Jump to content

Recommended Posts

Posted

L2 MAGGOTS is a Private Lineage 2 Server located in the USA. No Donations and no lag, all we need is players to come and populate our community.

Hope you will come and check us out and make us your home to play L2.

Our main goal is to run a server that will be here for your needs. We created it using the ideas and features of the best servers we have played on so in here you will find a nice place to enjoy Lineage II.

Cya in the game

 

http://l2maggots.sytes.net

 

PHOENIX:

Exp x500, Sp x500, Adenas x400, Drop x5.

Enchant Scroll - 70%

Blessed Scroll - 75%

Crystal Scroll - 100%

 

Features:

- Main Town: Hunters Village

- Custom DVC farming area for high levels

- Epilogue Hunting grounds

- GMShop

- Global Gatekeeper

- Safe enchant +8

- Max Enchant  +16

- Server Manager with Buffer, Augmenter, Pet Buffer,

  Noble Manager, Clan Reputation, Gold Bar Trader, etc.

- Class Transfer NPC

- Scheme Buffer

- Weddings

- Champions

- Auto learn skills

- Auto Events: Tvt, King of the Hill, Kill the Raid Boss, Town War and Squash Event

- 2 Hours Buff

- SubClass Max Level 84

- Epic Weapons, Epic Armor, Epic Jewels and Mordor Weapons

- 100% Crystal Scrolls

- Custom Glows

- Custom Soulshot glows

- Custom Castle Cloaks

- And much more

 

http://l2maggots.sytes.net  >>>>> WEB SITE

http://l2maggots.myfastforum.org    >>>FORUM

Posted

hey thanks for the good luck wishes and no there is nothing wrong with the server but is hard for new servers to get people to stay, a lot of then come and leave. But np we will be here waiting for the people to join and stay. Problem is new people come and they don't see other people and leave and plus some servers updated to epilogue and some players updated also and now they can log in with us. No rush we will be a great server.

 

 

 

Edit: Come in so we can pk and pvp more. LOL

Posted

Changed to get more players. I tried for a 2 months with the X100 rate and it didn't work. Now I'm getting more players and the server start to roll. Adena drop is not bad at 300, just take a little time to get Vesper and this way people will have some to do and won't loose interest on the server.

Cya there.

  • 2 weeks later...
Posted

true.. alltho you must consider making something special for ppl to stay.. unique even...

 

also.. once enough ppl plays and nabs start haxing up your server, youll end up in the same position as you are now..

 

my suggestion is.. learn how to programm or your not an admin/dev anyway.. so dont cry if other kids dont wanna come out and play..

  • 2 weeks later...
Posted

It looks like a cool server. Custom clan zones for points, farming ( leveling area ), Hard element stone getting ( + ), max +16, + new upcomming Dvc. Daily events, S&D, Loot event, clasic H&S, and many others.

Castle sieges every week. Cmon ppls stop making stupid post for exploits and enjoy the server!!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..