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Singet skills for Interlude Chronicle, Support for L2J.

 

Sorry it was too big, so i uploaded somewhere, is a diff file. Easy to insert by hand.

 

Core support:

Download link: http://www.4shared.com/file/184746405/5eb91e02/Signet_Skills_L2J.html

 

DP Support:

Index: /trunk/Eclipse-Data/data/stats/skills/0400-0499.xml
===================================================================
--- /trunk/Eclipse-Data/data/stats/skills/0400-0499.xml (revision 44)
+++ /trunk/Eclipse-Data/data/stats/skills/0400-0499.xml (revision 106)
@@ -1193,123 +1193,188 @@
</skill>
<skill id="454" levels="1" name="Symbol of Defense">
-<!--
-  Needs to be finished.
-  Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
-  Description(s):
-      Generates a signet that maximizes the defense abilities of those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol.
--->
-  <set name="target" val="TARGET_NONE"/>
-  <set name="skillType" val="NOTDONE"/>
-  <set name="operateType" val="OP_PASSIVE"/>
-  <set name="castRange" val="-1"/>
-  <for>
-<!-- needs core support -->
+  <set name="target" val="TARGET_SIGNET"/>
+  <set name="skillType" val="MOG"/>
+  <set name="operateType" val="OP_ACTIVE"/>
+  <set name="hitTime" val="10000"/>
+  <set name="reuseDelay" val="300000"/>
+  <set name="skillRadius" val="200"/>
+  <set name="magicLvl" val="80"/>
+  <set name="effectNpcId" val="13018"/>
+  <set name="triggerEffectId" val="5123"/>
+  <set name="isMagic" val="true"/>
+  <set name="power" val="200"/>
+  <set name="itemConsumeId" val="8875"/>
+  <set name="itemConsumeCount" val="1"/>
+  <set name="mpInitialConsume" val="36"/>
+  <set name="mpConsume" val="36"/>
+  <cond msg="Proper BattleForces required.">
+  <player battle_force="2"/>
+  </cond>
+  <for>
+  <effect self="1" count="1" name="Signet" time="180000" val="0">
+  </effect>
   </for>
</skill>
<skill id="455" levels="1" name="Symbol of Noise">
-<!--
-  Needs to be finished.
-  Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
-  Description(s):
-      Generates a signet that cancels the singing or dancing abilities of those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol.
--->
-  <set name="target" val="TARGET_NONE"/>
-  <set name="skillType" val="NOTDONE"/>
-  <set name="operateType" val="OP_PASSIVE"/>
-  <set name="castRange" val="-1"/>
-  <for>
-<!-- needs core support -->
+  <set name="target" val="TARGET_SIGNET_GROUND"/>
+  <set name="skillType" val="MOG"/>
+  <set name="operateType" val="OP_ACTIVE"/>
+  <set name="hitTime" val="16000"/>
+  <set name="reuseDelay" val="300000"/>
+  <set name="castRange" val="400"/>
+  <set name="skillRadius" val="200"/>
+  <set name="magicLvl" val="80"/>
+  <set name="effectNpcId" val="13025"/>
+  <set name="initialEffectDelay" val="3000"/>
+  <set name="offensive" val="True"/>
+  <set name="triggerEffectId" val="5124"/>
+  <set name="element" val="2"/>
+  <set name="isMagic" val="true"/>
+  <set name="power" val="200"/>
+  <set name="itemConsumeId" val="8876"/>
+  <set name="itemConsumeCount" val="1"/>
+  <set name="mpInitialConsume" val="36"/>
+  <set name="mpConsume" val="36"/>
+  <cond msg="Proper BattleForces required.">
+  <player battle_force="2"/>
+  </cond>
+  <for>
+  <effect self="1" count="0x7fffffff" name="SignetNoise" time="4" val="0">
+  </effect>
   </for>
</skill>
<skill id="456" levels="1" name="Symbol of Resistance">
-<!--
-  Needs to be finished.
-  Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
-  Description(s):
-      Generates a signet that maximizes resistance to abnormal states of those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol.
--->
-  <set name="target" val="TARGET_NONE"/>
-  <set name="skillType" val="NOTDONE"/>
-  <set name="operateType" val="OP_PASSIVE"/>
-  <set name="castRange" val="-1"/>
-  <for>
-<!-- needs core support -->
+  <set name="target" val="TARGET_SIGNET"/>
+  <set name="skillType" val="MOG"/>
+  <set name="operateType" val="OP_ACTIVE"/>
+  <set name="hitTime" val="10000"/>
+  <set name="reuseDelay" val="300000"/>
+  <set name="skillRadius" val="200"/>
+  <set name="magicLvl" val="80"/>
+  <set name="effectNpcId" val="13018"/>
+  <set name="triggerEffectId" val="5125"/>
+  <set name="isMagic" val="true"/>
+  <set name="power" val="200"/>
+  <set name="itemConsumeId" val="8875"/>
+  <set name="itemConsumeCount" val="1"/>
+  <set name="mpInitialConsume" val="36"/>
+  <set name="mpConsume" val="36"/>
+  <cond msg="Proper BattleForces required.">
+  <player battle_force="2"/>
+  </cond>
+  <for>
+  <effect self="1" count="1" name="Signet" time="180000" val="0">
+  </effect>
   </for>
</skill>
<skill id="457" levels="1" name="Symbol of Honor">
-<!--
-  Needs to be finished.
-  Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
-  Description(s):
-      Generates a signet that maximizes the HP/CP recovery rate of those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol.
--->
-  <set name="target" val="TARGET_NONE"/>
-  <set name="skillType" val="NOTDONE"/>
-  <set name="operateType" val="OP_PASSIVE"/>
-  <set name="castRange" val="-1"/>
-  <for>
-<!-- needs core support -->
+  <set name="target" val="TARGET_SIGNET"/>
+  <set name="skillType" val="MOG"/>
+  <set name="operateType" val="OP_ACTIVE"/>
+  <set name="hitTime" val="10000"/>
+  <set name="reuseDelay" val="300000"/>
+  <set name="skillRadius" val="200"/>
+  <set name="magicLvl" val="80"/>
+  <set name="effectNpcId" val="13018"/>
+  <set name="triggerEffectId" val="5126"/>
+  <set name="isMagic" val="true"/>
+  <set name="power" val="200"/>
+  <set name="itemConsumeId" val="8875"/>
+  <set name="itemConsumeCount" val="1"/>
+  <set name="mpInitialConsume" val="36"/>
+  <set name="mpConsume" val="36"/>
+  <cond msg="Proper BattleForces required.">
+  <player battle_force="2"/>
+  </cond>
+  <for>
+  <effect self="1" count="1" name="Signet" time="180000" val="0">
+  </effect>
   </for>
</skill>
<skill id="458" levels="1" name="Symbol of Energy">
-<!--
-  Needs to be finished.
-  Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
-  Description(s):
-      Generates a signet that increases P. Atk. and force for those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol.
--->
-  <set name="target" val="TARGET_NONE"/>
-  <set name="skillType" val="NOTDONE"/>
-  <set name="operateType" val="OP_PASSIVE"/>
-  <set name="castRange" val="-1"/>
-  <for>
-<!-- needs core support -->
+  <set name="target" val="TARGET_SIGNET"/>
+  <set name="skillType" val="MOG"/>
+  <set name="operateType" val="OP_ACTIVE"/>
+  <set name="hitTime" val="10000"/>
+  <set name="reuseDelay" val="300000"/>
+  <set name="skillRadius" val="200"/>
+  <set name="magicLvl" val="80"/>
+  <set name="effectNpcId" val="13018"/>
+  <set name="triggerEffectId" val="5127"/>
+  <set name="isMagic" val="true"/>
+  <set name="power" val="200"/>
+  <set name="itemConsumeId" val="8875"/>
+  <set name="itemConsumeCount" val="1"/>
+  <set name="mpInitialConsume" val="36"/>
+  <set name="mpConsume" val="36"/>
+  <cond msg="Proper BattleForces required.">
+  <player battle_force="2"/>
+  </cond>
+  <for>
+  <effect self="1" count="1" name="Signet" time="180000" val="0">
+  </effect>
   </for>
</skill>
<skill id="459" levels="1" name="Symbol of the Sniper">
-<!--
-  Needs to be finished.
-  Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
-  Description(s):
-      Generates a signet that maximizes the archery skill of those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol.
--->
-  <set name="target" val="TARGET_NONE"/>
-  <set name="skillType" val="NOTDONE"/>
-  <set name="operateType" val="OP_PASSIVE"/>
-  <set name="castRange" val="-1"/>
-  <for>
-<!-- needs core support -->
+  <set name="target" val="TARGET_SIGNET"/>
+  <set name="skillType" val="MOG"/>
+  <set name="operateType" val="OP_ACTIVE"/>
+  <set name="hitTime" val="10000"/>
+  <set name="reuseDelay" val="300000"/>
+  <set name="skillRadius" val="200"/>
+  <set name="magicLvl" val="80"/>
+  <set name="effectNpcId" val="13018"/>
+  <set name="triggerEffectId" val="5128"/>
+  <set name="isMagic" val="true"/>
+  <set name="power" val="200"/>
+  <set name="itemConsumeId" val="8875"/>
+  <set name="itemConsumeCount" val="1"/>
+  <set name="mpInitialConsume" val="36"/>
+  <set name="mpConsume" val="36"/>
+  <cond msg="Proper BattleForces required.">
+  <player battle_force="2"/>
+  </cond>
+  <for>
+  <effect self="1" count="1" name="Signet" time="180000" val="0">
+  </effect>
   </for>
</skill>
<skill id="460" levels="1" name="Symbol of the Assassin">
-<!--
-  Needs to be finished.
-  Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
-  Description(s):
-      Generates a signet that maximizes your dodging ability and increases the chance of inflicting a deadly attack for those near to you. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol.
--->
-  <set name="target" val="TARGET_NONE"/>
-  <set name="skillType" val="NOTDONE"/>
-  <set name="operateType" val="OP_PASSIVE"/>
-  <set name="castRange" val="-1"/>
-  <for>
-<!-- needs core support -->
+  <set name="target" val="TARGET_SIGNET"/>
+  <set name="skillType" val="MOG"/>
+  <set name="operateType" val="OP_ACTIVE"/>
+  <set name="hitTime" val="10000"/>
+  <set name="reuseDelay" val="300000"/>
+  <set name="skillRadius" val="200"/>
+  <set name="magicLvl" val="80"/>
+  <set name="effectNpcId" val="13018"/>
+  <set name="triggerEffectId" val="5129"/>
+  <set name="isMagic" val="true"/>
+  <set name="power" val="200"/>
+  <set name="itemConsumeId" val="8875"/>
+  <set name="itemConsumeCount" val="1"/>
+  <set name="mpInitialConsume" val="36"/>
+  <set name="mpConsume" val="36"/>
+  <cond msg="Proper BattleForces required.">
+  <player battle_force="2"/>
+  </cond>
+  <for>
+  <effect self="1" count="1" name="Signet" time="180000" val="0">
+  </effect>
   </for>
</skill>
<skill id="461" levels="2" name="Break Duress">
-<!--
-  Needs to be finished.
-  Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
-  Description(s):
-      Lvl 1 - Uses Focused Force to escape from an immobile state. Level 2 Focused Force charge required.
-      Lvl 2 - Uses Focused Force to escape from a slow or immobile state. Level 3 Focused Force charge required.
--->
-  <set name="target" val="TARGET_NONE"/>
-  <set name="skillType" val="NOTDONE"/>
-  <set name="operateType" val="OP_PASSIVE"/>
-  <set name="castRange" val="-1"/>
-  <for>
-<!-- how can I use num_charges when skillType is not CHARGEDAM ? -->
-  </for>
+  <table name="#charges"> 2 3 </table>
+  <table name="#mpConsume"> 20 35 </table>
+  <table name="#buffEffects"> 1201 1201;1160 </table>
+  <set name="hitTime" val="1000"/>
+  <set name="mpConsume" val="#mpConsume"/>
+  <set name="reuseDelay" val="20000"/>
+  <set name="target" val="TARGET_SELF"/>
+  <set name="charge_skill_id" val="50"/>
+  <set name="num_charges" val="#charges"/>
+  <set name="operateType" val="OP_ACTIVE"/>
+  <set name="exitBuffs" val="#buffEffects"/>
+  <set name="skillType" val="EXITBUFFS"/>
</skill>
</list>

 

 

Hope you like it.

 

NOTE: This code is not mine, i don't know who coded it.

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