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L2Jserver Compiled Revisions - High Five (Beta & Stable)


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Update with L2jServer BETA 8802 on April 28

Fixed in this BETA:     

- Ill post changelog later.

 

okay thanks dude, didnt mean to offend you or anything you doing a great job. Keep it up aprichate all your work. Cant wait for another stable release and a upgrade guide from this stable to next :D

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The difference between Unstable and Stable is cause on unstable svn's are commited New Features what need Testing and Feedback.

Have Fun.

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Changelog for Rev 8802:     

- BETA: Color for Master Access Level is 00CCFF.

- BETA: Replaced negateId with negateAbnormals in skills to match retail, and some more XSDs fixes.

- BETA: Fixed XSDs from [8795] & [8798].

- BETA: Moved 20120428 SQL Update to maintenance, because should be executed only one time manually by server admins, not in every update or it will screw all GM Access Levels.

- BETA: DP-Part for ​[L5293]

  Also Added new command script_unload id / script name

- BETA/OTHERS: Minor Changes in the Builders for Ant Zip Task.

- BETA: Enchant Routes for "Resist Earth" skill (thanks Battlecruiser), also fixed operateType.

- BETA: Support for Fishing Rods by nonom

    - Reeling and Pumping now get a proper damage per rod type.

    - Refactorized a couple of names* and added some javadocs.

    - Rewrited the method getFishingRod() thanks Zoey.

    - Reviewed the damage formula.

    - Improved penalty damage by Expertise skill, now is exactly 5 percent instead a fixed value.

- BETA: Faenor Engine rework (Thanks Tukune)

    - Removing zip support

    - Source format/cleanup

  Note: Requires DP Update

- BETA: AllianceInfoPacket? thanks afk5min

- BETA: Updating Party Matching system (Thanks to Tryskell and Gnacik)

  Also cleaned Packet handler from packets that should not be there and added some missing ones.

- BETA: Removing uselss data restore during \reload npcId <id> only Quests are enough

  - Also more FastList? => ArrayList?

  - And log.cfg update for [5291]

- BETA: Formatting:

    - Login server.

    - Status.

    - Tools

    - Util.

  Note: For those that will get conflicts with this changeset, think about it as one time trouble.

- BETA: Updating unloading method of Quest class

        - Now it will unload all quest events from L2NpcTemplate

        - Reworked many FastList/FastMap? to ArrayList/HashMap? where synchronization isn't required.

        - Reworked L2NpcTemplate

- BETA: EnchantItemTable? rework:

        - Renamed to EnchantItemData?

        - Using DocumentParser?

        - Using HashMap? instead of Troove map

        - Simplify loading methods

        - Removing double log in EffectHandler?

- BETA: Log classes rearranging and formatting.

- BETA: Misc fixes:

        - NPE vulnerability:

            - ValueSortMap?, suppressed for now.

            - L2Attackable

            - NpcBufferTable?

- BETA: Administration rework:

    - AdminTable? now contains:

        - GmListTable?

        - AdminCommandAccessRights?

        - AccessLevels?

    - Moved access_levels and admin_command_access_rights into data/accessLevels.xml, adminCommands.xml

    - Changed access levels now full root access level is 8 so 127 is no longer valid!

    - Replacing some FastList/FastMap? with ArrayList/HashMap? where synchronization isn't required in:

        - L2Character

        - L2World

- BETA: Misc fixes:

        - NPE vulnerability:

            - L2FortSiegeGuardAI

            - NpcBufferTable?

            - TerritoryWarManager?, not fixed, it should be managed in other way, check TODO task.

            - PcStatus?, rewrite is probably needed.

            - L2Character, _skills should be moved to FastMap? probably.

            - TvTManager

            - PcInventory?

            - AutoSpawnHandler?

            - RequestDuelStart?

            - FloodProtectedListener?, formatted.

            - SpringUtilities?, probably needs rewrite, should be simplified.

            - BaseGameServerRegister?

        - NPE vulnerability fixed using ARM:

            - Config

- BETA: Misc fixes:

        - Potential NPEs fixed using ARM

            - Announcements

            - GeoEngine?

            - CrestCache?, Unhardcoded Filters.

            - DoorTable?

            - UITable

            - FortSiegeManager?

            - SiegeManager?

            - GeoPathFinding?

            - L2ScriptEngineManager, FileOutputStream? creates the file if not present, is not required to check and create.

            - JarClassLoader?

            - L2LoginServer

            - GameStatusThread?

            - LoginStatusThread?

            - Base64

            - Log

        - Potential NPEs fixed in other way:

            - L2ControllableMobAI

            - PostBBSManager

            - L2EffectZone

            - RequestGMCommand

            - BlowFishKey?

            - DBInstallerConsole

        - Avoiding FastList/FastMap? where synchronization is not required:

            - SkillTreesData?

            - UITable

            - TerritoryWarManager?

            - L2CastleMagicianInstance

            - L2FishermanInstance

            - L2FortSupportCaptainInstance

            - L2NpcInstance

            - L2PcInstance

            - L2TrainerHealersInstance

            - L2TransformManagerInstance

            - L2VillageMasterInstance

            - Castle

            - Fort

        - Simplified code:

            - ConditionPlayerCanSweep?

            - Castle

            - DBInstallerConsole

            - Base64

        - Flagging code that need to be rewritten:

            - L2Attackable

- BETA: Minor Changes in the Builders for Ant Zip Task.

- BETA: Formatting Multisell related classes and minor changes.

- BETA: Misc fixes:

        - L2DatabaseFactory addressing the Double-Checked Locking problem.

            - ​Double-checked locking: Usage in Java

            - ​Double-Checked Locking

        - SevenSigns? writing to static field from instanced method.

        - SevenSignsFestival? unnecessary Math operation, NPE vulnerability.

        - Territory writing to static field from instanced method.

        - GeoEditorListener? writing to static field from instanced method.

        - HandysBlockCheckerManager? incorrect lazy initialization.

        - MercTicketManager? incorrect lazy initialization (double check and lock).

        - RaidBossSpawnManager? NPE vulnerability.

        - TerritoryWarManager? unnecessary Math operations.

        - WalkingManager? NPE vulnerability, shouldn't continue if document couldn't be parsed.

        - L2Character:

            - Addressing the Double-Checked Locking problem.

                - _attackByList

                - _chanceSkills

            - NPE vulnerability.

        - L2ClanHallDoormenInstance addressing the Double-Checked Locking problem.

        - L2PcInstance:

            - Addressing the Double-Checked Locking problem.

                - _teleportWatchdog

                - _notifyQuestOfDeathList

            - NPE vulnerability.

            - Unnecessary Math (should have been removed in [5268]).

        - L2TamedBeastInstance writing to static field from instanced method.

        - Castle NPE vulnerability.

        - L2SkillSummon unnecessary Math.

        - L2EffectZone addressing the Double-Checked Locking problem.

            - _task

            - _skills

        - CharacterRestore? exception not thrown.

        - RequestReplySurrenderPledgeWar? NPE vulnerability.

        - RequestRestartPoint? NPE vulnerability.

        - TaskManager? implements equals(Object) but not hashCode().

        - Point3D if set method is synchronized then get method should be synchronized.

        - GameServerRegister? NPE vulnerability.

        - LanguageControl? NPE vulnerability, now using ARM.

        - LocalizationParser? NPE vulnerability.

        - Base64 NPE vulnerability.

        - BaseRecievePacket? NPE vulnerability.

        - ​DateFormat is not thread-safe

            - ItemAuctionInstance? DateFormat? shouldn't be static, it's not thread safe.

            - FaenorParser? DateFormat? shouldn't be static, it's not thread safe.

            - GMAudit DateFormat? shouldn't be static, it's not thread safe.

            - Note: If the performance drops (memory leaks), FastDateFormat? from Apache Commons Lang could be used which is thread-safe.

 

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Update with L2jServer BETA 8804 on May 1

Fixed in this BETA:     

- BETA: Improvements for "database_installer.sh" (thanks nonom for testing), also some updates for "database_installer.bat".

- BETA: A minor typo fix for [5292]

- BETA: Targetable by default

- BETA: Implementing the rest of isTargetable thanks VlLight?

  Also a little bit cleanup.

- BETA: Formatting:

        - Server class.

        - L2DatabaseFactory formatting and JavaDocs?.

- BETA: Formatting:

    - Pathfinding related classes.

    -Script related classes.

    -Scripting related classes.

    - Faenor related classes.

    - Scriptengine (listeners) related classes.

    - Security related classes.

    - Game server util related classes.

  Note: As I said in previous commits, think about this formatting like one way ticket, and patches will be more readable and cleaner in future.

- BETA: Misc fixes:

        - Minor typo fix from [5284], thanks tukune for report.

        - Missing formatting in ConditionTargetWeight?, now all conditions are formatted.

        - More JavaDocs? fixes in Quest related classes by jurchiks!

- BETA: Increasing known list for walker npcs to prevent from seeing them on wrong positions or not seeing them at all.

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