juusts Posted October 17, 2007 Posted October 17, 2007 Guide to create Custom Duals There are many ways to create Custom Duals but i think this is the simplest: Required: L2Encdec <-----------how to do that ?? L2ClientDat <---------where to get that C6?? Itemname-e.dat and weapongrp.dat decrypted with L2ClientDat L2J Server+Datapack (last revisions if its possible) What to do: 1st Step:(Create name and description for the new Dual) Open itemname-e.dat and copy one line (for example first line) Code: item_name_begin id=17 name=[Wooden Arrow] additionalname=[] popup=-1 description=[An arrow made of wood. It is an arrow used for a no grade bow.] item_name_end Now paste this line at the end of the file and start to edit it item_name_begin id=[itemID] name=[[itemNAME]] additionalname=[[YellowNameNextItemNAME]] popup=[iDontKnow(put -1)] description=[[itemDESCRITION]] item_name_end For example(dual Dark Legion's Edge) Code: item_name_begin id=8000 name=[Dark Legion's Edge*Dark Legion's Edge] additionalname=[] popup=-1 description=[When a dualsword is enchanted along with a two-handed sword, a two-handed blunt weapon, and/or a fist-fighting weapon, its P. Atk will increase more than a one-handed sword enchanted with these weapons. When enchanted by 4 or more, Atk. Spd. will increase by 12% and HP will increase by 5% . Inflicts additional damage to target during PvP] item_name_end 2nd Step:(Creating Dual) Now open weapon.dat and search for "5706" (Dual Damascus) without "" and u will find this: Code: item_begin object_id=5706 object_name=[] body_part={lrhand} animation=3 drop_type=1 drop_anim_type=1 drop_radius=6 drop_height=1 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.sword_of_damascus_m00_wp];[LineageWeaponsTex.sword_of_damascus_t00_wp]} drop_texture={[LineageWeapons.sword_of_damascus_m00_wp];[LineageWeaponsTex.sword_of_damascus_t00_wp]} icon={[icon.weapon_dual_sword_i00]} mesh={[LineageWeapons.sword_of_damascus_m00_wp];[LineageWeapons.sword_of_damascus_m00_wp]} texture={[LineageWeaponsTex.sword_of_damascus_t00_wp];[LineageWeaponsTex.sword_of_damascus_t00_wp]} crystallizable=1 item_sound={[itemSound.public_sword_shing_8];[itemSound.sword_great_4];[itemSound.sword_mid_2];[itemSound.public_sword_shing_4]} drop_sound=[itemSound.itemdrop_sword] equip_sound=[itemSound.itemequip_sword] weight=2080 soulshot_count=1 spiritshot_count=1 material_type=fine_steel crystal_type=a physical_damage=282 random_damage=10 weapon_type=dual critical=8 hit_modify=0 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=325 mp_consume=0 magical_damage=114 durability=95 effect_c={[LineageEffect.c_u004]} effect_c_s={[LineageEffect.c_u004]} c3_attr1=0 c3_attr2=0.00 c3_attr3=0.00 c3_attr4=0.00 c3_attr5=0.00 range_s={[]} c3_attr6=0.00 c3_attr7=1.20 c3_attr8=1.20 c3_attr9=1.00 c3_attr10=1.00 range2_s={[LineageWeapons.rangesample];[LineageWeapons.rangesample]} range2_arg={1.40;0.80;0.80;1.40;0.80;0.80;13.00;0.00;0.00;13.00;0.00;0.00} c4_attr1=[icon.weapon_sword_of_damascus_i00] c4_attr2=[icon.weapon_sword_of_damascus_i00] c4_attr5=0 c4_attr6=-1 c4_attr7=0 item_end Now open an empty notepad page and paste the line now u can start edit it. First start changing ID dont edit "object_name" and now go back on weapongrp.dat and search for the single weapon u want to make dual in this case Dark Legion's Edge (2500) and u will have this: Code: item_begin object_id=2500 object_name=[] body_part={rhand} animation=1 drop_type=1 drop_anim_type=1 drop_radius=7 drop_height=10 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.dark_legions_edge_m00_wp];[LineageWeaponsTex.dark_legions_edge_t00_wp]} drop_texture={[none]} icon={[icon.weapon_dark_legions_edge_i00]} mesh={[LineageWeapons.dark_legions_edge_m00_wp]} texture={[LineageWeaponsTex.dark_legions_edge_t00_wp]} crystallizable=1 item_sound={[itemSound.sword_mid_1];[itemSound.sword_big_3];[itemSound.sword_great_3];[itemSound.public_sword_shing_4]} drop_sound=[itemSound.itemdrop_sword] equip_sound=[itemSound.itemequip_sword] weight=1320 soulshot_count=1 spiritshot_count=1 material_type=fine_steel crystal_type=a physical_damage=232 random_damage=10 weapon_type=sword critical=8 hit_modify=0 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=379 mp_consume=0 magical_damage=114 durability=95 effect_c={[LineageEffect.c_u004]} effect_c_s=0.00 c3_attr1=0 c3_attr2=0.00 c3_attr3=0.00 c3_attr4=1.00 c3_attr5=1.30 range_s={[LineageWeapons.rangesample]} c3_attr6=1.50 c3_attr7=0.80 c3_attr8=0.80 c3_attr9=11.50 c3_attr10=0.00 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=-1 c4_attr7=0 item_end Now go a bit and u will find Code: drop_mesh={[LineageWeapons.dark_legions_edge_m00_wp];[LineageWeaponsTex.dark_legions_edge_t00_wp]} Now copy the dark_legions_edge without LineageWeapons. and _m00_wp. Now copy somewhere dark_legions_edge and go on the Notepade page where u pasted Dual Damascus page and do the same thing and u will have sword_of_damascus now click on Alt+H(Replace) and where there is Find what: put sword_of_damascus and where there is Replace with: put dark_legions_edge now click on Replace All and now copy the line and paste it at the end of weapongrp.dat 3rd Step:(Changing Stats) To change patk find physical_damage= To change matk find magical_damage= For other look a bit u This is how i edited my one(finnal result) Code: item_begin object_id=8000 object_name=[] body_part={lrhand} animation=3 drop_type=1 drop_anim_type=1 drop_radius=6 drop_height=1 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.dark_legions_edge_m00_wp];[LineageWeapons.dark_legions_edge_m00_wp]} drop_texture={[LineageWeaponsTex.dark_legions_edge_t00_wp];[LineageWeaponsTex.dark_legions_edge_t00_wp]} icon={[icon.weapon_dual_sword_i00];[icon.weapon_dark_legions_edge_i00];[icon.weapon_dark_legions_edge_i00]} mesh={[LineageWeapons.dark_legions_edge_m00_wp];[LineageWeapons.dark_legions_edge_m00_wp]} texture={[LineageWeaponsTex.dark_legions_edge_t00_wp];[LineageWeaponsTex.dark_legions_edge_t00_wp]} crystallizable=1 item_sound={[itemSound.public_sword_shing_8];[itemSound.sword_great_4];[itemSound.sword_mid_2];[itemSound.public_sword_shing_4]} drop_sound=[itemSound.itemdrop_sword] equip_sound=[itemSound.itemequip_sword] weight=2080 soulshot_count=1 spiritshot_count=1 material_type=fine_steel crystal_type=s physical_damage=356 random_damage=10 weapon_type=dual critical=8 hit_modify=0 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=325 mp_consume=0 magical_damage=135 durability=95 effect_c={[LineageEffect.c_u004]} effect_c_s={[LineageEffect.c_u004]} c3_attr1=0 c3_attr2=0.00 c3_attr3=0.00 c3_attr4=0.00 c3_attr5=0.00 range_s={[]} c3_attr6=0.00 c3_attr7=1.20 c3_attr8=1.20 c3_attr9=1.00 c3_attr10=1.00 range2_s={[LineageWeapons.rangesample];[LineageWeapons.rangesample]} range2_arg={1.40;0.80;0.80;1.40;0.80;0.80;13.00;0.00;0.00;13.00;0.00;0.00} c4_attr1=[icon.weapon_dark_legions_edge_i00] c4_attr2=[icon.weapon_dark_legions_edge_i00] c4_attr5=0 c4_attr6=-1 c4_attr7=0 item_end NOW U CAN ECRYPT THE TWO FILES <-------how to do that ?? 4th Step:(Make Server Read new weapon) Open weapon.sql and add this Code: INSERT INTO weapon VALUES (8000,'Dark Legion''s Edge*Dark Legion''s Edge','lrhand','true',2080,1,1,'fine_steel','s',356,10,'dual',20,0.00000,0,0,0,325,0,140,95,100000000,100,'true'); Other: How to change weapon grade?? Change crystal_type=[WEAPONGRADE] in weapongrp.dat and change grade in weapon.sql Will Enchant work?? Sure! P.S : this guide Isn't Mine...I only Share IT. All credits to : SirLagsalot Have a fun Grin
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