Jump to content
  • 0

Mana Potions


nolimmit

Question

9 answers to this question

Recommended Posts

  • 0

go C:\Datapack\gameserver\data\stats\skills open file 2000-2099.xml and find <skill id="2005" levels="1" name="Pollen">. Then under this is a line  <set name="power" val="200.0"/> 200.0 is the value change it

with the value you want. for ex. if you want 500 make it 500.0

 

 

Link to comment
Share on other sites

  • 0

go C:\Datapack\gameserver\data\stats\skills open file 2000-2099.xml and find <skill id="2005" levels="1" name="Pollen">. Then under this is a line   <set name="power" val="200.0"/> 200.0 is the value change it

with the value you want. for ex. if you want 500 make it 500.0

 

 

 

 

thx for the idea ..

 

i found

 

<skill id="10001" levels="1" name="Custom Mana Potion">

<set name="itemConsumeId" val="728" />

<set name="itemConsumeCount" val="1" />

<set name="isPotion" val="true" />

<set name="magicLvl" val="1" />

<set name="operateType" val="OP_ACTIVE" />

<set name="power" val="300" />

<set name="skillType" val="MANAHEAL" />

<set name="target" val="TARGET_SELF" />

<cond msgId="113" addName="1">

<player flyMounted="False" />

</cond>

</skill>

Link to comment
Share on other sites

  • 0

make it

  <skill id="10001" levels="1" name="Custom Mana Potion">

      <set name="itemConsumeId" val="728" />

      <set name="itemConsumeCount" val="1" />

      <set name="reuseDelay" val="5000" />

      <set name="isPotion" val="true" />

      <set name="magicLvl" val="1" />

      <set name="operateType" val="OP_ACTIVE" />

      <set name="power" val="300" />

      <set name="skillType" val="MANAHEAL" />

      <set name="target" val="TARGET_SELF" />

      <cond msgId="113" addName="1">

        <player flyMounted="False" />

      </cond>

  </skill>

Link to comment
Share on other sites

  • 0

I have problems with L2Gold Jewels .. i added on my L2J Frozen Server Interlude and after some time appear a message like Earring Of Garacsia mana is 0 the item evaporeted. and item dissapear what to do? anybody know ? i change on database duration to -1 but no effect... :| if anyone have any other idea...please tell me . thx verry much.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Do you think that everything on the system is loaded regardless if you use it or not ? or even worst, are they loaded even if they exist as textures/meshes but not defined on the DAT files ?
    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/hoodservices https://campsite.bio/utchihaamkt
    • Yes, it is, it's not hard to do (if you know what you're doing); just time consuming.   To make some things clear: 1. You can not create .ukx files with animated skeletalmeshes inside, by using any of the freeshared L2Editors (basically, no support for .psa files) 2. You need a patched UT2003/UT2004. You can either get your own ut2004 and download Gildor's patch from his web, or use any of these: When you use these, you should be able to import both .psk and .psa animations > link the skeletalmesh to the psa > save as .ukx > use ut2down to convert the file to l2 format > encrypt the .ukx with standard l2 encryption (you can use mxc encdec, you can find it in the folder of the l2editor i shared). Your best bet is to use pawnviewer (aka dev mode) to test that. If you have troubles with that process then leave a reply here, otherwise, if it works correctly, you can move on to adding missing animnotify classes to you unrealed, then proper animnotifies, sounds, effects or w/e is missing from your .ukx files. Keep in mind that this is overall not difficult but a huge amount of work (unless you're good at scripting/macros) since you'd need to manually re-create every single animnotify, by hand. If you have doubts or i wasn't clear enough let me know here. (in case you don't know what an animnotify is: UDN - Two - AnimNotifies (unrealengine.com) )  
    • Welcome to JewStor Service!!!   ❖Ready-made verified wallets, exchanges, business banks and to order accounts. ❖EU/UK/US/DE Stuff: 100% Verified! Reliable financial tools for your business. ❖Popular items available include: Stripe business + Payoneer, Deutshce Bank, BBVA ES, Xapo Bank, Revolut business / personal, Santander Bank, Wallester business, Bitsa EU, Binance EU, Qonto Business, Blackcatcard EU, Shopify Payments, ICard EU, N26 EU, Naga Pay EU, Paysera EU, Mistertango Business and many others.
    • Custom = everything that is not part of my H5 client, such as Aegis skin, Death Knight skin, Constructor skin, Golden Valakas skin, an example is the pack containing 3 Golden Valakas skins+cloaks, to give you an idea, this pack consumes almost 200MB within the system, another example of custom is the Hunter Head set made by Asuki, almost 100MB within the system, every custom item added to the client, specifically within the system folder will increase the consumption of your client's virtual ram memory, the more custom added there, the faster your client will close due to critical. Around 4 to 5 custom packs that I removed from the system and made my client reach the ram virtual limit only after more than 40 hours online, in other words; It is only worth adding custom items to the system folder if it is very well compressed, maximum up to 10MB per custom pack (This pack below in the photo, only it inside your client - system consumes almost 200MB, when I removed this pack inside the system it increased the game's lifespan by almost 4h during my tests)
  • Topics

×
×
  • Create New...