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Posted

no problem when add the weapons when i spawn it in my inventory all correctly i cann see all... but when i try to equip on

my client have crash and give me an error like  <---mainloop .... someone know why ???

plz help me ^^

Posted

uhmm, FU**ING AMAZING!!!

 

Posted

ty for your work, but i have a little problem with it.

 

There are only 11 (or 12) weapons from freya's pack by Chandy, on your file to add to weapomgrp.dat.

 

The pack contain exactly:

-27 new freya weapons with new animation.

-2 new freya sigils with new animation.

-2 new freya shields with new animation.

 

-14 Tysandy weapons (retexturing of Dynasty weapons).

-1 Tysandy sigil (retexturing of Dynasty sigil).

-1 Tysandy shield (retexturing of Dynasty shield).

 

 

I don't Know what values are differents from ct2.3 to ct2.4 on the weapongrp.dat.

Can you make a full client files pack with weapongrp.dat, itemname-e.dat, xml and sql files into it?

 

or tell me what to change from the Chandy's ct2.3 files for that will work on ct2.4 and i'll share it :)

  • 1 month later...
Posted
or tell me what to change from the Chandy's ct2.3 files for that will work on ct2.4 and i'll share it :)

It's pretty easy

Just copy chandy's weapongrp line and any other same kind weapon line and replace _m00_wp and _t00 and _i00 parts

if chandy's weapon has something like this LineageWeaponsTex.Pyseal_Blade_t00 LineageWeaponsTex.Pyseal_Blade_t01

find a weapon with _t00 and _t01

But dont forget change sword line to a swlrd line and so on

Good luck ;)

Posted

NEO i can't make them work on my Epilogue server.i think your SQL is the problem.pls upload a SQL file

 

:) thx ur great :P and adapt all aion wep for epilogue pls :S

  • 2 weeks later...

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. 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