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2/4 teleports critical errors


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geia xara..opws leei k to title sto pack p xrisimopiw twra exw polla critical errors,kai oxi se sigekrimens perioxes,genika.den mporw na pw pio pack exw giati einai idiotiko apo ena allo paidi alla mporw na sas pw oti den 3anaeixa critical errors se allo pack,lete na ftei to system,to pack,h to pc?ty

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Oute to pack fteei , oute to pc.

 

To problima sou eine sto system . Alakse to kai ksanadokimase.

 

exw dokimasei 3 system apo 3 diaforetika server,mipos mporeis na protineis kati?

 

 

 

file  exeis valei kamia morfi sta npc apo mob ?

 

nai merika npc exoune morfi mobs,logiko den einai? :/

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an mas eleges to pack 8a itan polu poio eukolo na katalavoume i toulaxiston 1 coppy apo to error, egw den 3ero kala apo l2j alla an ekanes coppy paste to error edw sigoura 8a to evriske to  problima kapoios.

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geia xara..opws leei k to title sto pack p xrisimopiw twra exw polla critical errors,kai oxi se sigekrimens perioxes,genika.den mporw na pw pio pack exw giati einai idiotiko apo ena allo paidi alla mporw na sas pw oti den 3anaeixa critical errors se allo pack,lete na ftei to system,to pack,h to pc?ty

Eimai sigouros oti kaneis use to pack tou strike.
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Eimai sigouros oti kaneis use to pack tou strike.

oxi enos polonou..

 

 

 

==================================================

 

 

oriste kai to critical error

 

2010.1.17 06:41:31

OS : Windows Vista 6.1 (Build: 7600)

CPU : GenuineIntel PentiumPro-class processor @ 2667 MHz with 4095MB RAM

Video : NVIDIA GeForce 9800 GT (Microsoft Corporation - WDDM v1.1) (8593)

 

General protection fault!

 

History: UObject::GetFullName <- TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial23) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial23) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 20_17.ShadowProjector28) <- AActor::Serialize <- TestReach <- (ShadowProjector 20_17.ShadowProjector28) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 20_17.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

 

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file mporeis na valeis photo apo ta npc sou...  gm_shop buffer kai ta ipolipa pou exeis perasei... ty  giati mporeis na einai apo mia morfi enos npc ayto to error.

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