SySt3MGaM3RFr3aKs Posted December 30, 2009 Posted December 30, 2009 Singet skills for Interlude Chronicle, Support for L2J. Sorry it was too big, so i uploaded somewhere, is a diff file. Easy to insert by hand. Core support: Download link: http://www.4shared.com/file/184746405/5eb91e02/Signet_Skills_L2J.html DP Support: Index: /trunk/Eclipse-Data/data/stats/skills/0400-0499.xml =================================================================== --- /trunk/Eclipse-Data/data/stats/skills/0400-0499.xml (revision 44) +++ /trunk/Eclipse-Data/data/stats/skills/0400-0499.xml (revision 106) @@ -1193,123 +1193,188 @@ </skill> <skill id="454" levels="1" name="Symbol of Defense"> -<!-- - Needs to be finished. - Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. - Description(s): - Generates a signet that maximizes the defense abilities of those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol. ---> - <set name="target" val="TARGET_NONE"/> - <set name="skillType" val="NOTDONE"/> - <set name="operateType" val="OP_PASSIVE"/> - <set name="castRange" val="-1"/> - <for> -<!-- needs core support --> + <set name="target" val="TARGET_SIGNET"/> + <set name="skillType" val="MOG"/> + <set name="operateType" val="OP_ACTIVE"/> + <set name="hitTime" val="10000"/> + <set name="reuseDelay" val="300000"/> + <set name="skillRadius" val="200"/> + <set name="magicLvl" val="80"/> + <set name="effectNpcId" val="13018"/> + <set name="triggerEffectId" val="5123"/> + <set name="isMagic" val="true"/> + <set name="power" val="200"/> + <set name="itemConsumeId" val="8875"/> + <set name="itemConsumeCount" val="1"/> + <set name="mpInitialConsume" val="36"/> + <set name="mpConsume" val="36"/> + <cond msg="Proper BattleForces required."> + <player battle_force="2"/> + </cond> + <for> + <effect self="1" count="1" name="Signet" time="180000" val="0"> + </effect> </for> </skill> <skill id="455" levels="1" name="Symbol of Noise"> -<!-- - Needs to be finished. - Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. - Description(s): - Generates a signet that cancels the singing or dancing abilities of those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol. ---> - <set name="target" val="TARGET_NONE"/> - <set name="skillType" val="NOTDONE"/> - <set name="operateType" val="OP_PASSIVE"/> - <set name="castRange" val="-1"/> - <for> -<!-- needs core support --> + <set name="target" val="TARGET_SIGNET_GROUND"/> + <set name="skillType" val="MOG"/> + <set name="operateType" val="OP_ACTIVE"/> + <set name="hitTime" val="16000"/> + <set name="reuseDelay" val="300000"/> + <set name="castRange" val="400"/> + <set name="skillRadius" val="200"/> + <set name="magicLvl" val="80"/> + <set name="effectNpcId" val="13025"/> + <set name="initialEffectDelay" val="3000"/> + <set name="offensive" val="True"/> + <set name="triggerEffectId" val="5124"/> + <set name="element" val="2"/> + <set name="isMagic" val="true"/> + <set name="power" val="200"/> + <set name="itemConsumeId" val="8876"/> + <set name="itemConsumeCount" val="1"/> + <set name="mpInitialConsume" val="36"/> + <set name="mpConsume" val="36"/> + <cond msg="Proper BattleForces required."> + <player battle_force="2"/> + </cond> + <for> + <effect self="1" count="0x7fffffff" name="SignetNoise" time="4" val="0"> + </effect> </for> </skill> <skill id="456" levels="1" name="Symbol of Resistance"> -<!-- - Needs to be finished. - Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. - Description(s): - Generates a signet that maximizes resistance to abnormal states of those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol. ---> - <set name="target" val="TARGET_NONE"/> - <set name="skillType" val="NOTDONE"/> - <set name="operateType" val="OP_PASSIVE"/> - <set name="castRange" val="-1"/> - <for> -<!-- needs core support --> + <set name="target" val="TARGET_SIGNET"/> + <set name="skillType" val="MOG"/> + <set name="operateType" val="OP_ACTIVE"/> + <set name="hitTime" val="10000"/> + <set name="reuseDelay" val="300000"/> + <set name="skillRadius" val="200"/> + <set name="magicLvl" val="80"/> + <set name="effectNpcId" val="13018"/> + <set name="triggerEffectId" val="5125"/> + <set name="isMagic" val="true"/> + <set name="power" val="200"/> + <set name="itemConsumeId" val="8875"/> + <set name="itemConsumeCount" val="1"/> + <set name="mpInitialConsume" val="36"/> + <set name="mpConsume" val="36"/> + <cond msg="Proper BattleForces required."> + <player battle_force="2"/> + </cond> + <for> + <effect self="1" count="1" name="Signet" time="180000" val="0"> + </effect> </for> </skill> <skill id="457" levels="1" name="Symbol of Honor"> -<!-- - Needs to be finished. - Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. - Description(s): - Generates a signet that maximizes the HP/CP recovery rate of those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol. ---> - <set name="target" val="TARGET_NONE"/> - <set name="skillType" val="NOTDONE"/> - <set name="operateType" val="OP_PASSIVE"/> - <set name="castRange" val="-1"/> - <for> -<!-- needs core support --> + <set name="target" val="TARGET_SIGNET"/> + <set name="skillType" val="MOG"/> + <set name="operateType" val="OP_ACTIVE"/> + <set name="hitTime" val="10000"/> + <set name="reuseDelay" val="300000"/> + <set name="skillRadius" val="200"/> + <set name="magicLvl" val="80"/> + <set name="effectNpcId" val="13018"/> + <set name="triggerEffectId" val="5126"/> + <set name="isMagic" val="true"/> + <set name="power" val="200"/> + <set name="itemConsumeId" val="8875"/> + <set name="itemConsumeCount" val="1"/> + <set name="mpInitialConsume" val="36"/> + <set name="mpConsume" val="36"/> + <cond msg="Proper BattleForces required."> + <player battle_force="2"/> + </cond> + <for> + <effect self="1" count="1" name="Signet" time="180000" val="0"> + </effect> </for> </skill> <skill id="458" levels="1" name="Symbol of Energy"> -<!-- - Needs to be finished. - Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. - Description(s): - Generates a signet that increases P. Atk. and force for those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol. ---> - <set name="target" val="TARGET_NONE"/> - <set name="skillType" val="NOTDONE"/> - <set name="operateType" val="OP_PASSIVE"/> - <set name="castRange" val="-1"/> - <for> -<!-- needs core support --> + <set name="target" val="TARGET_SIGNET"/> + <set name="skillType" val="MOG"/> + <set name="operateType" val="OP_ACTIVE"/> + <set name="hitTime" val="10000"/> + <set name="reuseDelay" val="300000"/> + <set name="skillRadius" val="200"/> + <set name="magicLvl" val="80"/> + <set name="effectNpcId" val="13018"/> + <set name="triggerEffectId" val="5127"/> + <set name="isMagic" val="true"/> + <set name="power" val="200"/> + <set name="itemConsumeId" val="8875"/> + <set name="itemConsumeCount" val="1"/> + <set name="mpInitialConsume" val="36"/> + <set name="mpConsume" val="36"/> + <cond msg="Proper BattleForces required."> + <player battle_force="2"/> + </cond> + <for> + <effect self="1" count="1" name="Signet" time="180000" val="0"> + </effect> </for> </skill> <skill id="459" levels="1" name="Symbol of the Sniper"> -<!-- - Needs to be finished. - Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. - Description(s): - Generates a signet that maximizes the archery skill of those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol. ---> - <set name="target" val="TARGET_NONE"/> - <set name="skillType" val="NOTDONE"/> - <set name="operateType" val="OP_PASSIVE"/> - <set name="castRange" val="-1"/> - <for> -<!-- needs core support --> + <set name="target" val="TARGET_SIGNET"/> + <set name="skillType" val="MOG"/> + <set name="operateType" val="OP_ACTIVE"/> + <set name="hitTime" val="10000"/> + <set name="reuseDelay" val="300000"/> + <set name="skillRadius" val="200"/> + <set name="magicLvl" val="80"/> + <set name="effectNpcId" val="13018"/> + <set name="triggerEffectId" val="5128"/> + <set name="isMagic" val="true"/> + <set name="power" val="200"/> + <set name="itemConsumeId" val="8875"/> + <set name="itemConsumeCount" val="1"/> + <set name="mpInitialConsume" val="36"/> + <set name="mpConsume" val="36"/> + <cond msg="Proper BattleForces required."> + <player battle_force="2"/> + </cond> + <for> + <effect self="1" count="1" name="Signet" time="180000" val="0"> + </effect> </for> </skill> <skill id="460" levels="1" name="Symbol of the Assassin"> -<!-- - Needs to be finished. - Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. - Description(s): - Generates a signet that maximizes your dodging ability and increases the chance of inflicting a deadly attack for those near to you. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol. ---> - <set name="target" val="TARGET_NONE"/> - <set name="skillType" val="NOTDONE"/> - <set name="operateType" val="OP_PASSIVE"/> - <set name="castRange" val="-1"/> - <for> -<!-- needs core support --> + <set name="target" val="TARGET_SIGNET"/> + <set name="skillType" val="MOG"/> + <set name="operateType" val="OP_ACTIVE"/> + <set name="hitTime" val="10000"/> + <set name="reuseDelay" val="300000"/> + <set name="skillRadius" val="200"/> + <set name="magicLvl" val="80"/> + <set name="effectNpcId" val="13018"/> + <set name="triggerEffectId" val="5129"/> + <set name="isMagic" val="true"/> + <set name="power" val="200"/> + <set name="itemConsumeId" val="8875"/> + <set name="itemConsumeCount" val="1"/> + <set name="mpInitialConsume" val="36"/> + <set name="mpConsume" val="36"/> + <cond msg="Proper BattleForces required."> + <player battle_force="2"/> + </cond> + <for> + <effect self="1" count="1" name="Signet" time="180000" val="0"> + </effect> </for> </skill> <skill id="461" levels="2" name="Break Duress"> -<!-- - Needs to be finished. - Target is set to TARGET_NONE, skillType to NOTDONE for server compatability. - Description(s): - Lvl 1 - Uses Focused Force to escape from an immobile state. Level 2 Focused Force charge required. - Lvl 2 - Uses Focused Force to escape from a slow or immobile state. Level 3 Focused Force charge required. ---> - <set name="target" val="TARGET_NONE"/> - <set name="skillType" val="NOTDONE"/> - <set name="operateType" val="OP_PASSIVE"/> - <set name="castRange" val="-1"/> - <for> -<!-- how can I use num_charges when skillType is not CHARGEDAM ? --> - </for> + <table name="#charges"> 2 3 </table> + <table name="#mpConsume"> 20 35 </table> + <table name="#buffEffects"> 1201 1201;1160 </table> + <set name="hitTime" val="1000"/> + <set name="mpConsume" val="#mpConsume"/> + <set name="reuseDelay" val="20000"/> + <set name="target" val="TARGET_SELF"/> + <set name="charge_skill_id" val="50"/> + <set name="num_charges" val="#charges"/> + <set name="operateType" val="OP_ACTIVE"/> + <set name="exitBuffs" val="#buffEffects"/> + <set name="skillType" val="EXITBUFFS"/> </skill> </list> Hope you like it. NOTE: This code is not mine, i don't know who coded it.
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