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A beginners guide to Aion PvP

 

 

 

I. The Build

 

Now I know you want to get into all the juicy stuff such as strategy and what not, but before I discuss that you should first consider your character's build. You can customize your characters strength and weakness threw the use of manastones, enchanting, food, drinks, scrolls, etc. However to keep it basic for beginners; I will stick to manastone and enchanting discussion.

 

Now that being said you could build your character to be in a basic categories’: Offensive, Defensive, and hybrid. Each one adds valuable options to the group. In addition, each comes with there own strength and weakness.

 

Offensive builds is where you want to take your opponent out before it takes you out. In that sense you most be able to react faster and out maneuver your opponent to use this build to its full potential. If you fail to do so, you leave your self vulnerable to a counter attack to your opponent. That being said these type of builds excel in spike damage in groups, so they have the time to prepare a proper assault on an enemy player, while have the time to retreat to the safety of the group to avoid being counter attack. These builds are generally more vulnerable (not always) to taking more incoming damage then say if you built hybrid or defensive.

 

Defensive builds are the opposite in the sense you try to out last your opponent threw your increased survivability. In order to bring this build to its full potential you most have the patience to deal with longer fights and not lose focus. Your objective as a defensive build is to interrupt your opponent's combo flow as much as possible forcing them to make a critical mistake, wasting their opportunity to spike you down. If you can play the fight longer and stay focused, you can force your opponent to trip up. This build is especially common for healers in group fights. For their success largely depends on their ability to hamper their enemies attempts to spike damage them.

 

Hybrid builds are mix offensive and defense nature. For example crt has an offensive and defensive nature attached to it. When you land a crt hit, you will do more damage. In addition, you also stun your opponent. Thanks to this nature, crt makes a perfect example of a build that be used offensively or defensively. In groups hybrid builds are useful in that they play an offensive and defensive role at the same time. For example a sin or ranger could crt lock a dps attempting to spike a healer. In this situation not only did you kill the enemy, In addition you stunned your opponent which saved your healer.

 

Manastone by categories’:

Offensive manastones: Attack, Magic Boosting Power,

Defensive manastones: Shield defense, parry, evasion, magic defense

Hybrid: HP, MP, Critical, Max flight time, Acc, magic acc

 

Please note I would advise against using mp and max flight time normally, as both of these problems can be easily countered by a pot. In addition I would advise against using Acc or Magic acc, as the benefits normally do not counter the use of other manastones available.

 

Also note when stacking crt manastones, one should focus on reaching the range of 400-450, then stack another type of manastone such as attack if you want to make a build slightly more offensive. For example, hybrid chanters that wish to lean more offense should consider adding more attack manastones once they reach the crt cap range.

 

 

Builds I would advise for classes as follows in no particular order of importance.

Templar: Hybrid, Defensive

Gladiator: Hybrid, Offensive

Cleric: Hybrid, Defensive

Chanter: Hybrid, Defensive

Ranger: Hybrid, Offensive

Assasin: Hybrid, Offensive

Sorcerer: Hybrid, Offensive

Spirit Master: Hybrid, Offensive

 

 

For enchanting offensively you will want to focus on increasing your weapon first as you level. Defensive will want to focus on a shield first (if you have one and are going for a shield defense spec), and then proceed to upgrade armor. While in the ****ure you may be able to afford both, doing so while lving will be difficult.

 

 

II. I fly Solo

 

For those of you like to solo, there is good news and bad news for you. While the abyss grants the opportunity to attack unsuspecting opponents in a 1v1 scenario; one most use caution. In the abyss it is common to find solo players or small groups to pick off, the problem you say? Well to put it simply they, lets just say that their friendly faction isn’t to far away normally when they call for back up.

 

When you pvp alone, you keep what you kill. In other words all the abyss pts you earn threw damaging the target, go straight to you upon your opponent’s death. This is a bonus if you are trying to level up your abyss rank quickly. This is due to that if you are in a group, the pts are split evenly. Although this comes at great risk as well, for traveling alone increases your chance of death. If you die to an opponent in pvp, you will lose abyss points (note there is no exp penalty for dying in pvp).

 

III. Birds of a Feather Stick Together

 

If soling isn’t your thing, give group pvp a go. Just like solo pvp there are advantages and disadvantages. The advantage of Group play is that you can rack up more kills quickly and not have to run as much if the enemy calls in for back up. Also it is always nice to have a team mate watch your back, in case some one tries to return you the favor. In the abyss, small groups pick normally off solo or other enemy small groups. While there are bigger groups in the abyss, they are fare less common and mostly seen at places such as fort sieges.

 

The disadvantage is that your pts will be split for kills you earn as a group. This will slow down your abyss pt gain. Although, if you are continuously killing with out dying, it may pay off then continuously getting killed solo in attempt to hog all the abyss pts to yourself. It really depends on your class and builds which style of play will fit your needs for abyss pts.

 

IV. Solo tactics

 

As a solo player you want to catch your opponent off guard and finish him/her off before they have time to react. Due to this more offensive/hybrid builds are preferred here. While you could attempt a defensive build solo ganking spree, you give your opponent more time to react for a counter attack or escape.

 

Now I know what your thinking, “should I kill my opponent if there currently attacking a mob?” This is a common ethics question asked in any pvp game. Basically you have to go with your beliefs on this one. If you feel it is wrong then don’t do it. However, don’t expect your enemy to return you the favor. As this strategy does give an advantage that some will defiantly consider taking in solo play.

 

When camping a particular area, it is always a good idea to bring a kisk with you. A kisk is a bind on the go item that remains stationary on the ground. Hiding it in weal covered area, or a hard to reach spot is advised. Once you have your kisk in a safe area nearby, you can quickly return the favor of the unsuspecting prey that just killed you going, “omg wth I just killed you haxor”:

 

In addition it is always good to be mobile. Once you begin to kill the enemy, it will not be long before they shout out your location. It is best to stay on the move so the zerg doesn’t find you and take back some of those abyss pts earned.

 

V. Group tactics

 

 

Key bindings help save a ton of time when it comes to pvp. Not only that but there is a bunch of features you can enable with key binding as well that would normally take much longer to do manually. However fear not clickers, as you can still be effective in pvp clicking. Although if you want my honest opinion as a healer in pvp; I find that using a combination of using clicking and key binding to be the most effective. Just play around with it until you feel comfortable, but keep in mind speed is very important in pvp. That being said here is a few key bindings you should consider.

 

Combat Key Bindings

 

Select Nearest ally: This works like tab but instead of picking the nearest enemy, this feature will select the nearest friendly target. This is useful for healing or assisting those that are not in your group/force.

 

Select Nearest Enemy: Used to cycle threw enemy targets. Useful for picking out hard to find enemies, or those hiding in a big group.

 

Assist Target: This will change your target to the target's target. Very useful for assisting for dps.

 

Change Weapon: for those that change weapons this is extremely important. I find the starting change weapon feature to be a bit lagish (could just be me though). I personally prefer setting the key to a key bind for quick switches.

 

Toggle Power shard: Good for physical dps users as this allow you to quickly turn off or on your power shards.

 

Group Key Bindings

 

Select Yourself: Very important feature as a healer. Changing from a friend target to heal your self takes time, and you don't have much of that to waste in pvp.

 

Select Group Members: Very important for healers and melees. For healers this lets you heal your group members quickly by targeting them. For melees you can use this to target who ever your suppose to be assisting. Once you have selected the member, you can then hit the assist button to attack their target.

 

Sign Key Bindings

 

This is very important feature of Aion, as you can mark targets to make team work easier. The signs in Aion work on allies and opponents. What I would recommend is to mark your healers, your enemies' healers, and your enemies' glass cannons. You want to mark your healers as rally point as mentioned earlier in the guide, so your group stays in formation. You want to mark you opponents glass cannons (heavy dps, light defense) and kill them before they destroy your group. After the glass cannons are out of the way move on to enemy healers. In addition, you may want to assign some of your group members to cc/harass healers while you kill the glass.

 

I hope the information provided here will be of some use to you. More about PvP will follow stay tuned...

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