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Posted

Akuro telika to brika... Dn kanei compile to core... m bgazei auta edw:

[javac] symbol  : class ColorSystem

    [javac] location: package com.l2dc.gameserver

    [javac] import com.l2dc.gameserver.ColorSystem;

    [javac]                          ^

    [javac] The system is out of resources.

    [javac] Consult the following stack trace for details.

    [javac] java.lang.OutOfMemoryError: Java heap space

    [javac] at java.nio.HeapCharBuffer.<init>(HeapCharBuffer.java:39)

    [javac] at java.nio.CharBuffer.allocate(CharBuffer.java:312)

    [javac] at com.sun.tools.javac.util.DefaultFileManager.decode(DefaultFileManager.java:790)

    [javac] at com.sun.tools.javac.util.DefaultFileManager.access$300(DefaultFileManager.java:76)

    [javac] at com.sun.tools.javac.util.DefaultFileManager$RegularFileObject.getCharContent(DefaultFileManager.java:1353)

    [javac] at com.sun.tools.javac.util.DefaultFileManager$RegularFileObject.getCharContent(DefaultFileManager.java:1252)

    [javac] at com.sun.tools.javac.util.Log.getCharContent(Log.java:318)

    [javac] at com.sun.tools.javac.util.Log.findLine(Log.java:334)

    [javac] at com.sun.tools.javac.util.Log.getLineNumber(Log.java:646)

    [javac] at com.sun.tools.javac.util.Log$1.getLineNumber(Log.java:219)

    [javac] at com.sun.tools.javac.util.JCDiagnostic.<init>(JCDiagnostic.java:292)

    [javac] at com.sun.tools.javac.util.JCDiagnostic$Factory.error(JCDiagnostic.java:76)

    [javac] at com.sun.tools.javac.util.Log.error(Log.java:394)

    [javac] at com.sun.tools.javac.comp.Resolve$ResolveError.report(Resolve.java:1611)

    [javac] at com.sun.tools.javac.comp.Resolve.access(Resolve.java:1079)

    [javac] at com.sun.tools.javac.comp.Resolve.access(Resolve.java:1099)

    [javac] at com.sun.tools.javac.comp.Resolve.resolveIdent(Resolve.java:1162)

    [javac] at com.sun.tools.javac.comp.Attr.visitIdent(Attr.java:1714)

    [javac] at com.sun.tools.javac.tree.JCTree$JCIdent.accept(JCTree.java:1547)

    [javac] at com.sun.tools.javac.comp.Attr.attribTree(Attr.java:360)

    [javac] at com.sun.tools.javac.comp.Attr.visitSelect(Attr.java:1799)

    [javac] at com.sun.tools.javac.tree.JCTree$JCFieldAccess.accept(JCTree.java:1522)

    [javac] at com.sun.tools.javac.comp.Attr.attribTree(Attr.java:360)

    [javac] at com.sun.tools.javac.comp.Attr.attribExpr(Attr.java:377)

    [javac] at com.sun.tools.javac.comp.Attr.visitApply(Attr.java:1241)

    [javac] at com.sun.tools.javac.tree.JCTree$JCMethodInvocation.accept(JCTree.java:1210)

    [javac] at com.sun.tools.javac.comp.Attr.attribTree(Attr.java:360)

    [javac] at com.sun.tools.javac.comp.Attr.visitSelect(Attr.java:1799)

    [javac] at com.sun.tools.javac.tree.JCTree$JCFieldAccess.accept(JCTree.java:1522)

    [javac] at com.sun.tools.javac.comp.Attr.attribTree(Attr.java:360)

    [javac] at com.sun.tools.javac.comp.Attr.attribExpr(Attr.java:377)

    [javac] at com.sun.tools.javac.comp.Attr.visitApply(Attr.java:1241)

 

BUILD FAILED

Posted

Akuro telika to brika... Dn kanei compile to core... m bgazei auta edw:

[javac] symbol  : class ColorSystem

    [javac] location: package com.l2dc.gameserver

    [javac] import com.l2dc.gameserver.ColorSystem;

    [javac]                          ^

    [javac] The system is out of resources.

    [javac] Consult the following stack trace for details.

    [javac] java.lang.OutOfMemoryError: Java heap space

    [javac] at java.nio.HeapCharBuffer.<init>(HeapCharBuffer.java:39)

    [javac] at java.nio.CharBuffer.allocate(CharBuffer.java:312)

    [javac] at com.sun.tools.javac.util.DefaultFileManager.decode(DefaultFileManager.java:790)

    [javac] at com.sun.tools.javac.util.DefaultFileManager.access$300(DefaultFileManager.java:76)

    [javac] at com.sun.tools.javac.util.DefaultFileManager$RegularFileObject.getCharContent(DefaultFileManager.java:1353)

    [javac] at com.sun.tools.javac.util.DefaultFileManager$RegularFileObject.getCharContent(DefaultFileManager.java:1252)

    [javac] at com.sun.tools.javac.util.Log.getCharContent(Log.java:318)

    [javac] at com.sun.tools.javac.util.Log.findLine(Log.java:334)

    [javac] at com.sun.tools.javac.util.Log.getLineNumber(Log.java:646)

    [javac] at com.sun.tools.javac.util.Log$1.getLineNumber(Log.java:219)

    [javac] at com.sun.tools.javac.util.JCDiagnostic.<init>(JCDiagnostic.java:292)

    [javac] at com.sun.tools.javac.util.JCDiagnostic$Factory.error(JCDiagnostic.java:76)

    [javac] at com.sun.tools.javac.util.Log.error(Log.java:394)

    [javac] at com.sun.tools.javac.comp.Resolve$ResolveError.report(Resolve.java:1611)

    [javac] at com.sun.tools.javac.comp.Resolve.access(Resolve.java:1079)

    [javac] at com.sun.tools.javac.comp.Resolve.access(Resolve.java:1099)

    [javac] at com.sun.tools.javac.comp.Resolve.resolveIdent(Resolve.java:1162)

    [javac] at com.sun.tools.javac.comp.Attr.visitIdent(Attr.java:1714)

    [javac] at com.sun.tools.javac.tree.JCTree$JCIdent.accept(JCTree.java:1547)

    [javac] at com.sun.tools.javac.comp.Attr.attribTree(Attr.java:360)

    [javac] at com.sun.tools.javac.comp.Attr.visitSelect(Attr.java:1799)

    [javac] at com.sun.tools.javac.tree.JCTree$JCFieldAccess.accept(JCTree.java:1522)

    [javac] at com.sun.tools.javac.comp.Attr.attribTree(Attr.java:360)

    [javac] at com.sun.tools.javac.comp.Attr.attribExpr(Attr.java:377)

    [javac] at com.sun.tools.javac.comp.Attr.visitApply(Attr.java:1241)

    [javac] at com.sun.tools.javac.tree.JCTree$JCMethodInvocation.accept(JCTree.java:1210)

    [javac] at com.sun.tools.javac.comp.Attr.attribTree(Attr.java:360)

    [javac] at com.sun.tools.javac.comp.Attr.visitSelect(Attr.java:1799)

    [javac] at com.sun.tools.javac.tree.JCTree$JCFieldAccess.accept(JCTree.java:1522)

    [javac] at com.sun.tools.javac.comp.Attr.attribTree(Attr.java:360)

    [javac] at com.sun.tools.javac.comp.Attr.attribExpr(Attr.java:377)

    [javac] at com.sun.tools.javac.comp.Attr.visitApply(Attr.java:1241)

 

BUILD FAILED

 

 

L2DC = Private.

Μην περιμένεις support.

Posted

kapios help.. aniksa ton server kanonika ekana login ton char m ton ekana lvl 85 patisa na tou dwso ola ta skill alla tipota kai pali me ta items piga na m dwso ena vesper weapon kai tipota. ti ftaiei?

Posted

kapios help.. aniksa ton server kanonika ekana login ton char m ton ekana lvl 85 patisa na tou dwso ola ta skill alla tipota kai pali me ta items piga na m dwso ena vesper weapon kai tipota. ti ftaiei?

 

ti pack server einai ?

compile?

Posted

re file m gt dn mporo na katwbaso jeva,nivicat kai lipa m lei sinexia ERROR: Login failed. Account not validated otan patao panw se afta p les 1)Java JRE,JDK,JAVA

2)Navicat Navicat 8

4)MySql MySql Server 5.1

5)Eclipse Eclipse

6)No-ip No-ip

7)File Edit File Edit m lei afto : ERROR: Login failed. Account not validated boi8ise me se parakalo perimeno apantisi plsss

 

Posted

opote patao start login kai start game server mou vgazei:

"java" den anagnwrizete ws eswterikh h ekswterikh entolh

ektelesimo programma h arxeio desmhs energeiwn.

kamia idea?

Posted

papaditsa euxaristo poli to topic s me voithise apira apla exw ena problima kai

an mporouses na me voithiseis tha imoun poli evgnomon "otan ena mob rixnei enan xaraktira

ta items tou peftoun san na exei karma ti mporw na kanw gia auto?

Posted

edw palh th phge la8os ???

 

Buildfile: C:\workspace\L2_GameServer\build.xml
clean:
  [delete] Deleting directory C:\workspace\L2_GameServer\build
verifyRequirements:
init:
   [mkdir] Created dir: C:\workspace\L2_GameServer\build
   [mkdir] Created dir: C:\workspace\L2_GameServer\build\classes
   [mkdir] Created dir: C:\workspace\L2_GameServer\build\dist
   [mkdir] Created dir: C:\workspace\L2_GameServer\build\dist\login
   [mkdir] Created dir: C:\workspace\L2_GameServer\build\dist\gameserver
version:
    [exec] Execute failed: java.io.IOException: Cannot run program "svnversion": CreateProcess error=2, ??? ????? ?????? ? ?????? ??? ???????????? ??????? ??? ?? ???????
compile:
   [javac] Compiling 1360 source files to C:\workspace\L2_GameServer\build\classes
   [javac] C:\workspace\L2_GameServer\java\net\sf\l2j\gameserver\model\olympiad\OlympiadGame.java:296: 'catch' without 'try'
   [javac] 			catch (Exception e)
   [javac] 			^
   [javac] C:\workspace\L2_GameServer\java\net\sf\l2j\gameserver\model\olympiad\OlympiadGame.java:296: ')' expected
   [javac] 			catch (Exception e)
   [javac] 			                ^
   [javac] C:\workspace\L2_GameServer\java\net\sf\l2j\gameserver\model\olympiad\OlympiadGame.java:296: not a statement
   [javac] 			catch (Exception e)
   [javac] 			      ^
   [javac] C:\workspace\L2_GameServer\java\net\sf\l2j\gameserver\model\olympiad\OlympiadGame.java:296: ';' expected
   [javac] 			catch (Exception e)
   [javac] 			                  ^
   [javac] C:\workspace\L2_GameServer\java\net\sf\l2j\gameserver\model\olympiad\OlympiadGame.java:302: illegal start of expression
   [javac] 	protected boolean portPlayersToArena()
   [javac] 	^
   [javac] C:\workspace\L2_GameServer\java\net\sf\l2j\gameserver\model\olympiad\OlympiadGame.java:302: ';' expected
   [javac] 	protected boolean portPlayersToArena()
   [javac] 	                                    ^
   [javac] C:\workspace\L2_GameServer\java\net\sf\l2j\gameserver\model\olympiad\OlympiadGame.java:364: illegal start of expression
   [javac] 	protected void cleanEffects()
   [javac] 	^
   [javac] C:\workspace\L2_GameServer\java\net\sf\l2j\gameserver\model\olympiad\OlympiadGame.java:364: illegal start of expression
   [javac] 	protected void cleanEffects()
   [javac] 	          ^
   [javac] C:\workspace\L2_GameServer\java\net\sf\l2j\gameserver\model\olympiad\OlympiadGame.java:364: ';' expected
   [javac] 	protected void cleanEffects()
   [javac] 	                           ^
   [javac] C:\workspace\L2_GameServer\java\net\sf\l2j\gameserver\model\olympiad\OlympiadGame.java:392: illegal start of expression
   [javac] 	protected void portPlayersBack()
   [javac] 	^
   [javac] C:\workspace\L2_GameServer\java\net\sf\l2j\gameserver\model\olympiad\OlympiadGame.java:392: illegal start of expression
   [javac] 	protected void portPlayersBack()
   [javac] 	          ^
   [javac] C:\workspace\L2_GameServer\java\net\sf\l2j\gameserver\model\olympiad\OlympiadGame.java:392: ';' expected
   [javac] 	protected void portPlayersBack()
   [javac] 	                              ^
   [javac] C:\workspace\L2_GameServer\java\net\sf\l2j\gameserver\model\olympiad\OlympiadGame.java:407: illegal start of expression
   [javac] 	protected void PlayersStatusBack()
   [javac] 	^
   [javac] C:\workspace\L2_GameServer\java\net\sf\l2j\gameserver\model\olympiad\OlympiadGame.java:407: illegal start of expression
   [javac] 	protected void PlayersStatusBack()
   [javac] 	          ^
   [javac] C:\workspace\L2_GameServer\java\net\sf\l2j\gameserver\model\olympiad\OlympiadGame.java:407: ';' expected
   [javac] 	protected void PlayersStatusBack()
   [javac] 	                                ^
   [javac] C:\workspace\L2_GameServer\java\net\sf\l2j\gameserver\model\olympiad\OlympiadGame.java:455: illegal start of expression
   [javac] 	protected boolean haveWinner()
   [javac] 	^
   [javac] C:\workspace\L2_GameServer\java\net\sf\l2j\gameserver\model\olympiad\OlympiadGame.java:455: ';' expected
   [javac] 	protected boolean haveWinner()
   [javac] 	                            ^
   [javac] C:\workspace\L2_GameServer\java\net\sf\l2j\gameserver\model\olympiad\OlympiadGame.java:498: illegal start of expression
   [javac] 	protected void validateWinner()
   [javac] 	^
   [javac] C:\workspace\L2_GameServer\java\net\sf\l2j\gameserver\model\olympiad\OlympiadGame.java:498: illegal start of expression
   [javac] 	protected void validateWinner()
   [javac] 	          ^
   [javac] C:\workspace\L2_GameServer\java\net\sf\l2j\gameserver\model\olympiad\OlympiadGame.java:498: ';' expected
   [javac] 	protected void validateWinner()
   [javac] 	                             ^
   [javac] C:\workspace\L2_GameServer\java\net\sf\l2j\gameserver\model\olympiad\OlympiadGame.java:875: illegal start of expression
   [javac] 	protected boolean makeCompetitionStart()
   [javac] 	^
   [javac] C:\workspace\L2_GameServer\java\net\sf\l2j\gameserver\model\olympiad\OlympiadGame.java:875: ';' expected
   [javac] 	protected boolean makeCompetitionStart()
   [javac] 	                                      ^
   [javac] C:\workspace\L2_GameServer\java\net\sf\l2j\gameserver\model\olympiad\OlympiadGame.java:898: illegal start of expression
   [javac] 	protected void addDamage(L2PcInstance player, int damage)
   [javac] 	^
   [javac] C:\workspace\L2_GameServer\java\net\sf\l2j\gameserver\model\olympiad\OlympiadGame.java:898: illegal start of expression
   [javac] 	protected void addDamage(L2PcInstance player, int damage)
   [javac] 	          ^
   [javac] C:\workspace\L2_GameServer\java\net\sf\l2j\gameserver\model\olympiad\OlympiadGame.java:898: ';' expected
   [javac] 	protected void addDamage(L2PcInstance player, int damage)
   [javac] 	                        ^
   [javac] C:\workspace\L2_GameServer\java\net\sf\l2j\gameserver\model\olympiad\OlympiadGame.java:898: <identifier> expected
   [javac] 	protected void addDamage(L2PcInstance player, int damage)
   [javac] 	                                             ^
   [javac] C:\workspace\L2_GameServer\java\net\sf\l2j\gameserver\model\olympiad\OlympiadGame.java:898: not a statement
   [javac] 	protected void addDamage(L2PcInstance player, int damage)
   [javac] 	                                                  ^
   [javac] C:\workspace\L2_GameServer\java\net\sf\l2j\gameserver\model\olympiad\OlympiadGame.java:898: ';' expected
   [javac] 	protected void addDamage(L2PcInstance player, int damage)
   [javac] 	                                                        ^
   [javac] C:\workspace\L2_GameServer\java\net\sf\l2j\gameserver\model\olympiad\OlympiadGame.java:908: illegal start of expression
   [javac] 	protected String getTitle()
   [javac] 	^
   [javac] C:\workspace\L2_GameServer\java\net\sf\l2j\gameserver\model\olympiad\OlympiadGame.java:908: ';' expected
   [javac] 	protected String getTitle()
   [javac] 	                         ^
   [javac] C:\workspace\L2_GameServer\java\net\sf\l2j\gameserver\model\olympiad\OlympiadGame.java:914: illegal start of expression
   [javac] 	protected L2PcInstance[] getPlayers()
   [javac] 	^
   [javac] C:\workspace\L2_GameServer\java\net\sf\l2j\gameserver\model\olympiad\OlympiadGame.java:914: ';' expected
   [javac] 	protected L2PcInstance[] getPlayers()
   [javac] 	                                   ^
   [javac] C:\workspace\L2_GameServer\java\net\sf\l2j\gameserver\model\olympiad\OlympiadGame.java:925: illegal start of expression
   [javac] 	protected void broadcastMessage(SystemMessage sm, boolean toAll)
   [javac] 	^
   [javac] C:\workspace\L2_GameServer\java\net\sf\l2j\gameserver\model\olympiad\OlympiadGame.java:925: illegal start of expression
   [javac] 	protected void broadcastMessage(SystemMessage sm, boolean toAll)
   [javac] 	          ^
   [javac] C:\workspace\L2_GameServer\java\net\sf\l2j\gameserver\model\olympiad\OlympiadGame.java:925: ';' expected
   [javac] 	protected void broadcastMessage(SystemMessage sm, boolean toAll)
   [javac] 	                               ^
   [javac] C:\workspace\L2_GameServer\java\net\sf\l2j\gameserver\model\olympiad\OlympiadGame.java:925: <identifier> expected
   [javac] 	protected void broadcastMessage(SystemMessage sm, boolean toAll)
   [javac] 	                                                 ^
   [javac] C:\workspace\L2_GameServer\java\net\sf\l2j\gameserver\model\olympiad\OlympiadGame.java:925: not a statement
   [javac] 	protected void broadcastMessage(SystemMessage sm, boolean toAll)
   [javac] 	                                                          ^
   [javac] C:\workspace\L2_GameServer\java\net\sf\l2j\gameserver\model\olympiad\OlympiadGame.java:925: ';' expected
   [javac] 	protected void broadcastMessage(SystemMessage sm, boolean toAll)
   [javac] 	                                                               ^
   [javac] C:\workspace\L2_GameServer\java\net\sf\l2j\gameserver\model\olympiad\OlympiadGame.java:945: illegal start of expression
   [javac] 	protected void announceGame() 
   [javac] 	^
   [javac] C:\workspace\L2_GameServer\java\net\sf\l2j\gameserver\model\olympiad\OlympiadGame.java:945: illegal start of expression
   [javac] 	protected void announceGame() 
   [javac] 	          ^
   [javac] C:\workspace\L2_GameServer\java\net\sf\l2j\gameserver\model\olympiad\OlympiadGame.java:945: ';' expected
   [javac] 	protected void announceGame() 
   [javac] 	                           ^
   [javac] C:\workspace\L2_GameServer\java\net\sf\l2j\gameserver\model\olympiad\OlympiadGame.java:200: 'try' without 'catch' or 'finally'
   [javac] 			try
   [javac] 			^
   [javac] C:\workspace\L2_GameServer\java\net\sf\l2j\gameserver\model\olympiad\OlympiadGame.java:1265: reached end of file while parsing
   [javac] }
   [javac]  ^
   [javac] C:\workspace\L2_GameServer\java\net\sf\l2j\gameserver\model\olympiad\OlympiadGame.java:1266: reached end of file while parsing
   [javac] 

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Fixed BuyList and SellList inventory, slot and weight synchronization. 13. Improved NPC target and Buy/Sell packet validation. 14. Reworked mail attachment inventory and weight validation. 15. Added all-or-nothing mail attachment receiving and safe retry handling. 16. Fixed stackable mail attachment validation and INT_MAX overflow protection. 17. Improved COD Adena validation and post-mail inventory weight refresh. 18. Improved Warehouse Deposit and Withdraw validation. 19. Added protection against malformed warehouse item counts, DBIDs and amounts. 20. Added warehouse INT_MAX, CItem and pSID validation. 21. Improved warehouse anti-dupe protection. 22. Reworked the HTML Cache system for improved stability and memory usage. 23. Added lazy HTML loading instead of loading ~20,000 files during startup. 24. Fixed HTML Cache startup crashes with large HTML collections. 25. Added thread-safe HTML Cache access and Clear/Reload support. 26. Added bad allocation, invalid HTML and oversized HTML protection. 27. Reduced HTML Cache RAM usage, startup allocations and disk I/O. 28. Added HTML Caching ON/OFF with live HTM loading support. 29. Fixed ToggleCachingHook and added VS2005-compatible live HTML handling. 30. Fixed ShortcutInit processing and skill synchronization order. 31. Improved shortcut item validation, augmentation handling and va_list safety. 32. Added LiveMode Ability Point system. 33. Added inventory-item-based Ability Points with configurable pointItemId. 34. Preserved the original level-based Ability Point system as fallback. 35. Fixed incorrect Ability Point display and inventory synchronization. 36. Improved Ability skill learning and point validation. 37. Improved OfflineShopRestore loading and FakePC/DBID handling. 38. Added safer OfflineShopRestore socket limits and batch processing. 39. Prevented thousands of restore sockets from loading simultaneously. 40. Added delayed, non-blocking OfflineShopRestore after server startup. 41. Improved OnEnterWorld initialization order and stability. 42. Improved inventory weight, SkillList and acquired-skill initialization after login. 43. Added VIP integration to the EnterWorld process. 44. Added safe UserExtData initialization without modifying the native User structure. 45. Improved duplicate Bronch Jewel and equipped-slot protection. 46. Improved Bracelet, Belt, Bronch and general UseItem validation. 47. Improved general packet, UserSocket, User, pSD and Creature validation. 48. Added safer INT32/INT64 packet handling and malformed-packet protection. 49. Improved L2Server startup memory usage and lazy resource loading. 50. Reduced unnecessary startup allocations. 51. Improved account-only KeyEngine authentication and remote account validation. 52. Removed account expiration-time requirements. 53. Added updater/restart design without requiring CLExtUpdate.exe. 54. Improved CLIEXT HWID, shared-memory and client/server version validation. 55. Improved ReadFile/WriteFile hooks and MemoryProtector handling. 56. Added UoPilot and Extreme Injector detection handling. 57. Reworked VIP point loading, saving and database synchronization. 58. Fixed VIP Level 0 initialization and first VIP activation. 59. Fixed vip.htm activation after login and from party-shared points. 60. Fixed VIP points being incorrectly reset before successful activation. 61. Improved VIP progression from Level 1 through Level 7. 62. Added proper VIP Level 7 MAX/DONE behavior with no Level 8 requirement. 63. Disabled further VIP point collection after reaching maximum level. 64. Reworked VIP BonusInfo/ReceiveVipInfo packet synchronization. 65. Fixed VIP tier, points, duration and level requirement packet fields. 66. Added VIP duration, tier, point and User validation protections. 67. Added safer 64-bit VIP EXP and party EXP calculations. 68. Preserved subclass maximum EXP protection. 69. Improved ItemDataEx validation during character loading. 70. Fixed augmentation loss during login, relog and server restart. 71. Added safe restoration of augmentation IDs directly from the database. 72. Added CItem, pSID, pExItem and User validation during ItemDataEx loading. 73. Improved Shadow Item mana and item lifetime loading. 74. Preserved item protection timeout data during character loading. 75. Added augmentation loading diagnostics and protected valid augmentation data. 76. Preserved database value 0 for genuinely non-augmented items. 77. Added RaidBoss Status synchronization with the World Map. 78. Fixed alive/dead RaidBoss status updates after spawn and death. 79. Added RaidBossStatus as the source of truth for RaidBoss map packets. 80. Fixed RaidBoss map status synchronization after server/database loading.
    • 🚀 L2AQUILA — GRAND OPENING TOMORROW! Lineage 2 Gracia Final — Like L2 Pride, but fresh. The server you've been waiting for opens tomorrow, Saturday 19/09, 16:00 (Greek time) — No Wipe · 24/7 · Anti-DDoS. ⚔️ What's inside: • EXP 9300x · SP 3000x · Adena 5500x · High drop • Max enchant +20 · Safe +3 · 24 buffs / 3 debuffs • 20 free Custom Coins for every new player on day one! • Custom farming zones (Cave of Trials, Cemetery, Ruins of Despair + more) • PvP Events · Olympiads · Offline Trading · Weddings · Balanced classes • Starter + Dynasty shops in every town — playable from minute one 📥 Download: Client + Patch at https://l2aquila.com/index.html 💬 Discord: discord.gg/5ZyBRvG4k · Facebook: facebook.com/l2aquila Be there at opening hour — bring your squad. See you at the Grand Opening! 🔥
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