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Posted

stamatiste na lete oti na ne merikoi merikoi gt tin eidate kapos, @VaXiL1sB@cK ekanes poli

kali prospathia gia na ftiaksis auto to guide k ektimw ton xrono pou afosioses ama sinexisis etsi

tha antamiftis sintoma.

Posted

ma soz re paidia kanete les kai eimste tsakwmenoi apo aiwnes!!!! egw ekana mia aplh erwthsh sto Violator Kai akoma na mou apanthsei p shmainei oti edw hr8e mono gia na m spasei ta neyar kai na spamarei.. H erwthsh pia htan?? Ti den sou aresei apo o topic mou.. mia toso aplh erwthsh!

δηλαδη ο archer o kamael που ειναι πιο αργος και απο τον κεντερη χωρις αναβολικα ριχνει τον παλαντιν ετσι?

τα daggers τα ριχνει ε?

τους mage θα τους ριξει το KAMAEL?ΠΟΥ ΜΕΧΡΙ ΝΑ ΡΙΞΕΙ 2 HIT o mage exei kanei vortex+crush kai 1 skill akoma

nuke συνηθως....

1)PVP TACTICS

2)No dyes+Full Buff List

3)Style+και ατακες απο phoenix

Posted

stamatiste na lete oti na ne merikoi merikoi gt tin eidate kapos, @VaXiL1sB@cK ekanes poli

kali prospathia gia na ftiaksis auto to guide k ektimw ton xrono pou afosioses ama sinexisis etsi

tha antamiftis sintoma.

eyxaristw ektimw to comment sou k egw dn ekana ayto to topic gia na parw karma  DEN ME ENDIAFEREI TO KARMA!!
Posted

1)PVP TACTICS

2)No dyes+Full Buff List

3)Style+και ατακες απο phoenix

 

1) EXW BALEI KAI EXW KANEI KAI UPDATE!

2) EXW BALEI DYES OSO GIA TA BUFFS 8A TA BALW ANALYTIKA OTAN EXW XRONO!!!

3) AN DOULEYAN TA STRABADIA SOU KAI DIABAZES APO PANW 8A KATALAVAINES !! EIPA OTI EXW BASISTEI STO STYLE P FTIAXNEI GUIDES O PHEONIX4 DIOTI EGW EIMAI NEWBIE K DN 3ERW POIA TAKTIKH NA AKOLOU8HSW!!

 

PS: YPO8ETOUMAI POS EXEIS TA IDIA ITEMS ME TON MAGO....KAI TO VORTREZ DN POIANEI PANTA!

Posted

Για εμένα δεν είναι ένα ολοκληρωμένο guide :/

ase me na mantepso? epidi dn exei buffs k skill bar?? ok to dexomai alla mn anyzyxeis 8a ta pros8sw
Posted

λοιπόν για να δούμε τι πρέπει να διορθώσεις.


 

αφού είμαστε στο ελληνικό secton είναι ανούσιο να έχεις [Ελληνικος Οδηγος] Berserker οπότε βγάλε το ελληνικος

 

--

 

Οι berserker ειναι ιδιαιτερα καλοι στο mass pvp , λογω των rush  του και των autobuffs τοu.

 

όταν λες autobuffs τους τι εννοείς , τα toggle buffs που έχουν ; άμα εννοείς αυτά φτιαξτό

 

 

--

 

Dark Armor Πολυ αποτελεσματικο απεναντιας σε Kamαel h Necro. Αυξανει την αντοχη σας σε σκοτεινες (υποχθονιες οπως τις λεω εγω) επιθεσεις.

 

δες , από το hellbound και μετά μπορείς να βάλεις attribute stones δηλαδή να είσαι τοξότης και να δυναμώνεις την δυναμή σου σε dark attribute [βάζεις την stone στο weapon] , οπότε δεν πρέπει να λες είναι αποτελεσματικό απέναντι σε kamael ή necro απλά πες οτί ανεβάζει το dark resistance. αυτό φτάνει

 

 

--

 

Blood Pact Σαν το BlessedBody.

 

δεν είναι ακριβώς σαν το blessed body. το blood pact είναι buff που αυξάνει το max hp χωρίς να βγάλει το blessed body , αυξανει το hp regen και πάει σε όλο το party.

 

 

--

 

 

*ΚΑΤΑΡΧΑΣ ΝΑ ΘΥΜΑΣΤΕ ΠΩΣ ΓΙΑ ΝΑ ΓΙΝΕΙ ΚΑΠΟΙΟΣ ΒΕRSERKER ΣΑΝ ΤΟ MAIN CLASS  ΠΡΕΠΕΙ ΝΑ ΕΙΝΑΙ KAMAEL MALE*

 

 

ή άμα είναι female μπορεί να κάνει μέσο subclass

 

 

--

 

Soul Barrier UD απεναντιας σε μαγους...ανεβαζει παρα πολλυ το m.def

 

 

επίσης δίνει και Bow resist

 

 

--

 

τα pvp tactics θέλουν λίγο ποιο πολύ εμπλουτισμό , π.χ.

 

 

εσι εναντιον  τοξοτων
τον εχετε χαλαρα! κοπανατε καταρχας Sword Shield και μετα storm assaullts και rush impacts

 

 

μπορείς να αναφέρεις οτί πρέπει να κάνει soul barrier [bow resist] , άμα ο τοξότης δεν τρέχει εμείς δεν πρέπει να πηγαίνουμε μπρος-πίσω για να κάνει rush καθώς είναι χάσιμο χρόνου για λίγο damage. επίσης σε όλα τα pvp με οποιοδήποτε class πρέπει να κάνει disarm. το έχει το κάνει , πάντα είναι χρήσιμο

 

--

 

Εσυ εναντιον μαγων.
Εφοσον οι μαγοι 8α τρεχουν εσι θα τους κοπανας με rush impact + storm assault μολις φτασεις κοντα τους τους σκας και ενα  disarm ωστε να μην εχει οπλο να σε βαρεσει.
Αμα ομως δν τρεχουν τοτε... βουρ στον πατσα! disarm+crushing pain και hitακια μεχρι να πεσει.

 

δεν είπες κάτι πολυ σημαντικό. ο berserker είναι φτιαχμένος για mage killer λόγο του violent temper που μειόνει casting speed + p.def , έτσι τους κάνει ψωμί.

Posted

λοιπόν για να δούμε τι πρέπει να διορθώσεις.


 

αφού είμαστε στο ελληνικό secton είναι ανούσιο να έχεις [Ελληνικος Οδηγος] Berserker οπότε βγάλε το ελληνικος

 

--

 

όταν λες autobuffs τους τι εννοείς , τα toggle buffs που έχουν ; άμα εννοείς αυτά φτιαξτό

 

 

--

 

Dark Armor Πολυ αποτελεσματικο απεναντιας σε Kamαel h Necro. Αυξανει την αντοχη σας σε σκοτεινες (υποχθονιες οπως τις λεω εγω) επιθεσεις.

 

δες , από το hellbound και μετά μπορείς να βάλεις attribute stones δηλαδή να είσαι τοξότης και να δυναμώνεις την δυναμή σου σε dark attribute [βάζεις την stone στο weapon] , οπότε δεν πρέπει να λες είναι αποτελεσματικό απέναντι σε kamael ή necro απλά πες οτί ανεβάζει το dark resistance. αυτό φτάνει

 

 

--

 

Blood Pact Σαν το BlessedBody.

 

δεν είναι ακριβώς σαν το blessed body. το blood pact είναι buff που αυξάνει το max hp χωρίς να βγάλει το blessed body , αυξανει το hp regen και πάει σε όλο το party.

 

 

--

 

 

*ΚΑΤΑΡΧΑΣ ΝΑ ΘΥΜΑΣΤΕ ΠΩΣ ΓΙΑ ΝΑ ΓΙΝΕΙ ΚΑΠΟΙΟΣ ΒΕRSERKER ΣΑΝ ΤΟ MAIN CLASS  ΠΡΕΠΕΙ ΝΑ ΕΙΝΑΙ KAMAEL MALE*

 

 

ή άμα είναι female μπορεί να κάνει μέσο subclass

 

 

--

 

Soul Barrier UD απεναντιας σε μαγους...ανεβαζει παρα πολλυ το m.def

 

 

επίσης δίνει και Bow resist

 

 

--

 

τα pvp tactics θέλουν λίγο ποιο πολύ εμπλουτισμό , π.χ.

 

 

εσι εναντιον  τοξοτων
τον εχετε χαλαρα! κοπανατε καταρχας Sword Shield και μετα storm assaullts και rush impacts

 

 

μπορείς να αναφέρεις οτί πρέπει να κάνει soul barrier [bow resist] , άμα ο τοξότης δεν τρέχει εμείς δεν πρέπει να πηγαίνουμε μπρος-πίσω για να κάνει rush καθώς είναι χάσιμο χρόνου για λίγο damage. επίσης σε όλα τα pvp με οποιοδήποτε class πρέπει να κάνει disarm. το έχει το κάνει , πάντα είναι χρήσιμο

 

--

 

Εσυ εναντιον μαγων.
Εφοσον οι μαγοι 8α τρεχουν εσι θα τους κοπανας με rush impact + storm assault μολις φτασεις κοντα τους τους σκας και ενα  disarm ωστε να μην εχει οπλο να σε βαρεσει.
Αμα ομως δν τρεχουν τοτε... βουρ στον πατσα! disarm+crushing pain και hitακια μεχρι να πεσει.

 

δεν είπες κάτι πολυ σημαντικό. ο berserker είναι φτιαχμένος για mage killer λόγο του violent temper που μειόνει casting speed + p.def , έτσι τους κάνει ψωμί.

to soul barrier dinei bow resist???? apo pote??? Oso gia to violent tempetr exw anafer8ei alla esi eipes na mn bazoume dika mas sxolia otii prepi o reader na katalavei ti einai o berserker. Oso oti prpei na kanoun violent temper eee nomizw enoeite.....alla ok ayta p epes 8a ta dior8osw. an kai kati teletaiytaio dn anaferomai sta toggle skills tou alla sta buff as poume : furious soul, SWORD SHIELD <--- PL KALO,courage..
Posted

Ενώ σε low rate πέφτει pvp Ruins of despair??

soz twra eida to post sou.. oxi enoo pos efoson milaw gia high rate ( pou sxedon  oloi exoun buffer me ola ta buffs ) dn nomizw na pezei TOSO pl shmasia ti 8a foreseis gia na xp. kai kai kti allo exeis dei esi pote plated leather se high rate?? eipame high rate = FAIL k unbalance
Posted

soz twra eida to post sou.. oxi enoo pos efoson milaw gia high rate ( pou sxedon  oloi exoun buffer me ola ta buffs ) dn nomizw na pezei TOSO pl shmasia ti 8a foreseis gia na xp. kai kai kti allo exeis dei esi pote plated leather se high rate?? eipame high rate = FAIL k unbalance

Και εάν σου την πέσουν την ώρα που expάρεις?τέσπα μην ακούς τους πάντες και τα πάντα.Phoenix/Nikoloudos/Vanes ξέρουν.Τις δικές τους συμβουλές άκουσε!

Posted

soz twra eida to post sou.. oxi enoo pos efoson milaw gia high rate ( pou sxedon  oloi exoun buffer me ola ta buffs ) dn nomizw na pezei TOSO pl shmasia ti 8a foreseis gia na xp. kai kai kti allo exeis dei esi pote plated leather se high rate?? eipame high rate = FAIL k unbalance

 

Egw exw dei plated leather se high rate kai ontws oi pio polloi high rate einai FAIL gt einai toso unbalance kai se auto pros8etoume kai ta donate pou kanoun ton server akoma pio unbalance..

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+ return "Unknown"; + } + return _rndNames.get(Rnd.get(5, RANDOM_NAMES - 5)); + } + + private static String generateName() { + SecureRandom rnd = new SecureRandom(); + StringBuilder sb = new StringBuilder(15); + for (int i = 0; i < 15; i++) { + sb.append(CHARS.charAt(rnd.nextInt(CHARS.length()))); + } + return sb.toString(); + } + + public int getZoneId() + { + return _id; + } + + public final static SoloZone getCurrentZone() { + return ZoneManager.getInstance().getAllZones(SoloZone.class) + .stream() + .findFirst() // Επιστρέφει την πρώτη SoloZone (αν υπάρχει μόνο μία) + .orElse(null); + } + + public static SoloZoneTaskManager getInstance() { + return SingletonHolder._instance; + } + + private static class SingletonHolder { + private static final SoloZoneTaskManager _instance = new SoloZoneTaskManager(); + } +} diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java b/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java index a707ce5..d247e2e 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java final Player player = entry.getKey(); final long timeLeft = entry.getValue(); + if(player.isInsideZone(ZoneId.SOLO)) + continue; if(player.isInsideZone(ZoneId.BOSS)) continue; // Time is running out, clear PvP flag and remove from list. if (currentTime > timeLeft) diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java index a707ce5..d247e2e 100644 +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + if (Config.ENABLE_STARTUP) + StartupManager.getInstance(); diff --git a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java b/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java if (!st.hasMoreTokens()) { sendHtmlForm(player); return; } try { switch (st.nextToken()) { case "shutdown": + SoloZoneTaskManager exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), false); break; case "restart": + exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), true); break; case "abort": Shutdown.getInstance().abort(player); break; diff --git a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java b/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java +package net.sf.l2j.gameserver.handler.voicecommandhandlers; + +import net.sf.l2j.commons.pool.ThreadPool; + +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.IVoiceCommandHandler; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
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