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[Help][EN] Custom Weapon problem

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Hey... i created a Custom Weapon but i cant get to show it up ingame...

if i dont encrypt the utx i get an error ingame if i use the weapon(it says there are files corrupted)

but if i encrypt it with L2EncDec it doesnt show ingame..

i just cant see the weapon..but i can adapt other weapons i found on this forums...

 

so any 1 help me please =(

 

Edit: i used tutorials of this site too but it doesnt work..

If you get error wich says files are corrupted you probably have a mistake in weapongrp.dat

 

  • Author

no that came because i didnt encrypt my custom.utx..

then i encrypted it and i didnt get an error...

but i dont see the weapon...

but the problem is not in weapongrp.dat... it cant be in there ;P

Error 1: When You have info that Your files are corrupted problem can be solved by encrypting *.utx file - like You already told :)

Error 2: If You can't see Your custom item in game, problem can be in armorgrp/weapongrp *.dat file (wrong path to texture) or You messed up something in *.xml file that You made for Your item. But normaly when You messed up something in *.xml file there will be warring in GameServer logs :)

 

If Your *.xml file was loaded and You still can't see Your item, go into Your *.dat file and check if everything is ok.

 

Bye

  • Author

i didnt change something in the server.. i edited draconic bow texture and i used the draconic bow item id..

i dont get an error but i cant see the weapon...

should i post the code here to see if its correct?

you just can't see the weap at all? Or youspawn your Db and still it gives you the usual DB?

 

  • Author

Here is the code (i used 2 different codes to try if it works with the other way so....

 

i clicked new in unrealengine and typed in first line:  Custom

in 2nd Line:                                                                          Textur

and in 3rd Line:                                                                  Bow

 

0 7577 1 1 15 2 0 custom.textur.bow custom.textur.bow 0 0 0 0 0 1 0 0 icon.weapon_draconic_bow_i01 -1 1650 47 1 0 0 1 7 5 1 custom.textur.bow 1 1 custom.textur.bow 4 ItemSound.bow_small_2 ItemSound.bow_small_3 ItemSound.bow_small_6 ItemSound.bow_big_2 ItemSound.itemdrop_bow ItemSound.itemequip_bow 5 581 132 6 5 12 -3 0 0 0 293 11 1 1 1000 1 -1 0 LineageEffect.c_u008 0.00000000 -3.00000000 0.00000000 1.20000005 1.20000005 LineageWeapons.rangesample 1.60000002 1.29999995 1.29999995 0.00000000 0.00000000 0.00000000 8 -1 -1 -1

 

it didnt work so i tried this

0 7577 1 1 15 2 0 custom.bow custom.bow 0 0 0 0 0 1 0 0 icon.weapon_draconic_bow_i01 -1 1650 47 1 0 0 1 7 5 1 custom.bow 1 1 custom.bow 4 ItemSound.bow_small_2 ItemSound.bow_small_3 ItemSound.bow_small_6 ItemSound.bow_big_2 ItemSound.itemdrop_bow ItemSound.itemequip_bow 5 581 132 6 5 12 -3 0 0 0 293 11 1 1 1000 1 -1 0 LineageEffect.c_u008 0.00000000 -3.00000000 0.00000000 1.20000005 1.20000005 LineageWeapons.rangesample 1.60000002 1.29999995 1.29999995 0.00000000 0.00000000 0.00000000 8 -1 -1 -1

 

but it still doesnt work...

Well, as I told You at the second Error type - You have messed up in Your weapongrp.dat ^^

You have put 2 textures, and first of them is at the ANIMATION place :) You deleted animation for You bow, so tell me how You texture will appear ?

Remove at Your first code "custom.textur.bow" and place oryginal path to animation. Second mark (custom.textur.bow) for Your texture is ok.

 

Bye

Here is the code (i used 2 different codes to try if it works with the other way so....

 

i clicked new in unrealengine and typed in first line:  Custom

in 2nd Line:                                                                          Textur

and in 3rd Line:                                                                   Bow

 

it didnt work so i tried this

but it still doesnt work...

as i see here you have change and the first in weapongr.dat line look

0 7575 1 1 15 2 0 LineageWeapons.draconic_bow_m00_wp LineageWeaponsTex.draconic_bow_t00_wp icon.weapon_draconic_bow_i00 -1 1650 47 1 0 14 5 1 LineageWeapons.draconic_bow_m00_wp 1 LineageWeaponsTex.draconic_bow_t00_wp 4 ItemSound.bow_small_2 ItemSound.bow_small_3 ItemSound.bow_small_6 ItemSound.bow_big_2 ItemSound.itemdrop_bow ItemSound.itemequip_bow 5 581 132 6 5 12 -3 0 0 0 293 11 1 1 1000 1 -1 0 LineageEffect.c_u008 0.000000 -3.000000 0.000000 1.200000 1.200000 LineageWeapons.rangesample 1.600000 1.300000 1.300000 0.000000 0.000000 0.000000 8 -1 -1 -1 icon.weapon_draconic_bow_i01

just change there only in red in red write custom.textur.bow and is ok if no tell me
  • Author

critical error T.T

 

Insufficient Memory.

Please check the Virtual Memory Option and avilable hard drive space.

You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.

 

History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 875836472 FArray <- FArray::Realloc <- -2038004089*8 <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Material custom.textur.bythelasthero NULL) <- UMeshComponent::LoadMeshComponentByResourceManager <- FL2PawnResourceManager::Tick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

  • Author

thanks devangell ;) i love you <333

its working now..thank you very much ;P

i guess i will share the weapon for you...thaaanks

thanks devangell ;) i love you <333

its working now..thank you very much ;P

i guess i will share the weapon for you...thaaanks

nop ;D glad to help

request for lock..!!

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