Jump to content

Recommended Posts

Posted

PSYCHOSTATS INSTALLATION TUTORIAL FOR WINDOWS

 

Introduction

PsychoStats version 3.x is very easy and quick to install on any system. It includes an online installation wizard that you run through your browser. Follow these simple steps and you'll be up and running in no time. This documentation is for VERSION 3.x. All documentation for version 2.x is gone. Upgrade to v3 as support for v2 is depreciated. People are often very confused about how PsychoStats actually works. PsychoStats is software that relies on other technologies such as a WebServer like Apache and a database server like MySQL. You must be familar with these types of servers in order to use PsychoStats. And you must have access to a web and mysql server.

 

There are 2 parts to PsychoStats:

- Backend Perl Scripts

The backend takes care of the actual log parsing and updates. This is where the primary "stats.pl" perl script is run to fetch, parse and record log data from the game server(s) into the database.

Note: The system that runs these updates (Windows or Linux) is what defines which archive you should download a nd install.

- Frontend PHP Website

The frontend takes care of the interface that the user actually see's and interacts with. This is a set of PHP pages that interact with the same database as the backend so users can view the stats online.

 

Minimum Requirements

 

- PHP v4.3 (or 5.0+)

- MySQL v4.1.11 (or v5.0+)

- Perl v5.8 (Windows users: ActivePerl 5.8+)

Required Perl modules

- DBI

- DBD::mysql

Optional Perl modules

- Net::SFTP - This is only required if you need to download logs via an SFTP server. Note: This module has a lot of extra dependencies. Too many to list here.

 

These requirements are the bare minimum that ensure PsychoStats will work. If you attempt to use older versions you run the risk of stats updates crashing or invalid statistics from being recorded. Users having problems with the software that are running older versions of these requirements can not be supported.

 

Download Psychostats

Download the current release from the PsychoStats Downloads. Be sure to download the Windows archive.

 

Installation

Unzip the archive somewhere on your system. It does not matter where you do this. It's not required (nor desirable) to put this directory inside your web server directory root. Having the full unzipped archive in your web server's document tree means that users could potentially view your stats.cfg and get your database information.

 

Before you can run the Installation Wizard to finalize your installation you need to copy the frontend web files to your web server. This should be the only manual part of the installation you have to perform.

 

Most users running web servers on Windows tend to use the IIS web server from Microsoft. The document root for IIS is usually something like: c:\wwwroot. Thats the directory where you want to copy the PsychoStats web directory into.

# Browse to the PsychoStats directory from the archive you unzipped.

# Right click on the upload directory and select "Copy".

# Browse to the document root of your website (ie: c:\wwwroot).

# Right click somewhere in the window of that directory and select "Paste". The files should copy over in a few seconds.

 

You should now have the upload directory copied into your web server document root. You probably don't want that directory to stay with the name of upload. So rename it to something more meaningful like stats. You can right click on the directory and select "Rename" to change the name of it.

 

So in the end you should have a directory of something like: c:\wwwroot\stats and in that directory will be all the PHP files and sub-directories that make up the PsychoStats frontend website.

 

For example, to start the installation use a URL like this: http://www.yourdomain.com/stats/install/index.php

Be sure to use a proper domain name in the URL to where your website is actually hosted.

 

Edit the stats.cfg with the proper database settings so PsychoStats can connect to your database.

 

All Done! Now you just need to run the stats.pl to update your stats. If you have shell access on your server then just run:

 

./stats.pl -v

 

Credits:Same (From Linux Tutorial)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • ⚡ Weekend Stock Refresh! Fast order fulfillment is active. Get Gemini Pro Advanced + Google One cloud storage activated on your own personal email within minutes.
    • New Release World & atmosphere A complete dynamic weather system has arrived, with Clear, Light Rain, Rain, Heavy Rain, Storm, Snow, and Windy presets. Rain and snow react to roofs, wind moves foliage, lightning illuminates storms, exposed ground becomes wet and develops puddles, and snow builds up and melts over time. Weather includes Low to Ultra quality levels and advanced controls for precipitation, wind, cloud cover, lightning, surface wetness, puddles, and snow. The game server can also select or restore the current weather while local quality settings continue to control rendering cost. The weather can be controlled from the server with custom packets. For more details use Shift+Alt+P. Enhanced lighting now allows authored lamps, fires, and other light sources to illuminate towns and interiors. Lights can pulse, flicker, blink, and strobe, flames produce warm dynamic light, and lamps display depth-aware halos. Remastered emissive surfaces are now supported, beginning with illuminated windows in Giran that glow and cast light into their surroundings. Broadcasting Towers now use their correct original scale and animated rings and glow effects. Map, quests & navigation A complete quest journal has been added, with active and completed quests, expandable stages, descriptions, requirements, item progress, quest inventory integration, location controls, and quest cancellation. Quest objectives now appear through flashing minimap and world-map markers, an overhead directional guide, a notification button beside chat, and rotating quest symbols above eligible NPCs. Server-directed radar markers now work across the live minimap and world map, including the original overhead guidance effect and arrival behavior. The original tutorial system now works, including scrollable tutorial pages, animated illustrations, the flashing question button, tutorial links, and movement, camera, pickup, and sit/rest progression events. Server-opened town maps now display their original artwork and the supplied player marker. Shops, storage & items Personal, clan, castle, and freight warehouses now work, including deposits, withdrawals, stack quantities, fees, weight and capacity previews, tooltips, and the original warning and empty-storage dialogs. Account freight now works through the original recipient picker and delivery window, allowing items to be sent to another character on the same account. Multisell exchanges now work, with paged recipe lists, product details, required materials, quantity selection, warnings, and server-backed completion. Manor seed purchasing is now supported through the shop interface, including availability and pricing. Inventory items can now be dragged to the trash button and destroyed after the appropriate warning or quantity prompt. The original in-game calculator now works with mouse and keyboard input. Community The Community Board is now available from the system menu or Alt+B, with Home, Favorites, Region, Clan, Memo, Mail, and Friends sections, retained navigation, forms, scrolling, minimization, and server-provided pages. Characters, cameras & events Striders and Wyverns now render as fully animated mounts with the rider attached correctly. Striders remain ground-based, while Wyverns support three-dimensional flight. Characters now enter a proper falling state after high drops or airborne dismounts, with falling animations and server-authoritative landing and fall-damage handling. Players can now sit on authored world chairs using the correct sit, wait, and stand animations. Server-driven special camera sequences now work, including target tracking, interpolation, duration, widescreen bars, and restoration to the normal camera. GM camera mode and server-authorized ///fly movement are now supported. The original 102-second Kamael teaser sequence has been restored with its complete slideshow, transitions, panning artwork, localized subtitles, and narration. Hats, masks, circlets, and other hair accessories now use their authored head placement and correctly adjust the character's hairstyle. Timed server confirmation dialogs, short-duration status effects, regeneration previews, and the seasonal Christmas Seal presentation are now supported. Interface & performance Character creation has been refined with corrected description wrapping, clipping, layout, and name-entry presentation. Tutorial and NPC dialog windows now use polished proportional scrollbars, improved HTML layout, and correctly sized illustrations and controls. A new independent 3D render-resolution setting offers Native, 720p, 900p, 1080p, 1440p, and 4K choices while keeping the window, HUD, text, and FermaUI at native resolution. Major rendering optimizations reduce unnecessary work in local lighting, shadows, visibility, exposure, bloom, post-processing, and GPU diagnostics. Download from the launcher you have installed, or at https://updates.fermata.gg/ if you don't have the launcher. Fermata Light Engine Preview All lights can be baked in the client, shipped to the users, and exported and imported as .femlight files.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..