Jump to content

Recommended Posts

Posted

L2Mental

Its not an easy one. So if you don't want a long term server its not what you are looking for.

Rates

Xp: x45

Sp: x45

Adena: x90

Party Xp: 2

----------------------------

Autolearn Skills:

No SP & spellbooks needed

Gain your skills by the level you reach

All skills level 80+ are working

All skills are Gracia Final retail like

----------------------------

Other Info:

Hero cycle period - 1 Weeks

Max enchanting +25

Safe enchant +3

Enchant Chance Normal Scroll: 63%

Enchant Chance Blessed Scroll: 80%

Full Geodata & Pathnodes

Auto Subclass change. No quest needed

5 Max subclasses.

Noblesse status requieres Quest.

-----------------------------

Custom Armors & Weapons:

Ice Weapons

Egyptian Armor

Wings

-----------------------------

Custom Farming Zones

Adena zone

Mouse Coin Zone

Festival Adena Zone

And custome Raid bosses....

-----------------------------

Pc(Server) Info

 

CPU: Inter Core 2 Duo (2.2 GH)

Ram: 3gb

100mb/s port (that mean NO LAG!)

100% Uptime

------------------------------

L2Mental

Posted

it's the kind of server that i like:D mid rate+customs;also i don't think that i ever seen this egyptian armor,let's try this server:)

 

and the admin has 25E for the website^^(it isn't a insult,but a lot of wannabe admins open failed servers for 1 week with ucoz lol)

 

edit:from when is the server opened?players online?

Posted

it's the kind of server that i like:D mid rate+customs;also i don't think that i ever seen this egyptian armor,let's try this server:)

 

and the admin has 25E for the website^^(it isn't a insult,but a lot of wannabe admins open failed servers for 1 week with ucoz lol)

 

edit:from when is the server opened?players online?

 

 

server is new 23-12-09 but they have only 5-6 players (active daily)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
    • The pot calling the kettle black.  '' GX-EXT'' He did some work for a friend and hasn’t finished it to this day—so, the pot calling the kettle black. I find it funny.   '' GX-EXT' IS TRASH PERSONA      
    • Looks that many source is gonna leak?
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..