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It seems like L2Elite got away from copies. No?
L2Gold.cc has years of experience, and it's publicly known that those files are stable and reliable. Over the years it developed a bad branding, tho.
From what i know, nothing is really like L2gold.cc. The other servers are just copies people try to make. L2gold.cc is with a lot of class balance changes/ scripts/AI.obj, which makes it different.
Question
NeferTiti
Well I would like to know as a buffer (phyton), buffe me but I get the item, which required bone but I did not serve.
"st.takeItems" -> Take the item.
As I do so I would not take him out?
Thanks beforehand.
Thus provide but does not walk
My CODE:
import sys
from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from net.sf.l2j.gameserver.datatables import SkillTable
from net.sf.l2j import L2DatabaseFactory
from net.sf.l2j.gameserver.model.quest import State
from net.sf.l2j.gameserver.model.quest import QuestState
from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest
qn = "8505_Buffer"
NPC=[85050]
GoldBar_ID = 3470
QuestId = 8505
QuestName = "Buffer"
QuestDesc = "custom"
InitialHtml = "1.htm"
print "importing custom: 8505: Buffer"
class Quest (JQuest) :
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
def onEvent(self,event,st):
htmltext = event[/color
count=st.getQuestItemsCount(GoldBar_ID)
if count < 0 or st.getPlayer().getLevel() < 1 :
htmltext = "<html><head><body>Minimum Level for Buff is 1.</body></html>"
else:
st.needItem(GoldBar_ID,1)
st.getPlayer().setTarget(st.getPlayer())
if event == "2":
st.needItem(GoldBar_ID,1)
st.getPlayer().stopAllEffects()
This: "st.needItem" don't work.. the yellow, LOOK!
please help me.
9 answers to this question
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