shapes Posted April 11, 2010 Share Posted April 11, 2010 Hey... i created a Custom Weapon but i cant get to show it up ingame... if i dont encrypt the utx i get an error ingame if i use the weapon(it says there are files corrupted) but if i encrypt it with L2EncDec it doesnt show ingame.. i just cant see the weapon..but i can adapt other weapons i found on this forums... so any 1 help me please =( Edit: i used tutorials of this site too but it doesnt work.. Link to comment Share on other sites More sharing options...
Cook Posted April 11, 2010 Share Posted April 11, 2010 If you get error wich says files are corrupted you probably have a mistake in weapongrp.dat Link to comment Share on other sites More sharing options...
shapes Posted April 11, 2010 Author Share Posted April 11, 2010 no that came because i didnt encrypt my custom.utx.. then i encrypted it and i didnt get an error... but i dont see the weapon... but the problem is not in weapongrp.dat... it cant be in there ;P Link to comment Share on other sites More sharing options...
IrreligiouS Posted April 11, 2010 Share Posted April 11, 2010 Error 1: When You have info that Your files are corrupted problem can be solved by encrypting *.utx file - like You already told :) Error 2: If You can't see Your custom item in game, problem can be in armorgrp/weapongrp *.dat file (wrong path to texture) or You messed up something in *.xml file that You made for Your item. But normaly when You messed up something in *.xml file there will be warring in GameServer logs :) If Your *.xml file was loaded and You still can't see Your item, go into Your *.dat file and check if everything is ok. Bye Link to comment Share on other sites More sharing options...
shapes Posted April 11, 2010 Author Share Posted April 11, 2010 i didnt change something in the server.. i edited draconic bow texture and i used the draconic bow item id.. i dont get an error but i cant see the weapon... should i post the code here to see if its correct? Link to comment Share on other sites More sharing options...
Cook Posted April 11, 2010 Share Posted April 11, 2010 you just can't see the weap at all? Or youspawn your Db and still it gives you the usual DB? Link to comment Share on other sites More sharing options...
IrreligiouS Posted April 11, 2010 Share Posted April 11, 2010 Just quote the code.... Link to comment Share on other sites More sharing options...
shapes Posted April 11, 2010 Author Share Posted April 11, 2010 Here is the code (i used 2 different codes to try if it works with the other way so.... i clicked new in unrealengine and typed in first line: Custom in 2nd Line: Textur and in 3rd Line: Bow 0 7577 1 1 15 2 0 custom.textur.bow custom.textur.bow 0 0 0 0 0 1 0 0 icon.weapon_draconic_bow_i01 -1 1650 47 1 0 0 1 7 5 1 custom.textur.bow 1 1 custom.textur.bow 4 ItemSound.bow_small_2 ItemSound.bow_small_3 ItemSound.bow_small_6 ItemSound.bow_big_2 ItemSound.itemdrop_bow ItemSound.itemequip_bow 5 581 132 6 5 12 -3 0 0 0 293 11 1 1 1000 1 -1 0 LineageEffect.c_u008 0.00000000 -3.00000000 0.00000000 1.20000005 1.20000005 LineageWeapons.rangesample 1.60000002 1.29999995 1.29999995 0.00000000 0.00000000 0.00000000 8 -1 -1 -1 it didnt work so i tried this 0 7577 1 1 15 2 0 custom.bow custom.bow 0 0 0 0 0 1 0 0 icon.weapon_draconic_bow_i01 -1 1650 47 1 0 0 1 7 5 1 custom.bow 1 1 custom.bow 4 ItemSound.bow_small_2 ItemSound.bow_small_3 ItemSound.bow_small_6 ItemSound.bow_big_2 ItemSound.itemdrop_bow ItemSound.itemequip_bow 5 581 132 6 5 12 -3 0 0 0 293 11 1 1 1000 1 -1 0 LineageEffect.c_u008 0.00000000 -3.00000000 0.00000000 1.20000005 1.20000005 LineageWeapons.rangesample 1.60000002 1.29999995 1.29999995 0.00000000 0.00000000 0.00000000 8 -1 -1 -1 but it still doesnt work... Link to comment Share on other sites More sharing options...
IrreligiouS Posted April 11, 2010 Share Posted April 11, 2010 Well, as I told You at the second Error type - You have messed up in Your weapongrp.dat ^^ You have put 2 textures, and first of them is at the ANIMATION place :) You deleted animation for You bow, so tell me how You texture will appear ? Remove at Your first code "custom.textur.bow" and place oryginal path to animation. Second mark (custom.textur.bow) for Your texture is ok. Bye Link to comment Share on other sites More sharing options...
Devangell™ Posted April 11, 2010 Share Posted April 11, 2010 Here is the code (i used 2 different codes to try if it works with the other way so.... i clicked new in unrealengine and typed in first line: Custom in 2nd Line: Textur and in 3rd Line: Bow it didnt work so i tried this but it still doesnt work... as i see here you have change and the first in weapongr.dat line look 0 7575 1 1 15 2 0 LineageWeapons.draconic_bow_m00_wp LineageWeaponsTex.draconic_bow_t00_wp icon.weapon_draconic_bow_i00 -1 1650 47 1 0 14 5 1 LineageWeapons.draconic_bow_m00_wp 1 LineageWeaponsTex.draconic_bow_t00_wp 4 ItemSound.bow_small_2 ItemSound.bow_small_3 ItemSound.bow_small_6 ItemSound.bow_big_2 ItemSound.itemdrop_bow ItemSound.itemequip_bow 5 581 132 6 5 12 -3 0 0 0 293 11 1 1 1000 1 -1 0 LineageEffect.c_u008 0.000000 -3.000000 0.000000 1.200000 1.200000 LineageWeapons.rangesample 1.600000 1.300000 1.300000 0.000000 0.000000 0.000000 8 -1 -1 -1 icon.weapon_draconic_bow_i01 just change there only in red in red write custom.textur.bow and is ok if no tell me Link to comment Share on other sites More sharing options...
shapes Posted April 11, 2010 Author Share Posted April 11, 2010 critical error T.T Insufficient Memory. Please check the Virtual Memory Option and avilable hard drive space. You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory. History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 875836472 FArray <- FArray::Realloc <- -2038004089*8 <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Material custom.textur.bythelasthero NULL) <- UMeshComponent::LoadMeshComponentByResourceManager <- FL2PawnResourceManager::Tick <- UGameEngine::Tick <- UpdateWorld <- MainLoop Link to comment Share on other sites More sharing options...
Devangell™ Posted April 11, 2010 Share Posted April 11, 2010 critical error T.T make again from the first the bow the .utx file.. Link to comment Share on other sites More sharing options...
shapes Posted April 11, 2010 Author Share Posted April 11, 2010 thanks devangell ;) i love you <333 its working now..thank you very much ;P i guess i will share the weapon for you...thaaanks Link to comment Share on other sites More sharing options...
Devangell™ Posted April 11, 2010 Share Posted April 11, 2010 thanks devangell ;) i love you <333 its working now..thank you very much ;P i guess i will share the weapon for you...thaaanks nop ;D glad to help request for lock..!! Link to comment Share on other sites More sharing options...
Recommended Posts