you could do something like this :
PlayerTemplate.java
public final double getBaseHpMax(int level)
{
double HP;
if (level >= 80) {
HP = _hpTable[79] + 35 * (level - 80);
} else {
HP = _hpTable[level -1];
}
return HP;
}
same should do for CP/MP , and u won't have to edit any classes table
and dont forget karma tables :)
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Ceptimus
paidia psaxnw 1 npc to opio na boreis na kaneis enchant ola ta skills :)
to l2jtitan k to l2 teon npcs m vgazoun ena error sto gameserver 8a protimousa jscripts na einai :)
kai 1 npc to opio na kanei ola ta subs :)
did 1 npc p na kanei dark elfs elf humans orcs k dwarf subclasses :)
gia interlude :)
subclasser psaxnw kairo dn vrhka tpt
skill enchanter m vgazoun 1 error auth h duo sto gameserver gia auto zhtaw help :)
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