you could do something like this :
PlayerTemplate.java
public final double getBaseHpMax(int level)
{
double HP;
if (level >= 80) {
HP = _hpTable[79] + 35 * (level - 80);
} else {
HP = _hpTable[level -1];
}
return HP;
}
same should do for CP/MP , and u won't have to edit any classes table
and dont forget karma tables :)
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ÑóHópë™
Hello,
Paidia exw provlima sovaro me tin oly kai epeigi na to fixarw grigora...
Ta match enw ta exw rithmisei na kratane 6 min. to kathena kratane poli ligo....
Kserete ti na kanw gia na to fixarw??
Oriste k ta Oly Settings mou...
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