endART Posted December 16, 2009 Share Posted December 16, 2009 How to made your own Recipe? Well; as all of reciples, you need to start with; recipe_begin Later name of recipe with special "prefix" Lets made recipe for "Dragon Token" or at least Gold Coins (Depends of your custom things) as i said, now start with special prefix; [mk_dragon_token] Now as can you see, we'v created a "Name" thats special prefix is "mk" Lets see next steps; 567 Depends whats are count of your LAST Recipe in list (recipe.txt) in /Script folder. I mean exactly, your last Recipe code in thats folder, just put one more *567, and yours is 568* Next step; level=1-9 Its depends whats level you wants to Craft char have, to have acces for create your item. Now, next step, your materials, whats need to have for create an item (Dragon Token) material={{[ancient_adena];50000};{[dragon_token_fragment];20};{[spirit_ore];300};{[your_own_item];150}} as can you see, we 'v got materials wich will be needed to create your own item. the 50000, 20, 300, 150 is ammount of items. Now, write your catalyst (always is empty) and product name; catalyst={} product={{[dragon_token];1}} Now write your's npc_fee (also always empty; npc_fee={} Now yours mp_consume, wich dwarf will needs to have , for create item; mp_consume=150 You can set it how ever you wants (but no 0-1 and 5k or more) just dont! now set your succes_rate; success_rate=100 ~ 100 - 100% of create item. now set your item id!; item_id=9831 Then set commrecipe (always set to 1) iscommonrecipe=1 at last step you have just put recipe_end Yours own recipe is now succesfully end! its looks like that now; recipe_begin [mk_dragon_token] 567 level=6 material={{[ancient_adena];50000};{[dragon_token_fragment];20};{[spirit_ore];300};{[your_own_item];150}} catalyst={} product={{[dragon_token];1}} npc_fee={} mp_consume=150 success_rate=100 item_id=9831 iscommonrecipe=1 recipe_end Now last step of all, you need to put Dragon Token, at your's Item_data.txt and item_pch.txt; item_pch.txt lines; [dragon_token] = 9831 - Item ID and the item_data.txt lines; [dragon_token] = 9831 - Item ID Just same as _pch. and ofc add to yours itemname-e by fileedit 9831 Recipe: Dragon Token For Create your fck item. The recipe for a Dragon Token. Requires Create Item Skill Level 6. The success rate is 100%. -1 Quote Link to comment Share on other sites More sharing options...
xepimetheus Posted January 7, 2010 Share Posted January 7, 2010 what ricipe?? for craft? Quote Link to comment Share on other sites More sharing options...
endART Posted January 12, 2010 Author Share Posted January 12, 2010 Hello, well you can made for craft or else, you can also craft with this code any Special Ability item, w/o any errors at your extender, all should works all\\\\just fine and cool. hope you like it cheers, endART Quote Link to comment Share on other sites More sharing options...
XManton Posted January 20, 2010 Share Posted January 20, 2010 and the item_data.txt lines; [dragon_token] = 9831 - Item ID Just same as _pch. Think about that one more time. Itemdata include the ( Item data ). item_pch.txt stores like a std map map< param1( name string ), param2( item ID ) > item_begin etcitem 9831 [dragon_token] item_type=etcitem slot_bit_type={none} armor_type=none etcitem_type=potion blessed=0 weight=180 default_action=action_skill_reduce consume_type=consume_type_stackable initial_count=1 maximum_count=20 soulshot_count=0 spiritshot_count=0 immediate_effect=1 price=0 default_price=1000 item_skill=[none] critical_attack_skill=[none] material_type=liquid crystal_type=none crystal_count=0 is_trade=1 is_drop=1 is_destruct=1 physical_damage=0 random_damage=0 weapon_type=none can_penetrate=0 critical=0 hit_modify=0 avoid_modify=0 dual_fhit_rate=0 shield_defense=0 shield_defense_rate=0 attack_range=0 effective_range=0 damage_range={} attack_speed=0 reuse_delay=0 mp_consume=0 magical_damage=0 durability=0 damaged=0 physical_defense=0 magical_defense=0 mp_bonus=0 category={} enchanted=0 html=[item_default.htm] equip_pet={0} magic_weapon=0 item_end Quote Link to comment Share on other sites More sharing options...
toa Posted April 12, 2010 Share Posted April 12, 2010 how about a GUI? Quote Link to comment Share on other sites More sharing options...
fdx Posted May 16, 2010 Share Posted May 16, 2010 gonna test it, seems nice if its correct. Quote Link to comment Share on other sites More sharing options...
aislancezar Posted May 27, 2010 Share Posted May 27, 2010 Very useful. Quote Link to comment Share on other sites More sharing options...
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