kr1n0s* Posted June 14, 2010 Posted June 14, 2010 An mporei kapios na to kanei addapt gia l2jbrasil (pou xrisimopoioun oi perisoteroi 8a helpare poli) Idaka stin l2jbrasil... gt h l2jbrasil den prepei na alla3eis mono ta imports... alla stin ousia na kaneis new code.... Quote
vaggos909090 Posted June 14, 2010 Posted June 14, 2010 Στα μηδενικά που έχει βάζεις τα ID από το Armor. Άν δεν υπάρχει armor (πχ όταν έχεις full-body , δεν έχεις pants ) βάζεις 0. nai auto to katalaba alla ama 8elw kiales armor?8a grafw sto glove px 20000,15000?(ena glove apo dark knight kai apo epic armor px lew)? Quote
Erorr™ Posted June 14, 2010 Posted June 14, 2010 a miso na sta po tis dynastis L 9425 9428 9429 9430 9431 H 9416 9421 9422 9423 9424 R 9432 9437 9438 9439 9440 Quote
vaggos909090 Posted June 15, 2010 Posted June 15, 2010 nai auto to katalaba alla ama 8elw kiales armor?8a grafw sto glove px 20000,15000?(ena glove apo dark knight kai apo epic armor px lew)? An mporei kapios na to kanei addapt gia l2jbrasil (pou xrisimopoioun oi perisoteroi 8a helpare poli) Idaka stin l2jbrasil... gt h l2jbrasil den prepei na alla3eis mono ta imports... alla stin ousia na kaneis new code.... Ginete? Plz paidia Quote
kuba90 Posted June 15, 2010 Author Posted June 15, 2010 a den to sxediasa gia diafores armor. Mono gia 1 setaki to exo sxediasei. Tha to ksanagrapso ayrio gia polla armor. Quote
vaggos909090 Posted June 15, 2010 Posted June 15, 2010 a den to sxediasa gia diafores armor. Mono gia 1 setaki to exo sxediasei. Tha to ksanagrapso ayrio gia polla armor. kai gia brasil ama 8es Quote
kuba90 Posted June 15, 2010 Author Posted June 15, 2010 ama mou peis pou briskete o kodikas tou brazil gia na ton kano checkout :) Quote
vaggos909090 Posted June 15, 2010 Posted June 15, 2010 ama mou peis pou briskete o kodikas tou brazil gia na ton kano checkout :) to svn? http://svn6.assembla.com/svn/L2j-Brasil/ Quote
Erorr™ Posted June 15, 2010 Posted June 15, 2010 Re pedia sori pou sas ta prizo ilikrina mporite na to perasete sto java dild na douleuei me tin mia gia ta 3 set dyn L 9425 9428 9429 9430 9431 H 9416 9421 9422 9423 9424 R 9432 9437 9438 9439 9440 an sas einai eukolo Quote
vaggos909090 Posted June 15, 2010 Posted June 15, 2010 Re pedia sori pou sas ta prizo ilikrina mporite na to perasete sto java dild na douleuei me tin mia gia ta 3 set dyn L 9425 9428 9429 9430 9431 H 9416 9421 9422 9423 9424 R 9432 9437 9438 9439 9440 an sas einai eukolo dn diabases?auto to share eina gia 1 set 8a ftia3ei new me polla set akoma pfff Quote
kuba90 Posted June 15, 2010 Author Posted June 15, 2010 K katebasa to l2jbrazil tha to grapso gia brazil :) Quote
kr1n0s* Posted June 15, 2010 Posted June 15, 2010 K katebasa to l2jbrazil tha to grapso gia brazil :) wreos re file... nice pou asxolise me tous alous.... sigoura den s a3izei to -2... Quote
Erorr™ Posted June 15, 2010 Posted June 15, 2010 re filos gia Equal mporis na to kaneis interlude Quote
kuba90 Posted June 15, 2010 Author Posted June 15, 2010 -Gia Interlude L2JBrazil latest revision -exei prostethei dinatotita gia polla diaforetika armor set. ### Eclipse Workspace Patch 1.0 #P L2JBrasil_CORE Index: java/com/it/br/gameserver/Custom/ArmorSet.java =================================================================== --- java/com/it/br/gameserver/Custom/ArmorSet.java (revision 0) +++ java/com/it/br/gameserver/Custom/ArmorSet.java (revision 0) @@ -0,0 +1,89 @@ +/* This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA + * 02111-1307, USA. + * + * http://www.gnu.org/copyleft/gpl.html + */ +package com.it.br.gameserver.Custom; + +/** + * + * @author Issle + */ +public class ArmorSet +{ + private int glovesId; + private int bootsId; + private int helmetId; + private int pantsId; + private int bodyId; + + /** + * Add the ids in the following order for this set: + * + * @param _bootsId + * @param _pantsId + * @param _bodyId + * @param _glovesId + * @param _helmetId + */ + public ArmorSet(int _bootsId, int _pantsId, int _bodyId, int _glovesId, int _helmetId) + { + glovesId =_glovesId; + bootsId = _bootsId; + helmetId = _helmetId; + pantsId = _pantsId; + bodyId = _bodyId; + } + + /** + * @return Returns the helmetId. + */ + public int getHelmetId() + { + return helmetId; + } + + /** + * @return Returns the pantsId. + */ + public int getPantsId() + { + return pantsId; + } + + /** + * @return Returns the bodyId. + */ + public int getBodyId() + { + return bodyId; + } + + /** + * @return Returns the bootsId. + */ + public int getBootsId() + { + return bootsId; + } + + /** + * @return Returns the glovesId. + */ + public int getGlovesId() + { + return glovesId; + } +} Index: java/com/it/br/gameserver/GameServer.java =================================================================== --- java/com/it/br/gameserver/GameServer.java (revision 1178) +++ java/com/it/br/gameserver/GameServer.java (working copy) @@ -29,6 +29,7 @@ import com.it.br.Config; import com.it.br.L2DatabaseFactory; import com.it.br.Server; +import com.it.br.gameserver.Custom.NoblesseArmor; import com.it.br.gameserver.cache.CrestCache; import com.it.br.gameserver.cache.HtmCache; import com.it.br.gameserver.communitybbs.Manager.ForumsBBSManager; @@ -539,6 +540,7 @@ TvTManager.getInstance(); Npcbuffer.getInstance().engineInit(); NpcBufferSkillIdsTable.getInstance(); + NoblesseArmor.loadConfigurations(); if (Config.NPCBUFFER_FEATURE_ENABLED) { BufferSkillsTable.getInstance(); Index: java/com/it/br/gameserver/model/L2Character.java =================================================================== --- java/com/it/br/gameserver/model/L2Character.java (revision 1178) +++ java/com/it/br/gameserver/model/L2Character.java (working copy) @@ -36,6 +36,7 @@ import com.it.br.gameserver.GameTimeController; import com.it.br.gameserver.GeoData; import com.it.br.gameserver.ThreadPoolManager; +import com.it.br.gameserver.Custom.NoblesseArmor; import com.it.br.gameserver.ai.CtrlEvent; import com.it.br.gameserver.ai.CtrlIntention; import com.it.br.gameserver.ai.L2AttackableAI; @@ -1514,6 +1515,10 @@ if (((L2PlayableInstance)this).getCharmOfLuck()) //remove Lucky Charm if player has SoulOfThePhoenix/Salvation buff ((L2PlayableInstance)this).stopCharmOfLuck(null); } + else if(this instanceof L2PcInstance && NoblesseArmor.hasArmorNoblesse((L2PcInstance)this)) + { + //Do nothing aka do not remove effects. + } else stopAllEffects(); Index: java/com/it/br/gameserver/Custom/NoblesseArmor.java =================================================================== --- java/com/it/br/gameserver/Custom/NoblesseArmor.java (revision 0) +++ java/com/it/br/gameserver/Custom/NoblesseArmor.java (revision 0) @@ -0,0 +1,95 @@ +/* This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA + * 02111-1307, USA. + * + * http://www.gnu.org/copyleft/gpl.html + */ +package com.it.br.gameserver.Custom; + +import java.util.LinkedList; +import java.util.logging.Logger; + +import com.it.br.gameserver.model.Inventory; +import com.it.br.gameserver.model.PcInventory; +import com.it.br.gameserver.model.actor.instance.L2PcInstance; + +/** + * + * @author Issle + */ +public class NoblesseArmor +{ + protected static final Logger _log = Logger.getLogger(NoblesseArmor.class.getName()); + private static LinkedList<ArmorSet> armorSets = new LinkedList<ArmorSet>(); + + public static void loadConfigurations() + { + //Add your custom armor sets here. A player must have + //one of these sets equiped to retain his buffs onDie. + armorSets.add(new ArmorSet(123, 234, 2356, 3456, 456)); + armorSets.add(new ArmorSet(1234, 234, 2356, 3456, 4556)); + armorSets.add(new ArmorSet(123, 2384, 2356, 34536, 456)); + + + _log.info("[NoblesseArmor]: Loaded "+String.valueOf(armorSets.size())+" armor sets."); + } + + public static boolean hasArmorNoblesse(L2PcInstance activeChar) + { + PcInventory inventory = activeChar.getInventory(); + + int _pantsId = inventory.getPaperdollItemId(Inventory.PAPERDOLL_LEGS); + int _bodyId = inventory.getPaperdollItemId(Inventory.PAPERDOLL_CHEST); + int _helmetId = inventory.getPaperdollItemId(Inventory.PAPERDOLL_HEAD); + int _glovesId = inventory.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES); + int _bootsId = inventory.getPaperdollItemId(Inventory.PAPERDOLL_FEET); + + for(ArmorSet set: armorSets) + { + if(isValidArmor(set, _pantsId, _bodyId, _helmetId, _glovesId, _bootsId)) + { + activeChar.sendMessage("You maintained your buffs cause of your special armor configuration."); + return true; + } + } + activeChar.sendMessage("No special armor configuration, you lost your buffs."); + return false; + } + + /** + * @param set + * @param pantsId + * @param bodyId + * @param helmetId + * @param glovesId + * @param bootsId + * @return + */ + private static boolean isValidArmor(ArmorSet set, int pantsId, int bodyId, int helmetId, int glovesId, int bootsId) + { + if(pantsId != set.getPantsId()) + return false; + if(bodyId != set.getBodyId()) + return false; + if(helmetId != set.getHelmetId()) + return false; + if(glovesId != set.getGlovesId()) + return false; + if(bootsId != set.getBootsId()) + return false; + + return true; + } + +} Den to kano adapt gia allo l2jinterlude project giati brazil, equal, archid, teon kai den ksero ego ti alla skata einai ola projects gia klamata. Epatha otan eida ton kodika tou l2jbrazil. Oi developers tou L2JBrazil einai GIA TA KLAMATA ! Den exoun idea pos na grapsoun kodika. To leo dimosia na to akousoun metadoste to :) Tora gia to share: Prostheteis armor sets sto simeio pou grafei : + //Add your custom armor sets here. A player must have + //one of these sets equiped to retain his buffs onDie. + armorSets.add(new ArmorSet(123, 234, 2356, 3456, 456)); + armorSets.add(new ArmorSet(1234, 234, 2356, 3456, 4556)); + armorSets.add(new ArmorSet(123, 2384, 2356, 34536, 456)); Exo balei 3 tixea armor sets ta bgazete kai bazete ta dika sas. Gia na kratisei kapios ta buffs prepei na foraei ena set apo tin lista pou tha ftiaksete. I seira me tin opia mpenoun ta ID fenete ston constructor: ArmorSet(int _bootsId, int _pantsId, int _bodyId, int _glovesId, int _helmetId). As to testarei kapios an to perasei giati ego den ixa interlude na ot testaro. Quote
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