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DaniMaX

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  1. This is our latest 15 days of work. Rev: 2022 -> 2406 DP: DP:FieldOfWhispersSilence in java, I had some errors in it. DP:Fixing #715 removing it for now as it seems a lot strange to me that this is the only spoilable part orichalcum seems also to me pretty high but other mobs have the same chances for leonard too DP:baylor crystal lvling, first we have to check for lower rnd value. DP:Saga Superclass fixes: solved #746, reformatted and some optimizations DP: SQL: Fixing collision_radius/height in some NPCs. DP:baylor AI format DP:-Sacred Sword of Einhasad stats (7Sign Epic quest item) -Added AI for Baylor, soul crystal leveling up to stage 14 with chance to get cursed soul crystal. -fixed Prophecy skills enchant routes DP:Another little fix for unused imports. DP:IntoTheCityOfHumans in java, also added scripts.cfg updated for all the java done earlier DP:LongLiveThePaagrioLord in java. LongLiveLordOfFlame is wrong quest name the correct one is now LongLiveThePaagrioLord WhatWomenWant in Java DP:Fixing [2323] DP: Skipped quest Law Enforcement (Judicator quest) - we have it. Updated spawn. DP:SQL: Basic support for new summons. DP:LettersOfLove in java DP: JAVA: Handlers corrections DP: JAVA: Fix admin edit npc buylist DP:Starting to rewrite vitality system First part: Optimize vitality items DP:SQL: Updating "PRIMARY KEY" in "raidboss_spawnlist" table to avoid duplicate data. DP:Miner's Favor in Java DP:AnAdventureBegins into java and some small corrections DP:ATripBegins in Java, also some optimizes in StepIntoTheFuture DP: JYTHON: Quest Giants Cave Exploration, part I complete. DP:StepIntoTheFuture in java DP: XML: Retail-Like "Chaotic Random Spawns Points", Require Core [2330] DP:black/orange/grey talismans. DP:Added Death Beam and Soul Sucking skills DP:Update of SagasSuperClass quest, possible fix of #426, its tested somewhat and should work without problems DP:cloak's rework, there is no more class cloak's on retaill, thats why they have no more animation in client. DP:XML cleanup DP:fix for sublime self-sacrifice set invul on party members, and players were not healed. DP:html fix for Jude's Request quest, now it’s possible to take it. DP: EnchantedMegaliths fix DP: -masterwork for B/A/S SQL -masterwork for B/A/S XML rework DP:311_ExpulsionOfEvilSpirit DP:another fix for 311_ExpulsionOfEvilSpirit DP: -html fix for 311_ExpulsionOfEvilSpirit -script fix for 311_ExpulsionOfEvilSpirit -missing enchant route for Magical Backfire -missing enchant route for Arcane Disruption -fix for Lightning Shock trigger, its para not stun DP:No talking Npc Modifier. DP:Fix Healing potions for Valentine Event DP:fix for #603, quest monster appear when you kill about 10 gargules at the end of cementary, near FG. DP: Hellbound respawn coords fix (wrong town id) and support for map quest item DP: SQL: Official spawns for Tasaba mobs. Now they are spawned on Alligator Beach. DP: JAVA: Fix for admin show droplist. DP: Part for new SpawnZone and other little fixes DP:Admin change title color DP: XML: Common Item - Tallum Blade*Dark Legion on mammon, thanks LasTravel. DP: Handlers: Give item for all online players. Use with caution. DP: The Valentine Event (with cvs correction) DP:shadow weapons multisell fix DP:few mobs from pailaka missing in NoChampionMobs DP:holy spirit's cloak is equipable with jewel leather armor, DP: SQL: Transformation scroll fix DP:added missing handler for hunter helpers, some missing skills for transformations, missing and color name handlers. DP: SQL: Range correction after few tests on official DP: SQL: base values must be divided by 2 in that case DP:Skill Heat of Desert (Hellbound skillzone) and Caravan's remedy potion. DP:missing teleport from goddard to forge (half price) DP:Lightning Barrier enchant route. DP:smart delevel engine script. DP: XML: Updating Skills for previous commit DP: SQL: Updating some "items skills", due that skill "8313" not exist now DP: XML: Updating "skills/skills containers" to match latest client update. DP: XML: Missing "MP Bonus" in some jewels. DP: XML: Missing armor xml's DP:XML: When transforming into vanguard, decrease in defense effect have been removed. DP: SQL: Updating "npc.sql" to match latest client update. DP: SQL: Updating "weapon.sql" to match latest client update DP: SQL: Updating "etcitem.sql" to match latest client update. DP: SQL: Updating "armor.sql" to match latest client update. DP:update current quests to new valentine event (for who is already using the old one) DP:valentine event to java, reworked - now everything handled in script + configs DP:fixed 512_AwlUnderFoot - removed debug code referencing to debug variable that does not exist DP:Fix for #695 now the instance is working DP:Can enter in hb even if not yet completed the third class quest DP:much better timing for Seven Arrow Hits DP: Correct slots for hair accessories. Also some items update. DP: 7058 - Updates in the item itself, not by query DP:Added display of vitality points and lvl on charinfo page also removed ai display as there's no ai replace in the handler. DP: - The Valentine Event DP:Enlightment duration is 20 seconds confirmed from a gracia epilogue retail video DP: Soul Crystal isn't stackable DP:Reworked .spoilmsg. Also changed to lower case so now the voiced command will be .spoilmsg and not .spoilMsg (more easy to write/remember) DP:Using l2j's npcskills for Giants cave DP: Giants Cave mob skills. DP: Finishing [7020] Transformations optimized DP: SQL: Mob stats update DP: Territory Jewels to GM Shop Territory Section DP: XML: ON_EXIT Triggered Skills should land always. DP: Agathions skill update DP: Quest Signs Of Revolt is no longer available in Gracia Epilog. DP: Added New Belts to Exchange Multisell HTML Updates for Belt NPC's Update for PinsAndPouchUnseal? Script Skills assigned to new belts (skills NOTDONE) New Belts, Clips, Ornaments in GMSHOP DP: EnemyCharge? not needed for AREA related skills DP:PinsAndPouchUnseal? Update DP:Territory Managers multisell update to GE, Supply Boxes now extractable DP:Queen Ant despawn minions when die DP:The door at steel citadel outpost open at lvl 9 so even shadai should spawn after lvl 9 fix for #672 and fix also for #656 because now shadai is spawned only if you can reach it (all doors opened no need to use exploit) DP:added missing lvl 10 Major Heal to skill_trees.sql for bishop DP:Reworked Antharas.java: Actually the singleton approach works in an unusual way due to script classloaders. DP:clean warning message at server startup Datapack: fixed lance id in fate's whisper Q DP:fix for [2028], first remove effect, then check for another effect from the same skill. DP:fix for #623, mage/warrior bane now correctly removing combo buffs. DP:chests should not attack back DP: -removed //para_all, //unpara_all, useless and bugable -added //para <range>, unpara <range> -added //setteamrnd <range>, random assign team 1 or 2 to players in <range> -added //killsitting, //killstanding, useful for events to kill sitting or standing players -added //sit, //stand, + optional for both <range>, to force target or players in range to sit or stand. DP:1. Wedding teleport can’t be used when target in no- summon zone. 2. Script zone require different handling - teleporting now done in separated thread. 3. GMs can port to Hellbound without quests using admin ports. DP: Fix for summon spawn animation DP: QUEST: New quest/instance : Pailaka - Song of Ice and Fire in java (first part) DP: XML: changes for "EnemyCharge" effects. DP: XML: Calendar roll fix for quests 450,451. DP: Missing flyRadius in some skills DP: Duration in this BUFFS should be 120 seconds,not 300 DP: Warpgate in java. Core: Core: fix for talismans with skills not being updated in bracelet after wear. Core: Moving Target handling to TargetHandlers in Datapack. Core: Special camera packet update Core: log auction creation. Data: Follow up for the mail correction after changing names Core: Little fix for party system messages Core: Vitality Rewrite Part II: Added support for vitality skills. Core: Let admin or GM send mails without waiting 1min. Core: Little Fixes for last commits Core:Item skills now parsed only once on server load, not each use. Core: fix for very weak monsters, if debuff finished casting on dead monster, the reduction was saved. Core: Clear active requester on timeout. Core: Fixing error after [2344] Core: New class SkillHolder for storing skill info. Core: PetDelete fix. Core: Unclosed connection tester. Core: Unhardcoding spawn points for players with karma Core: Gm view clan warehouse Core: Another condition <player servitorNpcId="list of NPC IDs, comma separated" /> Can be used with any type of servitors (summon/pet). Core: Making some packets static. Core: New condition <player hasPet="list of control item ids, comma separated" /> Core: Little optimization of target npcId condition, also changing separator from " " to ",". Core: Petiton Manager rework Core: MAGIC_DAMAGE_VULN was not used at all for dmg reduction, all magic dmg reduction skills were buged... Core: Add not done gm skills too Core: Check inventory size on ClassMaster? class change. Core: Multiple respawn points in zone. Core: TARGET_MULTIFACE should also affect player summon. Core: Fix for moving shortcuts on bars Core: fix for buff removal on tvt teleport Core: fix for title color after unban Core: update for previous commit. Fix issue with broken CH/newbie buffs. Core: Fix for pvp flag after kill player with karma. Core: Hellbound map display enable/disable. Core: Tutorial fix Core: Relations update. Core: Fix for Tvt no. of Participants while registering. Core: SkillZone revised, new SkillType REVALIDATE_ZONE, changes in afterEffect Triggered Skills. Core: one more fix for dualbox protection on tvt. Core: fix for not removing ip from innet list when player is canceling his participation in event. Core: fix for #717, when TvT dualbox protection was on, and player was not dualboxing, html string was empty. Core: core part for smart delevel engine (configs) fix for #712 Core: Remove characters from L2World if existing while loading. Should fix some items and characters duplication on stdlog. Core: Prevent change weapon during enchant. Core: known list containers changed to concurrency aware containers Core: Little fix to allow \n into event announcements Core: Fix for flag during fort siege. Core: modified the range check to 1000 as the skillRadius for Shield of Faith is 1000 Core: Does not create new QuestState? In database for "Created" quests. Database record created only in "Started" state. Core: improved logging for issue with loading instance xml Core:More visibility for variable in Known list task, and removed not used variables Core: FIX for all new AI: missing AItype loading from DB DP:Queen Ant changes after [2086] Core: Added VITALITY_CONSUME_RATE Core: Added config option to also reward a clan if siege was canceled because of lack of participants Core: Blood alliance reward default set as 1 after confirming on retail that it is rewarded via clan wh Core: Added config for item broker enable/disable Core: added option to specify enter message duration Core: when deleting item and logging the deletion, there was issue with amount being zero Core: Abort summon attack when die in olympiad mode. Core: rework of WARRIOR/MAGE BANE, now using BANE + baneType. Core: New functions isMortal() and setIsMortal(). If NPC has isMortal = false then he will not die if HP decreased to 0. Required for some Hellbound NPCs and Queen Ant Larva. Core: Support for changing if NPC is auto-attackable or not. Skills: - Fix Pride of Kamael - Ice Vortex Crusher (Power, Cost, Water Attack) - Fix for Mana Burn and Mana Storm - Fix for Cancel Effect in Touch of Death, now it works correctly. - Death Mark(Power, Chance) - Reuse of Seal of Limit fixed to 2 secs - Blunt Weapon Mastery ( Swiftness) - Fix for Blade Rush - Fix Wizard Ability - Mana Steel - Fix for PvP Weapon - Attack Chance Other Updates: - Fix for mail issues when admin changes player name, might need a follow up - SQL: double spawn removed - Fixes for HB lvl 9 & 10 (now you can enter the HB Town) - The soul crystal stage that is possible through the quest Enhance Your Weapon has been increased to stage 15. You can absorb the soul from the boss monsters Beleth, Antharas, and Valakas. -Isle of Prayer - While obtaining a stage 14 soul crystal from the raid boss Baylor in the Crystal Caverns, you can now attack Baylor with the “Good Crystal Golems” and still obtain the soul. - Argument "0" can be used for checking if any summon/pet exists. Condition <player hasPet="" /> was extended in the same way, but will return true only if any pet (not summon) exist. - Also moved all conditions and tables from FastList? to ArrayList? with predefined size. - Masterwork Armor Skills from B Grade to Dynasty. All should be correct. -ON_EXIT skills should land always (added ignoreEffectResist) - Fix : Dion Orc Guild Master wasnt selling Shadow D Weapons. - Deleveler NPC shouldn’t be enabled by default. - Config for Gm skills on login. - New abstract zone L2SpawnZone for spawnpoints storage, other zones extends it. - NB: Adapted our code to L2j ones that maybe has a cleaned implementation. - Some NPE fixes on CommandChannel - New design, better looking, easy to customize just by changing images. Old one is still there was "design-legacy". - Moved current design to folder design-legacy as a new one, more Web 2.0 is near! - Dropcalc: Fixed wrong NPC search category as "active" in the sub menu. - Scripts: Replace Remnanst_ghosts script with java version (with using new function "Mortal" function); - Giants Cave quests. Not working properly yet. Will be fixed ASAP. - XML/SQL: Hellbound (Town Zone). - XML: Fixes for "icons" in Territory Earings (passive skills), - XML: "nextActionAttack" boolean in some skills (for future usage). -- converted to insomnia's attackAfterCast - SQL: New hunting grounds droplist: Field of Silence, Field of Whispers and Den of Evil - SQL: GMShop update - SQL: Typo fix in "Atraiban's Top Disciple" NPC. - XML: Missing "magicLvl" in some skills. - SQL: GMshop update with some funny stuff. - XML/SQL: Territory War Jewelry - JYTHON: An Arrogant Search quest update to match Epilog. - SQL: Yintzu and Paliote are now spawned on Forsaken Plains - SQL: And no longer spawned inside Giant's Cave... - SQL: Forsaken Plains and Giants Cave spawnlist update. - SQL: Giants Cave droplist - SQL: Some mobs corrections - SQL: User IP restriction. If that field constains IP number - login to account is possible only from that IP. Leave NULL to be able to login from any IP. Usable when users have static IP, increasing security - SQL: Little cleanup after [7042] - Some Fixes related to Epic Dawn Quests - Sealed Knight's Cloak Purchasable from Castle Chamberlains - Dropcalc: Fixed icon issue on unix systems. - Items which has element bonus not handled by skill will shown in item description. - Support for enable/disable minions spawn. - Fast knownlist update for mobs with EnemyClan set, allowing them to react immediately. Allow control of the monsters attacking enemy clan. Attacking is possible only if target is auto-attackable (true by default). For example, slaves in Hellbound Quarry should not be attacked by guards until they follow player. - KnownList full region update if failed on last pass + cleanup. - Core Side for Agathions rework. Correct skills assigned, incorrect removed, new agathions added - Invisible effect for GM - Added an option for clan name template - Updated Item: Wondrous Cubic so now can be deposit in WH. It used to work like this, missed on some sync probably. - Remove incorrect spawn from pagan temple couple of optimizations: Using ArrayList? instead of FastList? with fixed initial size (there wont be any reallocation ever), Avoiding some garbage by reusing Env (whose internal parameters are the same) through all xxxTemplates (funcs/effects) - Several optimizations to GameTimeController: Removed TimeWatcher thread, Modified moveObject method, Several extra little optimizations. - Fix for summon spawn animation. - add-missing quest Law Enforcement done, 3rd class quest for Inspector, tests are welcome.
  2. Revs 1863 - 2022 DataPack: -removed //para_all, //unpara_all, useless and bugable -added //para <range>, unpara <range> -added //setteamrnd <range>, random assign team 1 or 2 to players in -added //killsitting, //killstanding, useful for events to kill sitting or standing players -added //sit, //stand, + optional for both <range>, to force target or players in range to sit or stand. DP: new voice command, .spoilMsg, info about spoil success for party members. DP Weapon Condition for PK DP: DP for new effect chancetrigger DP: Little fixes to startup without errors DP: SQL fixes DP: NPC update for Grand Wedding Ceremony Mod DP: Attempt to fix frintezza issue in room 2. when you kill 2 archers, mobs should be spawned and side doors should be open. but there was a check, that mobs are spawned and side doors are open only in case someone is standing in boss zone in front of the doors to frintezza room (where you cannot get until you kill mobs in room 2 as the doors to the corridor are open till then), not elsewhere. it does not make sense to me at all, but i left the condition there, just reverted it so that if nobody is standing in front of frintezza door, mobs will spawn and doors will open, otherwise nothing will happen. should fix ticket #647 DP: 2 more wrong headings + 1 wrong location DP: Few fixes in spawnlist, they were heading wrong direction in clanhalls. Now heading correct, I think xD DP: 1 npc spawned 10 feet up in the air and 1 wrong title, Suppose to be Gludin not Gludio DP: npcAIData and npc.sql for [1976] and the core support done earlier DP: Fixed 2 errors DP: - Castle magician html fix - JAVA/SQL: Updating "Ice Fairy Sirra", thanks gigiikun. - AdminEditNpc? update, thanks JiV DP: fixed conflict DP: reverting admin panel....2 conflicts charmenu and gmmenu someone DP: Other changes on Antharas and GrandBoss Teleporter. Now minions are deleted on boss death DP: Fix for #643 DP: litle update for baium AI and unhardcoding Headqarters from lethal formula DP: Update for Baium AI DP: More updates in antharas AI DP: Little fixes on new admin interface DP: Update for Antharas teleport, and ai. DP: removed Varka Silenos Magus from the mobs that should drop the items as there is no chance specified for it which causes error when killing the mob. i also checked the similar quest for ketra and they have 15 mobs and 15 chances so i guess removing it (which means varka has 15 mobs and 15 chances too) is the right fix. DP: fix for punish_timer DP: corrections for [1915] DP: L2j dp synch 6962 -SQL: Cleanup & new custom tables for future usage. L2j dp synch 6963 DP: L2j dp synch 6959: Support for GM View Pet Inventory, thanks JIV 6859 6857 Below was done in [1899] DP: forgot to add one condition DP: added checking code to KamalokaSolo.onEnterTo() to find out what causes the NPE, ticket #631 (not a fix, just code to get more info) DP: potions are not allowed in Oly DP: synch l2js latest npcAIdata DP: Two-handed Weapon Mastery fix for enchants effects DP:: L2j dp synch 6955: 2 HTMLs from Seed of Destruction Instance and some NPC stats update Only part synch DP: L2j dp synch 6954 DP for [L3861] DP: Some SevenSigns html updates DP: attackAfterCast example for [1878], ty Zealar for info. DP: L2j dp synch 6950: NpcId? sync for NpcAiData? DP: L2j dp synch 6949: Sir Gustav Athebaldt corrections DP: L2j dp synch 6948: Skill "Phoenix Rush". DP: L2j dp synch 6934: Fixes for Tickets #3788 #3789 #3790. DP: L2jdp sync 6933: Admin panel few more 'tweaks' DP: support for last commit -bluff is now retail like, skill land always, just the effect in fixed rate, resisted message only for stun. -fix for stigma DP: L2j dp synch 6931: Admin panel little rework DP: GrandBoss Teleporter to Antharas fixed. Core: Core: unused import Core: support for .spoilMsg voice command Core: needed to load new boss added by RosT, please check if is ok to load L2raidBoss AND L2FlyRaidBoss as valid bosses Core Missing Db cleanup. Delaying disconnection on double login for 400ms, should be enough to send sysmsg. Core: For chance skills with TARGET_SELF choose owner as caster. Core New condition <player isHero="true"> Core New condition <player pkCount="xx" /> Caution: true if player's PK count value is lower or equal. Core: NPE fix Core: Cosmetic fix: remove double message when unequipping two-handed weapons by item restrictions. Core: Fix for broken party list. Core: Chance skills should not be triggered if character is dead. Core: unused import Core: Fix for taxRate not being updated when buying from merchant golem Core: l2j core synch 3883: Effect TargetMe? should not break attack or cast in any case, thanks Gnacik for testing. Core: New events for effect ChanceSkillTrigger?: ON_START - called once when effect started, ON_ACTION_TIME - called on each effect tick if effect still in use, ON_EXIT - called once on successful exit (effect in use and not aborted). New default value for "activationChance": 100% (activated always). Core: Some Npe fix Remove cp check from character regeneration. Core: Core support for new custom tables. Fix for pet shots. Core: default title color is blue if title_color is -1 in access_levels table Core: Debug info about missing items. Core: another clan lvl 11 support Core: few tweaks & fixes. Core: Core support for new AiData?. Rework + cleanup some parts. Hope i didnt miss any file. Core: misc tiny fixes Core: npe fix Core: Yet another removing of getAllEffects() Core: Remove another getAllEffects() from fishing code. Core: more logging again for ticket #632 Core: more logging for ticket #632 Core for [1940] + removed not used import Core: removed some Throwable.printStackTrace() calls Core: optimization for status update with hp condition Core: unused import. Core: this check is needed only for player chars Core: rework of [1919] Core & CS: fixed all logging that used Throwable.getMessage() Core: Fix for #639 Core: just added little comment to speed up searching for related info Core: added logging for ticket #555 to find out more about the issue Core: -fix for #620, this way work only for skills with player hp 30 or 60, but its not updating status each hit, it update only once, when hp fall from +60% to below 60%, and same with 30%. Core: fixing some deadlocks Core: Removing unnecessary field from retrieved result set, thanks BiggBoss? Core: l2j core synch 3866: Core support for [DP6959]. Core: l2j core synch 3865: GmViewItemList? support for pet inventory. Core: l2j core synch 3864: Preliminary support for new skill type EXTRACTABLE_FISH (same as EXTRACTABLE but use fish extract rate). Core: L2j core synch 3863: Fixed racing condition on subclass change if items unequipped: checkItemRestriction() call in call. Core: added fix for ticket #630. the problem is it can happen that the collection changes during iterating through it which results in npe, so copying the items to new collection is safer with regard to concurrency, and memory allocation is not that significant as basically it just creates array of object references (simplified) Core: added checking code for invalid duration to L2Effect.setFirstTime() for ticket #632, this code should reveal more about the cause of the problem (it's not a fix) Core: added check to GeoEngine for ticket #633 (not a fix, just code to get more info why target is null) Core: Fix to allow random selection of all augmentation skills (actually only first nine was selectable) Core: Fix for: "WARNING: InstanceManager: Instance 300015 does not exist in InstanceManager Core: better code for TeleToSpawn(), fixed trowable like "WARNING: InstanceManager: Instance XXXXXX does not exist in InstanceManager", for alredy destroyed instances. Fixed #560 Core: Avoiding incorrect "Unknown NPC bypass:" msgs Core: L2j core synch 3862: Support for canMove column in NpcAiData?. Set 1 to disable movement. Format + cleanup. Core: L2j core synch 3861: support for .java scripts in global_tasks (general script support, error message to console on script load on fail) Core: missing feature for #616, need info for DP, with skill should be attackAfterCast. Core: -splited ignoreResists into ignoreResists and ignoreEffectResists. -new skill DocumentBase noResistMessage, use like noicon (noResistMessage="1"), to avoid resist message from effect. -fixed ignoreResists for effect in forumlas (now its correctly checking effect power, not skill power). Core: 3849 - Core support (config only) for two new voice commands: .banchat and .unbanchat Core: Typo in previous commit Core: added support for exclusion of some items from auto loot when auto loot is enabled. for more info see Character.properties config file. Other Updates: *SQL: After [6979] few more monsters in Forts *JAVA: Fix for potions used from pet inventory *XML/HTML: Fix for [3801] and cleanup, thanks lion *JAVA: Fix for pet shots by janiii. *Fenrir stats update *Multisell fixes *SQL: Error fix *SQL: Cat standing up on roof *SQL: quest items are destroyable *SQL: Cleanup due to [L3872]. *XML: Armor/Weapon update *SQL: Removing monsters spawned inside Forts. *SQL/XML: Fort zones fix, thanks lion *Data: Missing weapon\armor *Enable some rbs: Boss Akata, Nellis' Vengeful Spirit, Rayito The Looter, Gigantic Chaos Golem, Plague Golem, Typhoon, Valdstone, Rok, Enira, Dius. *Den of Evil spawnlist update to GE. Will be enabled after some work on monsters in this zone. *In Gracia Final the number of spawned Chimeras was greatly reduced. *Lost Carons Dungeon spawnlist. *No Champions in 4 Sepulchers *Moving AI from npc.sql ----> npcAIData.sql *aggro ----> ischaos *faction_id ----> clan *faction_range ----> clan_range *ss_rate ----> sschance *AI ----> ai_type *3852 - 3853 - Fix for pet buff task. *3854 - Fix for Pet lvl social - only when is increased. *3855 - Moved spoil functions from L2Npc to L2Attackable. *3856 - Config option for fame in offline trade mode. *3858 - NPE fix. *3859 - Fix for rift respawn. *Antharas Skills updated. *Guard Ants now are in faction with Queen Ant. *Crypt of Disgrace droplist. *Fix for Surrender to Fire *Shield Stun add after cast attack *Add some comments for clan halls. *Reduced p.atk/p.def for monsters in Crypt of Disgrace/Den of Evil (droplist still not done). *Enable Den of Evil. *Restore using ss by kama bosses. *fixed duplicate htms *Npc AI transfer query for future references *npcAIData reformat so evilus can run our update *Removing Skills from old deleted npc's *//partyinfo command *Updated Chimeras script. Should be fixed all issues with them. For now they aren't dissap. after using magic bottle but players can't using them more then 1 time. *Cosmetic update for 645_GhostOfBatur quest. Need retail html. -- Contaminated Morek Warrior hasn't agrro. -- Caravan's certificates can't be dropped, traded, etc. *Kanaf text for HB taken from PTS *Goddard clan halls shops update to retail. - Add missing items. - Delete incorrect items. - Add retail prices. *Spawns Shadai every 4 hours based on server time, with config'd chance rate. Reason its custom is that it runs on server time and not in-game time. Players seem to like this version much better :) enjoy! *Double magic lvl for critical wound *Fix for ticket #638
  3. I don't know why players are scared from low rates. Its really cool and show if you are an proffesional player or not. Anyway Vitality System is Enabled and Xp rate is x9. :)
  4. Nope you can't. :) L2DC is a private project and dosen't share any file.
  5. This is our last 15 days of work. As you can see, most of it is done "server-side". Improvements, reworks and all sort of fixes. I know... we work a lot DP: 0400-0499.xml Cleaned all enchants etc etc NEW ENCHANTS Mass Shackling .Power .Chance Banish Undead .Chance .Holy Attack Angelic Icon .Power .Cost .Recycle .Time Polearm Accuracy .Power .Cost War Frenzy .Cost Summon Lore .Power .Power Banish Seraph .Chance .Dark Attack Shock Stomp .Chance Crossbow Mastery .Swiftness Rapier Mastery .Swiftness Dark Smash .Duel Fast Shot .Time .Cost Storm Assault .Duel Shoulder Charge .Power .Chance .Fire Attack .Water Attack .Wind Attack .Earth Attack Slashing Blade .Duel Crushing Pain .Duel Contagion .Duel MISSING ENCHANTS Banish Undead route 3 Blade Rush route 4 Shoulder Charge route 7 DP: -support for CancelDebuff? Effect. -removed CANCEL_DEBUFF from disablers. -added missing CancelDebuff? Effect with fixed rate to Blessing of Eva/Song of Purification Core: CancelDebuff? new effect, removed dp support for CANCEL_DEBUFF disabler. DP: Fix for zones hardcoded into scripts, changed by Kazumi rework Updating Kamael's radius & height to match retail DP part for clan lvl 11 "Guardian of Border" NPCs should be L2Npc Updating "reuseDelay" in some skills Some more "reuseDelay" updates DP: Fix for Monster Trace exit option Pet skills update Fixing a issue where if you enable geo on server, you can't speak with npc Croop in Oren town Missing "Apella Armor" bonuses Missing "Apella Combat Armor" sets Fix for armorsets Core: Buff from weapon should be triggered only by Magic skills Fishing mobs update Fix for ForumBBS 40 tokens for non-classed oly win Clan reputation change during pvp can result in interrupt Fix for raid curse on pets Fix for UD abnormal effect Fix for private buy Fix for kamael steal buff - running with active UD Another fix for private buy Grandbosses over ~74 lvl (Baium+) dont give raid curse DP: missing enchant route for Song of Wind Storm Core: Multiple spawn points for towns. Maybe can be reworked better but for now it's working good Added pvpPhysVuln adn MagicalVuln? to vesper sets Fix for Lost Warden is passive. Fix for bluff enchant Completed Tower of Infinitum. Add Ranku AI. DP: -Dance of Blade Storm missing enchant route -Talisman fix -Berserker Spirit stack fix Core: support for physical skill dmg (Archer's/Fighter's Will) DP: fix for stuck in Possessor Of A Precious Soul, when player cancel quest. Added Demon Prince AI (slightly custom, because needed more info). Every 55%, 35%, 15%, 15% of hp use Ultimate Defense and summon 3,4,5,6 suicide monsters (after 20 sec they use AOE magic and dies). If Demon Prince or Ranku is defeated then for other parties spawns Telep. Cubic instead or RBs. XML: Skills for DP, Ranku and their min's; DP: Seal of Binding has power 40 but starts enchant power at 70 which does not make sense, so doing it the same way as Seal of Silence is done (l2j has it the same way as this fix too) Core: Fix to see the HB status (locked/unlocked) using voice command .hellbound DP: Changes for HB stage 6 - Enchanted Megaliths. Now needs to kill 500 mobs (Failan's Guards and Arcane Guardians) to defeat a Naia Failan - there are 6 Failan to defeat. When defeated all the Naia, killing the raid is needed to change to stage 7. Tower of Infinitum completed 95%. - Added a check, if Demon Prince and Ranku aren't attacked by players in 10 min, then telep. players to 4th stage; - Respawn time for Demon Prince and Ranku set to (16-40)hours; - When hunting between the first and fourth (and also between sixth and ninth) floor, there is a chance of suddenly being moved up/down a floor. DB: Zone rework. - Every place have now a oven ID Range. - Fixed Devasted Castle Zone. - Change Zone IDs in CrystalCavers?.java to match the new ID Range. DP: Kief script fix Tower of Infinitum completed 80%. Core: Skill type and weapon type random damage support Update Tower of Infinitum. Done 50%. Core: Fix for talisman and other items with 0 mana never deleted. Core: New java-engine, will be much better now DP: probably better fix for EnchantedMegaliths?.py issue (though i have no idea what's going on there) DP: fixes in EnchantedMegaliths.py Reset manor support HTML: Update to retail Multisell update Reset Manor Save siege time in db after admin change Missing html and item update Missing weapon weaknesses and resists from skill definitions Some fixes in Primeval Isle Zones Little fix for chat handler Fix for Icarus Kamael Weapons Cleaned the vanguard transformations + little fixes Seems Base Tower and Tower Of Infinitum the same instances. Added initial support for Tower Of Infinitum. Mail: Little update for No tradable items will not show in selection Fiery Demon Blood support. Core: On retail it is 60 sec destroy time of herbs Mail: This should make players not trade untradable items and pet control items if petinventory has items Core: Remove Hideout from old owners after CH is sold. Core: Increase visibility to _items to avoid synthetic accessor method DP: Shield of Faith missing effect Core: Support for damage transfer from character to player. (Shield of Faith missing effect) Core: Mail can't be sent in jail. Core: rewrite of ItemsOnGroundManager, but there are only few important changes, the rest is just reformatting and code cleanup DP: fixed all the typos i found in seven sign Qs, plus renamed Kollin to Colin in dialogs as that's the name under which he appears in the game DP: Fix for hude multisell Curse Fear * Cost * Chance Core: Little fixes and rework for Retail Adena Drop. Added Retail SealStone? Drop configs Fix for Kamael rush skills (not targetable character). Check items restrictions after teleporting finished: for instance-locked items. Core: Danger Area support. Some HTMLs from retail GF. DP: Battle Roar Enchant Attack now a with a little more sense >.< Cleaned all enchants, mpConsume, magicLvl etc etc NEW ENCHANTS Spoil Festival .Earth Vulnerability Fatal Counter .Duel Crush of Doom .Duel DP: Antharas AI, modified with messages and TESTED. Now works thanks to Npc.sql update. Contestable Clan halls: the getSpawns method was missing. It will be necessary in order to make the scripts to handle the siegeable halls. Dropcalc: Now npcs search works perfectly fine in dropcalculator, have fun. 1 last thing to fix is when you search for items the icons do not appear, anyone got a clue ? Core: just to make sure it gets correct milisecs. Imo jail should work fine it did work fine before changing this just that the timer was crazy and you were in jail a lot longer than you were suppose to Core: L2j core synch 3802: - party member position fix, thx denser - other little corrections - another java code settings DP: l2j dp sync: 6879: Missing "Kasha Dire Wolf" spawns DP: Fixed small stuff, DP: Little fix for Enter Hellbound Island script Reworked Base Tower spawnlist. Fixed typo mistake in the weekend teleport of Kamael Village Gatekeeper to The Town of Gludio. DP: Update frintezza stats to match official at least the stats they were in Final, doubt they change in epilogue. This is needed for frintezza script later =) DP: Reseal masterwork A grade gloves and boots in sealed, thanks lion. Update hellbound mobs levels to GE. Core: added a check to execute onReviveInside and onDieInside events only for zones where characters are. Update hellbound texts to retail. Part 2. Remove augment equipDelay (based on l2guru and retail movies) DP: skill 461 - break duress. Now negateEffects should work fine. Thx to Probe for Core support. DP: heat of desert debuff updated. Core: fix for heat of desert debuff on hellbound zone. This should fix 2 problems: debuff not removed when teleporting out of hellbound and debuff added on reviving in zone during night time Update hellbound texts to retail. Part 1. Core: EffectShackle? at steven's request Update "Curse: Weakness" Cleaning Add missing enchants * Modify Speed * Defense Fixed again no casting animation and no weapon in hands for mobs with RunSpeed? = 0. Just set RunSpeed? 0 or add 7028 skill for npc and put his Id to NoRandomAnimation? script. (see 18635 for example). Core: fixed pet hp/mp regen Core: this will fix the uber accuracy and evasion of pets Fixing wolves hp/mp recovery, it is now 9/4 mp/hp . fixed ticket #388 These values makes more sense than before, as we got no retail info this is pretty much guessing I guess. small at max level has 9/4 for regen so I put it on the rest aswell as it does not make sense that evolved pet has less regen than the notevolved Core: Fix for pet manager not being able to evolve pets ... no comment -.- DP: New NpcModifiers? -> NoChampionMobs? to avoid mobs from spawn in champion form for now added all solo kamaloka mobs all kamaloka bosses and all pailaka bosses DP: Should fix problem with Break Duress (confirmed problems after test ... this should fix it) DP: MANADAM skills can now also give additional effects Core: Adding something in the settings which I think we should have. Core: L2j core sync 3797: Disable pet autoshots on unsummon. Default herbs disappearing time, according to config files is 15s. DP: Baium Script Update, thanks Charus Geodata update for hellbound Core: L2j Synch 3790: Reworked charge system Focus Chance * Power * Power Focus Power * Power * Power About T-rex ... afaik they are handled by a dedicated AI and should be stored in grandboss_data table as i'm not sure about it i'm only disabling spawns in spawnlist after the check of the script we can either enable the 3 correct spawns in the spawnlist and remove them from granboss table or delete the commented lines from spawnlist table Abort any kind of attack when player get a raid curse. Broadcast on enter world messages like invul/silense mode ONLY for gm characters. I'm pretty sure it should be this way. You need both quests to unlock Hellbound (locked = 0, unlocked = 1). Because like it was, it would always reset all hellbound points everytime s.o. ports to hellbound Rift earthquake Core: Mail update, msg need to be deleted after click "Send Back" (Retail info) Core: New Voiced command .exp to enable/disable the exp & sp gained by player useful for low level spoilers (for example) i think that the l2attackable part can be improved because for me it looks crap xD Fixed Skill: Major Heal enchant power. Core: Removing useless encode decode 64bit from enterworld. What is that raid become ultimate crazy not retail. Update query to remove items that shouldn't have been augmented (bracelets etc) And to set enchant level of all pailaka items to 0 Missing stackOrder/stackType in Touch of Life/Eva Skills. Connetion accepter filter for both login and game server Fix for traps created in instance. Thx Gnacik. Fix for Hamstring Power + Hit time Aden gk wrong price Fix for Boost Morale Dual Sword bonus. Dimensional rift rework. Fix for Pet Shot Consume Support for summon shots consume count. Renaming some columns in npc.sql will be used for ss/sps counts in pets & summons. Gludio Airship Field (Peace Zone) (vertices, min Z & Max Z are estimated). Summon specialEffect for other players. Core: As an0nim tested on PTS this and explained me how it should work i'll change this again this also confirm what i was thinking ... this was a too much crappy change to be true how it will be now if skill is buff (sonic focus or focused force or similar) and the charges are at maximum the skill is not casted and "maximum charges reached" message will displayed if skill is damage (sonic rage and raging force) will be casted and do dmg even if forces are at maximum and message "maximum charges reached" will be displayed now THIS makes sense ... All AI is aligned, now (I hope it ) Core: Little fix to glow calc into augmentations DP: Now that we have the core support Break Duress should remove slow effects too (it's removing it also on lvl 1 but better than before ... and i don't think that is a big problem xD) As for starting bloody hot you need a bird in a cage completed we can only check bloody hot and path to hellbound some quest/python expert please correct me if i'm wrong Core: workaround for bugged clans (sry, just workaround, i don't like these "fixes") Core: hero weapons should be un-equipped once you get teleported to Olympiad if it is already equipped DP: Adding update for clan_hall_siege_spawns.sql for TheOnes? last update, now it should work with both linux and windows install. Hope I did not forget to update it somewhere. Community server update for linux users Core: formatting and comments on cubic Contestable Clan Halls - SQL side Initial Contestable Clan Halls core support DP: Fixed wrong ClassId? of Shillen Saint, wrong Item Id for Eva Pormander, and a NPE Core: Fixing a (IMHO) big bug ... cannot cast skill anymore when charges >= maxcharges this is wrong you can cast them (like sonic rage ... damage + charge) but charges won't increase (already done of course) Next week i will update it. L2Adr Team.
  6. 2 Castles are already taken. so join till you have a chance to take 1 too :D. www.l2-adrenaline.com :D
  7. This is our Changelog from latest 20 days from L2DC Server Development. Part 1: Added new Quest: Expulsion Of Evil Spirits. Fixed typo mistake in Kamaloka 78. Fixed spawn location in all Solo (Rim) Kamaloka. Fixed typo mistake in Newbie Guide System. Added correct check for Instance Exit. Added core support for skills with multiple hits. Update for Multiple Hits Skills – Now abort the cast if target is dead. Updated Skill: Seven Arrows with multiple hits. Updated Skill: Meteor with multiple hits. Updated Skill: Star Falls with multiple hits. Updated skill: Boost HP Fixed target bug on resurrection skills. Implements a shared targets array and (experimental) target remove from targets array when target die. (useful for multiple hits skills) Fixed bug with Castle Crown purchase. Partial revert of “Multiple Hits Skills – Now abort the cast if target is dead” update. Added Spectral Dancer, Doomcryer and Shillien Saint enchant cost multipliers. Added Phoenix Knight and Ghost Sentinel enchant cost multipliers. Added Grand Khatavari enchant cost multipliers. Added Duelist enchant cost multipliers. Added Titan enchant cost multipliers. Added Cardinal enchant cost multipliers. Added Soul Hound enchant cost multipliers. Added Doombringer enchant cost multipliers. Added Mail System “Alpha”. Updated some Warehouse titles. Freightman doesn’t exist anymore. Updated Enchant cost multiplier as 5 by default. Added enchant cost multipliers for skills: Burst Shot Backstab Summon Life Cubic Hawk Eye Snipe Lethal Blow Bluff Silence Servitor Recharge Servitor Heal Summon Reanimated Man Servitor Magic Shield Servitor Physical Shield Servitor Haste Bright Servitor Death Spike Corpse Life Drain Summon Corrupted Man Corpse Burst Curse Death Link Curse: Weakness Curse Fear Anchor Curse Chaos Summon Boxer the Unicorn Summon Mirage the Unicorn Transfer Pain Curse Gloom Curse Disease Summon Merrow the Unicorn Summon Aqua Cubic Mass Slow Servitor Empowerment Mass Summon Aqua Cubic Summon Unicorn Seraphim Mass Fear Mass Gloom Fixed small bug in Skill Enchant. Fixed Rift bug with 2 parties enter in the same time. Fixed small typo on Skill: Soul Gathering and Skill: Critical Sense. Updated skill names to Gracia Epilogue. Updated syntax and white spacing in Skills. Updated normal and Noblesse Teleports to Gracia Epilogue (Aden, Dark Elven, Dwarven, Elven, Kamael, Giran, Gludin, Gludio, Goddard, Heine, Talking Island and Dion). Added new Gracia Epilogue Noblesse and normal Teleports. Added Hell Knight enchant cost multipliers. Added Accessory Augmentation, experimental implementation. Added missing skill enchant options for Skill: Pride of Kamael * Power “Increases P. Atk” * Power “Increases M. Atk” * Power “Increases critical” * Time Soul Guard * Power War Frenzy * Power Fire Vortex * Power * Cost * Chance * Fire Attack Final Frenzy * Power Final Fortress * Power Aura Flash * Power * Chance Dark Vortex * Power * Chance * Dark Attack Benediction * Bravery Greater Might * Time Greater Shield * Time Transfer Pain * Power Stigma of Shilen * Time Poisonous Cloud * Power * Chance Blinding Blow * Power Fire Vortex Buste * Power * Fire Attack Two-handed Weapon Mastery * Power “patk” * Power “accuracy” Mana Regeneration * Power * Time Earth Chant * Time War Chant * Time Song of Renewal * Time Song of Meditation * Time Song of Champion * Time Siren’s Dance * Time Dance of Shadows * Time Holy Resistance * Power * Time Unholy Resistance * Power * Time Warrior Servitor * Time Wizard Servitor * Time Assassin Servitor * Time Final Servitor * Time Duelist Spirit * Power “atk speed” * Power “pvp dmg” Real Target * Decrease Defense * Decrease Attack * Decrease Magic Defense * Decrease Magic Attack Fell Swoop * Power * Time Chant of Spirit * Time Dark Weapon * Power * Time Shadow Bind * Time Death Spike * Power * Dark Attack Bluff * Power Updated normal and Noblesse Teleports to Gracia Epilogue (Hunters Village, Orc Village, Oren, Rune, Schuttgart ) Updated Mail system with some improvements. Fixed Cubic bug on Subclass change. Fixed and updated Skill: Snipe. Fixed Fortress: Suspicious Merchant NPC spawn after siege, without having to restart server. Added Trap rework. Added Core Support to define skill MP consume. Added missing skill enchant options for Skill: Stun Attack * Power Magnus’ Chant * Time Hamstring Shot * Power * Chance Vengeance * Power * Decrease Penalty * Recovery Updated last teleports to Gracia Epilogue. Noblesse teleport completed. Updated core formating, white spaces etc. Updated Mail system. Updated all Merchant NPC to Gracia Epilogue: Removed “Sell”. Updated Vitality System to Gracia Epilogue. Updated Vitality for Lv76+: Removed multipliers. Fixed Quest: Reed Field Maintenance. Fixed Recipes: When creating Dynasty Sigil in Foundation item case, we get Chaotic Arcana Sigil. Added: All hellbound npcs converted into Java. Added: Some system converted into Java. Added: Missing system message for Skill Link. Updated Freight: Removed all references for freight in Core. Updated Mail system. Added Mail expiration. Added SQL update, it should move all freight items from Freight to WH. Added more Sysmessages. Geodata: Fixed Geodata/ Pathfinding issues with Iron Castle on Hellbound. Fixed Skill Geocheck code. Fixed custom Low-Level PK protection. Fixed Mail system. Updated Baium Quest to Gracia Epilogue. Updated default multiplier for skill enchant to 9 for 3rd class skill and 5 for other skills. Updated Skill Enchants for: Ice Vortex Wind Vortex Light Vortex Dark Vortex Fire Vortex Buster Count of Fire Fixed Skill: Ice Vortex Crusher Diamond Dust Throne of Ice Wind Vortex Slug Empowering Echo Throne of Wind Divine Power Added 10 minute log-in protection. Fixed Mail system. Fixed error in Class Certification. Fixed Summon/ Pet buffing at Adventurer Helper. Fixed Skill: Holy Water Magic Bottle Added: Allow siege enabled clan member to start fortress siege. Added Skill Enchant: Touch of Death Shield Slam Shackle Updated Spawnlist: Removed mobs spawned inside Fortress. Updated Skill Enchant: Ultimate Defense Fixed Olympiad monitor. Fixed wrong vulnerabilities for accessory augmentation. Fixed Mail system. Added GM Command to refresh skill-reuse. Added: Elven Village dialogs up to Gracia Epilogue. Missing reward for Quest: Dragon Fangs. Updated: Summon Items to Gracia Final. Epic Boss MP stat to Gracia Final. Added: Zone Creator System. Full working Gracia Geodata. Reuse on Recovery Scroll. Saving Santa, Christmas Event Quest: Seven Signs Embryo Quest: Heart in Search of Power, in Java Dawns Bracelet Fixed: Kief AI Customs: Anti-PK protection is now working again. Spawn Protection system is now improved. Added: Bow Distance damage formula. Played blocklist rework. Now its stored. Shadai AI in Java. Added: Retail Event: Yuletide Revelries Mail System: Send Mail to all server by GMs. Fixed: Festival mobs agro range Wrong rewards on Kamaloka 70-80 Fixed: Petrification effect. Dance of Medusa can be canceled by cleanse and purify. Echo Crystal – Theme of Celebration (id 4416) is not cunsumed on usage. Hellbound native proliferation. Fixing broken respawn. Updated: Better view of recipe book, now ordered by the recipe Id. Vanguard Stance doesn’t reduce pdef anymore. Vanguard Skills Part 1: Cleave, Full Swing, Double Strike, Blade Hurricane. Added: Skill: Counter Critical (83) – increase defence against critical atk, by chance increase crit damage. Skill: Oblivion Trap. Benom AI (needs retail messages). Added/ Updated Skill Enchants: Backstab * New: Duel * Updated: Elemental Ultimate Evasion * Updated: Recycle Deadly Blow * New: Duel * Updated: Elemental Lethal Blow * New: Duel * Updated: Elemental Critical Blow: * New: Duel Triple Slash * New: Duel Double Sonic Slash * New: Duel Sonic Blaster * New: Duel Sonic Storm * New: Duel Sonic Buster * New: Duel Triple Sonic Slash * New: Duel Added: New Vanguard Skills: Boost Morale, Guillotine Attack, Triple Blade Slash. Config options to allow/forbid Dualboxing and logout on TvT. Pin and Pouch Unseal, in java. Works 100% now. Fixed: Spawn Protection working even on Peace Zone. Smart Cubic cancel debuff skill. Added: Vanguard Dark Avenger Transformation skills. Removed: “Sell” from Merchant dialogs. Added: New voicecommand for those who want to use that for their custom servers. What it does i simply buffs the users by doing .fb .mb Fixed: Shield deflect magic have to reflect 75% of times at lvl 4, not 100%. Added missing skill enchants: Soul of Pa’agrio * Time * Cost Soul Web * Cost * Chance * Time Death Spike * Duel Surrender to the Unholy * Power * Chance * Time Shadow Bind * Power Updated: Retail Event: Saving Santa. War Chant/ Earth Chant/ Chant of Spirit/ Dialogs for Hellbound Traitor. Fixed: Warrior Ability – Haste fix for non-ranged weapon activation. Added missing skill enchant: Benediction * Cost Restore Life * Cost Added: Retail-Like loot system. Blessing of Protection support. Increasing margin in geoengine to prevent baium floor penetrate in some places. Retail like Dawn/ Dusk NPC. If player send summon into bosszone, but he is not allowed to enter – summon removed and player teleported to the town. For the olympiad stadiums only participants, observers and GMs allowed, all others teleported to the town on enter. Updated: A chance to score a Critical hit on use has been added to some skills according to Epilogue patch notes. Partial sync with L2J Gracia Epilogue code. Remove stupid core strings. Fixed: Subclass certification to fit village masters rework. Visual inventory update if item was unequipped due restrictions. Toggle skill enabled while enchanting, learning. Disable skill enchant while locked. Summon Move To/ Stop/ Change Mode. Exploit fix with time limited items. Quest: Whisper of Dreams 1, Adena Drop Rate. Added: 2 New GM rooms on teleport menu. Support for displaying server time in /time command. More mobs that can see through silent move. Territory Wars NPC skills. Skills for Mithril Mines. Skills for Reed Field Area. Forge of Gods Fire/ HP Regeneration zones. Button on admin menu to get buffs from character. Reuse time displayed for potions. Anti-flooder. Complete Trap rework. Little rework of Castle/ Fort siege zones. New name is now added to Cache when changing a player’s name. Admin can now edit skills for npc through the menu. Removed duplicate functions for takecase/fort. Flood protector for sending mail. Reworked “Kicked” accounting message, and also logged wrong protocol versions in accounting log. Clan reputation score rework. Engrave rework. Mother Tree zone rework. Port to the Talking Island if no closest town found. Give holy pormaders if player change class from NPC cat. Anti-feeder. Can prevent players from feeding pvp/ pk/ clan reputation points. Check for death interval and dualbox. Teleport prices are half at weekends. Support for last fame manager dialogs. There isn’t any sys message when you unregister for a fortress siege. Enchanted weapon support for npc (visual). Login autoban for invalid user attempts. Resurrect players in the olympiad mode only if they are in stadium: Prevent “half-dead” exploit for defaulted (relogged) players, silently resurrected by oly system. Activate auto ss/bss even without a weapon or a wrong grade weapon. Config of the min level for the Gracia Epilogue PvE penalties. Added support for adding and removing auto announcements. Auto announcements now loaded after server start and not before. Nickname color change support. Clan Hall, Castle, Fort regen Hp, Mp apply only if player is in his own. Fireworks for enchant item. Manor manager rework. Community Server rework. Set instance id to 0 while porting to the olympiad. Also clean observer info in client during arena change. Enchant Animations. Updated: Augmentation dialogs up to Gracia Epilogue. Skill Trainers dialogs up to Gracia Epilogue. Other html dialogs up to Gracia Epilogue. Pet stats to Gracia Epilogue. Added: New skill handler to add vitality points. New Antharas AI and some new on Valakas. Mithril Mines teleports. Stronghold teleports. Kadomas Transform. Skill in Kadomas Transform. Added Passive Skills for NPC that can spawn through a Quest in Mithril Mines. Aqua Elf Transforming Harps and Kadomas Transformation Stick. Updated: Quest: More than meets the eye. Quest: Fate’s Whispers. Quest: The Clan’s Reputation. Quest: The Clan’s Prestige. Quest: A Clan’s Reputation. All Seven Signs dialogs. Trader Mila not spawned on retail anymore.
  8. Well guys, this server is very stable and the developement team is really good.You can have a great game-play without lag and any stupid crashes as L2J servers have.Server started to grow, 2 castles are already taken. If you start to play ,it wont be so hard.. there are low players,also high, in towns are dwarfens witch selling SS from D grade to A. Server is internationally, most players are english speakers. Some features: -Gracia Epilogue Implemented 90%. -Offline Trade. -Kamaloka. -Pailaka. -Shout and Trade chat are globally. -Dual-Box Allowed. -Protection agaist BOTS. -Active and Friendly GMs. -No corruption. -No donation. -Current working event is : Saving Santa. Join us ! You wont be disappointed. -DaniMaX- Head GM.
  9. www.l2-adrenaline.com 90% Implemented Gracia Epilogue. Its a good server, x3 Rates, gameplay Retail-Like.Try it !
  10. Links dont works.. can you take a look ? :)
  11. Great Developing Team. They move really fast.
  12. +1 for this server. Is really good,full implemented Gracia Epilogue. Just need some clans to grow up :)
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