if any1 knows how to add check for time after a char takes the flag, than set max time that a char has to score, and if he doesnt score for the time than flag is taken back.
This doesnt work, static - non static conflict or sth :P
This update resaves 25_25 from the original (with sounds)
(without the cave below)
Some emitter fixes (removed waterfalls with high-poly meshes)
The geodata is old, but it works
Everything else is unchanged
Download
P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.
GX-Ext Which file of the svn files should i edit to make blow skills to have 100% chance so i can add the settings in the IlExt.ini? because when im changing it from the skilldata.txt it just helps
Question
down
CTF Engine
if any1 knows how to add check for time after a char takes the flag, than set max time that a char has to score, and if he doesnt score for the time than flag is taken back.
This doesnt work, static - non static conflict or sth :P
ThreadPoolManager.getInstance().scheduleGeneral(new Runnable() { public void run() { if (_player._haveFlagCTF) { _flagsTaken.set(CTF._teams.indexOf(_teamNameHaveFlagCTF), false); spawnFlag(_teamNameHaveFlagCTF); removeFlagFromPlayer(this); broadcastUserInfo(); _haveFlagCTF = false; Announcements(CTF._eventName + "(CTF): " + _teamNameHaveFlagCTF + "'s flag returned."); _flagTask.cancel(false); _flagTask = null; } } }, Config.CTF_FLAG_TIMER * 1000);0 answers to this question
Recommended Posts