Jump to content
  • 0

Help With Log In server


Question

Posted

Hello Everyone.

my problem is following:

i use server called : "Preconfigured Hellbound Pack-by x"

I Changes cinfigs (gameserver,loginserver); open ports - but users can not log in on server.

 

P.S my log in server looks like

 

 

# ================================================== ==============

# General login server setting !!! REQUIRED to configure to everyone !!!

# ================================================== ==============

 

# Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs

LoginServerHostname=127.0.0.1

LoginServerPort=2106

GMMinLevel=100

 

# The port, ip on which login will listen for GameServers

LoginHostname=127.0.0.1

LoginPort=9014

 

# If set to true any GameServer can register on your login's free slots

AcceptNewGameServer = True

 

# If false, the licence (after the login) will not be shown

ShowLicence = True

 

# Database info

Driver=com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver

#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriv er

URL=jdbc:mysql://localhost/l2jdb

#URL=jdbc:hsqldb:hsql://localhost/l2jdb

#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

Login=root

Password=*********

 

# Useable values: "True" - "False", use this option to choose whether accounts will be created

# automatically or not.

AutoCreateAccounts=True

AutoCreateAccountMessage = True

 

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)

# (0 = disable)

IpUpdateTime=0

 

 

# ================================================== ============

# Test server setting, shoudnt be touched in online game server

# ================================================== ============

 

Debug = False

Assert = False

Developer = False

# Enforce GG Authorization from client

# Login server will kick client if client bypassed GameGuard authentication

ForceGGAuth=False

 

#FloodProtection. time in ms

EnableFloodProtection=True

FastConnectionLimit=15

NormalConnectionTime=700

FastConnectionTime=350

MaxConnectionPerIP=50

 

#Ban management

# number of attempt before a user is banned when he fails his login

LoginTryBeforeBan=10

# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)

LoginBlockAfterBan=600

 

Help Plz . Thx all

3 answers to this question

Recommended Posts

  • 0
Posted

# ================================================================

# General login server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs

LoginServerHostname=0.0.0.0

LoginServerPort=2106

GMMinLevel=100

 

# The port, ip on which login will listen for GameServers

LoginHostname=0.0.0.0

LoginPort=9014

 

# If set to true any GameServer can register on your login's free slots

AcceptNewGameServer = True

 

# If false, the licence (after the login) will not be shown

ShowLicence = True

 

# Database info

Driver=com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver

#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

URL=jdbc:mysql://localhost/l2jdb

#URL=jdbc:hsqldb:hsql://localhost/l2jdb

#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

Login=root

Password=*********

 

# Useable values: "True" - "False", use this option to choose whether accounts will be created

# automatically or not.

AutoCreateAccounts=True

AutoCreateAccountMessage = True

 

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)

# (0 = disable)

IpUpdateTime=0

 

 

# ==============================================================

# Test server setting, shoudnt be touched in online game server

# ==============================================================

 

Debug = False

Assert = False

Developer = False

# Enforce GG Authorization from client

# Login server will kick client if client bypassed GameGuard authentication

ForceGGAuth=False

 

#FloodProtection. time in ms

EnableFloodProtection=True

FastConnectionLimit=15

NormalConnectionTime=700

FastConnectionTime=350

MaxConnectionPerIP=50

 

#Ban management

# number of attempt before a user is banned when he fails his login

LoginTryBeforeBan=10

# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)

LoginBlockAfterBan=600

 

 

 

But dont work.

are there any versions?

 

Guest
This topic is now closed to further replies.


  • Posts

    • Short version: took Vanganth's classic Interlude pack as the starting point and rebuilt the rest on top of the Classic Secret of Empire client (protocol 166).   Stuff that got reworked, but not limited to: The AI is the one I'm proudest of. ~600 individual NPC behavior scripts, all parsed and verified against retail. Aggro range, follow logic, target switching, idle pattern, social actions. All behaving the way they do on the official server, not the way "close enough" L2J packs usually do. ~2,5k skills loaded, full enchant tree, soul crystal absorption rules. Every formula in Formulas.java and StatFunctions.java got rewritten to match retail. Geodata is not excluded. NPCs/spawns, 6k+ templates, 28k+ spawns, all raid bosses, all the standard event content (Olympiad, Seven Signs with Festival of Darkness, Castle Sieges, Clan Hall stuff, Fortress sieges, Dimensional Rift, Four Sepulchers, Cardiff Invasion). all quest scripts. The engine itself runs both Interlude (protocol 740–770) and Secret of Empire (166) off the same codebase, opcode-mapped. The thing I want to be clear about: this is as close to PTS as L2J realistically gets. Most, not all, L2J packs out there have approximated formulas, stub AI, patchy geodata, hardcoded raid scripts. We didn't take that route.   When can you actually play it:   Server most likely opens next year. If I get more dev time over the coming months a beta by end of this year is realistic, possibly earlier. No promises, depends on how much time I can put in.   The server is already playable since the most important work is done. So if you'd like to collaborate, you'll be able to test it fairly soon. The server files are really good. You might even want to use them for your own server if we decide to go that route.   Server tiers being considered: Low-rate retail - the flagship, most likely first server. Strict PTS. Mid-to-high rate, minimal customs - almost certainly happening as a second server. More accessible but the engine integrity stays. Old L2Finest pride-style (high-rate, heavy customs, the original flavor some of you remember) - very low chance and definitely not soon. It's on the list but well behind the first two.   That's where we are. More updates as open beta gets closer.
    • Maybe some NPC is causing the problem for you, if you don't have a custom map, keep a backup of the database and remove the npc 1-1 to see where the problem is coming from. A custom npc is probably the problem. I had this problem before and searched a lot to find it.
    • 🔥 L2 REDMOON – INTERLUDE 🔥 🆕 Newly opened – Full players joining!   🌐 Discord: https://discord.gg/5PvP5BrGg 💬 Website: https://L2Redmoon.com   ⚔️ Progressive Server • Classic • No Pay To Win   📊 Stage System (Progressive): 🔹 Stage 1: Lv 1–42 | XP x3 | 2 weeks 🔹 Stage 2: Lv 43–60 | XP x4 | 2 weeks 🔹 Stage 3: Lv 61–75 | XP x5 | 10 days 🔹 Endgame: Lv 75–80 | XP x10   💰 General Rates: 💰 Adena x8 💎 Spoil x3 📦 Drop x3 📜 Quest x3   🚫 NO PAY TO WIN ⭐ Premium +30% (Optional) 🛡️ Safe +3 ⚔️ Max +16   🏆 Auto reward max for clans   🔥 ENDGAME – Final competitive phase   @everyone
    • @SkyLordwhats so funny nigga
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..