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[HELP] Adena drop rate
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TELEGRAM SEO TRAINING (Bot Ranking in Search) I teach a complete system for ranking Telegram bots at the top of search results by keywords and countries. The method works for services, shops, crypto projects, and any type of Telegram bot. You can also direct the traffic to your groups, channels, websites, or sales funnels. ⸻ Countries I work with USA, Israel, Russia, India, Turkey, China, Ukraine, Uzbekistan. If you need another country — message me, we’ll find a solution. ⸻ ️ Results First search results appear in 2–3 days. ⸻ What’s included in the training • how the Telegram search algorithm works and key ranking factors • keyword research for your country and niche • bot optimization: description, settings, greeting text • fixing and maintaining positions • specific promotion nuances for different countries ⸻ What you will receive • a complete system for ranking bots in search • understanding how to work with keywords, traffic, and positions • a skill you can use to promote your own projects or earn from clients ⸻ Who this training is for • beginners with zero experience — I explain everything from scratch • those who don’t have a bot — I provide a ready one for practice • anyone who wants to learn promotion and earn from this service ⸻ Why learn from me • doing Telegram SEO since 2021 • over 1000 successful orders • my own panel SMMTG.PRO and private databases • experience working with markets of Russia, Uzbekistan, Ukraine, Israel, USA, Turkey, China, India, Vietnam, Europe, and more ⸻ For pricing — message me t.me/smmtg_link
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Hey everyone, I was wondering if anyone knows where the client loads all the .dat files. Is there some kind of manifest or list you can specify which dat files the client loads?
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By L2Haruna-Network · Posted
🔥 Welcome to Lineage 2 Haruna x3 – True Classic Interlude Experience 🔥 At Haruna x3, we’re bringing back the true essence of Interlude – slow, meaningful progression where every level matters, every item has value, and PvP is real. We’re not about fast servers, pay-to-win advantages, or fake populations. Our goal is simple: create a fair, stable, and long-term server where players can enjoy real competition, strategic clan warfare, and the thrill of open-world PvP. 💎 What Makes Haruna x3 Special? x3 Rates – Perfect for steady, rewarding progression Classic Interlude Mechanics – Relive the nostalgia of Interlude Stable & Lag-Free Gameplay – Optimized for thousands of players online Fair & Balanced – No pay-to-win, every victory is earned PvP & Clan Warfare Focused – Every battle counts 🌟 Quality of Life Features to Enhance Your Experience We keep the classic feel while adding features that make the game more convenient and enjoyable, including: Shift + Click to view monster droplists Free item mail and buy/sell via Adena Daily login rewards & Stream Rewards ALT+K Skill Panel & Alt+Click buffs removal Offline shop system Captcha for security Donate Coins currency (cannot be traded, dropped, or destroyed) Classic P110 client – no custom interface 🏰 Our Philosophy We believe Lineage 2 is about the journey, not just the destination. Haruna x3 is designed for months and years of growth, not weeks. We provide a community-driven environment where honest gameplay, fair competition, and strategic teamwork are at the forefront. 🌍 Join Our Community Whether you’re a veteran of Interlude or a returning player seeking a true classic experience, Haruna x3 offers a place to fight, trade, and grow alongside dedicated players. Step into the world of Haruna x3 – where every decision matters, every fight counts, and every victory is yours to earn. Discord: https://discord.gg/7DDC9Dsxnh Website : www.l2haruna.com -
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A√imas†i©™
Kalhspera exw ena server L2j (version = 4001) kai 8elw na alaksw to drop rate twn adena kai dn to vriskw :SSS
to rates.properties mou einai auto :
# ---------------------------------------------------------------------------
# Rate Settings
# ---------------------------------------------------------------------------
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# Standard Settings (Retail value = 1)
# ---------------------------------------------------------------------------
# Experience multiplier
RateXp = 10
# Skill points multiplier
RateSp = 10
# Experience multiplier (Party)
RatePartyXp = 1
# Skill points multiplier (Party)
RatePartySp = 1
#
RateConsumableCost = 1
#
RateDropItems = 2
#
RateRaidDropItems = 1
#
RateDropSpoil = 1
#
RateDropManor = 1
#
RateExtractFish = 1
#
RateKarmaExpLost = 1
#
RateSiegeGuardsPrice = 1
# Quest Multipliers
# Warning: Many quests need to be rewritten
# for this setting to work properly.
# Quest item drop multiplier
RateQuestDrop = 1
# Exp/SP reward multipliers
RateQuestRewardXP = 1
#
RateQuestRewardSP = 1
# Adena reward multiplier
RateQuestRewardAdena = 2
# Use additional item multipliers?
# Default: False
UseQuestRewardMultipliers = False
# Default reward multiplier
# When UseRewardMultipliers=False - default multiplier is used for any reward
# When UseRewardMultipliers=True - default multiplier is used for all items not affected by additional multipliers
# Default: 1
RateQuestReward = 1
# Additional quest-reward multipliers based on item type
RateQuestRewardPotion = 1
#
RateQuestRewardScroll = 1
#
RateQuestRewardRecipe = 1
#
RateQuestRewardMaterial = 1
# List of items affected by custom drop rate by id, used now for Adena rate too.
# Usage: itemId1,dropChance1;itemId2,dropChance2;...
# Note: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
# Example for Raid boss 1x jewelry: 6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1;
# Default: 57,1
RateDropItemsById = 57,1
# ---------------------------------------------------------------------------
# Vitality system rates. Works only if EnableVitality = True
# ---------------------------------------------------------------------------
# The following configures the xp multiplicator of each vitality level. Basically, you have
# 5 levels, the first one being 0. Official rates are:
# Level 1: 150%
# Level 2: 200%
# Level 3: 250%
# Level 4: 300%
# Take care setting these values according to your server rates, as the can lead to huge differences!
# Example with a server rate 15x and a level 4 vitality = 3. => final server rate = 45 (15x3)!
RateVitalityLevel1 = 1.5
#
RateVitalityLevel2 = 2.
#
RateVitalityLevel3 = 2.5
#
RateVitalityLevel4 = 3.
# These options are to be used if you want to increase the vitality gain/lost for each mob you kills
# Default values are 1.
RateVitalityGain = 1.
#
RateVitalityLost = 1.
# This defines how many times faster do the players regain their vitality when in peace zones
RateRecoveryPeaceZone = 1.
# This defines how many times faster do the players regain their vitality when offline
# Note that you need to turn on "RecoverVitalityOnReconnect" to have this option effective
RateRecoveryOnReconnect = 4.
# ---------------------------------------------------------------------------
# Player Drops (values are set in PERCENTS)
# ---------------------------------------------------------------------------
PlayerDropLimit = 0
# in %
PlayerRateDrop = 0
# in %
PlayerRateDropItem = 0
# in %
PlayerRateDropEquip = 0
# in %
PlayerRateDropEquipWeapon = 0
# ---------------------------------------------------------------------------
# Player XP % lost on death.
# ---------------------------------------------------------------------------
# Must be defined an interval per each % following this:
# [limit1m,limit1M]-val1;[limit2m,limit2M]-val2;...
# For undefined intervals, default value is 1.0 .
# Example (Default settings):
# 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5
# This will set 7.0 from 0 to 39 (included), 4.00 from 40 to 75 (included),
# 2.5 to 76, 2.0 to 77 and 1.5 to 78
# XP loss is affected by clan luck in core
PlayerXPPercentLost = 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5
# Default: 10
KarmaDropLimit = 10
# Default: 40
KarmaRateDrop = 40
# Default: 50
KarmaRateDropItem = 50
# Default: 40
KarmaRateDropEquip = 40
# Default: 10
KarmaRateDropEquipWeapon = 10
# ---------------------------------------------------------------------------
# Pets (Default value = 1)
# ---------------------------------------------------------------------------
PetXpRate = 10
#
PetFoodRate = 1
#
SinEaterXpRate = 10
# ---------------------------------------------------------------------------
# Herbs
# ---------------------------------------------------------------------------
# Herb of Power, Herb of Magic, Herb of Attack Speed, Herb of Casting Speed, Herb of Critical Attack, Herb of Speed
# Default: 15
RateCommonHerbs = 15
# Herb of Life, Herb of Mana
# Default: 10
RateHpMpHerbs = 10
# Greater herb of Life, Greater Herb of Mana
# Default: 4
RateGreaterHerbs = 4
# Superior Herb of Life, Superior Herb of Mana
# Default: 0.8
RateSuperiorHerbs = 0.8
# Herb of Warrior, Herb of Mystic, Herb of Recovery
# Default: 0.2
RateSpecialHerbs = 0.2
# Rate to configure the chance in percent vitality resplenishing herbs are dropping.
# Note you'll need to enable EnableVitalityHerbs
# Notes:
# Works only if EnableVitality = True
RateVitalityHerbs = 2.
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