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[HELP]Every NPC Buffer


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Hello, I've tried several NPC Buffers for l2j Interlude (im using dp version 7176 and server version 4001 which are the latest I found on l2j), and I'm sure I'm setting them correctly, but everyone give's me script error when I click on a buff, except the last I tried NPC buffer by Stefoulis15, but unfortunately from a lot of buffs I tried there only 1 worked. That's Song of Earth.

In the rar file there were the html files the jscript files, and skillgrp and another file for the client, and stats for the server.

I've put them all and still nothing :(

I really hope you help me. I'm not using a preconfigured server or anythin' like that I've compiled it myself.

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Posted

that revisions you are using are Gracia Epilogue

If you wanna add a interlude buffer you will have to change somethings:

1) The buffer folder (which should contain the .py script and maybe some htm files) must be placed in scripts/custom

2) Go to scripts.cfg and add, at the botton: custom/yourbufferfoldername/__init__.py (if the script is called __init__.py, otherwise, put the script name ended in .py)

3) Be sure you open the scripts and change the imports from net.sf.l2j to com.l2jserver

Important

From interlude to epilogue there has been a lot of changes in the core, that means the imports may change (due class move from any package to other), and some methods from core may not exist. On start up, the methods which doesnt exist (if theres any) will prompt as an error, so you can know by that error what doesnt exist and will can look for other to replace them

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Posted

What? Gracia? :D Then what's the last rev for interlude? I downloaded this from http://www.l2jserver.com/svn/branches/L2_GameServer_it/ And that's why I supposed that this was Interlude. But I still play interlude with this server :D Doesn't matter really, only tell me please what is the last rev for l2j interlude so I download it.

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  • Posts

    • “Hello, I’d like to present a short description of the server. Everyone starts equally at max level 80. The server includes a custom buffer, custom class master, custom weapons and armors, custom zones, custom teleporter, custom raid bosses, and much more. I’ll leave a link in the description for those who want to see how everything looks inside. The server is only open on weekends, and you can find more news via the Facebook link.”   https://www.facebook.com/profile.php?id=61578869175323
    • 1. You where subscriber 3 years ago. 2. There is no current L2jMobius 2.8 Seven Signs version. Subcriber or not. 3. You have your answer from multiple forums that more items is more delay.  
    • 1. Optimize Packet Serialization Look in ItemList.java or wherever the inventory packet is constructed. Instead of building the packet with inefficient string concatenation or repeated allocations, use a preallocated buffer and avoid creating new objects for each item. Mobius sources are Java-based, so profiling with something like VisualVM or YourKit can help see where most time is spent. 2. Avoid Sending the Full List Each Time Modify the server to send only changed items (diff packets) when the inventory window opens. Some newer forks implement this as “lazy loading” or paged inventory so the client only loads e.g. 100 items at a time. 3. Limit the Inventory Size Per Page Instead of showing all 500 slots at once, split the inventory into pages/tabs (100 slots each). When the user switches a tab, send only that page’s items. This requires some client-side editing, but it’s the most user-friendly long-term fix. 4. Database & Cache Optimizations Ensure your items table is indexed by owner_id to make the query for player items fast. Cache item templates and static data so they are not reloaded every time the inventory is shown. ⚠️ Things to Keep in Mind Increasing slots from 80 → 500 does not just change a number — it multiplies the workload for packet building and UI rendering. You can’t fully avoid some extra cost with 500 items, but you can keep it under a few milliseconds if you optimize how and when the data is sent.    
    • i think it's the auto sorting of the interface that sucks, check InventoryWnd script in interface.u, or completely disable the request item list packet when toggling the inventory window (also in InventoryWnd script or similar name)
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