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you could do something like this :
PlayerTemplate.java
public final double getBaseHpMax(int level)
{
double HP;
if (level >= 80) {
HP = _hpTable[79] + 35 * (level - 80);
} else {
HP = _hpTable[level -1];
}
return HP;
}
same should do for CP/MP , and u won't have to edit any classes table
and dont forget karma tables :)
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`zэlaи
PaiDia 8a i8ela help dn 3erw pos na anoi3w ta stat twn tatto0 se interlude server opios 3eris na mo0 peis as pei fast einai anagh !!!
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