Jump to content

Recommended Posts

Posted

nice great work man really appreciate it

 

does player only mean that it only interatcs with my figure and not with the party?(dont look at their hp and heal/buff?)

Posted

nice great work man really appreciate it

 

does player only mean that it only interatcs with my figure and not with the party?(dont look at their hp and heal/buff?)

 

yes, everything what uses only player stats shoud work.. I'm already working on full supported version

  • 2 weeks later...
Posted

Nice bot! It works on my server! But i have some problems with the pick-up command, i post my config script here, please help me if i wrote something wrong.

 

const
  //Keyboard targeting
  useKeyboardTargeting = true;
  keyboardTargetMaxWait= 800;   //in ms 
  keyboardTargetCommand= 'F2';                                            //can i use also /nexttarget command?
  
  //Mouse targeting
  useMouseTargeting      = false;
  mouseTargetMode        = 2;   // 0 - center, 1 - up, 2 - down
  mouseTargetUseShift    = true;
  mouseTargetUseCtrl     = false;
  mouseTargetDoubleClick = false;
  mouseTargetAllowMix    = true;
  mouseTargetMaxWait     = 800; //ms
  mouseTargetMinRange    = 200; //px
  
  //Camera rotation
  useRotation            = false;
  rotationMode           = 0;   //0 - left, 1 - right
  rotationTime           = 1200; //ms
  
  //Rest
  useRest                = true;
  restMinHp              = 50;   //%
  restMinCp              = 0;    //%
  restMinMp              = 20;   //%
  restSitCommand         = '/sit';
  restStandCommand       = '/stand';
  
  //Mob killing
  firstAttackCommand                 = 'F1';
  firstAttackCommandBlockTime        = 600; //ms
  repeatAttackCommand                = 'F1';
  repeatAttackCommandBlockTime       = 500; //ms
  repeatAttackCommandEvery           = 5000; //ms
  hp60PrecentAttackCommand           = 'F3';
  hp60PrecentAttackCommandBlockTime  = 0; //ms
  hp30PrecentAttackCommand           = '';
  hp30PrecentAttackCommandBlockTime  = 0; //ms
  mobDeathCommand                    = '';                                         //i tried also to put here the F4 command assigned to the pickup but didnt works
  mobDeathCommandBlockTime           = 0; //ms
  
  //Pickup 
  pickupCommand  = 'F4';                                                              //pickup dont works
  pickupCount    = 0;   // 0 - disabled
  pickupBlockTime= 400; // ms
         
  //KS Protection                                                                                         //i dont know what is that, i disable it
  enableKSProtection = false; //You wont attack mob 
  
  //Stuck Protection
  enableStuckProtection = false;
  stuckProtectionTimer  = 30000; //ms
  
  //ClickProtection
  enableClickProtection = false;
  clickProtectionRange  = 20; //px
     
  //List of Mobs to kill
  var  mouseTargetTargetsList:TStringList;                                                   //bot seems dont take care about this command
  procedure setMouseTargetsNames;
  begin
    mouseTargetTargetsList.Add('Spelunking Ant');
  end;

//------------END-OF-CONFIGURATION----------------------------------------------

 

I repeat that bot attack mobs, but leave drop on the floor :| please help me with the code, or post your code :p

Posted

About script:

 

const
  //Keyboard targeting
  useKeyboardTargeting = true;     //true - using targeting ...
  keyboardTargetMaxWait= 800;    //in ms 
  keyboardTargetCommand= 'F2';   //yes you can use /nexttarget if i remember, you can always try...
  
  //Mouse targeting
  //this is for targeting using mouse, it will work only on C5, IL, and is somekind of OCR, i trying to find mobs names on screen.
  useMouseTargeting      = false;  //on/of
  mouseTargetMode        = 2;   // 0 - center, 1 - up, 2 - down - its for with mob try to target first
  mouseTargetUseShift    = true; 
  mouseTargetUseCtrl     = false;
  mouseTargetDoubleClick = false;
  mouseTargetAllowMix    = true; // its a param for OCR procedure
  mouseTargetMaxWait     = 800; //ms
  mouseTargetMinRange    = 200; //px
  
  //Camera rotation
  useRotation            = false; // its for mouse target mode, char shoud rotate (pressing left/right key)
  rotationMode           = 0;   //0 - left, 1 - right
  rotationTime           = 1200; //ms
  
  //Rest - i never used this :P
  useRest                = true;
  restMinHp              = 50;   //%
  restMinCp              = 0;    //%
  restMinMp              = 20;   //%
  restSitCommand         = '/sit';
  restStandCommand       = '/stand';
  
  //Mob killing 
  firstAttackCommand                 = 'F1'; //you can use here /attack
  firstAttackCommandBlockTime        = 600; //ms 
  repeatAttackCommand                = 'F1'; //same as abowe
  repeatAttackCommandBlockTime       = 500; //ms
  repeatAttackCommandEvery           = 5000; //ms
  hp60PrecentAttackCommand           = 'F3';
  hp60PrecentAttackCommandBlockTime  = 0; //ms
  hp30PrecentAttackCommand           = '';
  hp30PrecentAttackCommandBlockTime  = 0; //ms
  mobDeathCommand                    = '';         //this is for sweep, or hp drain for necro/sh                           
  mobDeathCommandBlockTime           = 0; //ms
  
  //Pickup 
  pickupCommand  = 'F4';                         //you can put here /pickup
  pickupCount    = 0;   // 0 - disabled        //cant be 0, its how much time it press F4 (pickup) after mob death
  pickupBlockTime= 400; // ms                 //delay bettwen key press
         
  //KS Protection                                                                      
  enableKSProtection = false; //You wont attack mob - its like dont attack mobs what already dont have ~100%
  
  //Stuck Protection
  enableStuckProtection = false;              //if in 30s you dotn take hp of mob, try target other
  stuckProtectionTimer  = 30000; //ms
  
  //ClickProtection
  enableClickProtection = false;               //for mouse mode
  clickProtectionRange  = 20; //px
     
  //List of Mobs to kill
  var  mouseTargetTargetsList:TStringList;          //its for mouse mode and OCR procedure (C5, IL)
  procedure setMouseTargetsNames;
  begin
    mouseTargetTargetsList.Add('Spelunking Ant');
  end;

//------------END-OF-CONFIGURATION----------------------------------------------

 

About program:

Yes it works on HB, Gracia but only 3.2 and only reading Player info (i already know how to read all posible data from game using some hooks, maybe in future i will make it). 3.2 have small bugs, like ther eis not posible to stop scriipt, or program (pause shoud work), its because of some code bug, maybe i will fix it in future until that you have to restart program. Support for Gracia is same like L2 Potion User.

 

About new Dex protection.

True, they blocked both programs, but if you recompile it with diffrent window name and diffrent icon they will work :P

Maybe I will do that in weekend with full support for Gracia Epilogue & bugs fixes.

 

For Gracia you need to change reader in Configuration tab. If you dont need to use skills, or potions from other skillbar ten you can use L2 Potion User.

Posted

Yes it is...

begin
repeat
WriteCommand('/target Treasure Box');
Sleep(2000);
UseFKey('F1'); //use key
Sleep(10000);
UseFKey('F1'); //to be sure
Sleep(3000);
UseFKey('F2'); //pickup
Sleep(600);  //wait for pickup
UseFKey('F2'); //pickup
Sleep(600);  //wait for pickup
UseFKey('F2'); //pickup
Sleep(600);  //wait for pickup
UseFKey('F2'); //pickup
Sleep(600);  //wait for pickup
Sleep(500);
until false;
end.

 

And some list of commands (few wont work on gracia...):

type TTargetType = (trNone,trPlayerNpc, trMob, trSummonPartyMember);

type
  TMyPoint = record
              X:integer;
              Y:integer;
              name:String;
             end;
  TPoints = array of TMyPoint;

procedure Delay(time:longword);
procedure Sleep(time:longword);
procedure Writeln(log:String);
procedure ChangeGlobalNameList(words:TStrings); // <- Use TStringList class
function getNpcPositions(allowMoreThanOneMobInOnePlace:boolean=true): TPoints;
function isClockModInstalled:boolean;
function getPlayerInfo:TPlayerInfo;
function getTargetInfo:TTargetInfo;
function getPartyInfo:TPartyInfo;
function getL2WindowHandle:longword;
function getL2WindowPos:TRect;
function UseFKey(F:String):boolean;
function UseFKeySend(F:String):boolean;
function WriteCommand(S:String):boolean;
function WriteCommandSend(S:String):boolean;
function SendKeySendMessage(key:string; down:boolean):boolean;
function SendKeyNormal(key:string; down:boolean):boolean;
procedure BlockTime(time:longword);
function MouseClick(key:byte; shift, ctrl, doubleclick:boolean):boolean;
function MouseClickXY(x:integer; y:integer; key:byte; shift, ctrl, doubleclick:boolean):boolean;
function isAnyL2WindowActive:boolean;
function isL2WindowActive:boolean;
function Timer:int64; //zwraca czas w ms

function getPlayerHP:double;
function getPlayerCP:double;
function getPlayerMP:double;
function getPlayerStatus:boolean;

function getTargetHP:double;
function getTargetMP:double;
function getTargetStatus:boolean;
function getTargetType:TTargetType;

function getPartyCP(index:byte):double;
function getPartyHP(index:byte):double;
function getPartyMP(index:byte):double;
function getPartyStatus(index:byte):boolean;
function getPartyXY(index:byte):TPoint;

 

 

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • Im looking to update it, could you possibly add me on discord? I need the client,  ilikebeer.
    • Very nice and passionate effort. Good luck.
    • SX.ORG is a global proxy platform offering residential, mobile and datacenter IPs for SEO, web scraping, ad verification and multi-account management. It provides flexible IP rotation, precise geo-targeting, HTTP(S)/SOCKS5 support, API access and pay-as-you-go pricing based only on the traffic you use.
    • L2-IMBA — SEASON 2  Custom PvP / PvE Interlude · Every Class Playable BETA — LIVE NOW GRAND START — 11 September 2026, 20:00 GMT+2 https://l2-imba.com · https://discord.com/invite/jmhVpj8ySv ═══════════════════════════════════════ RATES & CORE SETTINGS ═══════════════════════════════════════ Chronicle — Interlude XP / SP — x45, level-adjusted curve Adena — x1 Max level — 90 Subclass — 1, to level 80 Starting hub — Giran Skills — Auto-learn, post-80 via custom trainers Loot — Auto-loot with low-value filtering Buffs — Extended duration, expanded slots, saved schemes Client limit — NO DUAL-BOXING, one client per player Automation — Built-in auto-farm with daily time limit Offline — Trading and crafting enabled Current beta configuration. Final values confirmed at launch sign-off. ═══════════════════════════════════════ All 31 third classes are developed to level 90 through five specialized trainers — there are no dead classes here. Tanks, daggers, archers, warriors, summoners, healers, buffers and crafters all have real post-80 progression and a role worth playing. Full PvE progression through ten farm zones, thirty-five themed encounters and eighteen tracked raids, feeding into gear-equalized Team vs Team and open-world PvP. This isn't a stat patch with a new name. L2-IMBA keeps the combat, classes and world of Interlude and builds a new endgame on top of it — new equipment branches, custom class development past level 80, purpose-built farm ecosystems, boss progression, crafting, and augmentation, all connected into one progression loop. Level and develop your class → choose an armor identity → clear themed farm content → collect materials and boss resources → craft and upgrade without abandoning your build → compete in equalized and open-world PvP → reach God's equipment. ═══════════════════════════════════════ ROLE MASTERY ARMOR ═══════════════════════════════════════ Starting at Dynasty, armor becomes a real build choice instead of a mandatory set everyone wears. Each armor type offers three role masteries plus a flexible Universal path — twelve paths per tier, sixty full-set configurations across the progression. The chest piece selects your mastery; a matching five-piece set activates it. HEAVY   Juggernaut — frontline wall, shield synergy, reflection   Spellbreaker — anti-magic fortress, spell disruption   Slayer — heavy armor turned offensive, vampiric sustain LIGHT   Bowmaster — ranged pressure, kiting, accuracy   Assassin — positional burst, blow reliability, dagger lethals   Berserker — high-risk carry, power rises as HP falls ROBE   Arcanist — rapid-fire critical casting   Invoker — high-impact nuking and debuffs   Oracle — dedicated healing and support Upgrade recipes preserve your chosen path through every tier: Dynasty → Zariche → Valakas → Cursed → God's The system is gear-driven, not class-locked. Build creatively. ═══════════════════════════════════════ LEVEL 90 CLASS DEVELOPMENT ═══════════════════════════════════════ Max level extended to 90. Five specialized trainers — Archer, Tank, Rogue, Warrior, Mystic — cover all 31 third classes in post-80 progression, with 470+ learning entries. Every race gets a custom passive from level one. Tanks get distinct Human/Elf/Dark Elf identities. Duelist gains a two-handed greatsword path. Fortune Seeker becomes a real fighter without losing its spoil identity. Maestro gets a durable frontline route. Summoners, cubics and servitors get deeper combat logic rather than stat scaling. This is backed by server-side combat work — dedicated handling for debuff proficiency, PvE skill damage, blows, lethals, bow reuse, vampirism and reflection. ═══════════════════════════════════════ THE FARMING WORLD ═══════════════════════════════════════ Ten dedicated farm destinations via Global Gatekeeper: Farm Coins 1 & 2, Holy, Fire/Water, Wind, Earth, Unholy, Golden, Chaotic and Night zones. Seven themed enemy families — Undead, Demon, Angel, Beast, Bug, Water, Fire — each with four stages and a mini-boss. Thirty-five distinct encounters, each with its own resource identity feeding crafting. Eighteen tracked raids — twelve Farm Raid Bosses and six Custom Epic Raid Bosses. Plus a scheduled group-based Party Zone with dynamically managed normal and rare spawns. ═══════════════════════════════════════ CRAFTING & ENDGAME ═══════════════════════════════════════ SOUL FORGE — recycle old weapons into tier resources, convert boss and farm materials, craft Legendary components. Old gear becomes input, not warehouse clutter. CURATED AUGMENTATION — data-driven Top-Grade and Legendary profiles with meaningful stat, active and passive pools. Active effects are categorized so the same effect can't be stacked through equipment swapping. EXTENDED ENCHANT — Custom Crystal and Legendary stages. On the Legendary route, a failed enchant does not destroy the item or reduce its enchant level. Long-term progression, not an all-or-nothing gamble. TREASURE CHESTS — Rare, Immortal, Epic and Legendary tiers feeding gear growth, crafting and augmentation. ═══════════════════════════════════════ PvP ═══════════════════════════════════════ Gear-equalized Team vs Team on a recurring schedule — your equipment is snapshotted and restored, so the fight is about play, not who farmed longest. Open-world PvP with rewards and ranks alongside it. ═══════════════════════════════════════ QUALITY OF LIFE ═══════════════════════════════════════ - No dual-boxing — one client per player, enforced - Built-in auto-farm with a daily time limit — no third-party software needed, and third-party automation is bannable - Auto-learn skills, auto-loot with low-value drop filtering - Extended-duration buffs, expanded slots, saved schemes - Offline trading and crafting - Global Gatekeeper, global class change - Offline combat automation disabled ═══════════════════════════════════════ BY THE NUMBERS ═══════════════════════════════════════ 380+ custom item definitions · 110+ weapons and shields · 210+ armor and wearables · 250+ custom skill definitions · 2,700+ custom monster placements · 90+ shop and exchange catalogs · 1,100+ offers ═══════════════════════════════════════ BETA ═══════════════════════════════════════ Core systems, progression identities and content routes are in place. Exact item bonuses, mastery values, skill strength, reuse times, augment pools, enchant chances, drop rates and crafting costs remain subject to testing. Beta changes will refine balance without removing the defining role of each mastery or the overall progression structure. All beta characters are wiped at full launch. Beta testers keep their rewards. ═══════════════════════════════════════ OPEN BETA — 4 SEPTEMBER 2026 · 18:00 GMT+2 Website: https://l2-imba.com Wiki: https://l2-imba.com/wiki Register: https://l2-imba.com/account Download: https://l2-imba.com/start-playing Discord:  https://discord.com/invite/jmhVpj8ySv
    • 🛡️ 100% Safe on your personal Gmail. Zero VPN required and works globally. Grab yours directly on klouditem.com! 🚀 Daily Restock Complete! All 12–18 Month Gemini Pro activations are active with instant setup.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..