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Hello,
For the past year, I have been developing a Classic server. I started on the Classic protocol 228, but after a few weeks, I decided to move to a higher protocol and the final stage of Classic Kamael Part 5 - Tales Unhold - 286.
Currently, I have moved from protocol 228 to 286 Classic Tales Unhold (Kamael Part 5), and I am looking for testers who are familiar with bugs or are simply curious players.
Here is the test server website: https://l2jgs-test-server.online/
Monetization?
If you find a critical bug, I will send you some money as a reward.
I would appreciate any small bug reports and would be happy if you could join me on Discord.
My Discord – golberg_soft
Feel free to join my server, add me, and message me if you have any questions!
https://discord.com/invite/dVvVDcAr9E
Question
NeferTiti
Well I would like to know as a buffer (phyton), buffe me but I get the item, which required bone but I did not serve.
"st.takeItems" -> Take the item.
As I do so I would not take him out?
Thanks beforehand.
Thus provide but does not walk
My CODE:
import sys
from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from net.sf.l2j.gameserver.datatables import SkillTable
from net.sf.l2j import L2DatabaseFactory
from net.sf.l2j.gameserver.model.quest import State
from net.sf.l2j.gameserver.model.quest import QuestState
from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest
qn = "8505_Buffer"
NPC=[85050]
GoldBar_ID = 3470
QuestId = 8505
QuestName = "Buffer"
QuestDesc = "custom"
InitialHtml = "1.htm"
print "importing custom: 8505: Buffer"
class Quest (JQuest) :
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
def onEvent(self,event,st):
htmltext = event[/color
count=st.getQuestItemsCount(GoldBar_ID)
if count < 0 or st.getPlayer().getLevel() < 1 :
htmltext = "<html><head><body>Minimum Level for Buff is 1.</body></html>"
else:
st.needItem(GoldBar_ID,1)
st.getPlayer().setTarget(st.getPlayer())
if event == "2":
st.needItem(GoldBar_ID,1)
st.getPlayer().stopAllEffects()
This: "st.needItem" don't work.. the yellow, LOOK!
please help me.
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