Jump to content
  • 0

Re Guys ti mporei na fteei?


Question

Posted

Guys...Shmera ekana ton server m eftiaksa ta npc k ta lpa..kapia stigmi kanw rr ton server ..k otan pao na 3anampo patao kanonika ton server k otan pao na patiso enter gia ton char dn ginete tpt...episis otan pao na kanw new char m bgazei u canot make a new char(i kati tetio)

den 3erw ti mporei na fteei to game server console m leei kati..alla dn 3erw pos anebazo pic!kamia idea kaneis?!

6 answers to this question

Recommended Posts

  • 0
Posted

Template 21659 not found!

Type 1 not found!

Error on loading dimensional rift spawns: java.lang.NullPointerException

java.lang.NullPointerException

        at com.l2dot.gameserver.instancemanager.DimensionalRiftManager.loadSpawn

s(DimensionalRiftManager.java:198)

        at com.l2dot.gameserver.instancemanager.DimensionalRiftManager.<init>(Di

mensionalRiftManager.java:76)

        at com.l2dot.gameserver.instancemanager.DimensionalRiftManager.getInstan

ce(DimensionalRiftManager.java:68)

        at com.l2dot.gameserver.GameServer.<init>(GameServer.java:255)

        at com.l2dot.gameserver.GameServer.main(GameServer.java:413)

DimensionalRiftManager: Loaded 0 dimensional rift spawns, 0 errors.

Announcements: Loaded 1 Announcements.

ManorManager: Loaded 256 seeds

Initializing AuctionManager

Loaded: 38 auction(s)

Initializing BoatManager

Initializing CastleManorManager

Manor System: Manor refresh updated

Manor System: Manor period approve updated

Manor System: New Schedule for period approve @ Sun Mar 28 07:00:17 EEST 2010

Initializing MercTicketManager

Loaded: 0 Mercenary Tickets

Initializing PetitionManager

Initializing QuestManager

 

importing quests ...

... done

 

importing custom data ...

failed to import quest :  9999_NPCBuffer

... done

 

 

importing teleport data ...

failed to import quest :  1100_teleport_with_charm

failed to import quest :  1101_teleport_to_race_track

failed to import quest :  1102_toivortex_green

failed to import quest :  1102_toivortex_blue

failed to import quest :  1102_toivortex_red

failed to import quest :  1103_OracleTeleport

failed to import quest :  1104_NewbieTravelToken

failed to import quest :  1630_PaganTeleporters

failed to import quest :  2211_HuntingGroundsTeleport

... done

 

 

importing village master data ...

... done

 

 

importing scriptable AI ...

... done

 

Loaded: 340 quests

Initializing AugmentationData.

AugmentationData: Loaded: 52 augmentation stats.

AugmentationData: Loaded: 80 active, 21 passive and 70 chance skills

Initializing ItemsAutoDestroy.

Searching clan halls doors:

DoorTable: Loaded 548 Door Templates.

StaticObject: Loaded 29 StaticObject Templates.

SevenSigns: Currently in the Quest Event Initialization period!

SevenSigns: The competition, if the current trend continues, will end in a tie t

his week.

SevenSigns: Next period begins in 0 days, 0 hours and 14 mins.

SevenSignsFestival: The first Festival of Darkness cycle begins in 2 minute(s).

Olympiad System: Loading Olympiad System....

Olympiad System: Currently in Olympiad Period

Olympiad System: Period Ends....

Olympiad System: In 4 days, 19 hours and 7 mins.

Olympiad System: Next Weekly Change is in....

Olympiad System: 6 days, 11 hours and 36 mins.

Olympiad System: Loaded 0 Nobles

Olympiad System: Competition Period Starts in 0 days, 2 hours and 8 mins.

Olympiad System: Event starts/started : Sat Mar 27 18:00:39 EET 2010

Hero System: Loaded 0 Heroes.

Hero System: Loaded 0 all time Heroes.

Event ID: (Valentines Event) has passed... Ignored.

Initializing CursedWeaponsManager

Loaded : 2 cursed weapon(s).

AutoChatHandler: Loaded 32 handlers in total.

AutoSpawnHandler: Loaded 0 handlers in total.

AdminCommandHandler: Loaded 370 handlers.

ItemHandler: Loaded 2010 handlers.

SkillHandler: Loaded 71 handlers.

VoicedCommandHandler: Loaded 11 handlers.

GameServer: Loaded 1 Auto Announcements.

L2JMOD: Initializing CoupleManager

Loaded: 0 couples(s)

IdFactory: Free ObjectID's remaining: 1879047596

Initializing FloodProtector

TvTEventEngine[TvTManager.TvTManager()]: Started.

Away System

AwayManager: initialized.

GameServer Started, free memory 442 Mb of 494 Mb

Connecting to login on 127.0.0.1:9014

Selector StartedMaximum Numbers of Connected Players: 1000

 

Telnet server is currently disabled.

Registered on login as Server 2 : Sieghardt

Client: [Account: willowy - IP: 192.168.1.10] - Failed running: [C] 0D Character

Selected - L2J Server Version: 3 - DP Revision: 5

java.lang.NoClassDefFoundError: Could not initialize class com.l2dot.gameserver.

model.actor.instance.L2PcInstance

        at com.l2dot.gameserver.network.L2GameClient.loadCharFromDisk(L2GameClie

nt.java:416)

        at com.l2dot.gameserver.network.clientpackets.CharacterSelected.runImpl(

CharacterSelected.java:91)

        at com.l2dot.gameserver.network.clientpackets.L2GameClientPacket.run(L2G

ameClientPacket.java:79)

        at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source

)

        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)

        at java.lang.Thread.run(Unknown Source)

Client: [Account: willowy - IP: 192.168.1.10] - Failed running: [C] 0D Character

Selected - L2J Server Version: 3 - DP Revision: 5

java.lang.NoClassDefFoundError: Could not initialize class com.l2dot.gameserver.

model.actor.instance.L2PcInstance

        at com.l2dot.gameserver.network.L2GameClient.loadCharFromDisk(L2GameClie

nt.java:416)

        at com.l2dot.gameserver.network.clientpackets.CharacterSelected.runImpl(

CharacterSelected.java:91)

        at com.l2dot.gameserver.network.clientpackets.L2GameClientPacket.run(L2G

ameClientPacket.java:79)

        at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source

)

        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)

        at java.lang.Thread.run(Unknown Source)

Client: [Account: willowy - IP: 192.168.1.10] - Failed running: [C] 0D Character

Selected - L2J Server Version: 3 - DP Revision: 5

java.lang.NoClassDefFoundError: Could not initialize class com.l2dot.gameserver.

model.actor.instance.L2PcInstance

        at com.l2dot.gameserver.network.L2GameClient.loadCharFromDisk(L2GameClie

nt.java:416)

        at com.l2dot.gameserver.network.clientpackets.CharacterSelected.runImpl(

CharacterSelected.java:91)

        at com.l2dot.gameserver.network.clientpackets.L2GameClientPacket.run(L2G

ameClientPacket.java:79)

        at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source

)

        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)

        at java.lang.Thread.run(Unknown Source)

Client: [Account: willowy - IP: 192.168.1.10] - Failed running: [C] 0D Character

Selected - L2J Server Version: 3 - DP Revision: 5

Client: [Account: willowy - IP: 192.168.1.10] - Failed running: [C] 0D Character

Selected - L2J Server Version: 3 - DP Revision: 5

java.lang.NoClassDefFoundError: Could not initialize class com.l2dot.gameserver.

model.actor.instance.L2PcInstance

        at com.l2dot.gameserver.network.L2GameClient.loadCharFromDisk(L2GameClie

nt.java:416)

        at com.l2dot.gameserver.network.clientpackets.CharacterSelected.runImpl(

CharacterSelected.java:91)

        at com.l2dot.gameserver.network.clientpackets.L2GameClientPacket.run(L2G

ameClientPacket.java:79)

        at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source

)

        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)

        at java.lang.Thread.run(Unknown Source)

java.lang.NoClassDefFoundError: Could not initialize class com.l2dot.gameserver.

model.actor.instance.L2PcInstance

        at com.l2dot.gameserver.network.L2GameClient.loadCharFromDisk(L2GameClie

nt.java:416)

        at com.l2dot.gameserver.network.clientpackets.CharacterSelected.runImpl(

CharacterSelected.java:91)

        at com.l2dot.gameserver.network.clientpackets.L2GameClientPacket.run(L2G

ameClientPacket.java:79)

        at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source

)

        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)

        at java.lang.Thread.run(Unknown Source)

Client: [Account: willowy - IP: 192.168.1.10] - Failed running: [C] 0D Character

Selected - L2J Server Version: 3 - DP Revision: 5

java.lang.NoClassDefFoundError: Could not initialize class com.l2dot.gameserver.

model.actor.instance.L2PcInstance

        at com.l2dot.gameserver.network.L2GameClient.loadCharFromDisk(L2GameClie

nt.java:416)

        at com.l2dot.gameserver.network.clientpackets.CharacterSelected.runImpl(

CharacterSelected.java:91)

        at com.l2dot.gameserver.network.clientpackets.L2GameClientPacket.run(L2G

ameClientPacket.java:79)

        at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source

)

        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)

        at java.lang.Thread.run(Unknown Source)

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Hello community, I’d like to share an improved version of the L2smr editor for StaticMeshes, focused on solving some workflow issues I found in the original tool. CreditsThis project is based on the original acmi/L2smr repository https://github.com/acmi/L2smr , created by acmi, and I updated it to Java 17 with some additional features. Issues in the original L2smr Too many windows: each StaticMesh opened in a new one → cluttered desktop. No search: navigating through hundreds of StaticMeshActors was slow and tedious. Added improvements Flexible views Single Window Mode: reuse one window instead of opening new ones. Multiple Window Mode: still available for those who prefer having several views open simultaneously. Real-time Search Field Instant filtering as you type. Case-insensitive search. “Reset” button to quickly clear the search.     Installation and Execution: Clone the repository: git clone https://github.com/Jeep12/l2smr.git cd l2smr        2.Build the project:   ./gradlew build        3. Run the application:     ./run.bat      Or simply double-click on run.bat.     The run.bat script automatically extracts JavaFX from the included javafx-17.0.2.zip file in the javafx/ directory, sets up the required libraries, and launches the application. You don’t    need to install JavaFX separately.      Repository: https://github.com/Jeep12/l2smr     Maybe these features already existed in another version or fork, and they might not be very big changes, but since I didn’t know about them and found them necessary, I decided to          implement them myself and wanted to share them.      
    • no....Mobius L2Clientdat and L2FileEditor can do that...but still cant works with TaiWanese Grand Crusade ,especially Armorgrp.dat and Armorgrp-Classic.dat
    • L2GOLD - Halcyon x45 Project Classic Interlude   C6 - Classic Interlude: Protocol 110     Is a complete copy of L2Gold in Classic [110 Protocol] with L2OFF files.   Fully L2Gold Features - Daily Quest - Daily Mining Quest - Ancient Weapons -Refine System  -Rebirth System -Fully configurable everything you want -Gold stats/Gold skills/Gold items working 100% -Zones 100% alike  -Unique donations system (npc or voicedcommand .donate) - On Enchant success announcement ( if +16 for weapon, 8 for armor , 7 for jewel) - Announce of Castle Lord - Announce of Hero  - Olympiad Max A grade - Olympiad Buffs on matches changed to Gold Alike - Working fully Dreadbane   - AI Mods: Static Time for RB   Automated Events: Squash Watermelon RB Event High rate  (those are fully automated)   Server is running a Test Server: Online to anyone can test it.   Game Client: https://www.mediafire.com/file/1d8xe18rvgi04lx/L2_Classic_Interlude_Client_V2.rar/file   Game Patch: https://www.mediafire.com/file/3z4b8ezy93h2z1g/L2Halcyon+Gold+Patch.rar/file   GM Accounts: ID: root pass root [ accounts go from  root1 until root20 ]   Regular Accounts Registrations: http://84.247.164.27/?page=register   Some Screenshots: https://imgur.com/a/o7TxzTN   Contact me here via PM (only serious buyers).    Price of the product: Fully Server Pack + Source ( 250 Euros )
    • ✨ A Service with Vibes  Vibe SMS ✨   Vibe SMS is not just a platform for working with numbers. We’ve built it to be simple, convenient, and stress-free, so your tasks get done without hassle. We value real communication: we listen to your ideas, provide support, and make sure everyone feels calm and confident. With us, you’re not just a client  you’re part of a space built on trust, support, and a human touch. Vibe SMS is a place where people matter and where we create an atmosphere you’ll want to stay in.   Website link — https://vibe-sms.net/ Our Telegram channel — https://t.me/vibe_sms
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock