Scarabeu Posted February 3, 2010 Posted February 3, 2010 Core: New Voiced command .exp to enable/disable the exp & sp gained by player useful for low level spoilers (for example) Nice command :D , very useful. :) Quote
Scarabeu Posted February 7, 2010 Posted February 7, 2010 C'mon guys join us ! 3 Castles taken.. population average 90 on.. per day :) Quote
DaniMaX Posted February 7, 2010 Posted February 7, 2010 Revs 1863 - 2022 DataPack: -removed //para_all, //unpara_all, useless and bugable -added //para <range>, unpara <range> -added //setteamrnd <range>, random assign team 1 or 2 to players in -added //killsitting, //killstanding, useful for events to kill sitting or standing players -added //sit, //stand, + optional for both <range>, to force target or players in range to sit or stand. DP: new voice command, .spoilMsg, info about spoil success for party members. DP Weapon Condition for PK DP: DP for new effect chancetrigger DP: Little fixes to startup without errors DP: SQL fixes DP: NPC update for Grand Wedding Ceremony Mod DP: Attempt to fix frintezza issue in room 2. when you kill 2 archers, mobs should be spawned and side doors should be open. but there was a check, that mobs are spawned and side doors are open only in case someone is standing in boss zone in front of the doors to frintezza room (where you cannot get until you kill mobs in room 2 as the doors to the corridor are open till then), not elsewhere. it does not make sense to me at all, but i left the condition there, just reverted it so that if nobody is standing in front of frintezza door, mobs will spawn and doors will open, otherwise nothing will happen. should fix ticket #647 DP: 2 more wrong headings + 1 wrong location DP: Few fixes in spawnlist, they were heading wrong direction in clanhalls. Now heading correct, I think xD DP: 1 npc spawned 10 feet up in the air and 1 wrong title, Suppose to be Gludin not Gludio DP: npcAIData and npc.sql for [1976] and the core support done earlier DP: Fixed 2 errors DP: - Castle magician html fix - JAVA/SQL: Updating "Ice Fairy Sirra", thanks gigiikun. - AdminEditNpc? update, thanks JiV DP: fixed conflict DP: reverting admin panel....2 conflicts charmenu and gmmenu someone DP: Other changes on Antharas and GrandBoss Teleporter. Now minions are deleted on boss death DP: Fix for #643 DP: litle update for baium AI and unhardcoding Headqarters from lethal formula DP: Update for Baium AI DP: More updates in antharas AI DP: Little fixes on new admin interface DP: Update for Antharas teleport, and ai. DP: removed Varka Silenos Magus from the mobs that should drop the items as there is no chance specified for it which causes error when killing the mob. i also checked the similar quest for ketra and they have 15 mobs and 15 chances so i guess removing it (which means varka has 15 mobs and 15 chances too) is the right fix. DP: fix for punish_timer DP: corrections for [1915] DP: L2j dp synch 6962 -SQL: Cleanup & new custom tables for future usage. L2j dp synch 6963 DP: L2j dp synch 6959: Support for GM View Pet Inventory, thanks JIV 6859 6857 Below was done in [1899] DP: forgot to add one condition DP: added checking code to KamalokaSolo.onEnterTo() to find out what causes the NPE, ticket #631 (not a fix, just code to get more info) DP: potions are not allowed in Oly DP: synch l2js latest npcAIdata DP: Two-handed Weapon Mastery fix for enchants effects DP:: L2j dp synch 6955: 2 HTMLs from Seed of Destruction Instance and some NPC stats update Only part synch DP: L2j dp synch 6954 DP for [L3861] DP: Some SevenSigns html updates DP: attackAfterCast example for [1878], ty Zealar for info. DP: L2j dp synch 6950: NpcId? sync for NpcAiData? DP: L2j dp synch 6949: Sir Gustav Athebaldt corrections DP: L2j dp synch 6948: Skill "Phoenix Rush". DP: L2j dp synch 6934: Fixes for Tickets #3788 #3789 #3790. DP: L2jdp sync 6933: Admin panel few more 'tweaks' DP: support for last commit -bluff is now retail like, skill land always, just the effect in fixed rate, resisted message only for stun. -fix for stigma DP: L2j dp synch 6931: Admin panel little rework DP: GrandBoss Teleporter to Antharas fixed. Core: Core: unused import Core: support for .spoilMsg voice command Core: needed to load new boss added by RosT, please check if is ok to load L2raidBoss AND L2FlyRaidBoss as valid bosses Core Missing Db cleanup. Delaying disconnection on double login for 400ms, should be enough to send sysmsg. Core: For chance skills with TARGET_SELF choose owner as caster. Core New condition <player isHero="true"> Core New condition <player pkCount="xx" /> Caution: true if player's PK count value is lower or equal. Core: NPE fix Core: Cosmetic fix: remove double message when unequipping two-handed weapons by item restrictions. Core: Fix for broken party list. Core: Chance skills should not be triggered if character is dead. Core: unused import Core: Fix for taxRate not being updated when buying from merchant golem Core: l2j core synch 3883: Effect TargetMe? should not break attack or cast in any case, thanks Gnacik for testing. Core: New events for effect ChanceSkillTrigger?: ON_START - called once when effect started, ON_ACTION_TIME - called on each effect tick if effect still in use, ON_EXIT - called once on successful exit (effect in use and not aborted). New default value for "activationChance": 100% (activated always). Core: Some Npe fix Remove cp check from character regeneration. Core: Core support for new custom tables. Fix for pet shots. Core: default title color is blue if title_color is -1 in access_levels table Core: Debug info about missing items. Core: another clan lvl 11 support Core: few tweaks & fixes. Core: Core support for new AiData?. Rework + cleanup some parts. Hope i didnt miss any file. Core: misc tiny fixes Core: npe fix Core: Yet another removing of getAllEffects() Core: Remove another getAllEffects() from fishing code. Core: more logging again for ticket #632 Core: more logging for ticket #632 Core for [1940] + removed not used import Core: removed some Throwable.printStackTrace() calls Core: optimization for status update with hp condition Core: unused import. Core: this check is needed only for player chars Core: rework of [1919] Core & CS: fixed all logging that used Throwable.getMessage() Core: Fix for #639 Core: just added little comment to speed up searching for related info Core: added logging for ticket #555 to find out more about the issue Core: -fix for #620, this way work only for skills with player hp 30 or 60, but its not updating status each hit, it update only once, when hp fall from +60% to below 60%, and same with 30%. Core: fixing some deadlocks Core: Removing unnecessary field from retrieved result set, thanks BiggBoss? Core: l2j core synch 3866: Core support for [DP6959]. Core: l2j core synch 3865: GmViewItemList? support for pet inventory. Core: l2j core synch 3864: Preliminary support for new skill type EXTRACTABLE_FISH (same as EXTRACTABLE but use fish extract rate). Core: L2j core synch 3863: Fixed racing condition on subclass change if items unequipped: checkItemRestriction() call in call. Core: added fix for ticket #630. the problem is it can happen that the collection changes during iterating through it which results in npe, so copying the items to new collection is safer with regard to concurrency, and memory allocation is not that significant as basically it just creates array of object references (simplified) Core: added checking code for invalid duration to L2Effect.setFirstTime() for ticket #632, this code should reveal more about the cause of the problem (it's not a fix) Core: added check to GeoEngine for ticket #633 (not a fix, just code to get more info why target is null) Core: Fix to allow random selection of all augmentation skills (actually only first nine was selectable) Core: Fix for: "WARNING: InstanceManager: Instance 300015 does not exist in InstanceManager Core: better code for TeleToSpawn(), fixed trowable like "WARNING: InstanceManager: Instance XXXXXX does not exist in InstanceManager", for alredy destroyed instances. Fixed #560 Core: Avoiding incorrect "Unknown NPC bypass:" msgs Core: L2j core synch 3862: Support for canMove column in NpcAiData?. Set 1 to disable movement. Format + cleanup. Core: L2j core synch 3861: support for .java scripts in global_tasks (general script support, error message to console on script load on fail) Core: missing feature for #616, need info for DP, with skill should be attackAfterCast. Core: -splited ignoreResists into ignoreResists and ignoreEffectResists. -new skill DocumentBase noResistMessage, use like noicon (noResistMessage="1"), to avoid resist message from effect. -fixed ignoreResists for effect in forumlas (now its correctly checking effect power, not skill power). Core: 3849 - Core support (config only) for two new voice commands: .banchat and .unbanchat Core: Typo in previous commit Core: added support for exclusion of some items from auto loot when auto loot is enabled. for more info see Character.properties config file. Other Updates: *SQL: After [6979] few more monsters in Forts *JAVA: Fix for potions used from pet inventory *XML/HTML: Fix for [3801] and cleanup, thanks lion *JAVA: Fix for pet shots by janiii. *Fenrir stats update *Multisell fixes *SQL: Error fix *SQL: Cat standing up on roof *SQL: quest items are destroyable *SQL: Cleanup due to [L3872]. *XML: Armor/Weapon update *SQL: Removing monsters spawned inside Forts. *SQL/XML: Fort zones fix, thanks lion *Data: Missing weapon\armor *Enable some rbs: Boss Akata, Nellis' Vengeful Spirit, Rayito The Looter, Gigantic Chaos Golem, Plague Golem, Typhoon, Valdstone, Rok, Enira, Dius. *Den of Evil spawnlist update to GE. Will be enabled after some work on monsters in this zone. *In Gracia Final the number of spawned Chimeras was greatly reduced. *Lost Carons Dungeon spawnlist. *No Champions in 4 Sepulchers *Moving AI from npc.sql ----> npcAIData.sql *aggro ----> ischaos *faction_id ----> clan *faction_range ----> clan_range *ss_rate ----> sschance *AI ----> ai_type *3852 - 3853 - Fix for pet buff task. *3854 - Fix for Pet lvl social - only when is increased. *3855 - Moved spoil functions from L2Npc to L2Attackable. *3856 - Config option for fame in offline trade mode. *3858 - NPE fix. *3859 - Fix for rift respawn. *Antharas Skills updated. *Guard Ants now are in faction with Queen Ant. *Crypt of Disgrace droplist. *Fix for Surrender to Fire *Shield Stun add after cast attack *Add some comments for clan halls. *Reduced p.atk/p.def for monsters in Crypt of Disgrace/Den of Evil (droplist still not done). *Enable Den of Evil. *Restore using ss by kama bosses. *fixed duplicate htms *Npc AI transfer query for future references *npcAIData reformat so evilus can run our update *Removing Skills from old deleted npc's *//partyinfo command *Updated Chimeras script. Should be fixed all issues with them. For now they aren't dissap. after using magic bottle but players can't using them more then 1 time. *Cosmetic update for 645_GhostOfBatur quest. Need retail html. -- Contaminated Morek Warrior hasn't agrro. -- Caravan's certificates can't be dropped, traded, etc. *Kanaf text for HB taken from PTS *Goddard clan halls shops update to retail. - Add missing items. - Delete incorrect items. - Add retail prices. *Spawns Shadai every 4 hours based on server time, with config'd chance rate. Reason its custom is that it runs on server time and not in-game time. Players seem to like this version much better :) enjoy! *Double magic lvl for critical wound *Fix for ticket #638 Quote
DaniMaX Posted February 27, 2010 Posted February 27, 2010 This is our latest 15 days of work. Rev: 2022 -> 2406 DP: DP:FieldOfWhispersSilence in java, I had some errors in it.DP:Fixing #715 removing it for now as it seems a lot strange to me that this is the only spoilable part orichalcum seems also to me pretty high but other mobs have the same chances for leonard tooDP:baylor crystal lvling, first we have to check for lower rnd value.DP:Saga Superclass fixes: solved #746, reformatted and some optimizations DP: SQL: Fixing collision_radius/height in some NPCs.DP:baylor AI formatDP:-Sacred Sword of Einhasad stats (7Sign Epic quest item) -Added AI for Baylor, soul crystal leveling up to stage 14 with chance to get cursed soul crystal. -fixed Prophecy skills enchant routesDP:Another little fix for unused imports.DP:IntoTheCityOfHumans in java, also added scripts.cfg updated for all the java done earlierDP:LongLiveThePaagrioLord in java. LongLiveLordOfFlame is wrong quest name the correct one is now LongLiveThePaagrioLord WhatWomenWant in JavaDP:Fixing [2323]DP: Skipped quest Law Enforcement (Judicator quest) - we have it. Updated spawn.DP:SQL: Basic support for new summons.DP:LettersOfLove in javaDP: JAVA: Handlers correctionsDP: JAVA: Fix admin edit npc buylist DP:Starting to rewrite vitality system First part: Optimize vitality itemsDP:SQL: Updating "PRIMARY KEY" in "raidboss_spawnlist" table to avoid duplicate data.DP:Miner's Favor in JavaDP:AnAdventureBegins into java and some small correctionsDP:ATripBegins in Java, also some optimizes in StepIntoTheFutureDP: JYTHON: Quest Giants Cave Exploration, part I complete.DP:StepIntoTheFuture in javaDP: XML: Retail-Like "Chaotic Random Spawns Points", Require Core [2330]DP:black/orange/grey talismans.DP:Added Death Beam and Soul Sucking skillsDP:Update of SagasSuperClass quest, possible fix of #426, its tested somewhat and should work without problemsDP:cloak's rework, there is no more class cloak's on retaill, thats why they have no more animation in client.DP:XML cleanupDP:fix for sublime self-sacrifice set invul on party members, and players were not healed.DP:html fix for Jude's Request quest, now it’s possible to take it.DP: EnchantedMegaliths fixDP: -masterwork for B/A/S SQL -masterwork for B/A/S XML reworkDP:311_ExpulsionOfEvilSpirit DP:another fix for 311_ExpulsionOfEvilSpiritDP: -html fix for 311_ExpulsionOfEvilSpirit -script fix for 311_ExpulsionOfEvilSpirit -missing enchant route for Magical Backfire -missing enchant route for Arcane Disruption -fix for Lightning Shock trigger, its para not stunDP:No talking Npc Modifier. DP:Fix Healing potions for Valentine EventDP:fix for #603, quest monster appear when you kill about 10 gargules at the end of cementary, near FG. DP: Hellbound respawn coords fix (wrong town id) and support for map quest itemDP: SQL: Official spawns for Tasaba mobs. Now they are spawned on Alligator Beach.DP: JAVA: Fix for admin show droplist.DP: Part for new SpawnZone and other little fixesDP:Admin change title color DP: XML: Common Item - Tallum Blade*Dark Legion on mammon, thanks LasTravel.DP: Handlers: Give item for all online players. Use with caution.DP: The Valentine Event (with cvs correction)DP:shadow weapons multisell fixDP:few mobs from pailaka missing in NoChampionMobsDP:holy spirit's cloak is equipable with jewel leather armor,DP: SQL: Transformation scroll fixDP:added missing handler for hunter helpers, some missing skills for transformations, missing and color name handlers.DP: SQL: Range correction after few tests on officialDP: SQL: base values must be divided by 2 in that caseDP:Skill Heat of Desert (Hellbound skillzone) and Caravan's remedy potion.DP:missing teleport from goddard to forge (half price) DP:Lightning Barrier enchant route.DP:smart delevel engine script.DP: XML: Updating Skills for previous commitDP: SQL: Updating some "items skills", due that skill "8313" not exist nowDP: XML: Updating "skills/skills containers" to match latest client update.DP: XML: Missing "MP Bonus" in some jewels.DP: XML: Missing armor xml'sDP:XML: When transforming into vanguard, decrease in defense effect have been removed.DP: SQL: Updating "npc.sql" to match latest client update.DP: SQL: Updating "weapon.sql" to match latest client updateDP: SQL: Updating "etcitem.sql" to match latest client update.DP: SQL: Updating "armor.sql" to match latest client update.DP:update current quests to new valentine event (for who is already using the old one)DP:valentine event to java, reworked - now everything handled in script + configsDP:fixed 512_AwlUnderFoot - removed debug code referencing to debug variable that does not existDP:Fix for #695 now the instance is working DP:Can enter in hb even if not yet completed the third class questDP:much better timing for Seven Arrow HitsDP: Correct slots for hair accessories. Also some items update.DP: 7058 - Updates in the item itself, not by queryDP:Added display of vitality points and lvl on charinfo page also removed ai display as there's no ai replace in the handler.DP: - The Valentine EventDP:Enlightment duration is 20 seconds confirmed from a gracia epilogue retail video DP: Soul Crystal isn't stackableDP:Reworked .spoilmsg. Also changed to lower case so now the voiced command will be .spoilmsg and not .spoilMsg (more easy to write/remember)DP:Using l2j's npcskills for Giants caveDP: Giants Cave mob skills.DP: Finishing [7020] Transformations optimizedDP: SQL: Mob stats updateDP: Territory Jewels to GM Shop Territory Section DP: XML: ON_EXIT Triggered Skills should land always.DP: Agathions skill updateDP: Quest Signs Of Revolt is no longer available in Gracia Epilog.DP: Added New Belts to Exchange Multisell HTML Updates for Belt NPC's Update for PinsAndPouchUnseal? Script Skills assigned to new belts (skills NOTDONE) New Belts, Clips, Ornaments in GMSHOPDP: EnemyCharge? not needed for AREA related skillsDP:PinsAndPouchUnseal? UpdateDP:Territory Managers multisell update to GE, Supply Boxes now extractableDP:Queen Ant despawn minions when dieDP:The door at steel citadel outpost open at lvl 9 so even shadai should spawn after lvl 9 fix for #672 and fix also for #656 because now shadai is spawned only if you can reach it (all doors opened no need to use exploit)DP:added missing lvl 10 Major Heal to skill_trees.sql for bishopDP:Reworked Antharas.java: Actually the singleton approach works in an unusual way due to script classloaders.DP:clean warning message at server startup Datapack: fixed lance id in fate's whisper QDP:fix for [2028], first remove effect, then check for another effect from the same skill.DP:fix for #623, mage/warrior bane now correctly removing combo buffs.DP:chests should not attack backDP: -removed //para_all, //unpara_all, useless and bugable -added //para <range>, unpara <range> -added //setteamrnd <range>, random assign team 1 or 2 to players in <range> -added //killsitting, //killstanding, useful for events to kill sitting or standing players -added //sit, //stand, + optional for both <range>, to force target or players in range to sit or stand.DP:1. Wedding teleport can’t be used when target in no- summon zone. 2. Script zone require different handling - teleporting now done in separated thread. 3. GMs can port to Hellbound without quests using admin ports.DP: Fix for summon spawn animationDP: QUEST: New quest/instance : Pailaka - Song of Ice and Fire in java (first part)DP: XML: changes for "EnemyCharge" effects.DP: XML: Calendar roll fix for quests 450,451.DP: Missing flyRadius in some skillsDP: Duration in this BUFFS should be 120 seconds,not 300DP: Warpgate in java. Core: Core: fix for talismans with skills not being updated in bracelet after wear.Core: Moving Target handling to TargetHandlers in Datapack. Core: Special camera packet updateCore: log auction creation. Data: Follow up for the mail correction after changing namesCore: Little fix for party system messagesCore: Vitality Rewrite Part II: Added support for vitality skills.Core: Let admin or GM send mails without waiting 1min.Core: Little Fixes for last commitsCore:Item skills now parsed only once on server load, not each use. Core: fix for very weak monsters, if debuff finished casting on dead monster, the reduction was saved.Core: Clear active requester on timeout.Core: Fixing error after [2344] Core: New class SkillHolder for storing skill info.Core: PetDelete fix. Core: Unclosed connection tester. Core: Unhardcoding spawn points for players with karmaCore: Gm view clan warehouseCore: Another condition <player servitorNpcId="list of NPC IDs, comma separated" /> Can be used with any type of servitors (summon/pet).Core: Making some packets static.Core: New condition <player hasPet="list of control item ids, comma separated" />Core: Little optimization of target npcId condition, also changing separator from " " to ",".Core: Petiton Manager rework Core: MAGIC_DAMAGE_VULN was not used at all for dmg reduction, all magic dmg reduction skills were buged...Core: Add not done gm skills tooCore: Check inventory size on ClassMaster? class change.Core: Multiple respawn points in zone.Core: TARGET_MULTIFACE should also affect player summon.Core: Fix for moving shortcuts on barsCore: fix for buff removal on tvt teleportCore: fix for title color after unbanCore: update for previous commit. Fix issue with broken CH/newbie buffs.Core: Fix for pvp flag after kill player with karma.Core: Hellbound map display enable/disable.Core: Tutorial fixCore: Relations update.Core: Fix for Tvt no. of Participants while registering.Core: SkillZone revised, new SkillType REVALIDATE_ZONE, changes in afterEffect Triggered Skills.Core: one more fix for dualbox protection on tvt.Core: fix for not removing ip from innet list when player is canceling his participation in event.Core: fix for #717, when TvT dualbox protection was on, and player was not dualboxing, html string was empty.Core: core part for smart delevel engine (configs) fix for #712Core: Remove characters from L2World if existing while loading. Should fix some items and characters duplication on stdlog.Core: Prevent change weapon during enchant.Core: known list containers changed to concurrency aware containersCore: Little fix to allow \n into event announcements Core: Fix for flag during fort siege. Core: modified the range check to 1000 as the skillRadius for Shield of Faith is 1000Core: Does not create new QuestState? In database for "Created" quests. Database record created only in "Started" state.Core: improved logging for issue with loading instance xml Core:More visibility for variable in Known list task, and removed not used variablesCore: FIX for all new AI: missing AItype loading from DB DP:Queen Ant changes after [2086]Core: Added VITALITY_CONSUME_RATE Core: Added config option to also reward a clan if siege was canceled because of lack of participantsCore: Blood alliance reward default set as 1 after confirming on retail that it is rewarded via clan whCore: Added config for item broker enable/disableCore: added option to specify enter message durationCore: when deleting item and logging the deletion, there was issue with amount being zeroCore: Abort summon attack when die in olympiad mode.Core: rework of WARRIOR/MAGE BANE, now using BANE + baneType.Core: New functions isMortal() and setIsMortal(). If NPC has isMortal = false then he will not die if HP decreased to 0. Required for some Hellbound NPCs and Queen Ant Larva. Core: Support for changing if NPC is auto-attackable or not. Skills: - Fix Pride of Kamael - Ice Vortex Crusher (Power, Cost, Water Attack) - Fix for Mana Burn and Mana Storm - Fix for Cancel Effect in Touch of Death, now it works correctly. - Death Mark(Power, Chance) - Reuse of Seal of Limit fixed to 2 secs - Blunt Weapon Mastery ( Swiftness) - Fix for Blade Rush - Fix Wizard Ability - Mana Steel - Fix for PvP Weapon - Attack Chance Other Updates: - Fix for mail issues when admin changes player name, might need a follow up - SQL: double spawn removed - Fixes for HB lvl 9 & 10 (now you can enter the HB Town) - The soul crystal stage that is possible through the quest Enhance Your Weapon has been increased to stage 15. You can absorb the soul from the boss monsters Beleth, Antharas, and Valakas. -Isle of Prayer - While obtaining a stage 14 soul crystal from the raid boss Baylor in the Crystal Caverns, you can now attack Baylor with the “Good Crystal Golems” and still obtain the soul. - Argument "0" can be used for checking if any summon/pet exists. Condition <player hasPet="" /> was extended in the same way, but will return true only if any pet (not summon) exist. - Also moved all conditions and tables from FastList? to ArrayList? with predefined size. - Masterwork Armor Skills from B Grade to Dynasty. All should be correct. -ON_EXIT skills should land always (added ignoreEffectResist) - Fix : Dion Orc Guild Master wasnt selling Shadow D Weapons. - Deleveler NPC shouldn’t be enabled by default. - Config for Gm skills on login. - New abstract zone L2SpawnZone for spawnpoints storage, other zones extends it. - NB: Adapted our code to L2j ones that maybe has a cleaned implementation. - Some NPE fixes on CommandChannel - New design, better looking, easy to customize just by changing images. Old one is still there was "design-legacy". - Moved current design to folder design-legacy as a new one, more Web 2.0 is near! - Dropcalc: Fixed wrong NPC search category as "active" in the sub menu. - Scripts: Replace Remnanst_ghosts script with java version (with using new function "Mortal" function); - Giants Cave quests. Not working properly yet. Will be fixed ASAP. - XML/SQL: Hellbound (Town Zone). - XML: Fixes for "icons" in Territory Earings (passive skills), - XML: "nextActionAttack" boolean in some skills (for future usage). -- converted to insomnia's attackAfterCast - SQL: New hunting grounds droplist: Field of Silence, Field of Whispers and Den of Evil - SQL: GMShop update - SQL: Typo fix in "Atraiban's Top Disciple" NPC. - XML: Missing "magicLvl" in some skills. - SQL: GMshop update with some funny stuff. - XML/SQL: Territory War Jewelry - JYTHON: An Arrogant Search quest update to match Epilog. - SQL: Yintzu and Paliote are now spawned on Forsaken Plains - SQL: And no longer spawned inside Giant's Cave... - SQL: Forsaken Plains and Giants Cave spawnlist update. - SQL: Giants Cave droplist - SQL: Some mobs corrections - SQL: User IP restriction. If that field constains IP number - login to account is possible only from that IP. Leave NULL to be able to login from any IP. Usable when users have static IP, increasing security - SQL: Little cleanup after [7042] - Some Fixes related to Epic Dawn Quests - Sealed Knight's Cloak Purchasable from Castle Chamberlains - Dropcalc: Fixed icon issue on unix systems. - Items which has element bonus not handled by skill will shown in item description. - Support for enable/disable minions spawn. - Fast knownlist update for mobs with EnemyClan set, allowing them to react immediately. Allow control of the monsters attacking enemy clan. Attacking is possible only if target is auto-attackable (true by default). For example, slaves in Hellbound Quarry should not be attacked by guards until they follow player. - KnownList full region update if failed on last pass + cleanup. - Core Side for Agathions rework. Correct skills assigned, incorrect removed, new agathions added - Invisible effect for GM - Added an option for clan name template - Updated Item: Wondrous Cubic so now can be deposit in WH. It used to work like this, missed on some sync probably. - Remove incorrect spawn from pagan temple couple of optimizations: Using ArrayList? instead of FastList? with fixed initial size (there wont be any reallocation ever), Avoiding some garbage by reusing Env (whose internal parameters are the same) through all xxxTemplates (funcs/effects) - Several optimizations to GameTimeController: Removed TimeWatcher thread, Modified moveObject method, Several extra little optimizations. - Fix for summon spawn animation. - add-missing quest Law Enforcement done, 3rd class quest for Inspector, tests are welcome. Quote
spz Posted March 20, 2010 Posted March 20, 2010 too low xp rate for me ... but good luck with it Quote
xSnakex Posted March 29, 2010 Posted March 29, 2010 i will trie ower updates everytime we do one,to proove that we are a profesional server for profesional players.join us today and u wont regret it! March 24th, 2010 2887: Formulas revised again to give a better RES/VULN meaning. 2886: Fixed Antharas Lair Nobless Teleport. 2884: Updated more teleport locations to Gracia Epilogue. 2875: Fixed quest item drop rate for Quests: Giant’s Exploration 1 Giant’s Exploration 2 2873: Fixed issue with players not being able to get Hero status at Hero Monument. 2871: Disabled some of the new Quests cause of wrong rates. 2870: Fixed Quests: Grave Robber Member Rescue Lucien’s Altar 2869: Udated a lot of teleports to match retail coordinates and also removed some not existing ones. 2869: Fixed #829, Quests: A Game Of Cards Warehouse Keepers Pastime 2866: Updated, tested to work fine version, of Rabbits to Riches event (disabled by default). 2864: Added Retail Event, Rabbit To Riches (untested & disabled by default). 2863: Reset spawn position when QA dies. 2859: Fixed Clan Hall: Mental Shield. 2857: Fixed QA wrong spawn after death. 2854: Fixed problem with stucking after casting Magic Bottle on Mob. 2850: STEAL_BUFF skills can’t steal pet buffs. 2847: Spell Turning should not remove buffs. 2846: Fixed Insane Crusher and Touch of Death. 2845: Fixed Pailaka item usage. 2841: Added check to avoid people talk with too high NPC (like on Baium crystal). 2840: Core support for Residence Luck. 2839: Updated Dagger classes max CP. 2836: Skill: Mystic Immunity has a higher immunity. 2832: Skill: Harmstring has now retail reuse. 2821: Added missing shield conditions. 2815: Fixed wolf speed going half in random. 2814: Fixed bug: When you send email with all money from char’s inv, mail is sent but money not. 2811: Clanhall doors can’t be attacked (thanks L2j). 2810: Fixed EXP loss when player gets a client crash. 2808: Fixed castle siege date shifting. 2806: Another formula fix plus now SS/BSS increase success rate of DOT skills. 2805: Fixed Blue Talisman – Divine Protection skill. 2804: Lahm now gives 3 Dynasty Leather Boots Piece instead of 2. 2802: Fixed bug with players are dealing 1 dmg to monsters/rbs/players 5 lvls below. 2800: One more fix as rev 2799. 2799: Fixed olympiad class leaders. 2798: Added Haste Masterwork skill. 2797: Added autoattack for SPOIL skills 2796: Added autoattack for CHARGEDAM skills. 2795: Added autoattack for DRAIN_SOUL skills. 2794: Added autoattack for BLOW skills. 2793: Added autoattack for PDAM skills. 2789: Little changes to formulas for FirstMagicSuccess and MagicSuccess calculation. 2788: Fixed Skill: Mutual Response (still needs work). 2787: Fixed Servitor buffing on Newbie Helper. 2786: Now no random walk npc buffs themselves (if they have buffs) and making buffs should be upgrade their statbar too. 2785: Fixed Native Slaves in the Inner Oasis missing HTML. 2784: Fixed Quest:Ghosts of Batur. 2782: Fixed Quest: A Game of Cards. 2773: Updated GE areas drops. Added full items and element stones. Thanks L2jDP. 2769: Assigned Masterwork Earth skill. 2767: Fixed Checkmate autoattack. 2766: Armor set bonuses have been updated for the following Dynasty Items… - Dynasty Platinum Plate – Force Master: Str +1, Con -2, Dex +1 - Dynasty Platinum Plate – Force Master (PvP): Str +1, Con -2, Dex +1 - Dynasty Leather Armor – Weapon Master: Str +1, Con -2, Dex +1 - Dynasty Jewel Leather Armor – Weapon Master: Str +1, Con -2, Dex +1 - Dynasty Leather Armor – Enchanter: Int -1, Men +2, Wit -1 - Dynasty Breast Plate – Force Master: Str +1, Con -2, Dex +1 Thanks L2jDP. 2765: Experimental feature to implement Mystic Immunity. 2763: According to HB prices, extractable are wrong in percentages : Second pages have to be two times the first pages. and demon contract have to be first page/10. Now you won’t have an exceeding 1st page and few 2nd. Also Demon Contract was 1/10 of total Tomes and this is wrong, they need to be 1/10 of 1st pages. Quote
xSnakex Posted March 31, 2010 Posted March 31, 2010 The event will take place till Apr 30 Spring is once again in the air. And as the weather turns sunny and warm, the inhabitants of Fantasy Isle are preparing to hold their yearly Spring celebration. The playful residents of this strange and wondrous land have spread Treasure Sack Pieces across the globe. And they are waiting for you to find and collect these special items. Collect enough, and these pint-sized occupants will exchange your pieces for rare and precious prizes, including S-grade armor, high-grade Soul Crystals, shadow Agathion bracelets, and more! How it works Collect 50 Treasure Sack Pieces by hunting monsters and retrieving the pieces they're hoarding. When you turn in 50 Treasure Sack Pieces to one of the event managers, you will receive one of six different Treasure Sacks (a 1st through 6th Place Treasure Sack) at random. Once you earn a Treasure Sack, open (double-click) it to see what you've won! Most Treasure Sacks contain only one item, but some contain more. During this event, Fantasy Isle residents will be visiting every city to provide free teleports for all to Fantasy Isle. During the item drop period, the event managers will sell Rabbit Transformation Scrolls. You may use your Rabbit Transformation Scroll anywhere, but you will only find treasure on Fantasy Isle, so we recommend using it there! * You may purchase a Rabbit Transformation Scroll only once every 12 hours, per account. * Once you transform into a Rabbit, you will inherit two special skills: Rabbit Magic Eye and Rabbit Tornado. * The Rabbit Magic Eye skill will allow you to see nearby hidden treasure boxes (only on Fantasy Isle). * Once you successfully locate a treasure box by using the Rabbit Magic Eye skill, a total of three treasure boxes will appear. (They de-spawn after 18 seconds). * You can use the Rabbit Tornado skill to open treasure boxes. * Rare and special treasure boxes that shoot fireworks when you open them will sometimes appear. These boxes contain random rewards such as top A-grade weapons, Shadow Wolf Mount Bracelets, whole Treasure Sacks, and additional Treasure Sack Pieces. * Rabbits may be expert jumpers, but they aren't the best swimmers. Your rabbit transformation will last for 10 minutes, but it will cancel immediately if you go into water. Stick to dry ground as long as you're in rabbit form. Treasure Sack Prizes ***UPDATED*** Treasure Sack Prizes 1st Place Treasure Sack A piece of S-Grade Armor, or a Stage 13-14 Soul Crystal 2nd Place Treasure Sack An S-Grade Enchant Scroll, or a Giant's Secret Codex (Oblivion, Discipline, Mastery), or an Attribute Stone 3rd Place Treasure Sack An A-Grade Enchant Scroll, or a B-Grade Enchant Scroll, or a Life Stone, or a Blessed Scroll of Resurrection 4th Place Treasure Sack A C-Grade Enchant Scroll, or a D-Grade Enchant Scroll, or a Shadow Agathion Bracelet, or a Blessed Scroll of Escape 5th Place Treasure Sack A Fruit Cocktail Set 6th Place Treasure Sack Various Buff Juices Event Schedule The event items will start dropping after weekly maintenance on March 10th until the start of weekly maintenance on March 17th. However, Event Manager Snow will remain in the game from March 17th till March 24th. In addition, Treasure Sack Pieces and Rabbit Transformation Scrolls will be removed during maintenance on March 24th. we have every month a new event,sow join us today and enjoy!! Quote
xSnakex Posted April 5, 2010 Posted April 5, 2010 tks a lot.L2 Adrenaline whant to wish everyone a happy easter and everything u guys whant! Quote
xSnakex Posted April 9, 2010 Posted April 9, 2010 April 1st, 2010 3039: Updated Geodata. 3038: Divine Transformation buffs effects should remain after dispeling the transformation. 3037: Added the 90% reflect damage to Eye fo Eye. 3036: As retail like Item broker is on its way, removed custom config. 3035: Hero skills are not removed in olympiad. 3034: Disabled the use of Hero Skills in Oly. 3033: Bad Words filter replacing term updated to retail. 3032: Fisher Man potions are allowed in Oly. 3031: Fixed NPC Dwyph and Droph. 3029: Fixed Quest: Testimony of Fate. 3028: Fixed Resist Full Magic Attack for Raid’s. 3025: Fixed swiming down in Catacombs and Necropolises. 3024: Fixed skill: Stigma of Shilen to be magic skill and use bSS. 3023: Fixed Elven Ruins “To Village” error. 3022: Fixed not being able to register/ unregister from fort sieges. 3021: Re-enabling the Mercenary Captains script (spam) as now TW are working. 3020: Fixed no effect on skill: Wrath. 3019: Fixed Fatal Counter and Summons Pdam skills soulshot use. 3018: Removed double spawn of TW managers. 3016: Hunting Helper now feed Improved Baby Food and won’t starve to death. Quote
xSnakex Posted April 14, 2010 Posted April 14, 2010 well we got arownd 150..200 players online. Quote
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