kegas Posted February 8, 2010 Posted February 8, 2010 pedia 8elw to id tou dynasty shield + tou dynasty shield evasion aaa kai 8elw akm na m dwsete mia istoselida na vriskw ta id ton dynasty euxaristo
0 kegas Posted February 10, 2010 Author Posted February 10, 2010 Kai sto l2.ini to no-ip sou bazeis TO XERW.!!! ala otan to bazw m bgazei auto :S
0 TheArchitect™ Posted February 10, 2010 Posted February 10, 2010 file kai emena mou to ekane afto kapoio problima exeis me to no-ip sou chekareta olla osa exoun sxesei me to no-ip sou
0 kegas Posted February 10, 2010 Author Posted February 10, 2010 re gmt ekana ta panta kai dn douleuei :@ m bgazei akm auto to prolima
0 Commodus Posted February 10, 2010 Posted February 10, 2010 Lipon kega , exeis parei toses apantiseis kai akomi na katalabeis. Kane paste edw ta configs sou ( loginserver/server properties ) kai to l2.ini sou episis. Ante , gia na telionoume me auto to thema.
0 kegas Posted February 10, 2010 Author Posted February 10, 2010 Lipon kega , exeis parei toses apantiseis kai akomi na katalabeis. Kane paste edw ta configs sou ( loginserver/server properties ) kai to l2.ini sou episis. Ante , gia na telionoume me auto to thema. pfff to configs ti douleia exei?? to problima einai sto ini otan bazw tn no ip m mou bgazei error etimasa ton serber m meta apo 1 misi mina kai olo problimata briskw :S to l2.ini http://www.4shared.com/file/219187609/b88ba910/l2_online.html
0 Commodus Posted February 10, 2010 Posted February 10, 2010 AFOU SOU LEEI CANNOT RESOLVE HOSTNAME PAEI NA PEI POS EXEIS LATHOS TO CONFIGURE TON IP'S SOU. TO L2.INI SOU PREPEI NA EINAI : 127.0.0.1 KAI TON PLAYERS : ME TIN NO-IP SOU. EXEI GINEI XILIADES FORES AUTO TO TOPIC KAI OUTE KAN MPENEIS STON KOPO NA PSAKSEIS GIA NA DEIS TIN LISI.
0 kegas Posted February 10, 2010 Author Posted February 10, 2010 AFOU SOU LEEI CANNOT RESOLVE HOSTNAME PAEI NA PEI POS EXEIS LATHOS TO CONFIGURE TON IP'S SOU. TO L2.INI SOU PREPEI NA EINAI : 127.0.0.1 KAI TON PLAYERS : ME TIN NO-IP SOU. EXEI GINEI XILIADES FORES AUTO TO TOPIC KAI OUTE KAN MPENEIS STON KOPO NA PSAKSEIS GIA NA DEIS TIN LISI. akou o serber einai egatestimenos tr s tou filou m kai prospa8oume na ftiaxoume tn no ip gia na mpoun players ala bgazei auto to error
0 Commodus Posted February 10, 2010 Posted February 10, 2010 akou o serber einai egatestimenos tr s tou filou m kai prospa8oume na ftiaxoume tn no ip gia na mpoun players ala bgazei auto to error RE KATALABENEIS TI SOU LEW? H TO KANEIS EPITIDES? TA IP'S STA CONFIGS EINAI LATHOS FTIAGMENA
0 kegas Posted February 10, 2010 Author Posted February 10, 2010 RE KATALABENEIS TI SOU LEW? H TO KANEIS EPITIDES? TA IP'S STA CONFIGS EINAI LATHOS FTIAGMENA ela exipne pare ta configs tou server kai ftiaxeta na ntoume server: # This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2jfree.com # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # =================================================================================================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs GameserverHostname=0.0.0.0 GameserverPort=7777 # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname=l2rodos.no-ip.biz # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname=192.168.2.2 # Define internal networks (10.0.0.0/8,192.168.0.0/16 is default internal networks) InternalNetworks= # Define optional networks and router IPs # IP (200.100.200.100) or fully qualified domain name # (google.com) that resolves to an IP (use ping to determine if a domain resolves). # Format: ip,net/mask;ip,net/mask,net/mask # (mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0 would be 192.168.*.*) # Note: keep InternalNetworks and OptionalNetworks blank for compatibility with older login server OptionalNetworks= # The Loginserver host and port LoginPort=9014 LoginHost=127.0.0.1 # This is the server id that the gameserver will request (i.e. 1 is Bartz) RequestServerID = 1 # If set to true, the login will give an other id to the server if the requested id is allready reserved AcceptAlternateID = True # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver URL=jdbc:mysql://localhost/l2jdb #URL=jdbc:hsqldb:hsql://localhost/l2jdb #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= Login=root Password=root MaximumDbConnections=50 # Datapack root directory, defaults to current directory from which the server is started #DatapackRoot=H:/workEclipse/L2J Free/trunk/L2_DataPack_IL # Define character name template # These ones are regular expressions, visit http://www.regular-expressions.info for details # Note: Checking lengths are done server side, but keep it in pattern for future purposes # Character name ( Default [A-Za-z0-9\-]{3,16} ) CnameTemplate=[A-Za-z0-9\-]{3,16} # Pet name ( Default [A-Za-z0-9\-]{3,16} ) PetNameTemplate=[A-Za-z0-9\-]{3,16} # Clan and ally name ( [A-Za-z0-9 \-]{3,16} ) ClanAllyNameTemplate=[A-Za-z0-9 \-]{3,16} # Title ( [A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16} ) TitleTemplate=[A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16} # Maximum number of chars per account - 0 = illimited - default = 7 CharMaxNumber = 7 # Define how many players are allowed to play simultaneously on your server. MaximumOnlineUsers=100 # Minimum and maximum protocol revision that server allow to connect. # You must keep MinProtocolRevision <= MaxProtocolRevision. MinProtocolRevision = 740 MaxProtocolRevision = 746 #--------------------------------------------- # Safe Reboot configuration #--------------------------------------------- # This will prevent some exploit during restart/shutdown process SafeReboot = True # To use following options, SafeReboot must be set to True # Time in seconds before server complete shutdown/reboot, when # following striction take effect SafeRebootTime = 10 # Disable item enchant SafeRebootDisableEnchant=True # Disable players teleportations SafeRebootDisableTeleport=False # Disable craft and crystallize SafeRebootDisableCreateItem=False # Disable trades and shops SafeRebootDisableTransaction=False # Disable actions between players SafeRebootDisablePcIteraction=False # Disable actions on NPC SafeRebootDisableNpcIteraction=False # Network traffic optimization: minimum time between sending char's hp/mp status update packet. NetworkTrafficOptimization = False NetworkTrafficOptimizationMs = 1100 # Flood Protection # if enabled players which send more then PACKETLIMIT packets in PACKETTIMELIMIT ms will get kicked # warning not tested made a quickhack for squeezed :) FloodProtection = False PacketLimit = 500 PacketTimeLimit = 1100 # ================================================================ # JMX Administration # ================================================================ # Port to connect with l2jmx, -1 to disable jmx completely admin_portJMX=-1 # Port to connect to jmx via HTTP, -1 to disable # disable it if it is not local test # http adaptor is usefull to see if your server is running with l2jbeans, or to see others beans (JRE, logging) # It is also possible to use it if you forbid this port for external host, but you have to be sure nobody can reach this url ! admin_portHTTP=-1 # password for keystore_file, the keystore file should be in config folder. # Comment it or remove the keystore file if you doesn't want to activate secure socket. #keystore_password=password # keystore file # this file is used to store a SSL certificate for your jmx server. # You have to create it with keytool like this : # $JAVA_HOME/bin/keytool -genkey -keyalg "RSA" -keystore myKeystore.jks -storepass myPassword -dname "cn=myhost" # Change myKeystore, myPassword and myhost for your own needs # You have to give this file to all people that will use l2jmx #keystore=keystore.jks Loginserver: # ================================================================ # General login server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs LoginServerHostname=0.0.0.0 LoginServerPort=2106 GMMinLevel=100 # The port, ip on which login will listen for GameServers LoginHostname=127.0.0.1 LoginPort=9014 # If set to true any GameServer can register on your login's free slots AcceptNewGameServer = False # If false, the licence (after the login) will not be shown ShowLicence = True # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver URL=jdbc:mysql://localhost/l2jdb #URL=jdbc:hsqldb:hsql://localhost/l2jdb #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= Login=root Password=root # Useable values: "True" - "False", use this option to choose whether accounts will be created # automatically or not. AutoCreateAccounts=True # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic) # (0 = disable) IpUpdateTime=0 # ============================================================== # Test server setting, shoudnt be touched in online game server # ============================================================== Debug = False Assert = False Developer = False # Enforce GG Authorization from client # Login server will kick client if client bypassed GameGuard authentication ForceGGAuth=False #FloodProtection. time in ms EnableFloodProtection=True FastConnectionLimit=15 NormalConnectionTime=700 FastConnectionTime=350 MaxConnectionPerIP=50 #Ban management # number of attempt before a user is banned when he fails his login LoginTryBeforeBan=10 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) LoginBlockAfterBan=600
0 Commodus Posted February 10, 2010 Posted February 10, 2010 ExternalHostname=l2trianta-rodos.no-ip.biz An exeis tin local ip TI THES NA GINEI? Na mporesoun na boun? Kai sto l2.ini bale l2trianta-rodos.no-ip.biz gia olous tous players kai sto l2.ini pou brisketai to home shit pc bale 127.0.0.1
0 kegas Posted February 10, 2010 Author Posted February 10, 2010 ExternalHostname=l2trianta-rodos.no-ip.biz An exeis tin local ip TI THES NA GINEI? Na mporesoun na boun? Kai sto l2.ini bale l2trianta-rodos.no-ip.biz gia olous tous players kai sto l2.ini pou brisketai to home shit pc bale 127.0.0.1 Gia kita ligo tn ExternalHostname tou game server ti grafei? :/
0 Commodus Posted February 10, 2010 Posted February 10, 2010 Gia kita ligo tn ExternalHostname tou game server ti grafei? :/ Kai elega na kanw quote to post sou giati eimoun sigouros 100 % pos tha to alakseis. Kai epidi den goustarw kati atoma san kai esena kai den prokite na se ksanaboithisw , bgalta pera monos sou.
0 kegas Posted February 11, 2010 Author Posted February 11, 2010 Kai elega na kanw quote to post sou giati eimoun sigouros 100 % pos tha to alakseis. Kai epidi den goustarw kati atoma san kai esena kai den prokite na se ksanaboithisw , bgalta pera monos sou. re pedaki m pas kala??? to eixa etc prwtou kaneis post!!! kai an xereis to exw etc stn server kai dn douleuei ti na s pw re file egw dn perimenw voi8ia apo psonismenous pou prospa8oun na tn poun se asxetous opws egw egw aplos asxoli8ika sto l2 server epidi 8elw na voi8isw tn filo m na ton stisei enw egw eimai mixanikos kai asxoloume mono me mixanakia
0 cta8ic Posted February 11, 2010 Posted February 11, 2010 server: # This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2jfree.com # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # =================================================================================================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs GameserverHostname=0.0.0.0 GameserverPort=7777 # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname=l2rodos.no-ip.biz # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname=192.168.2.2 # Define internal networks (10.0.0.0/8,192.168.0.0/16 is default internal networks) InternalNetworks= # Define optional networks and router IPs # IP (200.100.200.100) or fully qualified domain name # (google.com) that resolves to an IP (use ping to determine if a domain resolves). # Format: ip,net/mask;ip,net/mask,net/mask # (mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0 would be 192.168.*.*) # Note: keep InternalNetworks and OptionalNetworks blank for compatibility with older login server OptionalNetworks= # The Loginserver host and port LoginPort=9014 LoginHost=127.0.0.1 # This is the server id that the gameserver will request (i.e. 1 is Bartz) RequestServerID = 1 # If set to true, the login will give an other id to the server if the requested id is allready reserved AcceptAlternateID = True # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver URL=jdbc:mysql://localhost/l2jdb #URL=jdbc:hsqldb:hsql://localhost/l2jdb #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= Login=root Password=root koita edw <==== esu stin data base s... navicat stin local host exeis valei pass ROOT??? MaximumDbConnections=50 # Datapack root directory, defaults to current directory from which the server is started #DatapackRoot=H:/workEclipse/L2J Free/trunk/L2_DataPack_IL # Define character name template # These ones are regular expressions, visit http://www.regular-expressions.info for details # Note: Checking lengths are done server side, but keep it in pattern for future purposes # Character name ( Default [A-Za-z0-9\-]{3,16} ) CnameTemplate=[A-Za-z0-9\-]{3,16} # Pet name ( Default [A-Za-z0-9\-]{3,16} ) PetNameTemplate=[A-Za-z0-9\-]{3,16} # Clan and ally name ( [A-Za-z0-9 \-]{3,16} ) ClanAllyNameTemplate=[A-Za-z0-9 \-]{3,16} # Title ( [A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16} ) TitleTemplate=[A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16} # Maximum number of chars per account - 0 = illimited - default = 7 CharMaxNumber = 7 # Define how many players are allowed to play simultaneously on your server. MaximumOnlineUsers=100 # Minimum and maximum protocol revision that server allow to connect. # You must keep MinProtocolRevision <= MaxProtocolRevision. MinProtocolRevision = 740 MaxProtocolRevision = 746 #--------------------------------------------- # Safe Reboot configuration #--------------------------------------------- # This will prevent some exploit during restart/shutdown process SafeReboot = True # To use following options, SafeReboot must be set to True # Time in seconds before server complete shutdown/reboot, when # following striction take effect SafeRebootTime = 10 # Disable item enchant SafeRebootDisableEnchant=True # Disable players teleportations SafeRebootDisableTeleport=False # Disable craft and crystallize SafeRebootDisableCreateItem=False # Disable trades and shops SafeRebootDisableTransaction=False # Disable actions between players SafeRebootDisablePcIteraction=False # Disable actions on NPC SafeRebootDisableNpcIteraction=False # Network traffic optimization: minimum time between sending char's hp/mp status update packet. NetworkTrafficOptimization = False NetworkTrafficOptimizationMs = 1100 # Flood Protection # if enabled players which send more then PACKETLIMIT packets in PACKETTIMELIMIT ms will get kicked # warning not tested made a quickhack for squeezed :) FloodProtection = False PacketLimit = 500 PacketTimeLimit = 1100 # ================================================================ # JMX Administration # ================================================================ # Port to connect with l2jmx, -1 to disable jmx completely admin_portJMX=-1 # Port to connect to jmx via HTTP, -1 to disable # disable it if it is not local test # http adaptor is usefull to see if your server is running with l2jbeans, or to see others beans (JRE, logging) # It is also possible to use it if you forbid this port for external host, but you have to be sure nobody can reach this url ! admin_portHTTP=-1 # password for keystore_file, the keystore file should be in config folder. # Comment it or remove the keystore file if you doesn't want to activate secure socket. #keystore_password=password # keystore file # this file is used to store a SSL certificate for your jmx server. # You have to create it with keytool like this : # $JAVA_HOME/bin/keytool -genkey -keyalg "RSA" -keystore myKeystore.jks -storepass myPassword -dname "cn=myhost" # Change myKeystore, myPassword and myhost for your own needs # You have to give this file to all people that will use l2jmx #keystore=keystore.jks Loginserver: # ================================================================ # General login server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs LoginServerHostname=0.0.0.0 LoginServerPort=2106 GMMinLevel=100 # The port, ip on which login will listen for GameServers LoginHostname=127.0.0.1 LoginPort=9014 # If set to true any GameServer can register on your login's free slots AcceptNewGameServer = False # If false, the licence (after the login) will not be shown ShowLicence = True # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver URL=jdbc:mysql://localhost/l2jdb #URL=jdbc:hsqldb:hsql://localhost/l2jdb #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= Login=root Password=root <==== k dw t idio.. # Useable values: "True" - "False", use this option to choose whether accounts will be created # automatically or not. AutoCreateAccounts=True # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic) # (0 = disable) IpUpdateTime=0 # ============================================================== # Test server setting, shoudnt be touched in online game server # ============================================================== Debug = False Assert = False Developer = False # Enforce GG Authorization from client # Login server will kick client if client bypassed GameGuard authentication ForceGGAuth=False #FloodProtection. time in ms EnableFloodProtection=True FastConnectionLimit=15 NormalConnectionTime=700 FastConnectionTime=350 MaxConnectionPerIP=50 #Ban management # number of attempt before a user is banned when he fails his login LoginTryBeforeBan=10 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) LoginBlockAfterBan=600 man stn navicat local host exeis valei pass??? i oxi??
0 Belzebul Posted February 11, 2010 Posted February 11, 2010 ΜΗΝ ΤΟΝ ΒΟΗΘΉΣΕΙ ΚΑΝΕΊΣ... ΕΊΝΑΙ ΠΟΛΥ ΑΣΕΒΉΣ. lock it.
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kegas
pedia 8elw to id tou dynasty shield + tou dynasty shield evasion aaa kai 8elw akm na m dwsete mia istoselida na vriskw ta id ton dynasty euxaristo
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