Jump to content
  • 0

Tattoo status


Question

Recommended Posts

  • 0
Posted

It will .

 

But let me explain you .

 

<add val='150' order='0x10' stat='pAtk'/>

 

In add val you must put how much this item will increase the stat.

 

For example now , this item will increase patk by 150.

  • 0
Posted

It will .

 

But let me explain you .

 

<add val='150' order='0x10' stat='pAtk'/>

 

In add val you must put how much this item will increase the stat.

 

For example now , this item will increase patk by 150.

whats the code to increase percent? i am talking about <add val

  • 0
Posted

Count how much is a <number> in percent and edit it.

yes but what if the number is for example 1000 p attack then 15% is 150 i will do smt like this

<add val='150' order='0x10' stat='pAtk'/>

but if someone have smt like 2000 p att i will increase the same and not 15% :(

  • 0
Posted

yes but what if the number is for example 1000 p attack then 15% is 150 i will do smt like this

<add val='150' order='0x10' stat='pAtk'/>

but if someone have smt like 2000 p att i will increase the same and not 15% :(

 

So you need to combine the stats of a player with the xml infos?

  • 0
Posted

what you think that tattoo's custom status is all about?

 

You didn't understand what the custom tatoos is about.

 

For example if you put an increase of 150 in a stat it will increase +150 of the stat in the player.

 

It will be the same for all players.

 

It doesn't depend on what players stats are. It will increase 150 in all of them.

  • 0
Posted

You didn't understand what the custom tatoos is about.

 

For example if you put an increase of 150 in a stat it will increase +150 of the stat in the player.

 

It will be the same for all players.

 

It doesn't depend on what players stats are. It will increase 150 in all of them.

i think you didnt understand what i am talking about i want the status to increase percent of the total p att or anything else... not just to add a specific amount to them

  • 0
Posted
<item id='485' name="Tattoo of Power">
  <for>
    <mul val='1.15' order='0x10' stat='pAtk'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='486' name="Tattoo of Fire">
  <for>
    <mul val='1.15' order='0x10' stat='cAtk'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='487' name="Tattoo of Resolve">
  <for>
    <mul val='1.15' order='0x10' stat='runSpd'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='488' name="Tattoo of Flame">
  <for>
    <mul val='1.15' order='0x10' stat='mAtk'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='489' name="Tattoo of Bravery">
  <for>
    <mul val='1.15' order='0x10' stat='rCrit'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='490' name="Tattoo of Blood">
  <for>
    <mul val='1.15' order='0x10' stat='bleedVuln'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='491' name="Tattoo of Absolute">
  <for>
    <mul val='1.15' order='0x10' stat='maxHp'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='492' name="Tattoo of Soul">
  <for>
    <mul val='1.15' order='0x10' stat='pAtkSpd'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='493' name="Tattoo of Avadon">
  <for>
    <mul val='1.15' order='0x10' stat='mAtkSpd'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='494' name="Tattoo of Doom">
  <for>
    <mul val='1.15' order='0x10' stat='maxMp'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='495' name="Tattoo of Pledge">
  <for>
    <add val='124' order='0x10' stat='pDef'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='496' name="Tattoo of Divine">
  <for>
    <mul val='1.15' order='0x10' stat='rootVuln'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>

  • 0
Posted

<item id='485' name="Tattoo of Power">
  <for>
    <mul val='1.15' order='0x10' stat='pAtk'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='486' name="Tattoo of Fire">
  <for>
    <mul val='1.15' order='0x10' stat='cAtk'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='487' name="Tattoo of Resolve">
  <for>
    <mul val='1.15' order='0x10' stat='runSpd'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='488' name="Tattoo of Flame">
  <for>
    <mul val='1.15' order='0x10' stat='mAtk'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='489' name="Tattoo of Bravery">
  <for>
    <mul val='1.15' order='0x10' stat='rCrit'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='490' name="Tattoo of Blood">
  <for>
    <mul val='1.15' order='0x10' stat='bleedVuln'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='491' name="Tattoo of Absolute">
  <for>
    <mul val='1.15' order='0x10' stat='maxHp'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='492' name="Tattoo of Soul">
  <for>
    <mul val='1.15' order='0x10' stat='pAtkSpd'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='493' name="Tattoo of Avadon">
  <for>
    <mul val='1.15' order='0x10' stat='mAtkSpd'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='494' name="Tattoo of Doom">
  <for>
    <mul val='1.15' order='0x10' stat='maxMp'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='495' name="Tattoo of Pledge">
  <for>
    <add val='124' order='0x10' stat='pDef'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='496' name="Tattoo of Divine">
  <for>
    <mul val='1.15' order='0x10' stat='rootVuln'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>

that's what i was talking about the " <mul val='1.15' " thing, thx a lot SkyLanceя, appreciated ;)

request for lock

Guest
This topic is now closed to further replies.


  • Posts

    • Only 3 days left and we'll start with some events, you can check our Discord for more info!
    • Tired of frantically switching between windows trying to find that specific Warlock who should be casting saves? Forgot which server you left your Warsmith on? This mod solves these problems! What it does: Turns the boring window title into an information panel: Server Name - Character Name [Class] Real-life examples: - ServerName - HardcoreFarm [Spoilerr] (who's been spoiling for 3 months already) - ServerName - ClericHelper [Buffer] (eternal buffer on standby) - ServerName - MainChar [Gladiator] (main character who's always AFK) Why you need this: For multiboxers - to avoid confusing where the DD is and where the healer is For the forgetful - if your memory is like a goldfish For streamers - viewers immediately see who's on screen For adults - when playing at work and need to quickly hide the window DLL only - no Interface files needed Installation (more complicated than making tea): 1. Download the DLL 2. Drop it into the System folder 3. Launch the client 4. Be amazed how you lived without this before! Purchase Conditions: Price: 100$ Payment Method: USDT. How to Buy: Contact me on Telegram: @kiselevwv for a quick response. I will answer all your questions and provide additional information if needed. I guarantee functionality at the moment of sale and prompt assistance with setup after purchase.
    • I agree, l2damage crap to compare to l2java which was the father of pvp servers and till this days people playing there for good time.
    • 📝 Registration — Account Registration Creating a new player account. Usually includes: login password password confirmation email Result: a new record is created in the accounts table (loginserver). 🔑 Change Password — Password Change The player changes the password knowing the current one. Required: current password new password new password confirmation Result: the password field is updated in the accounts table. ♻️ Password Recovery — Password Reset If the player forgot the password. Implementation only via email: the player enters their login, email the system sends an email with a link or code the player opens the link / enters the code sets a new password Result: the password is updated in the accounts table.   All fields are validated (required, format, length, uniqueness, security checks).   Price: 80$   and i can rewrite script for PTS server.   Contacts:   Telegram Discord
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..