManyLines = 1

9:48:06 AM :[HowManyLines = 3

9:48:06 AM :[HowManyLines = 3

9:48:06 AM :[HowManyLines = 2

9:48:06 AM :[in REPLYNOW sub

9:48:06 AM :[This is a name to ignore: ->mpj123

9:48:06 AM :[This is the message in lower caps: haha

9:48:06 AM :[This is the message: haha

9:48:06 AM :[in REPLY function

9:48:06 AM :[->asdasd: haha

9:48:04 AM :[HowManyLines = 2

9:48:04 AM :[in REPLYNOW sub

9:48:04 AM :[This is a name to ignore: ->mpj123

9:48:04 AM :[This is the message in lower caps: i knew you were a bot!

9:48:04 AM :[This is the message: I knew you were a bot!

9:48:04 AM :[in REPLY function

9:48:04 AM :[asdasd: I knew you were a bot!

9:47:57 AM :[Can't be spamming like crazy. User set time until next message can be sent:1 and current time: 0

9:47:57 AM :[This is a name to ignore: ->mpj123

9:47:57 AM :[This is the message in lower caps: am i ^^

9:47:57 AM :[This is the message: Am I ^^

9:47:57 AM :[in REPLY function

9:47:57 AM :[->asdasd: Am I ^^

9:47:55 AM :[HowManyLines = 1

9:47:55 AM :[HowManyLines = 3

9:47:55 AM :[HowManyLines = 3

9:47:55 AM :[HowManyLines = 2

9:47:55 AM :[in REPLYNOW sub

9:47:55 AM :[This is a name to ignore: ->mpj123

9:47:55 AM :[This is the message in lower caps: mpj123 you totally are!

9:47:55 AM :[This is the message: mpj123 you totally are!

9:47:55 AM :[in REPLY function

9:47:55 AM :[asdasd: mpj123 you totally are!

9:47:39 AM :[Can't be spamming like crazy. User set time until next message can be sent:1 and current time: 0

9:47:39 AM :[This is a name to ignore: ->mpj123

9:47:39 AM :[This is the message in lower caps: nope

9:47:39 AM :[This is the message: Nope

9:47:39 AM :[in REPLY function

9:47:39 AM :[->asdasd: Nope

9:47:38 AM :[HowManyLines = 2

9:47:38 AM :[in REPLYNOW sub

9:47:38 AM :[This is a name to ignore: ->mpj123

9:47:38 AM :[This is the message in lower caps: are you a bot?

9:47:38 AM :[This is the message: are you a bot?

9:47:38 AM :[in REPLY function

9:47:38 AM :[asdasd: are you a bot?

9:47:32 AM :[HowManyLines = 1

9:47:32 AM :[HowManyLines = 3

9:47:32 AM :[HowManyLines = 3

9:47:32 AM :[HowManyLines = 2

9:47:32 AM :[in REPLYNOW sub

9:47:32 AM :[This is a name to ignore: ->mpj123

9:47:32 AM :[This is the message in lower caps: not nice :(

9:47:32 AM :[This is the message: Not nice :(

9:47:32 AM :[in REPLY function

9:47:32 AM :[mpj123: Not nice :(

9:47:27 AM :[mpj123 has received 2 damage from asdasd.

9:47:26 AM :[Our char ID = 268504448

9:47:26 AM :[We are getting hit with melee or ranged.

9:47:26 AM :[ENABLESOUND2 is ringing!

9:47:26 AM :[Hey, thats the same person trying to get us to talk again! What a douche.

9:47:26 AM :[Melee function alarm activated!

9:47:26 AM :[attack coming from:268530598 Hitting: 268504448

9:47:26 AM :[This is the name of the attacker: asdasd

9:47:26 AM :[in Melee function

9:44:44 AM :[You have acquired 0 SP.

9:44:44 AM :[mpj123 has given Guard damage of 68363.

9:44:43 AM :[seems like this packet is from ourselves attacking, not replying to this

9:44:43 AM :[This is the name of the attacker: mpj123

9:44:43 AM :[in Melee function

  • 3 weeks later...
  • 2 weeks later...

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    • 📌 FORUM RULES (Revised – Legal Compliant) Η χρήση του forum προϋποθέτει την πλήρη αποδοχή των παρακάτω κανόνων. Οποιαδήποτε παραβίαση ενδέχεται να οδηγήσει σε περιορισμούς ή μόνιμο αποκλεισμό. 1. Spam & Κατάχρηση Δημοσιεύσεων Το spam απαγορεύεται. Μονολεκτικές, άσχετες ή πολλαπλές διαδοχικές δημοσιεύσεις δεν επιτρέπονται. Bumping επιτρέπεται μόνο στο Marketplace, μία φορά κάθε 24 ώρες. Απάντηση σε θέματα παλαιότερα των 6 μηνών δεν επιτρέπεται. Σχόλια τύπου «wrong section», «request lock» κ.λπ. απαγορεύονται — χρησιμοποιήστε το Report Section. 2. Συμπεριφορά & Τάξη Απαγορεύονται: βρισιές, trolling, drama, απειλές, ρατσισμός, flame posts. Οι κανόνες συμπεριφοράς ισχύουν και σε PMs, profile comments και λοιπές περιοχές. Πολιτικά θέματα επιτρέπονται μόνο εντός λογικών και πολιτισμένων ορίων. 3. Απαγορευμένο & Ακατάλληλο Περιεχόμενο Απαγορεύεται αυστηρά η δημοσίευση ή αναζήτηση περιεχομένου που είναι: Παράνομο βάσει ισχύουσας νομοθεσίας Πειρατικό (warez, cracks, serials, pirated software) Σεξουαλικό, πορνογραφικό ή βίαιο Προσβλητικό, ρατσιστικό ή εξτρεμιστικό Θρησκευτικά προκλητικό με σκοπό την ένταση ➡️ Όλα τα παραπάνω διαγράφονται άμεσα, χωρίς προειδοποίηση. 4. Διαφημίσεις & Προώθηση Απαγορεύεται κάθε μορφή διαφήμισης χωρίς έγκριση Administrator. Απαγορεύεται η προώθηση παράνομων ή μη αδειοδοτημένων υπηρεσιών. Affiliate links, referral systems και external promotions απαιτούν έγκριση. 5. Γλώσσα & Παρουσίαση Μην αναμειγνύετε γλώσσες (αγγλικά σε ελληνικά topics και αντίστροφα). Χρησιμοποιείτε tags [GR] ή [EN]. Τα Greeklish επιτρέπονται προσωρινά, ωστόσο προτιμάται η χρήση ελληνικών χαρακτήρων. 6. Credits & Πνευματικά Δικαιώματα Υποχρεωτική αναφορά πηγών και credits. Απαγορεύεται η αναδημοσίευση περιεχομένου χωρίς άδεια. Κάθε χρήστης είναι υπεύθυνος για τα δικαιώματα του περιεχομένου που δημοσιεύει. 7. Κυβερνοεγκλήματα & Επιβλαβείς Πρακτικές Απαγορεύεται αυστηρά: Hacking, DDoS, flooding, botnets, booters Οδηγίες, εργαλεία ή καθοδήγηση για παράνομες ψηφιακές επιθέσεις Αναζήτηση ή πώληση τέτοιων υπηρεσιών 8. Υπογραφές (Signatures) Μέγιστο μέγεθος: 800x300 pixels. Υπογραφές που παραβιάζουν τους κανόνες αφαιρούνται. 9. Λογαριασμοί & Ασφάλεια Ένας λογαριασμός ανά χρήστη. Κλεμμένοι, κοινόχρηστοι ή πολλαπλοί λογαριασμοί απαγορεύονται. Το forum διατηρεί το δικαίωμα άμεσης διαγραφής λογαριασμών. 10. Σεβασμός προς το Staff Υποτίμηση, απειλές ή προσβολές προς staff δεν γίνονται ανεκτές. Για διαφωνίες ή παραβάσεις χρησιμοποιήστε το Report Section. LEGAL POLICY (Updated – Strict Compliance) 1. Νομιμότητα Περιεχομένου Απαγορεύεται κάθε περιεχόμενο που: Παραβιάζει νόμους ή κανονισμούς Παραβιάζει copyright ή intellectual property Προωθεί παράνομες οικονομικές, τραπεζικές ή επενδυτικές υπηρεσίες Σχετίζεται με απάτη, phishing, money laundering 2. DMCA – Copyright Protection Το forum συμμορφώνεται πλήρως με τον DMCA. Έγκυρες αναφορές οδηγούν σε άμεση αφαίρεση περιεχομένου. Επαναλαμβανόμενες παραβιάσεις = μόνιμος αποκλεισμός. 3. AML / Financial Compliance Απαγορεύεται περιεχόμενο σχετικό με ξέπλυμα χρήματος. Απαγορεύεται η προώθηση μη αδειοδοτημένων χρηματοοικονομικών υπηρεσιών. Δεν παρέχεται καμία οικονομική ή επενδυτική συμβουλή. 4. User-Generated Content & Ευθύνη Όλο το περιεχόμενο δημιουργείται από τους χρήστες. Το forum δεν φέρει νομική ευθύνη, αλλά: Παρακολουθεί Διαγράφει Συμμορφώνεται με τον νόμο 5. AI Moderation Χρησιμοποιούνται AI-based εργαλεία για εντοπισμό παραβάσεων. Η τελική απόφαση λαμβάνεται πάντα από άνθρωπο. 6. Τελικές Διατάξεις Οι κανόνες μπορούν να τροποποιηθούν χωρίς προειδοποίηση. Η χρήση του forum συνεπάγεται αποδοχή όλων των πολιτικών. Η άγνοια των κανόνων δεν αποτελεί δικαιολογία.   ΠΟΛΙΤΙΚΗ ΑΠΟΡΡΗΤΟΥ (Privacy Policy) – Ελληνικά Η παρούσα Πολιτική Απορρήτου περιγράφει τον τρόπο με τον οποίο το forum συλλέγει, χρησιμοποιεί και προστατεύει τα προσωπικά δεδομένα των χρηστών του, σύμφωνα με τον Γενικό Κανονισμό Προστασίας Δεδομένων (GDPR – ΕΕ 2016/679). 1. Συλλογή Δεδομένων Το forum ενδέχεται να συλλέγει τα ακόλουθα δεδομένα: Όνομα χρήστη (username) Διεύθυνση email IP address Ημερομηνία και ώρα σύνδεσης Περιεχόμενο δημοσιεύσεων (posts, topics, private messages) Δεν συλλέγονται ευαίσθητα προσωπικά δεδομένα. 2. Χρήση Δεδομένων Τα δεδομένα χρησιμοποιούνται αποκλειστικά για: Τη λειτουργία και ασφάλεια του forum Τη διαχείριση λογαριασμών Τη βελτίωση της εμπειρίας χρήσης Την πρόληψη κατάχρησης, απάτης ή παράνομων ενεργειών Τη συμμόρφωση με νομικές υποχρεώσεις 3. User-Generated Content Όλο το περιεχόμενο που δημοσιεύεται στο forum δημιουργείται από τους χρήστες. Οι χρήστες φέρουν την αποκλειστική ευθύνη για τα δεδομένα που επιλέγουν να δημοσιεύσουν. 4. Cookies Το forum χρησιμοποιεί cookies μόνο για: Διατήρηση σύνδεσης χρήστη Βασική λειτουργικότητα Ασφάλεια Δεν χρησιμοποιούνται cookies για διαφημιστική παρακολούθηση τρίτων. 5. AI & Αυτοματοποιημένη Επεξεργασία Το forum ενδέχεται να χρησιμοποιεί αυτοματοποιημένα ή AI-based εργαλεία για: Ανίχνευση spam Εντοπισμό παραβιάσεων κανόνων ή παράνομου περιεχομένου ➡️ Οι αποφάσεις επιβολής λαμβάνονται πάντα από άνθρωπο. 6. Κοινοποίηση Δεδομένων Τα προσωπικά δεδομένα: Δεν πωλούνται Δεν διαμοιράζονται με τρίτους Εξαίρεση υπάρχει μόνο εφόσον απαιτείται από τον νόμο ή αρμόδιες αρχές. 7. Δικαιώματα Χρηστών (GDPR) Οι χρήστες έχουν δικαίωμα: Πρόσβασης στα δεδομένα τους Διόρθωσης ή διαγραφής Περιορισμού επεξεργασίας Υποβολής αιτήματος διαγραφής λογαριασμού 8. Ασφάλεια Δεδομένων Λαμβάνονται εύλογα τεχνικά και οργανωτικά μέτρα για την προστασία των δεδομένων, ωστόσο καμία πλατφόρμα δεν είναι απολύτως ασφαλής. 9. Τροποποιήσεις Η παρούσα πολιτική μπορεί να τροποποιηθεί χωρίς προηγούμενη ειδοποίηση. Η συνέχιση χρήσης του forum συνιστά αποδοχή των αλλαγών. ✅ Σημείωση Οποιοδήποτε παράνομο περιεχόμενο δεν επιτρέπεται πουθενά στο forum, ανεξαρτήτως ρόλου, πρόσβασης ή status (VIP / Donator / Staff). 📌 FORUM RULES (English – Legal Compliant) By accessing or using this forum, you agree to comply with the following rules. Violations may result in warnings, restrictions, or permanent account termination. 1. Spam & Abuse Spam is strictly prohibited. One-word, low-effort, off-topic, or consecutive posts are not allowed. Bumping is allowed only in the Marketplace, once every 24 hours. Replying to topics older than 6 months is not permitted. Posts such as “wrong section”, “request lock”, etc. are not allowed — use the Report Section instead. 2. 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Affiliate links, referral systems, and external promotions require approval. 5. Language & Formatting Do not mix languages (English in non-English topics and vice versa). Use [GR] or [EN] tags when creating a topic. Greeklish is temporarily allowed, but native characters are preferred. 6. Credits & Intellectual Property Proper credit must be given when using third-party content. Reposting content without permission is prohibited. Users are solely responsible for the intellectual property rights of their posts. 7. Cybercrime & Harmful Activities Strictly prohibited: Hacking, DDoS, flooding, botnets, booters Requests, guides, tools, or services related to cyber attacks Buying, selling, or searching for such services 8. Signatures Maximum allowed size: 800x300 pixels. Non-compliant signatures will be removed. 9. Accounts & Security One account per user is allowed. Stolen, shared, or multiple accounts are prohibited. The forum reserves the right to suspend or delete accounts immediately. 10. Respect Toward Staff Disrespect, threats, or harassment toward moderators or administrators will not be tolerated. Use the Report Section to address issues. ⚖️ LEGAL POLICY (English – Strict Compliance) This policy defines the legal framework governing forum operation. 1. User-Generated Content & Liability All content is created by users. The forum and its staff are not legally responsible for user-generated content. Reasonable efforts are made to monitor, review, and remove unlawful material. 2. Legal Compliance Content that violates: Local, national, or international laws Intellectual property rights Terms of third-party services is strictly prohibited. 3. DMCA – Copyright Policy The forum complies fully with the Digital Millennium Copyright Act (DMCA). Valid takedown requests result in prompt content removal. Repeat copyright offenders will be permanently banned. 4. 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AI & Automated Processing The forum may use automated or AI-assisted tools to: Detect spam Identify rule violations or illegal content ➡️ All enforcement decisions are subject to human review. 6. Data Sharing Personal data is: Not sold Not shared with third parties Except where required by law or competent authorities. 7. User Rights (GDPR) Users have the right to: Access their personal data Request correction or deletion Request restriction of processing Request account deletion 8. Data Security Reasonable technical and organizational measures are implemented to protect data. However, no online platform can guarantee absolute security. 9. Policy Updates This policy may be updated at any time without prior notice. Continued use of the forum constitutes acceptance of the updated policy. ✅ Final Note If you have concerns regarding privacy or data protection, please contact the forum administration. ✅ Important Notice Illegal content is not allowed anywhere on the forum, regardless of user role, status, or access level.
    • Hello everyone, This topic has been created to report any content that is considered illegal under applicable law or in violation of the forum rules. This includes, but is not limited to: Illegal software (pirated, cracked, or unauthorized software) Copyright-infringing material Malware, viruses, or any harmful code Scams, fraud, phishing attempts, or impersonation Illegal banking or financial services Money laundering activities or related instructions Any other illegal, unethical, or rule-violating activity — you name it If you encounter any such content, please report it here so it can be reviewed and removed promptly. Legal Disclaimer All content published on this forum is created and posted by its users. The forum administration does not take responsibility for user-generated content. However, we make every reasonable effort to monitor, review, remove, and maintain the forum by deleting illegal or rule-violating content as soon as it is reported or identified. By using this forum, you acknowledge and agree to these terms.     Moderator Notice We would like to inform all users that we are currently developing a custom AI-powered API tool that will assist our moderation team in scanning the forum database for illegal or rule-violating activity. This system will be used strictly as a support tool to help identify potentially problematic content, which will then be reviewed by human moderators before any action is taken. The goal is to improve forum safety, compliance, and response time while maintaining fairness and transparency. 🚧 Coming soon — more details will be shared once the system is ready. Thank you for your cooperation and for helping us keep the forum clean and lawful.
    • Reporting Illegal or Rule-Violating Content (post here)
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