I searched over the forum but I couldn't found anything. What do I need is an anti-PvP Farm System which prevents the player from farming PvPs constantly between two players, in detail:
If someone kills somebody else for the first time he will earn a PvP Point, if he kills the same person again he won't earn any PvP Points, we can also add a time like 5 minutes delay after that he could earn a pvp point again.
Thanks in advance,
Static
Okay, as I see no-one can or wants to help me so I'll ask for something else...
Can someone tell me how can I log the PvP Kills from the players, just when a player kills someone this should be logged in a file in the logs folder with time and date.
Okay because the topic was edited many times here is the last request:
Anti-PvP Farming System:
When a player (ex PlayerA) kills another Player (ex PlayerB) for a first time, he will take a PVP Point if he tries to kill again the same Player (PlayerB) he won't take pvp point but he has to kill a different player (PlayerC) in order to get a PvP from the second player (PlayerB) again.
Simply:
If Static kills George for a first time he'll take a pvp point.
If Static kills George for a second time he wont take a pvp point.
If Static kills George for a first time and then kills John he will take the PVP from John but if he tries to kill John he won't take the PVP Point however if he kills George again he'll earn the pvp point.
Log PvP Points:
Some kind of code that will log the PvP Points of the players like
You can post now and register later.
If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.
As far as I know, these are not linked to the server. What I mean by this is - there is no server <-> client communication for these two features. If that is indeed the case, you would need the Interface sources in order to create a custom function which you can trigger with a SERVER_TO_CLIENT packet.
Hello, I recently Installed the h5 Interface from emu-dev
Everything is working great but i was wondering if anyone can help me add the monster book and item book buttons on my community board to make it more accessible.
Or if there is a way to add a button with HTML that calls these windows. I have xdat editor installed and i have located the relevant windows, but i don't know what to do with them.
Thank you for your time.
Καλησπερα μαγκες θα ηθελα εναν Dev ( που να γνωριζει καλα την δουλεια ) να ξεκινησουμε εξολοκληρου ενα Interlude PVP σερβερ που εχω στο μυαλο μου!
Παρακαλω πολυ στειλτε μου προσωπικο στο προφιλ μου εδω για περαιτερω πληροφοριες! Ευχαριστω!
Open github.
Find sdark94 account.
Enter sdark94/trinity repository.
Search for the DB backup.
It is still there. I would've posted it here, if there was a HIDE_FOR_USER(S) feature, but there isn't one. You can DM me on Discord and I'll slip you a STRUCTURE-only DB export.
Yall lazy to even search the web bro. 😄
See the old videos from 3 years ago -> YOUTUBE
Regarding java version, it is also visible in the source:
Question
Statique
Hello MxCs Again,
I searched over the forum but I couldn't found anything. What do I need is an anti-PvP Farm System which prevents the player from farming PvPs constantly between two players, in detail:
If someone kills somebody else for the first time he will earn a PvP Point, if he kills the same person again he won't earn any PvP Points, we can also add a time like 5 minutes delay after that he could earn a pvp point again.
Thanks in advance,
Static
Okay, as I see no-one can or wants to help me so I'll ask for something else...
Can someone tell me how can I log the PvP Kills from the players, just when a player kills someone this should be logged in a file in the logs folder with time and date.
Okay because the topic was edited many times here is the last request:
Anti-PvP Farming System:
When a player (ex PlayerA) kills another Player (ex PlayerB) for a first time, he will take a PVP Point if he tries to kill again the same Player (PlayerB) he won't take pvp point but he has to kill a different player (PlayerC) in order to get a PvP from the second player (PlayerB) again.
Simply:
If Static kills George for a first time he'll take a pvp point.
If Static kills George for a second time he wont take a pvp point.
If Static kills George for a first time and then kills John he will take the PVP from John but if he tries to kill John he won't take the PVP Point however if he kills George again he'll earn the pvp point.
Log PvP Points:
Some kind of code that will log the PvP Points of the players like
Time and Date Player1 Killed Player2.
Example:
[08 Mar 17:40:18] Static Killed George.
Link to comment
Share on other sites
26 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.