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Well I will show you how to make a 21 cards game in VB

 

this game is not like normal 21cards game.. you can't stop at 2-3 cards... you must take cards untill you get 21 or burst....

the program will look like this:

1zwj3vo.jpg

ok we can now start :P

 

Firstly, follow the instructions below to add the right components and give them the right properties:

 

 

- Click on Form1, and change the text to "21", change the STARTPOSITION property to "CENTERSCREEN", change the MAXIMIZEBOX property to "FALSE", change the FORMBORDERSTYLE property to "FIXEDSINGLE", and finally the BACKCOLOUR property to "GREEN".

 

- Add Label1, and change the text to "Player 1 Cards: 0"

 

- Add Label2, change the VISIBLE property to "FALSE" and delete it's text. It doesn't matter where you put this label on the form

 

- Add Label3, and change the text to "Target: 21"

 

- Add Label4, change the VISIBLE property to "FALSE" and delete it's text. It doesn't matter where you put this label on the form

 

- Add Label5, and change the text to "Player 2 Cards: 0"

 

- Add Label6, and change the text to "First Player To Fill Their Progress Bar Wins!"

 

- Add Label7, change the VISIBLE property to "FALSE" and delete it's text. It doesn't matter where you put this label on the form.

 

 - Add Button1 and change it's text to "Player 1"

 

- Add Button2, change the ENABLED property to "FALSE" and change the text to "Player 2"

 

- Add Button 3, and change the text to "New Game"

 

 - Add 2 progress bars

 

 - Add 5 picture boxes and change the VISIBLE property to "FALSE" for all of them. Save the pictures of the cards(download them from the end of topiC) to your computer. Then, go to PictureBox1, and click on the IMAGE property. Click "Local Resource" and "Import", then find the picture of the ace. For PictureBox2, do the same but select the picture of the 2 of Spades, for PictureBox3 select the 3 of Hearts etc.

 

- Position all the PictureBoxes on top of each other

 

- If you haven't done already, move all the different components about so that they are in the correct places (as shown in the video).

 

 

Now we can start to programme the game, so switch to Code View and follow these instructions:

 

 

 

Enter the following code at the top (below "Public Class Form1")

 

Public P1Cards As Integer = 0

 

Public P2Cards As Integer = 0

 

Public P1Score As Integer = 0

 

Public P2Score As Integer = 0

 

 

Double click Button1 and copy + paste this:

 

Dim TheRandomClass As New Random

 

       Dim i As Integer = 0

 

       i = TheRandomClass.Next(1, 6)

 

       Label2.Text = i.ToString

 

       P1Cards += i

 

       Label1.Text = "Player 1 Cards: " + P1Cards.ToString

 

       If Label2.Text = 1 Then

 

           PictureBox1.Visible = True

 

           PictureBox2.Visible = False

 

           PictureBox3.Visible = False

 

           PictureBox4.Visible = False

 

           PictureBox5.Visible = False

 

       End If

 

       If Label2.Text = 2 Then

 

           PictureBox1.Visible = False

 

           PictureBox2.Visible = True

 

           PictureBox3.Visible = False

 

           PictureBox4.Visible = False

 

           PictureBox5.Visible = False

 

       End If

 

       If Label2.Text = 3 Then

 

           PictureBox1.Visible = False

 

           PictureBox2.Visible = False

 

           PictureBox3.Visible = True

 

           PictureBox4.Visible = False

 

           PictureBox5.Visible = False

 

       End If

 

       If Label2.Text = 4 Then

 

           PictureBox1.Visible = False

 

           PictureBox2.Visible = False

 

           PictureBox3.Visible = False

 

           PictureBox4.Visible = True

 

           PictureBox5.Visible = False

 

       End If

 

       If Label2.Text = 5 Then

 

           PictureBox1.Visible = False

 

           PictureBox2.Visible = False

 

           PictureBox3.Visible = False

 

           PictureBox4.Visible = False

 

           PictureBox5.Visible = True

 

       End If

 

       If P1Cards > 21 Then

 

           MsgBox("Bust!", MsgBoxStyle.Critical, "End Of Turn")

 

           P1Cards = 0

 

           Label2.Text = ""

 

           Label1.Text = "Player 1 Cards: 0"

 

           Button1.Enabled = False

 

           Button2.Enabled = True

 

           PictureBox1.Visible = False

 

           PictureBox2.Visible = False

 

           PictureBox3.Visible = False

 

           PictureBox4.Visible = False

 

           PictureBox5.Visible = False

 

       End If

 

       If P1Cards = 21 Then

 

           MsgBox("21!", MsgBoxStyle.Information, "End Of Turn")

 

           P1Cards = 0

 

           Label2.Text = ""

 

           Label1.Text = "Player 1 Cards: 0"

 

           Dim o As Integer = 0

 

           o = 1

 

           P1Score += o

 

           Label4.Text = P1Score * 20

 

           ProgressBar1.Value = Label4.Text

 

           Button1.Enabled = False

 

           Button2.Enabled = True

 

           PictureBox1.Visible = False

 

           PictureBox2.Visible = False

 

           PictureBox3.Visible = False

 

           PictureBox4.Visible = False

 

           PictureBox5.Visible = False

 

       End If

 

       If ProgressBar1.Value = 100 Then

 

           MsgBox("Player 1 Wins!", MsgBoxStyle.Information, "End Of Game")

 

           Button1.Enabled = False

 

           Button2.Enabled = False

 

           Label1.Text = "Player 1 Cards: 0"

 

           Label5.Text = "Player 2 Cards: 0"

 

       End If

 

 

 

 

 

Double click Button2 and copy + paste this:

 

 

 

Dim TheRandomClass As New Random

 

       Dim i As Integer = 0

 

       i = TheRandomClass.Next(1, 6)

 

       Label2.Text = i.ToString

 

       P2Cards += i

 

       Label5.Text = "Player 2 Cards: " + P2Cards.ToString

 

       If Label2.Text = 1 Then

 

           PictureBox1.Visible = True

 

           PictureBox2.Visible = False

 

           PictureBox3.Visible = False

 

           PictureBox4.Visible = False

 

           PictureBox5.Visible = False

 

       End If

 

       If Label2.Text = 2 Then

 

           PictureBox1.Visible = False

 

           PictureBox2.Visible = True

 

           PictureBox3.Visible = False

 

           PictureBox4.Visible = False

 

           PictureBox5.Visible = False

 

       End If

 

       If Label2.Text = 3 Then

 

           PictureBox1.Visible = False

 

           PictureBox2.Visible = False

 

           PictureBox3.Visible = True

 

           PictureBox4.Visible = False

 

           PictureBox5.Visible = False

 

       End If

 

       If Label2.Text = 4 Then

 

           PictureBox1.Visible = False

 

           PictureBox2.Visible = False

 

           PictureBox3.Visible = False

 

           PictureBox4.Visible = True

 

           PictureBox5.Visible = False

 

       End If

 

       If Label2.Text = 5 Then

 

           PictureBox1.Visible = False

 

           PictureBox2.Visible = False

 

           PictureBox3.Visible = False

 

           PictureBox4.Visible = False

 

           PictureBox5.Visible = True

 

       End If

 

       If P2Cards > 21 Then

 

           MsgBox("Bust!", MsgBoxStyle.Critical, "End Of Turn")

 

           P2Cards = 0

 

           Label2.Text = ""

 

           Label5.Text = "Player 2 Cards: 0"

 

           Button2.Enabled = False

 

           Button1.Enabled = True

 

           PictureBox1.Visible = False

 

           PictureBox2.Visible = False

 

           PictureBox3.Visible = False

 

           PictureBox4.Visible = False

 

           PictureBox5.Visible = False

 

       End If

 

       If P2Cards = 21 Then

 

           MsgBox("21!", MsgBoxStyle.Information, "End Of Turn")

 

           P2Cards = 0

 

           Label2.Text = ""

 

           Label5.Text = "Player 2 Cards: 0"

 

           Dim o As Integer = 0

 

           o = 1

 

           P2Score += o

 

           Label7.Text = P2Score * 20

 

           ProgressBar2.Value = Label7.Text

 

           Button2.Enabled = False

 

           Button1.Enabled = True

 

           PictureBox1.Visible = False

 

           PictureBox2.Visible = False

 

           PictureBox3.Visible = False

 

           PictureBox4.Visible = False

 

           PictureBox5.Visible = False

 

       End If

 

       If ProgressBar2.Value = 100 Then

 

           MsgBox("Player 2 Wins!", MsgBoxStyle.Information, "End Of Game")

 

           Button1.Enabled = False

 

           Button2.Enabled = False

 

           Label1.Text = "Player 1 Cards: 0"

 

           Label5.Text = "Player 2 Cards: 0"

 

       End If

 

 

Double Click Button3 and copy + paste this:

 

 

 

P1Cards = 0

 

       P2Cards = 0

 

       P1Score = 0

 

       P2Score = 0

 

       Label1.Text = "Player 1 Cards: 0"

 

       Label5.Text = "Player 2 Cards: 0"

 

       Label2.Text = ""

 

       Button1.Enabled = True

 

       Button2.Enabled = False

 

       ProgressBar1.Value = 0

 

       ProgressBar2.Value = 0

 

       PictureBox1.Visible = False

 

       PictureBox2.Visible = False

 

       PictureBox3.Visible = False

 

       PictureBox4.Visible = False

 

       PictureBox5.Visible = False

 

 

Click Start Debugging, and the game should work!

 

 

 

ok that was all ..

 

code credits to : Davidboskett

text credits to : Davidboskett

 

Download pictures for last step from Here

Download game from Here

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+import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); 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} public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
    • Always remember, when you buy files, just compare with my files that I publish for free. and you will know that you are being ripped off. Greetings to all community!!! 🙂
    • Thank you for sharing. You are a capable and skilled person. Thank you again for your selfless dedication, Guytis🫡
    • he kept his promise! i think it's a good idea to unban his old account. he shares files with the community and could help both new and veteran l2off users! good job, Guytis!
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