Jump to content

[Share]AIO CS 1.6 Script


Nevermind

Recommended Posts

It includes:

bunnyhop (Hold down your jump key)

fast awp switch ( press RIGHTARROW to disable AWP FAST SWITCH,or press LEFTARROW to enable. )

silent run (Hold down "N")

And some more i dont know

Just copy this script into a new .cfg file called e.g. allinone.cfg

 


alias +xawp "+attack;wait"
alias -xawp "-attack;wait;slot3;wait;lastinv"
alias +toggleOn "bind mouse1 +xawp"
alias -toggleOn "echo ON* ON* ON* ON*"
alias +toggleOff "bind mouse1 +attack"
alias -toggleOff "echo OFF* OFF* OFF* OFF*"
bind "rightarrow" "+toggleOff"
bind "leftarrow" "+toggleOn"
alias +plant_c4 "weapon_c4; wait; wait; +attack; +duck; say_team POKRIVAJ ME POSTAVLJAM C4!"
alias -plant_c4 "-attack; -duck; lastinv"
bind "alt" "+plant_c4"
alias +warnhe "warnteam; weapon_hegrenade; wait; wait; +attack" alias -warnhe "-attack"
alias warnteam "say_team BACAM BOMBU,PAZITE!"
bind "f" "+warnhe"
alias +knifekill "+attack; wait; -attack; wait; +attack2"
alias -knifekill "-attack1; wait; -attack2; slot10"
bind "x" "+knifekill"
alias +coloratk "+attack; adjust_crosshair"
alias -coloratk "-attack"
bind "MOUSE1" "+coloratk"alias black "con_color 0+0+0"
alias darkergrey "con_color 51+51+51"
alias darkgrey "con_color 66+66+66"
alias lightergrey "con_color 90+90+90"
alias evenlightergrey "con_color 150+150+150"
alias lightiergrey "con_color 190+190+190"
alias lightestgrey "con_color 220+220+220"
alias white "con_color 255+255+255"
alias red "con_color 255+51+51"
alias darkred "con_color 204+0+0"
alias lightred "con_color 255+0+0"
alias green "con_color 0+204+51"
alias darkgreen "con_color 0+102+0"
alias lightgreen "con_color 0+255+0"
alias blue "con_color 0+102+102"
alias darkblue "con_color 0+0+153"
alias lightblue "con_color 0+0+255"
alias purple "con_color 204+0+153"
alias darkpurple "con_color 204+0+255"
alias lightpurple "con_color 255+0+255"
alias brown "con_color 153+153+102"
alias yellow "con_color 255+255+0"
alias orange "con_color 255+102+51"
alias pink "con_color 255+0+204"
alias darkpink "con_color 204+102+153"
alias color "cl1"
alias cl1 "black; alias color cl2"
alias cl2 "darkergrey; alias color cl3"
alias cl3 "darkgrey; alias color cl4"
alias cl4 "lightergrey; alias color cl5"
alias cl5 "evenlightergrey; alias color cl6"
alias cl6 "lightiergrey; alias color cl7"
alias cl7 "lightestgrey; alias color cl8"
alias cl8 "white;alias color cl9"
alias cl9 "red;alias color cl10"
alias cl10 "darkred;alias color cl11"
alias cl11 "lightred;alias color cl12"
alias cl12 "green;alias color cl13"
alias cl13 "darkgreen;alias color cl14"
alias cl14 "lightgreen;alias color cl15"
alias cl15 "blue;alias color cl16"
alias cl16 "darkblue;alias color cl17"
alias cl17 "lightblue;alias color cl18"
alias cl18 "purple;alias color cl19"
alias cl19 "darkpurple;alias color cl20"
alias cl20 "lightpurple;alias color cl21"
alias cl21 "brown;alias color cl22"
alias cl22 "yellow;alias color cl23"
alias cl23 "orange;alias color cl24"
alias cl24 "pink;alias color cl25"
alias cl25 "darkpink;alias color cl1"
Bind "f5" "color"
developer 0
r_mmx 1
ex_interp 0.01
rate 25000
cl_updaterate 101
cl_cmdrate 101
max_smokepuffs 0
max_shells 0
alias is_reloading "weapon_knife; wait; wait; lastinv"
alias +reload_fake "+reload"
alias -reload_fake " -reload; is_reloading"
bind "n" "+reload_fake"
alias +duck_run.fP3 "alias cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3"
alias -duck_run.fP3 "alias cl_rebuy; -duck; alias dr_cycle.fP3 dr_loop.fP3.00"
alias duck_run.fP3 "dr_cycle.fP3; wait; rebuy"
alias dr_cycle.fP3 "dr_loop.fP3.00"
alias dr_loop.fP3.00 "+duck; alias dr_cycle.fP3 dr_loop.fP3.01"
alias dr_loop.fP3.01 "-duck; alias dr_cycle.fP3 dr_loop.fP3.02"
alias dr_loop.fP3.02 "+duck; alias dr_cycle.fP3 dr_loop.fP3.03"
alias dr_loop.fP3.03 "alias dr_cycle.fP3 dr_loop.fP3.04"
alias dr_loop.fP3.04 "alias dr_cycle.fP3 dr_loop.fP3.05"
alias dr_loop.fP3.05 "alias dr_cycle.fP3 dr_loop.fP3.06"
alias dr_loop.fP3.06 "alias dr_cycle.fP3 dr_loop.fP3.07"
alias dr_loop.fP3.07 "alias dr_cycle.fP3 dr_loop.fP3.08"
alias dr_loop.fP3.08 "alias dr_cycle.fP3 dr_loop.fP3.09"
alias dr_loop.fP3.09 "alias dr_cycle.fP3 dr_loop.fP3.10"
alias dr_loop.fP3.10 "alias dr_cycle.fP3 dr_loop.fP3.11"
alias dr_loop.fP3.11 "alias dr_cycle.fP3 dr_loop.fP3.12"
alias dr_loop.fP3.12 "alias dr_cycle.fP3 dr_loop.fP3.13"
alias dr_loop.fP3.13 "alias dr_cycle.fP3 dr_loop.fP3.14"
alias dr_loop.fP3.14 "alias dr_cycle.fP3 dr_loop.fP3.15"
alias dr_loop.fP3.15 "-duck; alias dr_cycle.fP3 dr_loop.fP3.16"
alias dr_loop.fP3.16 "alias dr_cycle.fP3 dr_loop.fP3.17"
alias dr_loop.fP3.17 "alias dr_cycle.fP3 dr_loop.fP3.18"
alias dr_loop.fP3.18 "alias dr_cycle.fP3 dr_loop.fP3.19"
alias dr_loop.fP3.19 "alias dr_cycle.fP3 dr_loop.fP3.20"
alias dr_loop.fP3.20 "alias dr_cycle.fP3 dr_loop.fP3.21"
alias dr_loop.fP3.21 "alias dr_cycle.fP3 dr_loop.fP3.22"
alias dr_loop.fP3.22 "alias dr_cycle.fP3 dr_loop.fP3.23"
alias dr_loop.fP3.23 "alias dr_cycle.fP3 dr_loop.fP3.24"
alias dr_loop.fP3.24 "alias dr_cycle.fP3 dr_loop.fP3.25"
alias dr_loop.fP3.25 "alias dr_cycle.fP3 dr_loop.fP3.26"
alias dr_loop.fP3.26 "alias dr_cycle.fP3 dr_loop.fP3.27"
alias dr_loop.fP3.27 "alias dr_cycle.fP3 dr_loop.fP3.28"
alias dr_loop.fP3.28 "alias dr_cycle.fP3 dr_loop.fP3.29"
alias dr_loop.fP3.29 "alias dr_cycle.fP3 dr_loop.fP3.30"
alias dr_loop.fP3.30 "alias dr_cycle.fP3 dr_loop.fP3.00"
bind "n" "+duck_run.fP3"
alias #w "wait"
alias #eq "+duck;#w;-duck"
alias +#eqj "+jump"
alias -#eqj "-jump"
alias +#eqbunnyx "+#eqj;#w;#eq;#w;#eq;#w;+#eqj;#w;#eq;+#eqj"
alias -#eqbunnyx "-#eqj;#w;#eq;#w;-#eqj"
bind mwheelup "+#eqbunnyx"
//alias balarina
"+attack;
wait;
-attack;
wait;wait;wait;wait;
+reload;
wait;wait;wait;
slot5;
wait;wait;wait;
+jump;
wait;
-jump;
wait;
-jump;
wait;wait;wait;
slot3;
wait;wait;wait;wait;
slot2;
wait;wait;wait;wait;
slot1;
-reload;
wait;
-reload;
wait;
-reload"
bind "k"+balarina"
cl_crosshair_color "0 0 0"
cl_crosshair_translucent "0"
alias "+str" "+attack; cl_crosshair_color 250"
alias "-str" "-attack; cl_crosshair_color 250"
bind "mouse1" "+str"
alias +matrixslow1 "fps_max 0"
alias -matrixslow1 "fps_max 999; -speed;"
bind "e" "+matrixslow1"
alias strafe_toggle_on "bind ctrl +newduck; bind rightarrow +newright; bind leftarrow +newleft; bind end strafe_toggle_off; bind mouse1 +strafeshoot; developer 1; echo Strafe_On; developer 0"
alias strafe_toggle_off "bind ctrl +duck; bind rightarrow +moveright; bind leftarrow +moveleft;bind end strafe_toggle_on; bind mouse1 +coloratk; developer 1; echo Strafe_Off; developer 0"
alias no_strafe "bind mouse1 +attack; Echo Strafe Fire Off; adjust_crosshair"
alias do_strafe "bind mouse1 +strafeshoot; echo Strafe Fire On; adjust_crosshair"
alias +ss_left "+attack; +moveleft; alias +strafeshoot +ss_right; adjust_crosshair"
alias +ss_right "+attack; +moveright; alias +strafeshoot +ss_left; adjust_crosshair"
alias +strafeshoot "+ss_left"
alias -strafeshoot "-attack; -moveleft; -moveright"
alias +newduck "+duck; no_strafe; adjust_crosshair"
alias -newduck "-duck; do_strafe; adjust_crosshair"
alias +newleft "+moveleft; no_strafe; adjust_crosshair"
alias -newleft "-moveleft; do_strafe; adjust_crosshair"
alias +newright "+moveright; no_strafe; adjust_crosshair"
alias -newright "-moveright; do_strafe; adjust_crosshair"
bind "END" "strafe_toggle_on"

 

After that insert to your autoexec.cfg

 

exec allinone.cfg

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...