Jump to content

Question

Posted

otan kano teleport ke apo gk alla ke apo to //admin meta apo 3-4 me petai crt ke m grafi to parakato error

General protection fault!

 

History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial11) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial11) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 20_22.ShadowProjector319) <- AActor::Serialize <- TestReach <- (ShadowProjector 20_22.ShadowProjector319) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 20_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

ti lete na ftei???

Recommended Posts

  • 0
Posted

otan kano teleport ke apo gk alla ke apo to //admin meta apo 3-4 me petai crt ke m grafi to parakato error

General protection fault!

 

History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial11) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial11) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 20_22.ShadowProjector319) <- AActor::Serialize <- TestReach <- (ShadowProjector 20_22.ShadowProjector319) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 20_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

ti lete na ftei???

Με λίγα λόγια σου λέει οτι κανένα custom npc στον σέρβερ σου δεν πρέπει να είναι σε μορφή boss/monster

  • 0
Posted

Με λίγα λόγια σου λέει οτι κανένα custom npc στον σέρβερ σου δεν πρέπει να είναι σε μορφή boss/monster

ότι να ναι..αφού λέει ότι όταν κάνει teleport και από το //admin ==> teleport τρώει το error ξανά


 

τι project χρησιμοποιείς?

  • 0
Posted

otan kano teleport ke apo gk alla ke apo to //admin meta apo 3-4

 

το ποιος δεν ξέρει φαίνεται και από τα άκυρα που λες και από το spam που κανεις..

 

ΑΦΟΥ ΛΕΕΙ ΟΤΙ ΚΑΙ ΑΠΟ ΤΟ //ADMIN TELEPORT ΤΡΩΕΙ ΞΑΝΑ ERROR ΤΙ ΔΕΝ ΜΠΟΡΕΊΣ ΝΑ ΚΑΤΑΛAΒΕΙΣ....

 

ontopic: Checkare άλλο patched system

  • 0
Posted

το ποιος δεν ξέρει φαίνεται και από τα άκυρα που λες και από το spam που κανεις..

 

ΑΦΟΥ ΛΕΕΙ ΟΤΙ ΚΑΙ ΑΠΟ ΤΟ //ADMIN TELEPORT ΤΡΩΕΙ ΞΑΝΑ ERROR ΤΙ ΔΕΝ ΜΠΟΡΕΊΣ ΝΑ ΚΑΤΑΛAΒΕΙΣ....

ΚΑΙ ΑΠΟ ADMIN ΤΡΩΝΕ CRITICAL EΞΥΠΝΕ ΕΙΧΑ ΤΟ ΙΔΙΟ ΠΡΟΒΛΗΜΑ ΚΚ?

ONTOPIC: δοκίμασε αυτό που σου έγαψα και πες μας

  • 0
Posted

ΚΑΙ ΑΠΟ ADMIN ΤΡΩΝΕ CRITICAL EΞΥΠΝΕ ΕΙΧΑ ΤΟ ΙΔΙΟ ΠΡΟΒΛΗΜΑ ΚΚ?

ONTOPIC: δοκίμασε αυτό που σου έγαψα και πες μας

Ωραία το //admin έχει μορφή boss τοτε?

 

Θα κάνω Requst στον Maxtor στο Register να έχει και ένα Test IQ οποιος δεν περάσει το 90 qq t

  • 0
Posted

Ωραία το //admin έχει μορφή boss τοτε?

 

Θα κάνω Requst στον Maxtor στο Register να έχει και ένα Test IQ οποιος δη περάσει το 90 qq t

Ρε φίλε γάματο δεν καταλαβένεις χρηστό ας τον περιμένουμε να μας πεί τι έφτεγε...οκ?

μην ξανακάνουμε reply μέχρι να απαντήση

  • 0
Posted

Ρε φίλε γάματο δεν καταλαβένεις χρηστό ας τον περιμένουμε να μας πεί τι έφτεγε...οκ?

μην ξανακάνουμε reply μέχρι να απαντήση

Μην φοβάσαι θα ζητήσω Request για Clean

 

Εσύ δεν καταλαβαίνεις τίποτα και έχεις δει ποσο άκυρα λες και συνεχίζεις το spam..

  • 0
Posted

ego tin gk m tin exo na ine amakim prepi na to allaxo gia na min troo crt sorry p argisa na apantiso....ama allakso dld tin gatekeeper dn tha troo apo p thena dc i genika oti npc exo se monster idtemplate?

  • 0
Posted

ego tin gk m tin exo na ine amakim prepi na to allaxo gia na min troo crt sorry p argisa na apantiso....ama allakso dld tin gatekeeper dn tha troo apo p thena dc i genika oti npc exo se monster idtemplate?

Άλλαξε όλα τα custom_npc σου...να μην έχουνε template από boss/monster!

και 8α δεις ότι δεν θα τρώς πια crit!

  • 0
Posted

General protection fault!

 

History: UObject::GetPathName <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetFullName <- TestReach <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial17) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial17) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 24_16.ShadowProjector17) <- AActor::Serialize <- TestReach <- (ShadowProjector 24_16.ShadowProjector17) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 24_16.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

eleos tora m to ekane afto to error ti mpori na ftei???

Guest
This topic is now closed to further replies.


  • Posts

    • Good luck my friend! 😃
    • try this one instead. The one he shared affects every single NPC/player character in the game, the one I posted only affects player characters  https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing or perhaps i misunderstood; if you could please post a full explanation of the problem you're having with the files, unfortunately i think whatever you're using to translate to english is a bit bad nevermind, i got what you mean, here's the fix   https://drive.google.com/file/d/1av7OHaGSdnVQtcBgb9MhtiIkxVXy3P2y/view?usp=sharing   CanIngnoreCollision=True CanBeIngnoredCollision=True  
    • <dailyReward days="28" autoOpen="true" minimumOnlineTimeSeconds="30" oneRewardPerIP="true" resetIfMissDay="true">   For now, I have these settings in the XML—this is the V1 version I created, though I plan to make further improvements over time. Of course, I’ll also add more protections—MAC, HWID, and perhaps others like account-based restrictions—to make it more secure. We can also implement non-tradable items to further enhance the system's security. I’ll keep posting updates and refining both the system and the interface. I might make a video tomorrow; if you look at the top, you'll see the "auto-open" feature can be toggled on or off, allowing users to rely solely on the `.daily` command. Cheers! Note: If I sell it in this state, I’ll provide support and roll out updates to users. I’m not forcing anyone to buy anything; I’d even provide the patch files so that anyone with the necessary skills can add features, modify it, or improve it further.
    • If the problem is that the target is lost, the action of aiming at another character, upon losing collision, does not allow aiming.   This one works as it should, allowing you to target characters
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..