kokkinidisjim Posted June 2, 2010 Posted June 2, 2010 otan kano teleport ke apo gk alla ke apo to //admin meta apo 3-4 me petai crt ke m grafi to parakato error General protection fault! History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial11) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial11) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 20_22.ShadowProjector319) <- AActor::Serialize <- TestReach <- (ShadowProjector 20_22.ShadowProjector319) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 20_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop ti lete na ftei???
0 LioNtaraki Posted June 3, 2010 Posted June 3, 2010 kai mena me tin gk me petouse dc alla thn alaksa template id kai den me petai tora ebala tis helvetias mipos tin gk tin exis template apo monster?
0 `Willowy^ Posted June 3, 2010 Posted June 3, 2010 otan kano teleport ke apo gk alla ke apo to //admin meta apo 3-4 me petai crt ke m grafi to parakato error General protection fault! History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial11) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial11) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 20_22.ShadowProjector319) <- AActor::Serialize <- TestReach <- (ShadowProjector 20_22.ShadowProjector319) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 20_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop ti lete na ftei??? Με λίγα λόγια σου λέει οτι κανένα custom npc στον σέρβερ σου δεν πρέπει να είναι σε μορφή boss/monster
0 `xFrost Posted June 3, 2010 Posted June 3, 2010 Με λίγα λόγια σου λέει οτι κανένα custom npc στον σέρβερ σου δεν πρέπει να είναι σε μορφή boss/monster ότι να ναι..αφού λέει ότι όταν κάνει teleport και από το //admin ==> teleport τρώει το error ξανά τι project χρησιμοποιείς?
0 `Willowy^ Posted June 3, 2010 Posted June 3, 2010 Τι οτι να ναι μωρε ? http://www.maxcheaters.com/forum/index.php?topic=150968.0 άμα δεν ξέρεις μην μιλάς
0 `xFrost Posted June 3, 2010 Posted June 3, 2010 otan kano teleport ke apo gk alla ke apo to //admin meta apo 3-4 το ποιος δεν ξέρει φαίνεται και από τα άκυρα που λες και από το spam που κανεις.. ΑΦΟΥ ΛΕΕΙ ΟΤΙ ΚΑΙ ΑΠΟ ΤΟ //ADMIN TELEPORT ΤΡΩΕΙ ΞΑΝΑ ERROR ΤΙ ΔΕΝ ΜΠΟΡΕΊΣ ΝΑ ΚΑΤΑΛAΒΕΙΣ.... ontopic: Checkare άλλο patched system
0 `Willowy^ Posted June 3, 2010 Posted June 3, 2010 το ποιος δεν ξέρει φαίνεται και από τα άκυρα που λες και από το spam που κανεις.. ΑΦΟΥ ΛΕΕΙ ΟΤΙ ΚΑΙ ΑΠΟ ΤΟ //ADMIN TELEPORT ΤΡΩΕΙ ΞΑΝΑ ERROR ΤΙ ΔΕΝ ΜΠΟΡΕΊΣ ΝΑ ΚΑΤΑΛAΒΕΙΣ.... ΚΑΙ ΑΠΟ ADMIN ΤΡΩΝΕ CRITICAL EΞΥΠΝΕ ΕΙΧΑ ΤΟ ΙΔΙΟ ΠΡΟΒΛΗΜΑ ΚΚ? ONTOPIC: δοκίμασε αυτό που σου έγαψα και πες μας
0 `xFrost Posted June 3, 2010 Posted June 3, 2010 ΚΑΙ ΑΠΟ ADMIN ΤΡΩΝΕ CRITICAL EΞΥΠΝΕ ΕΙΧΑ ΤΟ ΙΔΙΟ ΠΡΟΒΛΗΜΑ ΚΚ? ONTOPIC: δοκίμασε αυτό που σου έγαψα και πες μας Ωραία το //admin έχει μορφή boss τοτε? Θα κάνω Requst στον Maxtor στο Register να έχει και ένα Test IQ οποιος δεν περάσει το 90 qq t
0 `Willowy^ Posted June 3, 2010 Posted June 3, 2010 Ωραία το //admin έχει μορφή boss τοτε? Θα κάνω Requst στον Maxtor στο Register να έχει και ένα Test IQ οποιος δη περάσει το 90 qq t Ρε φίλε γάματο δεν καταλαβένεις χρηστό ας τον περιμένουμε να μας πεί τι έφτεγε...οκ? μην ξανακάνουμε reply μέχρι να απαντήση
0 `xFrost Posted June 3, 2010 Posted June 3, 2010 Ρε φίλε γάματο δεν καταλαβένεις χρηστό ας τον περιμένουμε να μας πεί τι έφτεγε...οκ? μην ξανακάνουμε reply μέχρι να απαντήση Μην φοβάσαι θα ζητήσω Request για Clean Εσύ δεν καταλαβαίνεις τίποτα και έχεις δει ποσο άκυρα λες και συνεχίζεις το spam..
0 kokkinidisjim Posted June 3, 2010 Author Posted June 3, 2010 ego tin gk m tin exo na ine amakim prepi na to allaxo gia na min troo crt sorry p argisa na apantiso....ama allakso dld tin gatekeeper dn tha troo apo p thena dc i genika oti npc exo se monster idtemplate?
0 `Willowy^ Posted June 3, 2010 Posted June 3, 2010 ego tin gk m tin exo na ine amakim prepi na to allaxo gia na min troo crt sorry p argisa na apantiso....ama allakso dld tin gatekeeper dn tha troo apo p thena dc i genika oti npc exo se monster idtemplate? Άλλαξε όλα τα custom_npc σου...να μην έχουνε template από boss/monster! και 8α δεις ότι δεν θα τρώς πια crit!
0 kokkinidisjim Posted June 3, 2010 Author Posted June 3, 2010 General protection fault! History: UObject::GetPathName <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetFullName <- TestReach <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial17) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial17) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 24_16.ShadowProjector17) <- AActor::Serialize <- TestReach <- (ShadowProjector 24_16.ShadowProjector17) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 24_16.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop eleos tora m to ekane afto to error ti mpori na ftei???
0 kokkinidisjim Posted June 3, 2010 Author Posted June 3, 2010 afto tora to ida tora pao na to checkaro :P pedia osi kseroun thelo na help na to lisoume :P
Question
kokkinidisjim
otan kano teleport ke apo gk alla ke apo to //admin meta apo 3-4 me petai crt ke m grafi to parakato error
General protection fault!
History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial11) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial11) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 20_22.ShadowProjector319) <- AActor::Serialize <- TestReach <- (ShadowProjector 20_22.ShadowProjector319) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 20_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
ti lete na ftei???
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