Jump to content
  • 0

Ola etoima ektos apo 1!!!


Question

9 answers to this question

Recommended Posts

  • 0
Posted

pedia mia teleutaia erotisis,pos ftiaxnoume to system otan exoume ftiagmeni database,kai ola ta sxetika diladi eimaste etoimi na boume alla den kseroume pos na boume!!!!! ;)

Gia na Katalavw...Den 3ereis Pws Na Ftiaxeis To System i To System Sou Vgazei Kapoio Error?

  • 0
Posted

pos ta exeis ftiaksi ola afou dn exeis ftiaksi to system gia na mpeneis :S

aman k esi re dn mporeis na katalaveis ti leei?? diavase me prosoxi k an katalaveis pes m k emena...
  • 0
Posted

Gia to login 1o Bhma -->Anigeis thn efarmogh file edit for gracia final epilegeis to arxeio l2.ini kai kapou sthn mesh leei server adress bazeis ip s dld tou server.....2o bhma gia name twra pas server name analogos ti exei o server dld p.x bartz p einai to 1o esei sbhneis to bartz kai bazeis [name server s ]...3o bhma gia katw p grafei otan pas na kaneis login einai ston messages to number 49 kai bazeis oti theleis esy...p.x[Welcome] alal mporei na exei kai kati mono t p tha s aresei....aa ksexasa na s pw pare ena system opoio nane kai fteiaksto diko s alla Prosoxh mhn afiseis ta name t server kai se kinigane :S...kalh douleia file m elpizw na boithisa gia perisotera pm me

  • 0
Posted

Ok!!

Let's Go !!

Vhma 1o :

Interlude? : http://www.4shared.com/file/162072672/2f85333f/L2_FileEdit_Interlude.html <-- File Edit!!

Gracia II? : http://www.4shared.com/file/162075329/5e3ce4a0/L2_FileEdit_T15_T2.html <-- File Edit!!

Gracia Final? : http://www.4shared.com/file/162078208/e8a5045e/LineAge_II_FileEdit_Gracia_Fin.html <-- File Edit

Vhma 2o :

Run/Open File Edit

Vhma 3o :

Enw Exeis Anixei To File Edit Patas Ekei Pou Leei : Open And Decrypt

vhma 4o :

Enw exeis anixei to Decrypt Psaxneis To system Sou..Kai Perneis Apo To System To L2.ini (an dn ktlvns ti ine apla patas katw stn anazitisi l2.ini kai sto Vgazei Auto) !!

vhma 5o :

exeis anixei sto File Edit To L2.ini Sou Kai Meta Psaxneis Na Vreis Ekei Pou Leei : ServerAddr=(Edw Lpn Vazeis Tn No-Ip Sou) Lew No-Ip Gt Logika apo Home Tha Sikothi O Server!!Tcp Ekei vazeis Tn Ip Sou!!

Vhma 6o :

Afou exeis Valei Tn Ip Sou Patas : Save Abd Ebcrypt!!

PROSOXI :

Tha Sou Vgalei Ena Parathiraki Pou Tha leei 414...Esy Tha to Save San 413!!

Vhma 7o:

Press OK Kai To System Ine Rdy!

Vhma 8o:

Login Stn Server ;)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..