you could do something like this :
PlayerTemplate.java
public final double getBaseHpMax(int level)
{
double HP;
if (level >= 80) {
HP = _hpTable[79] + 35 * (level - 80);
} else {
HP = _hpTable[level -1];
}
return HP;
}
same should do for CP/MP , and u won't have to edit any classes table
and dont forget karma tables :)
Question
Nitzamc
ston server (pack) pou exw vali ta buff slots mexri 20 ine pws mporw na ta megaloso ? aspoume na to kanw 35-40 ? na xorane ?
Link to comment
Share on other sites
7 answers to this question
Recommended Posts