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Hello.
This code works well. It removes buff with double click, but If you preffer remove buff with ALT + mouse click, place this code in AbnormalStatusWnd.uc
function OnLButtonDown(WindowHandle a_WindowHandle, int X, int Y)
{
local Rect windowBounds;
local int targetRow;
local int targetCol;
local StatusIconInfo info;
local SkillInfo skillInfo;
if (IsKeyDown(IK_alt) == false)
return;
// Find window position
windowBounds = Me.GetRect();
// Process clicks outside of window frame only
if (X > (windowBounds.nX + NSTATUSICON_FRAMESIZE))
{
// Calc row and col of targeted icon
targetRow = (Y - windowBounds.nY) / NSTATUSICON_SIZE;
targetCol = (X - windowBounds.nX - NSTATUSICON_FRAMESIZE) / NSTATUSICON_SIZE;
// Store status info of targeted icon
StatusIcon.GetItem(targetRow, targetCol, info);
// Store actual skill info and make sure it is exists
if (GetSkillInfo(info.ClassID, info.Level, skillInfo))
{
// Request server to stop skill effect
// Usage: _dispel:<int:skill_id>,<int :skill_level>
// Example: _dispel:313,8
RequestBypassToServer ( "_dispel:" $ string ( skillInfo. SkillID ) $ "," $ string ( skillInfo. SkillLevel ) ) ) ;
}
}
}
Question
n0t1s15
Hi all.exo ena provlima opote kano pick up mou emfanizete
sto game server console afto:
GMAudit for GM DarkAdmin* could not be saved:
java.io.FileNotFoundException: log\GMAudit\DarkAdmin*.txt (╟ ≤²ΊΪάΌύ ΪΎΫ ΎΊⁿΉάΪΎ
≥ ά±≈ί▀ΎΫ, ΪΎΫ ΎΊⁿΉάΪΎ≥ ΆάΪάΈⁿήΎΫ ▐ Ϊύ≥ ίΪώΆ▌Ϊά≥
ΪΎΫ ΪⁿΉΎΫ ί▀Ίάώ ί≤÷άΈΉ▌Ίύ)
at java.io.FileOutputStream.openAppend(Native Method)
at java.io.FileOutputStream.<init>(Unknown Source)
at java.io.FileWriter.<init>(Unknown Source)
at net.sf.l2j.gameserver.util.GMAudit.auditGMAction(GMAudit.java:45)
at net.sf.l2j.gameserver.network.clientpackets.RequestDropItem.runImpl(R
equestDropItem.java:197)
at net.sf.l2j.gameserver.network.clientpackets.L2GameClientPacket.run(L2
GameClientPacket.java:76)
at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source
)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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