Jump to content

Recommended Posts

Posted

beztytuuds.jpg

 

http://l2xgen.com/

 

General description:

 

Chronicle 4: Scions of Destiny OFF Server

 

Rates:

 

Exp: 45x

Sp: 70x

Spoil / Drop: 15x

Adena: 200x

 

Other Features:

 

Giran is our Main Town and Shopping Area

Global Gatekeepers in every Town

NPC Buffers with all necessary Buffs (except 3rd Class Buffs)

1 Hour Buffs (Including Prophecies and COV) (Pet Buffs 3 Min)

All C4 Skills Working

Flawless Geodata

C4 Retail 20 Buff Slots

Working Clan Hall System:

Working Sieges

Increased Movement Speed for all Classes

Balanced Classes

Auto Learn Skills

 

Our Shops:

 

Misc Shop:

Misc Items

Enchant Scrolls

Clan Quest Items (lvl 3 to 5)

Greater Dyes

 

Weapon/Armor Shop:

All D-S Grade Weapons and Armors can be bought there

 

Merchant of Mammon:

Add a Special Abbility on your Weapon

C4 Accessories

Dusk Weapons and Shields

 

Generation Weapons

Subclass Quest Items like Star of Destiny,

Lunargents, Quicksilvers and Hellfire Oils

 

Custom Zones:

 

We have 3 Custom Farming Zones in total:

1) Lair of Antharas (Leveling Area with EXP boosted Monsters)

2) Elven Fortress (Solo Farming Area for Runes)

3) Giants Cave (Party Farming Area for Runes and SA Weapons)

(will be opened after 1 week live phase)

 

Check the Features of our Farming Areas

 

Customized Raidbosses:

 

Anakim, Death Lord Shax, Lilith located in Giants Cave

(This Raidbosses including Valakas, Antharas, Baium, Zaken, Queen Ant, Orfen and Core

will spawn after 1 week live Phase)

 

Check the Features of the Raids

 

Armory:

 

Balanced Titanium Armors

Dusk Weapons/Shield

D-A Grade Armors in Shop

S Grade Armors Tradable for Runes

S Grade Weapons and Special Ability for Runes

C4 Hair Accessories

 

// everything can be change, join to discussion!

 

 

More info: http://l2xgen.com/index.php/features-mainmenu-27

 

7 march 2010r - Open Beta

 

14 march 2010r - Live! phase

 

enjoY!

 

 

 

Guest
This topic is now closed to further replies.


  • Posts

    • Hello! I need help with the file lineageeffect.u (Interlude client) I need to remove ForcedLifeTime from the following skills:   Battle Heal Greater Major Heal Hurricane Solar Flare Hydro Blast Aura Bolt Aura Flare Aura Flash   Thank you in advance for your help!
    • Used to have the same issue managing all my masked files from different edits. What really helped me stay organized was this list: https://www.blueberry-ai.com/blog/12-best-digital-asset-management-software-for-photographers. Found a couple of tools there that make sorting, tagging, and finding assets way easier, especially when working on multiple projects or sharing with clients. Took a massive load off my workflow and saved me a lot of time digging through folders.
    • IBServer for L2OFF GF-H5-GD-Classic I’m excited to share IBServer, a fully standalone authentication and billing server designed for Lineage II Official (L2OFF) Generations Supporting Gracia Final (GF), High Five (H5), Glory Days (GD), and Classic Year(2018-2020).   Key features: 🔌 Real IB Communication: Integrates directly with the L2OFF client protocol for in‑band packet handling. ⚙️ Zero Client/Server Modification: No changes required to L2Server.exe, no extenders, no hooks — plug and play. 🛠️ ODBC SQL Server Support: Built‑in DBManager C++ class for handling premium points, purchases, and account data via stored procedures. 📦 Complete Packet API: Full implementation of RequestCheckVersion, GetPremiumItems, GetGamePoint, AddGamePoint, BuyItem, DeleteItem, etc. 🚀 Ready to Deploy: Simple config.txt for port and connection string, runs as a native Windows service or console app.   Price: $150 USD (one‑time payment, no licensing restrictions — use on as many PCs as you want)   How to purchase & support: Please reply here or send me a private message on MaxCheaters. I’ll provide a compiled binary along with installation instructions.
    • Hello everyone I'm Albert, Starting now with the dream on have a L2 server, I'm having several issues with RS and I need someone help to Create an skill and implement to the correct class ID and make it work. Skill Required from me is  Festival Sweep  Skill or Item with the ability. I really need help guys and then after if possible i would need NPC and skins with .dressme        
    • Changeset 410 (3371)   Makers, NpcAi / Desires, Cursed Weapon rework, Bugfixes, Admincommands, Movement, Organization   Makers Fix ghost corpses. Introduce task manager for MultiSpawn spawn schedule. Introduce task managers for Npc respawn and despawn tasks. Add missing random treasurebox maker. NpcAi / Desires AttackableAttack > NpcAttack, allowing ATTACK_FINISHED event over Npc. Merge all reduceWeight from NpcAI operations. Don't broadcast MoveToPawn packet for cast hold scenarii. CH and CP managers use hold cast. Probably way more to add. Rework DesireQueue#addOrUpdate to avoid to generate a List. Drop _isInHitAnimation, avoid twice runAI calls upon attack end animation, save a ThreadPool. Implement Desire#isInvalid, used over the main loop to clean invalid Desires. All sided getDesires().removeIf are dropped, notably over AggroList/HateList. Cursed Weapon rework Fix potential task scheduling issues, reworking the whole layers. Reduce code by 1/3. Use L2OFF formulas/data for item drop rate, staging process. CW end duration now decreases when killing other Players. Bugfixes Revert schedule part from ThreadPool. Fix Pet inventory IU. Ty Denzel for the report. Fix Pet item timestamp reuse delay. Ty artemis for the fix. Disable automatic beastshots when his owner dies. Ty Root for the report. Player cannot craft while casting a skill, nor trade. Ty Root for the report. Add missing weight checks for player/summon pickup, and player craft. Ty Root for the report. Implement /graduatelist command, which displays a list of clan academy graduates for the past week. Ty RooT for the report. Fix PLAYING_FOR_LONG_TIME concept ; rest message is server related, not Player related. Ty RooT for the report. Player should stop movement when opening store. Fix Q351 occurences of itemId 4310 by 4407 one + slight fix. Fix Q365 missing memoState + poison skillId. Ty Root for the report. Fix Q417 Torai despawn over cond 11. Fix Q216 4 missing npcIds. Ty Karudin for the report. Fix the invalid comment of DeleteCharAfterDays Config. Fix NPC drop penalty level calculation. Ty Bandnentans for the report. Items are now dropped in a 30/45 donut shape around dropper. Ty Bandnentans for the report. PartyMatch fixes Don't show Party members or CW holder as available waiting members. You can't show overall List or join a PartyMatch room as CW holder. CW owner, upon acquisition, leave PartyMatch system. PartyMatch window is now automatically closed upon Player#removeMeFromPartyMatch. Remove Player from PartyMatch if Player and newly joined Party leader PartyMatch rooms differ. You can't join or be invited in a PartyMatch room if already partying/CW holding. Fix ShowLicence config when set to false. Ty artemis for the fix. Fix maximum number of macros. Ty artemis for the fix. Fix invalid IU update over //enchant. Ty artemis for the fix. Fix Castle Mass Gatekeeper HTMs. Ty kingNik0n for the fix. Drop _disabledItems implementation. Won't be used by next refactors. Ty artemis for the report. Fix loading handlers under debug. Ty Keku for the fix. Fix character_macroses table structure (commands = 12x32 chars minimum). Admincommands Merge all old spawn admincommands (//list_spawns, //spawn, //unspawnall, //respawnall, //delete) to //spawn and //unspawn (previously //delete). Generate //help. //unspawn works over all ASpawn. Merge all old fence admincommands (//spawnfence, //deletefence, //listfence) to //fence [add|remove], generate AdminFence. They now use proper Pagination. You can also teleport to it. Implementation of //show manor. Implementation of //set quest <id> [cond]. Related items must be hand-given. Implementation of //set henna [page] [add|remove symbolId]. The hennas are still bound to game logic (slots, canBeUsedBy). Movement - Ty LaRoja, Bandnentans Fix Boats IOOBE. Adapt getHeight logic from L2OFF. Introduce back WASD movement, handle boat board/unboard. Fix WATER/FLY movement logic. Avoid to pathfind diagonal cells with detected obstacle. Organization Addition of QuestVars class, holding all related variables from quests (itemIds, npcIds, questNames, sounds, etc), allowing to reduce length of each script while reusing variables. 100+ cloned variables were deleted. Refactor geometry package and Territory. Territory is now a unique 3D shape, holding any type of 2D geometry.  Remove few useless Location#clone uses. Implementation of ItemContainer#forEachItem. Clean many unused FrequentSkill. The whole enum is questionable. Drop MathUtil#checkIfInRange, implement WorldObject#isInStrictRadius (involve collision of that WorldObject, and potential WorldObject parameter). WorldObject#isIn2DRadius parameter is now a Point2D, not a Location (since a Location inherits Point2D, Location are still usable as parameter). Rework Pagination#generatePages to handle page number > 1000. Use Pagination over Tryskell SchemeBuffer. Ty CUCU23 for the share.
  • Topics

×
×
  • Create New...