soublakias Posted April 27, 2010 Posted April 27, 2010 That's an anti-buss skill, it's toggle and when you enable it, noone except buffers can buff you like L2Mxc and L2DeathAvenue Core Part Index: java/com/Ovenus/gameserver/handler/skillhandlers/Continuous.java =================================================================== --- java/com/Ovenus/gameserver/handler/skillhandlers/Continuous.java (revision 2) +++ java/com/Ovenus/gameserver/handler/skillhandlers/Continuous.java (working copy) @@ -92,6 +92,9 @@ { continue; } + // With Mystic Immunity you can't be buffed/debuffed + if (target.isBuffShieldOn()) + continue; // Player holding a cursed weapon can't be buffed and can't buff if (skill.getSkillType() == L2Skill.SkillType.BUFF && !(activeChar instanceof L2ClanHallManagerInstance)) { Index: java/com/Ovenus/gameserver/handler/skillhandlers/Disablers.java =================================================================== --- java/com/Ovenus/gameserver/handler/skillhandlers/Disablers.java (revision 2) +++ java/com/Ovenus/gameserver/handler/skillhandlers/Disablers.java (working copy) @@ -144,6 +144,8 @@ // or dead continue; } + if (target.isBuffShieldOn()) + continue; switch (type) { case BETRAY: Index: java/com/Ovenus/gameserver/model/L2Character.java =================================================================== --- java/com/Ovenus/gameserver/model/L2Character.java (revision 2) +++ java/com/Ovenus/gameserver/model/L2Character.java (working copy) @@ -28,6 +28,7 @@ import javolution.util.FastList; import javolution.util.FastMap; import javolution.util.FastTable; + import com.Ovenus.Config; import com.Ovenus.gameserver.GameTimeController; import com.Ovenus.gameserver.GeoData; @@ -144,6 +145,7 @@ // Data Field private List<L2Character> _attackByList; private volatile boolean _isCastingNow = false; + private boolean _buffShield = false; // private L2Character _attackingChar; private L2Skill _lastSkillCast; private boolean _isAfraid = false; // Flee in a random direction @@ -7576,6 +7578,19 @@ return _showSummonAnimation; } + + public final void enableBuffShield(boolean value) + { + _buffShield = value; + } + + public boolean isBuffShieldOn() + { + + return (_buffShield); + + } + /** * @param showSummonAnimation * The showSummonAnimation to set. Index: java/com/Ovenus/gameserver/model/L2Effect.java =================================================================== --- java/com/Ovenus/gameserver/model/L2Effect.java (revision 2) +++ java/com/Ovenus/gameserver/model/L2Effect.java (working copy) @@ -51,7 +51,7 @@ public static enum EffectType { - BUFF, BUFFIMMUNITY, CHARGE, DMG_OVER_TIME, HEAL_OVER_TIME, COMBAT_POINT_HEAL_OVER_TIME, MANA_DMG_OVER_TIME, MANA_HEAL_OVER_TIME, RELAXING, STUN, ROOT, SLEEP, HATE, FAKE_DEATH, CONFUSION, CONFUSE_MOB_ONLY, MUTE, FEAR, ILENT_MOVE, SEED, PARALYZE, STUN_SELF, PSYCHICAL_MUTE, REMOVE_TARGET, TARGET_ME, SILENCE_MAGIC_PHYSICAL, BETRAY, NOBLESSE_BLESSING, SOUL_OF_THE_PHOENIX, SALVATION, PETRIFICATION, BLUFF, INVUL, INTERRUPT, CHARM_OF_LUCK, SIGNET_GROUND, SIGNET_EFFECT, SIGNET, IMMOBILEUNTILATTACKED, DEBUFF, PROTECTION_BLESSING, CHARMOFCOURAGE, SILENT_MOVE, CHANCE_SKILL_TRIGGER + BUFF, BUFFIMMUNITY, CHARGE, DMG_OVER_TIME, HEAL_OVER_TIME, COMBAT_POINT_HEAL_OVER_TIME, MANA_DMG_OVER_TIME, MANA_HEAL_OVER_TIME, RELAXING, STUN, ROOT, SLEEP, HATE, FAKE_DEATH, CONFUSION, CONFUSE_MOB_ONLY, MUTE, FEAR, ILENT_MOVE, SEED, PARALYZE, STUN_SELF, PSYCHICAL_MUTE, REMOVE_TARGET, TARGET_ME, SILENCE_MAGIC_PHYSICAL, BETRAY, NOBLESSE_BLESSING, SOUL_OF_THE_PHOENIX, SALVATION, PETRIFICATION, BLUFF, INVUL, INTERRUPT, CHARM_OF_LUCK, SIGNET_GROUND, SIGNET_EFFECT, SIGNET, IMMOBILEUNTILATTACKED, DEBUFF, PROTECTION_BLESSING, CHARMOFCOURAGE, SILENT_MOVE, CHANCE_SKILL_TRIGGER, PREVENT_BUFF } private static final Func[] _emptyFunctionSet = new Func[0]; Index: java/com/Ovenus/gameserver/skills/effects/EffectAntiBuffShield.java =================================================================== --- java/com/Ovenus/gameserver/skills/effects/EffectAntiBuffShield.java (revision 0) +++ java/com/Ovenus/gameserver/skills/effects/EffectAntiBuffShield.java (revision 0) @@ -0,0 +1,71 @@ +package com.Ovenus.gameserver.skills.effects; + +import com.Ovenus.gameserver.model.L2Effect; +import com.Ovenus.gameserver.model.L2Effect.EffectType; +import com.Ovenus.gameserver.skills.Env; + +/** + * An effect that prevents player to be buffed. Doesn't work when: <LI> + * Self-buffing</LI> <LI>Flagged/Karma</LI> <LI>Duelling</LI> + * + * @author Ovenus + */ +public final class EffectAntiBuffShield extends L2Effect +{ + /** + * @param env + * @param template + */ + public EffectAntiBuffShield(Env env, EffectTemplate template) + { + super(env, template); + } + + /* + * (non-Javadoc) + * + * @see com.Ovenus.gameserver.model.L2Effect#getEffectType() + */ + @Override + public EffectType getEffectType() + { + return EffectType.PREVENT_BUFF; + } + + + /* + * (non-Javadoc) + * + * @see com.Ovenus.gameserver.model.L2Effect#onActionTime() + */ + @Override + public boolean onActionTime() + { + return false; + } + + /* + * (non-Javadoc) + * + * @see com.Ovenus.gameserver.model.L2Effect#onStart() + */ + @Override + public void onStart() + { + getEffected().enableBuffShield(true); + return; + } + + /* + * (non-Javadoc) + * + * @see com.Ovenus.gameserver.model.L2Effect#onExit() + */ + @Override + public void onExit() + { + getEffected().enableBuffShield(false); + } + + +} DB Part <skill id="Your Skill Here" levels="1" name="AntiBuff Shield"> <set name="mpConsume" val="0"/> <set name="target" val="TARGET_SELF"/> <set name="reuseDelay" val="0"/> <set name="hitTime" val="-1"/> <set name="skillType" val="CONT"/> <set name="operateType" val="OP_TOGGLE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <effect count="1" name="AntiBuffShield" time="600000" val="0"/> </for> </skill> Core Part credits me.. paidia mporei na m pei kapoios p ta vazo ayta dld se poio arxeio kai etc gt den eksigei.... Thnx Quote
0 Trx Posted April 27, 2010 Posted April 27, 2010 εξηγώ εκεί μέσα http://www.maxcheaters.com/forum/index.php?topic=134605.0 Quote
0 soublakias Posted April 27, 2010 Author Posted April 27, 2010 file edo les pos na to kanoume meso eclipse xoris eclipse den ginete?? Quote
0 Justice Posted April 27, 2010 Posted April 27, 2010 file edo les pos na to kanoume meso eclipse xoris eclipse den ginete?? Όχι μόνο με το eclipse μπορείς να τα περάσεις.. Quote
0 soublakias Posted April 27, 2010 Author Posted April 27, 2010 mporeite na m peite apo p na to katevaso? Quote
0 Justice Posted April 27, 2010 Posted April 27, 2010 Κοίτα εδώ-->http://www.maxcheaters.com/forum/index.php?topic=84234.0 Quote
0 Nox*Shine Posted April 27, 2010 Posted April 27, 2010 Εαν δεν εχεις να ρωτισεις κατι αλλο κανε Request for lock. Quote
Question
soublakias
paidia mporei na m pei kapoios p ta vazo ayta dld se poio arxeio kai etc gt den eksigei....
Thnx
7 answers to this question
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