Jump to content

Question

Posted

Alright, so basicly I wanted to know how all this L2OFF developing works.

 

I downloaded this Interlude Pack, followed this tutorial, and got my server running (i think).

 

Now, that I have my server running (it's in a Virtual Machine btw), I would like to see if it is really running by going ingame.

But ofcourse, I will need to create an ini file for my server, amIright?!

Well, thats where I get stuck, since I cannot find anything related to that. Might anyone be able to help me out? :)

11 answers to this question

Recommended Posts

  • 0
Posted

Maybe someone can help me out a bit more?

 

What I've done now is in my router is set port forwarding for ports 2002 and 7777 to my VMWare Server 2003.

And I edited an L2.ini file with L2fileedit and put my IP there. But for some reason it is not working.

 

Maybe I did something wrong with the L2fileedit or my router is still blocking the ports.

Do I need to allow the ports in Server 2003 aswell, or is that not needed?

 

All help would be greatly appreaciated :)

  • 0
Posted

Obviously you need to allow ports in 2003, if firewall is on ;)

 

 

However i seem to recall some issues with loopbacking into 127.0.0.1 or a network adress.

 

Remember to check your dbo.server for public accepted ip and if your l2.ini is pointing to local, lan or wan ip.

 

 

  • 0
Posted

Thank you for the help, but I have found it myself already :)

I can get into my own server now!

 

Now another problem turned up, which I knew was going to happen.

When you make a GM character, you have to add my IP somewhere so the server accepts me with Builder 1.

 

My question is, where do I add my IP?

  • 0
Posted

Thank you for the help, but I have found it myself already :)

I can get into my own server now!

 

Now another problem turned up, which I knew was going to happen.

When you make a GM character, you have to add my IP somewhere so the server accepts me with Builder 1.

 

My question is, where do I add my IP?

.

 

No, this is a custom feature a little russian wrote for you.

Check your ini's in ..//script

  • 0
Posted

Well, I cannot find any ini file related to GM stuff.

 

But now I have another theory, maybe I get disconnected because the port forwarding isn't correct?

This is the ports that I forwarded:

NO.  Private IP  Private Port  Type  Public Port  Comment 

1 192.168.1.110 80 TCP+UDP 80 APACHE

2 192.168.1.110 2222 TCP+UDP 2222 L2

3 192.168.1.110 7777 TCP+UDP 7777 L2

4 192.168.1.110 2106 TCP+UDP 2106 L2

5 192.168.1.110 2104 TCP+UDP 2104 L2

6 192.168.1.110 2004 TCP+UDP 2004 L2

7 192.168.1.110 2006 TCP+UDP 2006 L2

8 192.168.1.110 2008 TCP+UDP 2008 L2

 

This is what my Auth Config looks like:

[main]

ServerPort = 2104

ServerExPort = 2106

ServerIntPort = 2108

BlowfishKey = 6B60CB5B82CE90B1CC2B6C556C6C6C6C

 

This is what my server config looks like:

[CacheD]

address="127.0.0.1"

port=2006

 

[AuthD]

address="127.0.0.1"

port=2104

 

[LogD]

address="127.0.0.1"

port=3999

 

[World]

WorldId=1

UserLimit=1000

LetBuilder=1

 

[PetitionD]

address="127.0.0.1"

port=2107

WorldName=LineageIV"

;world name have to exact 9 characters.

DisableStart=5

DisableEnd=13

 

Then my console messages for auth are following:

[12:23:25] Welcome to hAuthD

[12:23:25] Loaded: 'Black_IPs.txt'

[12:23:26] Server 1 loaded: IP=*********, Inner_IP=127.0.0.1, Port=7777

[12:23:26] Server ready on port 2104

[12:23:26] ServerEx ready on port 2106

[12:24:32] New world server connection from 127.0.0.1

[12:24:41] admin - success (192.168.1.1)

[12:25:00] admin - success (192.168.1.1)

[13:21:18] admin - success (192.168.1.1)

[13:42:35] admin - success (192.168.1.1)

 

 

So if someone can help me, I'd love you!!

  • 0
Posted

According to MSSQL the port of my server is 7777

 

 

L2Server.ini

 

[CacheD]

address="127.0.0.1"

port=2006

 

[AuthD]

address="127.0.0.1"

port=2104

 

[LogD]

address="127.0.0.1"

port=3999

 

[World]

WorldId=1

UserLimit=1000

LetBuilder=1

 

[PetitionD]

address="127.0.0.1"

port=2107

WorldName=LineageIV"

;world name have to exact 9 characters.

DisableStart=5

DisableEnd=13

 

[Report]

Interval=600 ;minute

 

[setting]

UserPathFind=true

WorldCollision=false

ExceptionMailing = false

MailServer=10.10.10.254

ExceptionMinidump = false

IOBufferCount=30000

;check age (0:don't, 1:korean, default is 0)

AgeCheckType=0

AcceptEscapeCommand = true

country=4

; Korea=0, USA=1, Japan=2, Taiwan=3, China=4, Thailand=5

BOTLog = false

BOTBlock = false

gameguard=false

gameguard_checkonly=false

canrolldice=0

reconnectAuth=1

 

[fontCHECK]

fontcheck=0

; enable=1, disable=0

filename=smallfont.gly

 

[bBS]

WriteLevel=10

WorldNames=";??G?G?G·;G?G??±G?G?G????£G???;G??«G?G?;??????G??³??;???‘????G??«;?°G??½??G???;

??G???G±??G???G?;G?G???????G?G???;G?G???G?;G?G???G?G?G·;?·G§?³??;G??«?½??G??????£;??G?G?G????°

;?½??G????????½??;???????????€;G?G€G?G??»G????£;???‘???£G?G??³??;??

?€????G??°??G?;?½?¬G?G?;?½??G??©??G³G?G???G?;G?G?

????G??°??G??½??;??G?G?G???????G?;?»G?G??©??G?;G???G?G?G?G?;??G???????G?;???‘

?½?????£;???€G??«??G°??G?;G?G???G??³??;?????·???½G?;G??????£G??«G?G?;G??«??G°??G?;?·G?G?G????£"

 

[L2COMM]

Address="127.0.0.1"

Port=2010

Autoconnect=0

Usesvr=0

 

[bOT]

block=0

 

[NPCPOS]

extra_mob=off

  • 0
Posted

Ok, something else I found out.

 

In my L2Server.ini file I have this;

[AuthD]

address="127.0.0.1"

port=2104

 

In AUTH console I get this:

[21:48:09] New world server connection from 127.0.0.1

 

But when I change in the .ini file the IP to the external IP, I see in AUTH console that it closes the connection with it.

Guest
This topic is now closed to further replies.


  • Posts

    • I'm looking for the GVE code for Luecera2.
    • Recommended seller, I'm using his services. Good luck @Ave
    • https://l2.gamedream.pl/ Update #2 — GameDream Interlude (C6)     This update focuses on Epic bosses, quest chains and overall QoL :cool Highlights: Frintezza access follows a full retail-like chain: Four Goblets → Last Imperial Prince → Journey to a Settlement Retail-like entry requirements restored (scroll + Command Channel) Four Goblets quest is now available in-game Shot visuals synced with attack/skill usage Community Board Premium Shop refreshed with classic Interlude buttons and cleaner tables Epic Raidboss access: Frintezza — 4–5 party Command Channel + scroll + Antique Brooch Antharas — Portal Stone Baium — Bloody Fabric Valakas — Floating Stone Queen Ant / Core / Orfen / Zaken — no quest gates Bug Fixes & QoL: Frintezza quest chain fully fixed TvT rewards — single reward + anti-abuse protection Shots — no double triggering Premium Shop — no blank tabs Mammon NPCs in Giran working correctly Cancel works retail-like (up to 5 buffs removed) Summon Friend fixed with anti-exploit guards YetiBuffer — Saved Buff Profiles (Save / Clear / Restore) PvE — increased aggro range + balance tweaks EXP toggle commands: expoff / expon / expblock Thanks for testing and feedback — more updates coming soon ❤️
    • Hello I would like to offer You my NEW 2026 Updater / Launcher with custom skins.   - UPDATER FEATURES -   1. Performance and Intelligent Resource Management: Smart Disk Detection (SSD/HDD): The updater automatically detects the user's drive type. For SSD/NVMe drives: Launches up to 8-12 concurrent threads, utilizing the full yet optimized connection speed. For HDD drives: Limits the thread count (to 2-3) to prevent computer slowdowns and avoid overloading the drive head. Multi-threaded Downloading: Instead of downloading file by file, the updater downloads multiple files simultaneously, drastically reducing update time. ZSTD Compression: Support for the modern Zstandard compression algorithm (.zst). Files are downloaded in compressed form and decompressed on the fly, saving bandwidth and accelerating downloads. HTTP/2 and Keep-Alive Support: Utilizing the HTTP/2 protocol and persistent connections allows for the instant download of thousands of small files without establishing a new connection for each one.   2. Modern User Interface (UI/UX): Transparency and PNG Graphics: Support for irregular window shapes, allowing for the creation of a unique, modern launcher look. Taskbar Integration: The progress bar is displayed not only in the window but also on the Windows taskbar icon. Built-in News Browser (Optional): The updater features a built-in browser module that displays news/changelogs directly within the launcher (without opening an external browser). Multi-language Support (Optional): Built-in language switching system (e.g., EN/PL/RU, etc.) with dynamic loading of button graphics and text. Animated Buttons (Optional): Dedicated, animated buttons redirecting to Discord, Facebook, YouTube, Instagram, and the website.   3. Technical Features and Application Security: Anti-Dual Run (Optional): The updater checks if the game is already running to prevent file conflicts during updates. Error Diagnostics: Built-in logging system (debug_log.txt) and hardware exception handling (SEH), facilitating the diagnosis of problems for players who cannot run the game. Internal Configuration: Updater settings are stored inside the .exe file, eliminating publicly accessible configuration files.   4. File Categorization (Normal vs. Critical vs. Once): Critical Files: Critical files are verified more thoroughly (via MD5 Hash) even in quick check mode to guarantee stability. Normal Files: Standard game files (textures, models, sounds) are checked depending on the selected mode (Quick vs. Full). Once Files (Overwrite Exclusions): Applies to user configuration files (e.g., Option.ini, User.ini).   5. Check Modes (Verification Algorithms): Self-Update: The updater can update itself before checking game files, allowing for easy deployment of launcher fixes. The updater supports two main operating modes that switch intelligently based on user action: Smart Check (Startup Quick Check): Runs automatically upon updater startup or pressing the START button (unless a full check is forced). Full Check (Full MD5 Verification): Manually triggered by the player via the "Full Check" button. Automatic Update Detection: If a newer version of a file appears on the server, it is automatically detected and downloaded without player interaction. Atomic Updates: Files are downloaded and verified first, and only then saved to the disk. This prevents game client corruption in case of internet connection loss. The entire process takes seconds, even with clients weighing 30GB+. - PATCH BUILDER FEATURES -   1. Professional File Structure Management (Tree-List Hybrid): Directory Tree Visualization: Instead of a flat file list, the Builder displays a clear structure of folders and subfolders. You can collapse and expand entire tree branches, facilitating work with thousands of files. Normal and Critical Division: A clear window division into two main zones: Normal Files and Critical Files. Ghost and Excluded Files Division: The interface visually informs about the status of unchanged files (existing in the previous patch version) and files excluded from the update. Show/Hide Ghosts: With one click, you can hide unchanged files to focus solely on what you are actually sending to players in this update.   2. Intuitive Interaction: Drag & Drop: Full Drag & Drop support. You can grab files or entire folders and drag them between the "Normal" and "Critical" lists. Transfer is intelligent – it moves the entire content of selected folders. Keyboard Shortcuts: Fast workflow thanks to keyboard support: Delete, Enter, Ctrl+A / Ctrl+C (select and copy paths).   3. Advanced Filtering and Searching: Context Search: The search bar works in real-time, filtering the file tree. Type /folder: Searches only within folder names. Type *ex: Shows only excluded files. Standard Typing: Searches files by name.   4. Automation and Security: Auto Self-Update: The Builder automatically detects the updater executable file. Real-Time Statistics: The status bar continuously shows the file count (Normal/Critical), total patch weight (in Bytes/MB/GB), and the last update date. System File Protection: Files marked as "Critical" cannot be accidentally added to the exclusion list – the program blocks such actions.   5. Performance (Backend): ZSTD Compression: The Builder uses the latest Zstandard algorithm to compress files before sending, ensuring a significantly smaller patch size than standard ZIP, saving server bandwidth and player time. Multi-threading: The packing and MD5 checksum generation process utilizes multiple CPU threads, drastically reducing patch building time.   - PRICING - NEW Updater standard price: 79 euro (if You ask for mods, price will change).   - CONTACT - Discord: ave7309   CLICK HERE TO CHECK LATEST TEMPLATES!                         * I have right to REFUSE to take an order. * Supported games: Lineage 2 / Black Desert / MU Online / Tantra / Rohan / Aion / Cabal / Fiesta any more...  
    • 🔥 Upgrade Your Server's Visual Identity 🔥 Hello Community! We are proud to present the Shadowbane Collection – a premium, oriental-style visual suite designed specifically for Metin2 and Silkroad private servers. Forget about static, boring pages. Give your players a true "AAA" experience with a fully animated video header and a professional brand identity. 🎥 VIDEO PREVIEW   🐉 1. Shadowbane – Animated HTML Website Template A fully coded, responsive website template with a stunning video background. No coding skills required – just upload and configure! 🚀 Technology: HTML5 / CSS3 / JS (No PSD, ready code) 🎥 Animated Header: Loopable video background included (.mp4) 📱 Responsive: Works perfectly on Mobile & Desktop 📂 Pages Included: Home, Rankings, Register, Download, News 👉 DOWNLOAD WEBSITE TEMPLATE HERE       ⚔️ 2. Shadowbane – Game Logo & Text Effect Complete your branding with this matching Logo Template. It works as a Photoshop Text Effect – just type your server name! 🎨 Style: Oriental Gold & Brush Ink ⚡ Easy Edit: Smart Objects (One-click change) 🎁 Bonus: Social Media Kit included (Banner + Avatar) 👉 DOWNLOAD LOGO TEMPLATE HERE 🎁 SPECIAL LAUNCH DISCOUNT 🎁 For forum members, we have prepared a special code. Get 20% OFF on your entire order! CODE: LOVEM2 Elevate your server today with Pixarts.store  
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..