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juusts
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Guide to create Custom Duals

There are many ways to create Custom Duals but i think this is the simplest:

 

Required:

L2Encdec  <-----------how to do that ??

L2ClientDat  <---------where to get that C6??

Itemname-e.dat and weapongrp.dat decrypted with L2ClientDat

L2J Server+Datapack (last revisions if its possible)

 

 

What to do:

1st Step:(Create name and description for the new Dual)

Open itemname-e.dat and copy one line (for example first line)

Code:

 

item_name_begin    id=17    name=[Wooden Arrow]    additionalname=[]    popup=-1    description=[An arrow made of wood. It is an arrow used for a no grade bow.]    item_name_end

 

 

Now paste this line at the end of the file and start to edit it

item_name_begin id=[itemID] name=[[itemNAME]] additionalname=[[YellowNameNextItemNAME]] popup=[iDontKnow(put -1)] description=[[itemDESCRITION]] item_name_end

For example(dual Dark Legion's Edge)

Code:

 

item_name_begin    id=8000    name=[Dark Legion's Edge*Dark Legion's Edge]    additionalname=[]    popup=-1    description=[When a dualsword is enchanted along with a two-handed sword, a two-handed blunt weapon, and/or a fist-fighting weapon, its P. Atk will increase more than a one-handed sword enchanted with these weapons. When enchanted by 4 or more, Atk. Spd. will increase by 12% and HP will increase by 5% . Inflicts additional damage to target during PvP]    item_name_end

 

 

2nd Step:(Creating Dual)

Now open weapon.dat and search for "5706" (Dual Damascus) without "" and u will find this:

Code:

 

item_begin    object_id=5706    object_name=[]    body_part={lrhand}    animation=3    drop_type=1    drop_anim_type=1    drop_radius=6    drop_height=1    projectile=[none]    curvature=1000    drop_mesh={[LineageWeapons.sword_of_damascus_m00_wp];[LineageWeaponsTex.sword_of_damascus_t00_wp]}    drop_texture={[LineageWeapons.sword_of_damascus_m00_wp];[LineageWeaponsTex.sword_of_damascus_t00_wp]}    icon={[icon.weapon_dual_sword_i00]}    mesh={[LineageWeapons.sword_of_damascus_m00_wp];[LineageWeapons.sword_of_damascus_m00_wp]}    texture={[LineageWeaponsTex.sword_of_damascus_t00_wp];[LineageWeaponsTex.sword_of_damascus_t00_wp]}    crystallizable=1    item_sound={[itemSound.public_sword_shing_8];[itemSound.sword_great_4];[itemSound.sword_mid_2];[itemSound.public_sword_shing_4]}    drop_sound=[itemSound.itemdrop_sword]    equip_sound=[itemSound.itemequip_sword]    weight=2080    soulshot_count=1    spiritshot_count=1    material_type=fine_steel    crystal_type=a    physical_damage=282    random_damage=10    weapon_type=dual    critical=8    hit_modify=0    avoid_modify=0    shield_defense=0    shield_defense_rate=0    attack_speed=325    mp_consume=0    magical_damage=114    durability=95    effect_c={[LineageEffect.c_u004]}    effect_c_s={[LineageEffect.c_u004]}    c3_attr1=0    c3_attr2=0.00    c3_attr3=0.00    c3_attr4=0.00    c3_attr5=0.00    range_s={[]}    c3_attr6=0.00    c3_attr7=1.20    c3_attr8=1.20    c3_attr9=1.00    c3_attr10=1.00    range2_s={[LineageWeapons.rangesample];[LineageWeapons.rangesample]}    range2_arg={1.40;0.80;0.80;1.40;0.80;0.80;13.00;0.00;0.00;13.00;0.00;0.00}    c4_attr1=[icon.weapon_sword_of_damascus_i00]    c4_attr2=[icon.weapon_sword_of_damascus_i00]    c4_attr5=0    c4_attr6=-1    c4_attr7=0    item_end

 

Now open an empty notepad page and paste the line now u can start edit it.

First start changing ID dont edit "object_name" and now go back on weapongrp.dat and search for the single weapon u want to make dual in this case Dark Legion's Edge (2500) and u will have this:

Code:

 

item_begin    object_id=2500    object_name=[]    body_part={rhand}    animation=1    drop_type=1    drop_anim_type=1    drop_radius=7    drop_height=10    projectile=[none]    curvature=1000    drop_mesh={[LineageWeapons.dark_legions_edge_m00_wp];[LineageWeaponsTex.dark_legions_edge_t00_wp]}    drop_texture={[none]}    icon={[icon.weapon_dark_legions_edge_i00]}    mesh={[LineageWeapons.dark_legions_edge_m00_wp]}    texture={[LineageWeaponsTex.dark_legions_edge_t00_wp]}    crystallizable=1    item_sound={[itemSound.sword_mid_1];[itemSound.sword_big_3];[itemSound.sword_great_3];[itemSound.public_sword_shing_4]}    drop_sound=[itemSound.itemdrop_sword]    equip_sound=[itemSound.itemequip_sword]    weight=1320    soulshot_count=1    spiritshot_count=1    material_type=fine_steel    crystal_type=a    physical_damage=232    random_damage=10    weapon_type=sword    critical=8    hit_modify=0    avoid_modify=0    shield_defense=0    shield_defense_rate=0    attack_speed=379    mp_consume=0    magical_damage=114    durability=95    effect_c={[LineageEffect.c_u004]}    effect_c_s=0.00    c3_attr1=0    c3_attr2=0.00    c3_attr3=0.00    c3_attr4=1.00    c3_attr5=1.30    range_s={[LineageWeapons.rangesample]}    c3_attr6=1.50    c3_attr7=0.80    c3_attr8=0.80    c3_attr9=11.50    c3_attr10=0.00    range2_s=0.00    range2_arg={}    c4_attr1=[none]    c4_attr2=[none]    c4_attr5=0    c4_attr6=-1    c4_attr7=0    item_end

 

Now go a bit and u will find

Code:

 

drop_mesh={[LineageWeapons.dark_legions_edge_m00_wp];[LineageWeaponsTex.dark_legions_edge_t00_wp]}

 

Now copy the dark_legions_edge without LineageWeapons. and _m00_wp.

Now copy somewhere dark_legions_edge and go on the Notepade page where u pasted Dual Damascus page and do the same thing and u will have sword_of_damascus now click on Alt+H(Replace) and where there is

Find what: put sword_of_damascus and where there is Replace with: put dark_legions_edge now click on Replace All and now copy the line and paste it at the end of weapongrp.dat

 

3rd Step:(Changing Stats)

To change patk find physical_damage=

To change matk find magical_damage=

For other look a bit u

This is how i edited my one(finnal result)

Code:

 

item_begin    object_id=8000    object_name=[]    body_part={lrhand}    animation=3    drop_type=1    drop_anim_type=1    drop_radius=6    drop_height=1    projectile=[none]    curvature=1000    drop_mesh={[LineageWeapons.dark_legions_edge_m00_wp];[LineageWeapons.dark_legions_edge_m00_wp]}    drop_texture={[LineageWeaponsTex.dark_legions_edge_t00_wp];[LineageWeaponsTex.dark_legions_edge_t00_wp]}    icon={[icon.weapon_dual_sword_i00];[icon.weapon_dark_legions_edge_i00];[icon.weapon_dark_legions_edge_i00]}    mesh={[LineageWeapons.dark_legions_edge_m00_wp];[LineageWeapons.dark_legions_edge_m00_wp]}    texture={[LineageWeaponsTex.dark_legions_edge_t00_wp];[LineageWeaponsTex.dark_legions_edge_t00_wp]}    crystallizable=1    item_sound={[itemSound.public_sword_shing_8];[itemSound.sword_great_4];[itemSound.sword_mid_2];[itemSound.public_sword_shing_4]}    drop_sound=[itemSound.itemdrop_sword]    equip_sound=[itemSound.itemequip_sword]    weight=2080    soulshot_count=1    spiritshot_count=1    material_type=fine_steel    crystal_type=s    physical_damage=356    random_damage=10    weapon_type=dual    critical=8    hit_modify=0    avoid_modify=0    shield_defense=0    shield_defense_rate=0    attack_speed=325    mp_consume=0    magical_damage=135    durability=95    effect_c={[LineageEffect.c_u004]}    effect_c_s={[LineageEffect.c_u004]}    c3_attr1=0    c3_attr2=0.00    c3_attr3=0.00    c3_attr4=0.00    c3_attr5=0.00    range_s={[]}    c3_attr6=0.00    c3_attr7=1.20    c3_attr8=1.20    c3_attr9=1.00    c3_attr10=1.00    range2_s={[LineageWeapons.rangesample];[LineageWeapons.rangesample]}    range2_arg={1.40;0.80;0.80;1.40;0.80;0.80;13.00;0.00;0.00;13.00;0.00;0.00}    c4_attr1=[icon.weapon_dark_legions_edge_i00]    c4_attr2=[icon.weapon_dark_legions_edge_i00]    c4_attr5=0    c4_attr6=-1    c4_attr7=0    item_end

 

 

NOW U CAN ECRYPT THE TWO FILES  <-------how to do that ??

4th Step:(Make Server Read new weapon)

Open weapon.sql and add this

Code:

 

INSERT INTO weapon VALUES (8000,'Dark Legion''s Edge*Dark Legion''s Edge','lrhand','true',2080,1,1,'fine_steel','s',356,10,'dual',20,0.00000,0,0,0,325,0,140,95,100000000,100,'true');

 

Other:

How to change weapon grade??

Change crystal_type=[WEAPONGRADE] in weapongrp.dat and change grade in weapon.sql

 

Will Enchant work??

Sure!

 

P.S : this guide Isn't Mine...I only Share IT.

All credits to : SirLagsalot

 

Have a fun Grin

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