if you are selling something, you have to have both updated, right? people see forum first, not website.
if you are selling something, you have to have both updated, right? people see forum first, not website.
⏳ L2Elixir Open Beta goes live in less than 4 hours!
This Saturday, November 15th at 21:00 (UTC +2), the gates open for our biggest testing phase!
🔥 Don’t miss the first 30 minutes — exclusive rewards await!
A special NPC, “The Judge”, will appear in Giran, offering unique bonuses to early participants:
🏅 Open Beta Rewards:
- The first 2 players who talk to The Judge → Premium Account for Launch
- Another 2 random players who interact → Premium Account
- Everyone who speaks to the NPC within the first 30 minutes → Legendary Starter Pack for all characters on launch day (Nov 28th, 2025)
📌 The NPC will spawn exactly at 21:00 (UTC+2).
⏱️ Follow the countdown on our website — the hype is real!
Create your account & download the Updater to be ready!
🔗 https://l2elixir.org/connect/
💬 Discord: https://discord.gg/5ydPHvhbxs
Question
zlati
Hello i need some help .
When i teleport i got fatal error(disconnected) :
2010.1.25 04:40:52
OS : Windows XP x64 5.2 (Build: 3790)
CPU : GenuineIntel Intel® Core2 Quad CPU Q9300 @ 2.50GHz @ 2507 MHz 4094MB RAM
Video : NVIDIA GeForce 9800 GT (9621)
PosCode : LS1(83) -119761:44449:366 4/1 [554]
General protection fault!
History: UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial34) <- ObjectTestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial34) <- UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowProjector Transient.ShadowProjector375) <- AActor::Serialize <- ObjectTestReach <- (ShadowProjector Transient.ShadowProjector375) <- ULevelBase::Serialize <- ULevel::Serialize <- UMasterLevel::Serialize <- ObjectTestReach <- (MasterLevel Transient.MasterLevel0) <- UStruct::SerializeBinGC <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- ObjectTestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UMasterLevel::DetachLevel <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- UGameEngine::L2_Teleport <- UGameEngine::ScreenFadeDone <- UGameEngine::Tick <- UpdateWorld <- MainLoop
What it's wrong ?
Im using l2jfree latest revision.
PS.: i think it's because instead of normal NPC(buffer,GMShop,teleporter) i modified with RaidBoss(Ice fairy sira ,etc) NPC .
Can you help me please ? :'(
5 answers to this question
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