2 new events have been added.
🚩 Capture The Flag
- Two teams battle to steal the enemy's flag and return it to their base!
- Team coordination and defense are key!
- The team with the most successful captures when time runs out wins!
✨ Master of Enchanting
- Receive a Master Yogi Staff and unlimited Master Yogi Scrolls!
- Compete to reach the highest enchant level before time runs out!
- Top 3 players with the highest enchanted staffs win awesome rewards!
Price has been increased to 80 euro including the new update.
Special Offer Until 32 May
Complete Server Pack + Source Files:
C4 Scions Of Destiny: P656
Retail X1 L2OFF Server Pack + Source: Price: 150EUR
C4 Scions Of Destiny: P656
ESL2 Athena x45 L2OFF Server Pack + Source: Price: 200EUR
Screenshots: https://imgur.com/a/eternal-sin-l2-athena-x45-c4-WYCpbjl
C6 Interlude: P746
ESL2 Athena x45 L2OFF Server Pack + Source: Price: 200EUR
The same as C4 but in C6 Client so the Screenshots is the same: https://imgur.com/a/eternal-sin-l2-athena-x45-c4-WYCpbjl
C6 Interlude: P746
ESL2 Athena x45 Java Server Pack + Source: Price: 100EUR
The same as C4 but in C6 Client so the Screenshots is the same: https://imgur.com/a/eternal-sin-l2-athena-x45-c4-WYCpbjl
C6 Interlude: P746
L2Gold L2OFF Server Pack + Source: Price: 200EUR
Screenshots: https://imgur.com/a/9kB3oA9
C6 - Classic Interlude: P110
ESL2 Athena x45 L2OFF Server Pack + Source: Price: 300EUR
Screenshots: https://imgur.com/a/Z2kZxuv
Contact me here via PM (only serious buyers).
Payments via:
- Paypal (Friends and Family)
Question
kokkinidisjim
otan kano teleport ke apo gk alla ke apo to //admin meta apo 3-4 me petai crt ke m grafi to parakato error
General protection fault!
History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial11) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial11) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 20_22.ShadowProjector319) <- AActor::Serialize <- TestReach <- (ShadowProjector 20_22.ShadowProjector319) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 20_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
ti lete na ftei???
29 answers to this question
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