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Posted

Kalispera paidia apofasisa na kanw enan odigo gia ta klasika kai basika enos server,pisteuw merikoi den to gnorizoun

 

Paidia ta xromatista gramata akoulouthisteta katagrama...Opoios thelei boithia na me kanei add sto msn m g_teris1994@hotmail.com

 

# ---------------------------------------------------------------------------

# Game Server Settings

# ---------------------------------------------------------------------------

# This is the server configuration file. Here you can set up the connection information for your server.

# This was written with the assumption that you are behind a router.

# Dumbed Down Definitions...

# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.

# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).

# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.

# ---------------------------------------------------------------------------

# Networking

# ---------------------------------------------------------------------------

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

# Common settings...

# 127.0.0.1 - If you are playing alone on a test server

# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect

# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.

# If this IP is resolvable by the Login Server, just leave *.

# ---------------------------------------------------------------------------

# Default: *

ExternalHostname =here your IP or NO-IP

# ---------------------------------------------------------------------------

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.

# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.

# If this IP is resolvable by the Login Server, just leave *.

# ---------------------------------------------------------------------------

# Default: *

InternalHostname = 127.0.0.1

 

# Where's the Login server this gameserver should connect to

# Default: 127.0.0.1

LoginHost = 127.0.0.1

 

# TCP port the login server listen to for gameserver connection requests

# Default: 9014

LoginPort = 9014

 

# Default: *

GameserverHostname = *

 

# Default: 7777

GameserverPort = 7777

 

# ---------------------------------------------------------------------------

# Database

# ---------------------------------------------------------------------------

# Specify the appropriate driver and url for the database you're using.

# Examples:

# Driver = com.mysql.jdbc.Driver (default)

# Driver = org.hsqldb.jdbcDriver

# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver

Driver = com.mysql.jdbc.Driver

 

# Database URL

# URL = jdbc:mysql://localhost/l2jdb (default)

# URL = jdbc:hsqldb:hsql://localhost/l2jdb

# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password =

URL = jdbc:mysql://localhost/l2jdb

 

# Database user info (default is "root" but it's not recommended)

Login = root

 

# Database connection password

Password =

 

# Default: 100

MaximumDbConnections = 100

 

# Default: 0

MaximumDbIdleTime = 0

 

# ---------------------------------------------------------------------------

# Misc Server Settings

# ---------------------------------------------------------------------------

# This is the server ID that the Game Server will request.

# Example: 1 = Bartz

# Default: 1

RequestServerID = 2

 

# True = The Login Server will give an other ID to the server if the requested ID is already reserved.

# Default: True

AcceptAlternateID = true

 

# Datapack root directory.

# Defaults to current directory from which the server is started unless the below line is uncommented.

#DatapackRoot = C:/Work/tmp/DataPack

 

# Define how many players are allowed to play simultaneously on your server.

# Default: 100

MaximumOnlineUsers = 100

 

# Minimum and maximum protocol revision that server allow to connect.

# Warning: You must make sure that the minimum revision is always less than or equal to the maximum revision.

# Default: 83

MinProtocolRevision = 1

 

# Default: 87

MaxProtocolRevision = 999

 

# ---------------------------------------------------------------------------

# Misc Player Settings

# ---------------------------------------------------------------------------

 

# Character name template.

# Examples:

# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*

# The above setting will allow names with first capital letter, next three small letters,

# and any letter (case insensitive) or number, like OmfgWTF1

# CnameTemplate = [A-Z][a-z]*

# The above setting will allow names only of letters with first one capital, like Omfgwtf

# Default .* (allows any symbol)

CnameTemplate = .*

 

# This setting restricts names players can give to their pets.

# See CnameTemplate for details

PetNameTemplate = .*

 

# Maximum number of characters per account.

# Default: 7 (client limit)

CharMaxNumber = 7

 

 

 

TELEIOSE TO SERVER.propections,Pame sto login.propections

 

 

# ---------------------------------------------------------------------------

# Login Server Settings

# ---------------------------------------------------------------------------

# This is the server configuration file. Here you can set up the connection information for your server.

# This was written with the assumption that you are behind a router.

# Dumbed Down Definitions...

# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.

# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).

# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.

# ---------------------------------------------------------------------------

# Networking

# ---------------------------------------------------------------------------

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

# Common settings...

# 127.0.0.1 - If you are playing alone on a test server

# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect

# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.

# ---------------------------------------------------------------------------

# Default: 127.0.0.1

ExternalHostname = YOUR IP or No-IP

 

# ---------------------------------------------------------------------------

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.

# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.

# ---------------------------------------------------------------------------

# Default: 127.0.0.1

InternalHostname = YOUR IP OR NO-IP

 

# ---------------------------------------------------------------------------

# If you are behind a router which using its own local IP for Port Forwarding then set this to the routers

# local IP if you want people outside your internal network to be able to connect to your server.

# ---------------------------------------------------------------------------

# RouterHostname = your ip or NO-IP

 

# Bind ip of the LoginServer, use * to bind on all available IPs

# Default: *

LoginserverHostname = *

 

# Default: 2106

LoginserverPort = 2106

 

# The address on which login will listen for GameServers, use * to bind on all available IPs

# Default: *

LoginHostname = *

 

# The port on which login will listen for GameServers

# Default: 9014

LoginPort = 9014

 

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)

# Default: 15

IpUpdateTime = 15

 

 

# ---------------------------------------------------------------------------

# Security

# ---------------------------------------------------------------------------

# Default: True

LogLoginController = True

 

# How many times you can provide an invalid account/pass before the IP gets banned.

# Default: 10

LoginTryBeforeBan = 10

 

# Time you won't be able to login back again after LoginTryBeforeBan tries to login.

# Default: 600 (10 minutes)

LoginBlockAfterBan = 600

 

# If set to True any GameServer can register on your login's free slots

# Default: False

AcceptNewGameServer = True

 

# Enforce GameGuard authorization from client?

# If True, login server will kick client if the client bypassed GameGuard authentication.

# Default: False

ForceGGAuth = False

 

# Flood Protection. All values are in MILISECONDS.

# Default: True

EnableFloodProtection = True

 

# Default: 15

FastConnectionLimit = 15

 

# Default: 700

NormalConnectionTime = 700

 

# Default: 350

FastConnectionTime = 350

 

# Default: 50

MaxConnectionPerIP = 50

 

 

# ---------------------------------------------------------------------------

# Database

# ---------------------------------------------------------------------------

# Specify the appropriate driver and url for the database you're using.

# Examples:

# Driver = com.mysql.jdbc.Driver (default)

# Driver = org.hsqldb.jdbcDriver

# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver

Driver = com.mysql.jdbc.Driver

# Database URL

# URL = jdbc:mysql://localhost/l2jdb (default)

# URL = jdbc:hsqldb:hsql://localhost/l2jdb

# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password =

URL = jdbc:mysql://localhost/l2jdb

# Database user info (default is "root" but it's not recommended)

Login = root

# Database connection password

Password =

 

 

# Default: 10

MaximumDbConnections = 10

 

# Default: 0

MaximumDbIdleTime = 0

 

 

# ---------------------------------------------------------------------------

# Misc.

# ---------------------------------------------------------------------------

# If False, the license (after the login) will not be shown.

# Default: True

ShowLicence = True

 

# Default: True

AutoCreateAccounts = True

 

 

# ---------------------------------------------------------------------------

# Developer Settings

# ---------------------------------------------------------------------------

# Default: False

Debug = False

 

# Default: False

Assert = False

 

# Default: False

Developer = False

 

Auto itan teleiose kai to login.propection

 

 

 

Einai eprosdekta ola ta sxolia sas kala kai kaka (Gt to lew auto??? eimai enas New_Dev_Nooob) :P

 

 

 

 

Posted

apo to http://www.whatismyip.com den einai pio eukolo??? (entaxei gia mena den einai problem) alla gia kapoious einai file an exei Vista o allos ti tha kathete na to psaxnei sta Windos mesa?

an exei vista pataei sthn enarksh ekei p exei to search εκτελεση kai telos

 

Posted

an exei vista pataei sthn enarksh ekei p exei to search εκτελεση kai telos

 

Re file exeis apantisi gia ola :P entaxei eipa kai stin arxei  eimai enas New_dev_noob !  entaxei to paradexomai den einai kai o kaliteros odigos sry!! ton ekana ligo biastika re paidia kai sto katw katw einai o protos mou odigos!
Posted

Re file exeis apantisi gia ola :P entaxei eipa kai stin arxei  eimai enas New_dev_noob !  entaxei to paradexomai den einai kai o kaliteros odigos sry!! ton ekana ligo biastika re paidia kai sto katw katw einai o protos mou odigos!

emis den s leme tpt kako gia to kalo soy to leme bro apo ta la8h soy ma8aineis o odigos ienai kalos omws xreiazete merika pramatakia akoma....!
Posted

an exei vista pataei sthn enarksh ekei p exei to search εκτελεση kai telos

 

emis den s leme tpt kako gia to kalo soy to leme bro apo ta la8h soy ma8aineis o odigos ienai kalos omws xreiazete merika pramatakia akoma....!

to paidi eine new kai to pires kateu8ian apo kato pisteuo oti exie kalitera post apo esena !

 

 

Tecpa oreo guide file sunexise etsi! :)

Posted

file mperdeba sinexeia to  ExternalHostname me to InternalHostname tora ola ok :) thanks

File m efagan Ban auto einai to kanourio m user...Na kai enas pou ektimise to Topic m euxaristw para poli elpizw na se boithisa

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//Custom Community Board text = text.replace("%CharName%", String.valueOf(activeChar.getName())); text = text.replace("%CharClass%", String.valueOf(activeChar.getClassId().name())); text = text.replace("%CharLevel%", String.valueOf(activeChar.getLevel())); if (activeChar.isNoble()) { text = text.replace("%nobless%", "Yes"); } else { text = text.replace("%nobless%", "No"); } L2Clan clan = activeChar.getClan(); if (clan != null) { text = text.replace("%CharClan%", String.valueOf(activeChar.getClan().getName())); } else { text = text.replace("%CharClan%", "No Clan"); } text = text.replace("%CharIP%", String.valueOf(activeChar.getClient().getConnection().getInetAddress().getHostAddress())); text = text.replace("%PlayerOnline%", String.valueOf(L2World.getInstance().getAllPlayers().size()* 1)); text = text.replace("%ServerTime%", fmt.format(new Date(System.currentTimeMillis()))); //Custom Community Board BaseBBSManager.separateAndSend(text, activeChar); } else if (command.startsWith("_bbsposts")) { String text = HtmCache.getInstance().getHtm("data/html/CommunityBoard/index.htm"); //Custom Community Board text = text.replace("%CharName%", String.valueOf(activeChar.getName())); text = text.replace("%CharClass%", String.valueOf(activeChar.getClassId().name())); text = text.replace("%CharLevel%", String.valueOf(activeChar.getLevel())); if (activeChar.isNoble()) { text = text.replace("%nobless%", "Yes"); } else { text = text.replace("%nobless%", "No"); } L2Clan clan = activeChar.getClan(); if (clan != null) { text = text.replace("%CharClan%", String.valueOf(activeChar.getClan().getName())); } else { text = text.replace("%CharClan%", "No Clan"); } text = text.replace("%CharIP%", String.valueOf(activeChar.getClient().getConnection().getInetAddress().getHostAddress())); text = text.replace("%PlayerOnline%", String.valueOf(L2World.getInstance().getAllPlayers().size()* 1)); text = text.replace("%ServerTime%", fmt.format(new Date(System.currentTimeMillis()))); //Custom Community Board BaseBBSManager.separateAndSend(text, activeChar); } else if (command.startsWith("_bbstop")) { String text = HtmCache.getInstance().getHtm("data/html/CommunityBoard/index.htm"); //Custom Community Board text = text.replace("%CharName%", String.valueOf(activeChar.getName())); text = text.replace("%CharClass%", String.valueOf(activeChar.getClassId().name())); text = text.replace("%CharLevel%", String.valueOf(activeChar.getLevel())); if (activeChar.isNoble()) { text = text.replace("%nobless%", "Yes"); } else { text = text.replace("%nobless%", "No"); } L2Clan clan = activeChar.getClan(); if (clan != null) { text = text.replace("%CharClan%", String.valueOf(activeChar.getClan().getName())); } else { text = text.replace("%CharClan%", "No Clan"); } text = text.replace("%CharIP%", String.valueOf(activeChar.getClient().getConnection().getInetAddress().getHostAddress())); text = text.replace("%PlayerOnline%", String.valueOf(L2World.getInstance().getAllPlayers().size()* 1)); text = text.replace("%ServerTime%", fmt.format(new Date(System.currentTimeMillis()))); //Custom Community Board BaseBBSManager.separateAndSend(text, activeChar); } else if (command.startsWith("_bbshome")) { String text = HtmCache.getInstance().getHtm("data/html/CommunityBoard/index.htm"); //Custom Community Board text = text.replace("%CharName%", String.valueOf(activeChar.getName())); text = text.replace("%CharClass%", String.valueOf(activeChar.getClassId().name())); text = text.replace("%CharLevel%", String.valueOf(activeChar.getLevel())); if (activeChar.isNoble()) { text = text.replace("%nobless%", "Yes"); } else { text = text.replace("%nobless%", "No"); } L2Clan clan = activeChar.getClan(); if (clan != null) { text = text.replace("%CharClan%", String.valueOf(activeChar.getClan().getName())); } else { text = text.replace("%CharClan%", "No Clan"); } text = text.replace("%CharIP%", String.valueOf(activeChar.getClient().getConnection().getInetAddress().getHostAddress())); text = text.replace("%PlayerOnline%", String.valueOf(L2World.getInstance().getAllPlayers().size()* 1)); text = text.replace("%ServerTime%", fmt.format(new Date(System.currentTimeMillis()))); //Custom Community Board BaseBBSManager.separateAndSend(text, activeChar); } else if (command.startsWith("_bbsloc")) { String text = HtmCache.getInstance().getHtm("data/html/CommunityBoard/index.htm"); //Custom Community Board text = text.replace("%CharName%", String.valueOf(activeChar.getName())); text = text.replace("%CharClass%", String.valueOf(activeChar.getClassId().name())); text = text.replace("%CharLevel%", String.valueOf(activeChar.getLevel())); if (activeChar.isNoble()) { text = text.replace("%nobless%", "Yes"); } else { text = text.replace("%nobless%", "No"); } L2Clan clan = activeChar.getClan(); if (clan != null) { text = text.replace("%CharClan%", String.valueOf(activeChar.getClan().getName())); } else { text = text.replace("%CharClan%", "No Clan"); } text = text.replace("%CharIP%", String.valueOf(activeChar.getClient().getConnection().getInetAddress().getHostAddress())); text = text.replace("%PlayerOnline%", String.valueOf(L2World.getInstance().getAllPlayers().size()* 1)); text = text.replace("%ServerTime%", fmt.format(new Date(System.currentTimeMillis()))); //Custom Community Board BaseBBSManager.separateAndSend(text, activeChar); } else if (command.startsWith("_bbstele")) { TeleBBSManager.getInstance().parsecmd(command, activeChar); } else if (command.startsWith("_bbsShop")) { shopBBSManager.getInstance().parsecmd(command, activeChar); } else if(command.startsWith("_bbsmultisell;")) { StringTokenizer st = new StringTokenizer(command, ";"); st.nextToken(); shopBBSManager.getInstance().parsecmd("_bbsShop;" + st.nextToken(), activeChar); L2Multisell.getInstance().SeparateAndSend(Integer.parseInt(st.nextToken()), activeChar, false, 0); } else { ShowBoard sb = new ShowBoard("<html><body><br><br><center>the command: " + command + " is not implemented yet</center><br><br></body></html>", "101"); activeChar.sendPacket(sb); sb = null; activeChar.sendPacket(new ShowBoard(null, "102")); activeChar.sendPacket(new ShowBoard(null, "103")); } } } else if (Config.COMMUNITY_TYPE.equals("old")) { RegionBBSManager.getInstance().parsecmd(command, activeChar); } else { activeChar.sendPacket(new SystemMessage(SystemMessageId.CB_OFFLINE)); } activeChar = null; } /** * @param client * @param url * @param arg1 * @param arg2 * @param arg3 * @param arg4 * @param arg5 */ public void handleWriteCommands(final L2GameClient client, final String url, final String arg1, final String arg2, final String arg3, final String arg4, final String arg5) { L2PcInstance activeChar = client.getActiveChar(); if (activeChar == null) return; if (Config.COMMUNITY_TYPE.equals("full")) { if (url.equals("Topic")) { TopicBBSManager.getInstance().parsewrite(arg1, arg2, arg3, arg4, arg5, activeChar); } else if (url.equals("Post")) { PostBBSManager.getInstance().parsewrite(arg1, arg2, arg3, arg4, arg5, activeChar); } else if (url.equals("Region")) { RegionBBSManager.getInstance().parsewrite(arg1, arg2, arg3, arg4, arg5, activeChar); } else if (url.equals("Notice")) { ClanBBSManager.getInstance().parsewrite(arg1, arg2, arg3, arg4, arg5, activeChar); } else { ShowBoard sb = new ShowBoard("<html><body><br><br><center>the command: " + url + " is not implemented yet</center><br><br></body></html>", "101"); activeChar.sendPacket(sb); sb = null; activeChar.sendPacket(new ShowBoard(null, "102")); activeChar.sendPacket(new ShowBoard(null, "103")); } } else if (Config.COMMUNITY_TYPE.equals("old")) { RegionBBSManager.getInstance().parsewrite(arg1, arg2, arg3, arg4, arg5, activeChar); } else { ShowBoard sb = new ShowBoard("<html><body><br><br><center>The Community board is currently disable</center><br><br></body></html>", "101"); activeChar.sendPacket(sb); sb = null; activeChar.sendPacket(new ShowBoard(null, "102")); activeChar.sendPacket(new ShowBoard(null, "103")); } activeChar = null; } }   And making it work in another l2jOrion project:   package l2jorion.game.community; import java.util.HashMap; import java.util.Map; import java.util.concurrent.ConcurrentHashMap; import l2jorion.Config; import l2jorion.game.community.manager.BaseBBSManager; import l2jorion.game.community.manager.ClanBBSManager; import l2jorion.game.community.manager.FavoriteBBSManager; import l2jorion.game.community.manager.FriendsBBSManager; import l2jorion.game.community.manager.MailBBSManager; import l2jorion.game.community.manager.PostBBSManager; import l2jorion.game.community.manager.RankBBSManager; import l2jorion.game.community.manager.RegionBBSManager; import l2jorion.game.community.manager.TopBBSManager; import l2jorion.game.community.manager.TopicBBSManager; import l2jorion.game.handler.ICommunityBoardHandler; import l2jorion.game.model.actor.instance.L2PcInstance; import l2jorion.game.network.L2GameClient; import l2jorion.game.network.SystemMessageId; import l2jorion.logger.Logger; import l2jorion.logger.LoggerFactory; public class CommunityBoardManager { protected static Logger LOG = LoggerFactory.getLogger(CommunityBoardManager.class); private Map<String, ICommunityBoardHandler> _handlers = new HashMap<>(); private final Map<Integer, String> _bypasses = new ConcurrentHashMap<>(); private static CommunityBoardManager _instance; public static CommunityBoardManager getInstance() { if (_instance == null) { _instance = new CommunityBoardManager(); } return _instance; } private CommunityBoardManager() { registerBBSHandler(new TopBBSManager()); registerBBSHandler(new FavoriteBBSManager()); registerBBSHandler(new RegionBBSManager()); registerBBSHandler(new ClanBBSManager()); registerBBSHandler(new TopicBBSManager()); registerBBSHandler(new MailBBSManager()); registerBBSHandler(new FriendsBBSManager()); registerBBSHandler(new TopicBBSManager()); registerBBSHandler(new PostBBSManager()); registerBBSHandler(new RankBBSManager()); LOG.info("CommunityBoardHandlers: Loaded " + _handlers.size() + " handlers"); } public void registerBBSHandler(ICommunityBoardHandler handler) { for (String bypass : handler.getBypassBbsCommands()) { if (_handlers.containsKey(bypass)) { continue; } _handlers.put(bypass, handler); } } public void onBypassCommand(L2GameClient client, String command) { final L2PcInstance player = client.getActiveChar(); if (player == null) { return; } if (Config.COMMUNITY_TYPE.equals("off")) { player.sendPacket(SystemMessageId.CB_OFFLINE); return; } /* * if (!AutoImageSenderManager.wereAllImagesSent(player)) { player.sendMessage("Community wasn't loaded yet, try again in few seconds."); player.sendPacket(new ExShowScreenMessage("Community wasn't loaded yet, try again in few seconds.", 2000, 2, false)); return; } */ String cmd = command.substring(4); String params = ""; final int iPos = cmd.indexOf(" "); if (iPos != -1) { params = cmd.substring(iPos + 1); cmd = cmd.substring(0, iPos); } ICommunityBoardHandler bypass = _handlers.get(cmd); if (bypass != null) { bypass.handleCommand(cmd, player, params); } else { if (command.startsWith("_bbshome")) { TopBBSManager.getInstance().parseCmd(command, player); } else if (command.startsWith("_bbsgetfav") || command.startsWith("bbs_add_fav") || command.startsWith("_bbsdelfav_")) { FavoriteBBSManager.getInstance().parseCmd(command, player); } else if (command.startsWith("_bbsloc")) { RegionBBSManager.getInstance().parseCmd(command, player); } else if (command.startsWith("_bbsclan")) { ClanBBSManager.getInstance().parseCmd(command, player); } else if (command.startsWith("_bbsmemo")) { TopicBBSManager.getInstance().parseCmd(command, player); } else if (command.startsWith("_bbsmail") || command.equals("_maillist_0_1_0_")) { MailBBSManager.getInstance().parseCmd(command, player); } else if (command.startsWith("_friend") || command.startsWith("_block")) { FriendsBBSManager.getInstance().parseCmd(command, player); } else if (command.startsWith("_bbstopics")) { TopicBBSManager.getInstance().parseCmd(command, player); } else if (command.startsWith("_bbsposts")) { PostBBSManager.getInstance().parseCmd(command, player); } else if (command.startsWith("_bbsshowrank")) { RankBBSManager.getInstance().parseCmd(command, player); } else { BaseBBSManager.separateAndSend("<html><body><br><br><center>The command: " + command + " isn't implemented.</center></body></html>", player); } } } public void handleWriteCommands(L2GameClient client, String url, String arg1, String arg2, String arg3, String arg4, String arg5) { final L2PcInstance player = client.getActiveChar(); if (player == null) { return; } if (Config.COMMUNITY_TYPE.equals("off")) { player.sendPacket(SystemMessageId.CB_OFFLINE); return; } if (url.equals("Topic")) { TopicBBSManager.getInstance().parseWrite(arg1, arg2, arg3, arg4, arg5, player); } else if (url.equals("Post")) { PostBBSManager.getInstance().parseWrite(arg1, arg2, arg3, arg4, arg5, player); } else if (url.equals("_bbsloc")) { RegionBBSManager.getInstance().parseWrite(arg1, arg2, arg3, arg4, arg5, player); } else if (url.equals("_bbsclan")) { ClanBBSManager.getInstance().parseWrite(arg1, arg2, arg3, arg4, arg5, player); } else if (url.equals("Mail")) { MailBBSManager.getInstance().parseWrite(arg1, arg2, arg3, arg4, arg5, player); } else if (url.equals("Clan")) { ClanBBSManager.getInstance().parseWrite(arg1, arg2, arg3, arg4, arg5, player); } else if (url.equals("_friend")) { FriendsBBSManager.getInstance().parseWrite(arg1, arg2, arg3, arg4, arg5, player); } else { BaseBBSManager.separateAndSend("<html><body><br><br><center>The command: " + url + " isn't implemented.</center></body></html>", player); } } public ICommunityBoardHandler getCommunityHandler(String bypass) { if (_handlers.isEmpty()) { return null; } for (Map.Entry<String, ICommunityBoardHandler> entry : _handlers.entrySet()) { if (bypass.contains(entry.getKey())) { return entry.getValue(); } } return null; } public void addBypass(L2PcInstance player, String title, String bypass) { _bypasses.put(player.getObjectId(), title + "&" + bypass); } public String removeBypass(L2PcInstance player) { return _bypasses.remove(player.getObjectId()); } public Map<Integer, String> getAllBypass() { return _bypasses; } }  
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