Where was I called a scammer? Is there any proof, etc.? There are a lot of reviews about our store online, etc.
https://zhyk.org/forum/showthread.php?t=1108673
🔍 Inventory 1.0 is a next-generation inventory system that stands out with its special minimal clothing system. Carefully designed and prepared according to the highest standards of your server, it not only enhances your gaming experience but also contributes to your server's infrastructure.
⚙️ Supported: QB-CORE
Features:
✅ Instant Delivery: All products you purchase will be instantly assigned to your account as soon as your payment is completed.
✅ Clothing System: With the special animated clothing configurations in your inventory, you will be able to change outfits with ease. Experience a unique roleplaying experience with high-quality animations and customizable clothing options.
✅ Minimalist Inventory System: This inventory system, with its visuals, animations, and mechanics, offers maximum efficiency without overwhelming your screen and limiting your roleplaying experience. It’s designed to be user-friendly while enhancing your roleplaying experience.
✅ Continuous Updates: The content in the inventory is regularly updated with innovative features added. New animations, additional clothing options, and cutting-edge features ensure a fresh and dynamic experience.
✅ Easy Setup and Compatibility: Compatible with QB-CORE, this system is easy to install and optimized for quick integration into your server. It works seamlessly with a simple drag-and-drop method.
✅ Performance Optimization: The system is optimized to avoid low FPS and performance drops. All features of the inventory run smoothly without affecting your server’s performance.
✅ Multilingual Support: With support for different languages, you can cater to an international player base and build a larger community on your server.
✅ Flexible Customization Options: You can fully customize the inventory according to your needs and server rules. Choose between different outfits and animations to create a unique gaming experience.
✅ Comprehensive Help and Support: With 24/7 support, you can quickly resolve any issues you encounter. Our technical support and user guides are always here to assist you.
Shop Now! Take your game to the next level with Inventory 1.0 and enjoy its unique features. Get ready to make a real difference in your roleplaying experience!
--------------------------TEBEX: https://matza.tebex.io/package/7174862 --------------------------
Question
Loren
pedia otan to anigo na to kano edit m lei auta:
SHOW_GM_LOGIN #net/sf/l2j/gameserver/Announcements '()Lnet/sf/l2j/gameserver/Announcements;
announceToAll PLAYER_SPAWN_PROTECTION
setProtection getX getY getZ spawnMe (III)V getAI *()Lnet/sf/l2j/gameserver/ai/L2CharacterAI; &net/sf/l2j/gameserver/ai/CtrlIntention AI_INTENTION_IDLE (Lnet/sf/l2j/gameserver/ai/CtrlIntention; &net/sf/l2j/gameserver/ai/L2CharacterAI setIntention +(Lnet/sf/l2j/gameserver/ai/CtrlIntention;)V setTarget )(Lnet/sf/l2j/gameserver/model/L2Object;)VA Anet/sf/l2j/gameserver/datatables/MapRegionTable$TeleportWhereType TeleportWhereType InnerClasses Town CLnet/sf/l2j/gameserver/datatables/MapRegionTable$TeleportWhereType; teleToLocation F(Lnet/sf/l2j/gameserver/datatables/MapRegionTable$TeleportWhereType;)V *net/sf/l2j/gameserver/model/entity/L2Event active connectionLossData Ljava/util/HashMap; java/util/HashMap containsKey (Ljava/lang/Object;)Z isOnEvent <(Lnet/sf/l2j/gameserver/model/actor/instance/L2PcInstance;)Z restoreChar restoreAndTeleChar net/sf/l2j/gameserver/SevenSigns $()Lnet/sf/l2j/gameserver/SevenSigns; isSealValidationPeriod
sendPacket C(Lnet/sf/l2j/gameserver/network/serverpackets/L2GameServerPacket;)V STORE_SKILL_COOLTIME restoreEffects
ALLOW_WEDDING getPartnerId isMaried getInventory 0()Lnet/sf/l2j/gameserver/model/item/PcInventory; ,net/sf/l2j/gameserver/model/item/PcInventory getItemByItemId /(I)Lnet/sf/l2j/gameserver/model/L2ItemInstance; destroyItem h(Ljava/lang/String;Lnet/sf/l2j/gameserver/model/L2ItemInstance;Lnet/sf/l2j/gameserver/model/L2Object;Z)Z updateDatabase getAccountName info
getAllEffects )()[Lnet/sf/l2j/gameserver/model/L2Effect; $net/sf/l2j/gameserver/model/L2Effect
getEffectType
EffectType 3()Lnet/sf/l2j/gameserver/model/L2Effect$EffectType; /net/sf/l2j/gameserver/model/L2Effect$EffectType HEAL_OVER_TIME 1Lnet/sf/l2j/gameserver/model/L2Effect$EffectType; stopEffects 4(Lnet/sf/l2j/gameserver/model/L2Effect$EffectType;)V removeEffect )(Lnet/sf/l2j/gameserver/model/L2Effect;)V COMBAT_POINT_HEAL_OVER_TIME getAugmentedItems /()[Lnet/sf/l2j/gameserver/model/L2ItemInstance; *net/sf/l2j/gameserver/model/L2ItemInstance
isEquipped getAugmentation .()Lnet/sf/l2j/gameserver/model/L2Augmentation; *net/sf/l2j/gameserver/model/L2Augmentation
applyBonus getMacroses )()Lnet/sf/l2j/gameserver/model/MacroList; %net/sf/l2j/gameserver/model/MacroList
sendUpdate DONATOR_DELETE_RENTED_ITEMS donatorDeleteDelayedRentedItems -net/sf/l2j/gameserver/network/SystemMessageId WELCOME_TO_LINEAGE /Lnet/sf/l2j/gameserver/network/SystemMessageId; 2(Lnet/sf/l2j/gameserver/network/SystemMessageId;)V SHOW_L2J_LICENSE S1_S2 addString O(Ljava/lang/String;)Lnet/sf/l2j/gameserver/network/serverpackets/SystemMessage; 'net/sf/l2j/gameserver/LoginServerThread +()Lnet/sf/l2j/gameserver/LoginServerThread;
getServerName SERVER_VERSION SERVER_BUILD_DATE sendCurrentPeriodMsg showAnnouncements 2net/sf/l2j/gameserver/instancemanager/CrownManager 6()Lnet/sf/l2j/gameserver/instancemanager/CrownManager; checkCrowns 'net/sf/l2j/gameserver/model/quest/Quest playerEnter checkBanChat getPvpKills PVP_AMOUNT1 PVP_COLOR_SYSTEM_ENABLED updatePvPColor
getPkKills
PK_AMOUNT1 PK_COLOR_SYSTEM_ENABLED
updatePkColor ALLOW_AUTOHERBS_CMD getAutoLootHerbs ALLOW_WITHDRAW_CWH_CMD getCanWithdrawCWH isDonator DONATOR_NAME_COLOR sendMessage isKoof ENABLE_FACTION_KOOFS_NOOBS KOOFS_NAME_COLOR KOOFS_NAME_TEAM isNoob NOOBS_NAME_COLOR NOOBS_NAME_TEAM ONLINE_PLAYERS_AT_STARTUP
getAllPlayers ()Ljava/util/Collection; java/util/Collection size PLAYERS_ONLINE_TRICK addNumber >(I)Lnet/sf/l2j/gameserver/network/serverpackets/SystemMessage; 5net/sf/l2j/gameserver/instancemanager/PetitionManager 9()Lnet/sf/l2j/gameserver/instancemanager/PetitionManager; checkPetitionMessages SHOW_HTML_WELCOME ,net/sf/l2j/gameserver/services/WindowService
sendWindow `(Lnet/sf/l2j/gameserver/model/actor/instance/L2PcInstance;Ljava/lang/String;Ljava/lang/String;)V SHOW_HTML_NEWBIE LEVEL_HTML_NEWBIE CHECK_SKILLS_ON_ENTER ALT_GAME_SKILL_LEARN checkAllowedSkills getClanId getClan &()Lnet/sf/l2j/gameserver/model/L2Clan; `(Lnet/sf/l2j/gameserver/model/L2Clan;Lnet/sf/l2j/gameserver/model/actor/instance/L2PcInstance;)V '(Lnet/sf/l2j/gameserver/model/L2Clan;)V isAlikeDead ,(Lnet/sf/l2j/gameserver/model/L2Character;)V 'net/sf/l2j/gameserver/model/entity/Hero +()Lnet/sf/l2j/gameserver/model/entity/Hero; getHeroes ()Ljava/util/Map; java/lang/Integer valueOf (I)Ljava/lang/Integer;
java/util/Map setHero setOnlineStatus
onPlayerEnter -net/sf/l2j/gameserver/datatables/PcColorTable 1()Lnet/sf/l2j/gameserver/datatables/PcColorTable; process NPCBUFFER_FEATURE_ENABLED 1net/sf/l2j/gameserver/datatables/CharSchemesTable 5()Lnet/sf/l2j/gameserver/datatables/CharSchemesTable;
onPlayerLogin ;net/sf/l2j/gameserver/instancemanager/RaidBossPointsManager
loadPoints isCursedWeaponEquiped :net/sf/l2j/gameserver/instancemanager/CursedWeaponsManager >()Lnet/sf/l2j/gameserver/instancemanager/CursedWeaponsManager; getCursedWeaponEquipedId getCursedWeapon -(I)Lnet/sf/l2j/gameserver/model/CursedWeapon; (net/sf/l2j/gameserver/model/CursedWeapon
cursedOnLogin -net/sf/l2j/gameserver/model/olympiad/Olympiad 1()Lnet/sf/l2j/gameserver/model/olympiad/Olympiad; playerInStadia <net/sf/l2j/gameserver/instancemanager/DimensionalRiftManager @()Lnet/sf/l2j/gameserver/instancemanager/DimensionalRiftManager; checkIfInRiftZone (IIIZ)Z teleportToWaitingRoom getClanJoinExpiryTime ()J java/lang/System currentTimeMillis CLAN_MEMBERSHIP_TERMINATED SET_LVL_ON_START HIGH_LEVEL_ON_START_FOR_SUBCLASS isSubClassActive addSp (I)Z 2net/sf/l2j/gameserver/instancemanager/SiegeManager 6()Lnet/sf/l2j/gameserver/instancemanager/SiegeManager; onEnterWorld 6net/sf/l2j/gameserver/instancemanager/FortSiegeManager :()Lnet/sf/l2j/gameserver/instancemanager/FortSiegeManager; getSieges ()Ljava/util/List; java/util/List iterator ()Ljava/util/Iterator; java/util/Iterator hasNext next ()Ljava/lang/Object; getIsInProgress checkIsAttacker '(Lnet/sf/l2j/gameserver/model/L2Clan;)Z
setSiegeState (B)V checkIsDefender 5net/sf/l2j/gameserver/instancemanager/ClanHallManager 9()Lnet/sf/l2j/gameserver/instancemanager/ClanHallManager; getClanHallByOwner S(Lnet/sf/l2j/gameserver/model/L2Clan;)Lnet/sf/l2j/gameserver/model/entity/ClanHall; +net/sf/l2j/gameserver/model/entity/ClanHall getPaid fPAYMENT_FOR_YOUR_CLAN_HALL_HAS_NOT_BEEN_MADE_PLEASE_MAKE_PAYMENT_TO_YOUR_CLAN_WAREHOUSE_BY_S1_TOMORROW
getSiegeState ()B isInsideZone ;net/sf/l2j/gameserver/communitybbs/Manager/RegionBBSManager ?()Lnet/sf/l2j/gameserver/communitybbs/Manager/RegionBBSManager; changeCommunityBoard 8net/sf/l2j/gameserver/network/serverpackets/ActionFailed
STATIC_PACKET :Lnet/sf/l2j/gameserver/network/serverpackets/ActionFailed; ALLOW_REMOTE_CLASS_MASTERS ,net/sf/l2j/gameserver/model/base/PlayerClass values 1()[Lnet/sf/l2j/gameserver/model/base/PlayerClass;
getClassId ,()Lnet/sf/l2j/gameserver/model/base/ClassId; (net/sf/l2j/gameserver/model/base/ClassId getId /()Lnet/sf/l2j/gameserver/model/base/ClassLevel; +net/sf/l2j/gameserver/model/base/ClassLevel First @net/sf/l2j/gameserver/model/actor/instance/L2ClassMasterInstance ClassMaster BLnet/sf/l2j/gameserver/model/actor/instance/L2ClassMasterInstance; onAction Second Third getItems isEquipable getItem *()Lnet/sf/l2j/gameserver/templates/L2Item; &net/sf/l2j/gameserver/templates/L2Item getType2 getEnchantLevel ENCHANT_MAX_ALLOWED_WEAPON Λ(Ljava/lang/String;Lnet/sf/l2j/gameserver/model/L2ItemInstance;Lnet/sf/l2j/gameserver/model/actor/instance/L2PcInstance;Lnet/sf/l2j/gameserver/model/L2Object;)Lnet/sf/l2j/gameserver/model/L2ItemInstance; Cnet/sf/l2j/gameserver/model/actor/instance/L2PcInstance$PunishLevel PunishLevel JAIL ELnet/sf/l2j/gameserver/model/actor/instance/L2PcInstance$PunishLevel; setPunishLevel I(Lnet/sf/l2j/gameserver/model/actor/instance/L2PcInstance$PunishLevel;I)V DEFAULT_PUNISH net/sf/l2j/gameserver/util/Util handleIllegalPlayerAction O(Lnet/sf/l2j/gameserver/model/actor/instance/L2PcInstance;Ljava/lang/String;I)V -(Ljava/lang/Object;)Ljava/lang/StringBuilder; ENCHANT_MAX_ALLOWED_ARMOR ENCHANT_MAX_ALLOWED_JEWELRY 3net/sf/l2j/gameserver/instancemanager/CoupleManager 7()Lnet/sf/l2j/gameserver/instancemanager/CoupleManager;
getCouples ()Ljavolution/util/FastList; javolution/util/FastList getPlayer1Id getPlayer2Id 8² 9
akatalabistika gt?
(M LEI KIALA ALLA DN XORAGAN NA TA POST EDO)
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