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AbsoHack 9.1.0.13 June 18th, 2009

1) Unzip anywhere except your steam directory.

2) Launch AbsoHack.exe, then launch any steamworks hl1 based game.

3) Wait for the loader to close.

4) Play.

 

Notes: This may get you vac detected (99.5% chance not though)

However... if for some reason you do, I'm not responsible

nore are any of my affiliates.

 

 

This includes smaller incremental builds which I won't release, however, you may get

an unstable build.

 

Changelog:

9.0.0.9 -> 9.1.0.13

- Updated to AbsoUI 1.0.0.1

- Many bugs fixed/introduced

- AbsoHack.xml introduced to save settings

- Many other architectural changes

9.0.0.8 -> 9.0.0.9

- Fixed the commandmenu

- Added the ability to change esp settings

- Boxes

- Model Name

- Distance

- Weapon Name

- Player Name

9.0.0.7 -> 9.0.0.8

- Fixed model recognition

9.0.0.6 -> 9.0.0.7

- Weapon names are no longer prefixed with "models/"

9.0.0.5 -> 9.0.0.6

- Added no recoil

- Removed the majority of smoke grenades

- Removed flashbang effects

9.0.0.4 -> 9.0.0.5

- SDK Update

- Fixed crazy post build bug that packed the wrong file into the exe

9.0.0.3 -> 9.0.0.4

- Fixed the loader, shouldn't give a side-by-side configuration error.

- Loader shouldn't give "Could not access the target process." on xp, thanks ozzeh

9.0.0.2 -> 9.0.0.3

- Added lambert modes

- Fixed wallhack clear color, can be adjusted in settings.cfg

- Added wav to credits cause he's a little bitch

- Other various fixes

9.0.0.1 -> 9.0.0.2

- Wallhacks added

- White walls/inverted lighting added

- Wireframe modes added

9.0.0.0 -> 9.0.0.1

- ESP (Names, Weapons, Models, Distance)

9.0.0.0

- Initial Release

 

 

Credits (No order):

- System

- Bunny771

- Absolution

- LanceVorgin

- Azorbix

- liuzewei

- UNI (pie lover)

- pat0

- Tetsuo

- PizzaPan

- Xen

- Da Buzz

- wav

- mattdog

- dom

- Plastique

- Puma

- hebe

- Hybrid

- osGB`

- Crusader

- Banana

- xKOREx

- VsPrfctn

- Tabris

- goozeman

- ozzeh

- RunningBon

- 2ci

- Helios

- panzer

- BadHAL

- Pharlap

- Kakarot

- c0re

- +Everyone at G-D and OGC.

 

 

Features:

- ESP

- Weapon, distance, entity

- 6 Different wallhacks

- White walls

- Inverted lighting

- Wireframe world/models

- Transparent tacticle shield

- Semi transparent entities

- Winamp Support

- No flash/smoke

- No recoil

Click Me To Download

 

CREDITS : ww.d3scene.com/forum/

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    • Hello I just made this simple code implementation for teleportation at l2jMobius and I'd like to share it with you.     Java code -> \java\org\l2jmobius\gameserver\model\actor\instance\CustomTeleporter.java /* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package org.l2jmobius.gameserver.model.actor.instance; import org.l2jmobius.gameserver.data.xml.TeleporterData; import org.l2jmobius.gameserver.enums.InstanceType; import org.l2jmobius.gameserver.enums.TeleportType; import org.l2jmobius.gameserver.instancemanager.CastleManager; import org.l2jmobius.gameserver.model.Location; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate; import org.l2jmobius.gameserver.model.holders.TeleporterQuestRecommendationHolder; import org.l2jmobius.gameserver.model.quest.QuestState; import org.l2jmobius.gameserver.model.teleporter.TeleportHolder; import org.l2jmobius.gameserver.network.PacketLogger; import org.l2jmobius.gameserver.network.SystemMessageId; import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage; import org.l2jmobius.gameserver.network.serverpackets.SystemMessage; import org.l2jmobius.gameserver.util.Util; import java.util.*; import java.util.logging.Logger; public class CustomTeleporter extends Npc { private static final Logger LOGGER = Logger.getLogger(CustomTeleporter.class.getName()); private static final Map<Integer, List<TeleporterQuestRecommendationHolder>> QUEST_RECOMENDATIONS = new HashMap<>(); public CustomTeleporter(NpcTemplate template) { super(template); setInstanceType(InstanceType.Teleporter); } @Override public boolean isAutoAttackable(Creature attacker) { return attacker.isMonster() || super.isAutoAttackable(attacker); } @Override public void onBypassFeedback(Player player, String command) { String[] xyzs = command.split(" "); int[] xyz; try { xyz = new int[]{Integer.parseInt(xyzs[1]), Integer.parseInt(xyzs[2]), Integer.parseInt(xyzs[3])}; } catch (Exception e) { LOGGER.warning("Error while parsing coordinates: " + command); return; } if (player.isInCombat() || player.isJailed()) { player.sendMessage("You cannot use a teleporter while in combat!"); return; } if (command.startsWith("goto")) { player.teleToLocation(xyz[0], xyz[1], xyz[2]); } else if (command.startsWith("ptzone")) { if (player.isInParty()) { player.teleToLocation(xyz[0], xyz[1], xyz[2]); } } else { super.onBypassFeedback(player, command); } } @Override public String getHtmlPath(int npcId, int value, Player player) { String pom; if (value == 0) { pom = String.valueOf(npcId); if ((player != null) && QUEST_RECOMENDATIONS.containsKey(npcId)) { CHECK: for (TeleporterQuestRecommendationHolder rec : QUEST_RECOMENDATIONS.get(npcId)) { final QuestState qs = player.getQuestState(rec.getQuestName()); if ((qs != null) && qs.isStarted()) { for (int cond : rec.getConditions()) { if ((cond == -1) || qs.isCond(cond)) { pom = rec.getHtml(); break CHECK; } } } } } } else { pom = (npcId + "-" + value); } return "data/html/teleporter/" + pom + ".htm"; } @Override public void showChatWindow(Player player) { // Teleporter isn't on castle ground if (CastleManager.getInstance().getCastle(this) == null) { super.showChatWindow(player); return; } // Teleporter is on castle ground String filename = "data/html/teleporter/castleteleporter-no.htm"; if ((player.getClan() != null) && (getCastle().getOwnerId() == player.getClanId())) // Clan owns castle { filename = getHtmlPath(getId(), 0, player); // Owner message window } else if (getCastle().getSiege().isInProgress()) // Teleporter is busy due siege { filename = "data/html/teleporter/castleteleporter-busy.htm"; // Busy because of siege } sendHtmlMessage(player, filename); } private void sendHtmlMessage(Player player, String filename) { final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile(player, filename); html.replace("%objectId%", String.valueOf(getObjectId())); html.replace("%npcname%", getName()); player.sendPacket(html); } } xml ->\game\data\stats\npcs\custom\custom.xml <?xml version="1.0" encoding="UTF-8"?> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/npcs.xsd"> <npc id="60008" displayId="9000" type="CustomTeleporter" name="Rosalia" usingServerSideName="true" title="Scheme Buffer" usingServerSideTitle="true"> <race>HUMAN</race> <sex>FEMALE</sex> <stats> <vitals hp="2444.46819" hpRegen="7.5" mp="1345.8" mpRegen="2.7" /> <attack physical="688.86373" magical="470.40463" random="30" critical="4" accuracy="95" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" /> <defence physical="295.91597" magical="216.53847" /> <speed> <walk ground="50" /> <run ground="120" /> </speed> </stats> <status attackable="false" /> <collision> <radius normal="11" /> <height normal="22.25" /> </collision> </npc> </list>     html -> \game\data\html\teleporter\60008.htm <html><body>Gatekeeper Clarissa:<br> At the mercy of Gods we, the Gatekeepers, open the doors into outer spaces and teleport everyone to the desired place. Would you like to go somewhere?<br> <Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 81386 14966 -3472">Teleport</Button> </body></html>     *Disclaimer I just edited onBypassFeedback method the rest code is implemented by NightMarez (mby)
    • ok i will try and let you know!
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