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mobius has serious problems with the movement code and synchronization of npc and players. aCis did it better
There are big problems with multithreading
Question
n0t1s15
Hi all.exo ena provlima opote kano pick up mou emfanizete
sto game server console afto:
GMAudit for GM DarkAdmin* could not be saved:
java.io.FileNotFoundException: log\GMAudit\DarkAdmin*.txt (╟ ≤²ΊΪάΌύ ΪΎΫ ΎΊⁿΉάΪΎ
≥ ά±≈ί▀ΎΫ, ΪΎΫ ΎΊⁿΉάΪΎ≥ ΆάΪάΈⁿήΎΫ ▐ Ϊύ≥ ίΪώΆ▌Ϊά≥
ΪΎΫ ΪⁿΉΎΫ ί▀Ίάώ ί≤÷άΈΉ▌Ίύ)
at java.io.FileOutputStream.openAppend(Native Method)
at java.io.FileOutputStream.<init>(Unknown Source)
at java.io.FileWriter.<init>(Unknown Source)
at net.sf.l2j.gameserver.util.GMAudit.auditGMAction(GMAudit.java:45)
at net.sf.l2j.gameserver.network.clientpackets.RequestDropItem.runImpl(R
equestDropItem.java:197)
at net.sf.l2j.gameserver.network.clientpackets.L2GameClientPacket.run(L2
GameClientPacket.java:76)
at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source
)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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