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[HELP] HERO!!!!


djorestis

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Auto mporei na ginei me java . Exei ginei share ena tetoio code me ligoteres meres omos.

 

Alla an xrhsimopoieis preconfigured pack , den mporeis na kaneis tipota.

 

Prepei na mpeneis ston server kai na tous bgazeis esy tous heroes.

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Ksereis an mporei na me vohthisei kamia apo autes tis entoles?

 

Den se boithane.Sou eipa an xrhsimopoieis preconfigured pack , den mporeis na kaneis tipota.

 

An exeis compiled , mporeis na peraseis auto to java mod pou exei ginei shared kai apla na alakseis tis meres.

 

Sthle download tou tool me pm.

ama mporeis.

 

Yparxei se ola ta gracia final packs.

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Egw exw katevasei ton server kai monos exw perasei Npc's ktl! apla den kserw pou prepei na paw gia na allaksw tis meres apo 30 na tis kanw 15!

 

Sou eipa prepei na exeis compiled pack kai efoson esy xrhsimopoieis preconfigured , den ginetai.

 

PS : Min kaneis double post.

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to tool to eixe o L2J server apo thn arxh! an sto steilw den to nomizw na paiksei! prepei na to exei to pack! Emena to eixe apo thn arxh! CT2.3 exw!

ok ama mporeis kanto upload kapou ektws rs k sthlto m
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ok ama mporeis kanto upload kapou ektws rs k sthlto m

 

Mporeis na to breis se ola ta Gracia Final packs . Katebase ena pack tis L2J Server kai tha to breis.

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Oriste ena link me to Tool! tha to valeis sto folder tou game server kai meta trexto! Den sou egkioume oti tha paiksei omws :/ kalutera na vrei ena pack pou na to exei apo mono tou!

http://rapidshare.com/files/339901191/L2JConfig.rar

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Oresti , efoson sou eipa ti mporei na ginei gia na to kaneis auto ,

 

Request gia lock.

 

PS : Ap'oti fenetai xrhsimopoieis preconfigured pack , ara den ginetai na to kaneis me java side.Prepei na beneis na tous bgazeis esy ana 15 meres.

 

Tha itan kalitero na mathenes na kaneis compile.

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    • does anyone have one Quest, which when he kills 100 monsters Take Reward item.. but without speak any npc.. like this quest but 100 monsters package l2s.gameserver.scripts.custom; import java.sql.Connection; import java.sql.PreparedStatement; import java.sql.SQLException; import java.util.concurrent.TimeUnit; import l2s.commons.db.DatabaseFactory; import l2s.gameserver.Announcements; import l2s.gameserver.datatables.SkillTable; import l2s.gameserver.model.L2Skill; import l2s.gameserver.model.actor.L2Npc; import l2s.gameserver.model.actor.instance.L2PcInstance; import l2s.gameserver.model.quest.Quest; /** * @author SoFace */ public class SuperMonster extends Quest { // Monsters's ID. private static final int MONSTERS[] = { 12564 }; private static final boolean REWARD_PARTY = false; // Reward party ? private final static boolean REWARD_NOBLE = true; // Give Noblesse ? private final static boolean REWARD_HERO = false; // Give Hero ? private final static int REWARD_HERO_DAYS = -1; // How many days to give the status of Hero ? // 0 - Until relogin. -1 - Forever. private final static boolean REWARD_SKILL = true; // Give Skill ? private final static int REWARD_SKILL_ID = 0; // Skill's ID. private final static int REWARD_SKILL_LVL = 0; // Skill's LvL. private final static boolean REWARD_ITEMS = true; // Give Items ? private final static int REWARD_ITEM_ID = 4037; // Item's ID. private final static int REWARD_ITEM_COUNT = 5; // Count. public SuperMonster() { super(-1, "SuperMonster", "custom"); for (int mobs : MONSTERS) addKillId(mobs); } @Override public String onKill(L2Npc npc, L2PcInstance player, boolean isPet) { L2Skill skill = SkillTable.getInstance().getInfo(REWARD_SKILL_ID, REWARD_SKILL_LVL); Announcements.announceToAll("SuperMonster was killed."); if (REWARD_PARTY) { if (player.getParty() != null) { for (L2PcInstance members : player.getParty().getPartyMembers()) { members.sendMessage("Congratulations ! You killed The SuperMonster !"); if (REWARD_ITEMS) members.addItem("Add", REWARD_ITEM_ID, REWARD_ITEM_COUNT, members, true); if (REWARD_SKILL) members.addSkill(skill, true); if (REWARD_HERO) { if (!player.isHero()) addHero(player, REWARD_HERO_DAYS); else player.sendMessage("You already Hero."); } if (REWARD_NOBLE) { if (!members.isNoble()) members.setNoble(true, true); else members.sendMessage("You already Noblesse."); } members.broadcastUserInfo(); } } else { player.sendMessage("Congratulations ! You killed The SuperMonster !"); if (REWARD_ITEMS) player.addItem("Add", REWARD_ITEM_ID, REWARD_ITEM_COUNT, player, true); if (REWARD_SKILL) player.addSkill(skill, true); if (REWARD_HERO) { if (!player.isHero()) addHero(player, REWARD_HERO_DAYS); else player.sendMessage("You already Hero."); } if (REWARD_NOBLE) { if (!player.isNoble()) player.setNoble(true, true); else player.sendMessage("You already Noblesse."); } player.broadcastUserInfo(); } } else { player.sendMessage("Congratulations ! You killed The SuperMonster !"); if (REWARD_ITEMS) player.addItem("Add", REWARD_ITEM_ID, REWARD_ITEM_COUNT, player, true); if (REWARD_SKILL) player.addSkill(skill, true); if (REWARD_HERO) { if (!player.isHero()) addHero(player, REWARD_HERO_DAYS); else player.sendMessage("You already Hero."); } if (REWARD_NOBLE) { if (!player.isNoble()) player.setNoble(true, true); else player.sendMessage("You already Noblesse."); } player.broadcastUserInfo(); } return null; } private void addHero(L2PcInstance player, int days) { long _heroExpire = 0L; player.setHero(true); player.broadcastUserInfo(); if (days == 0) { _heroExpire = 3L; return; } _heroExpire = (days == -1 ? 1L : System.currentTimeMillis() + TimeUnit.DAYS.toMillis(days)); try (Connection con = DatabaseFactory.getConnection(); PreparedStatement stm = con.prepareStatement("UPDATE `characters` SET `hero`=? WHERE `obj_Id`=?")) { stm.setLong(1, _heroExpire); stm.setInt(2, player.getObjectId()); stm.execute(); } catch (SQLException e) { _log.warn("[SuperMonster] addHero(days) error: ", e); } } public static void main(String args[]) { new SuperMonster(); } }  
    • Very beautiful, I would certainly like to use it, make some changes, and create my own. Your work is very beautiful.
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